zark_manthra
Spazmatism
I found for some of the permanent accessories that their effects were... a tiny bit over-exaggerated. I am uncertain if this is true for everyone or just me, or even if it's only true for 1.3.1 or for all versions, but the one's I've tried and found to be 'bugged' I'll list here. The mana flower seems to make all spells free to cast, regardless of if you checked that particular option in miscellaneous or not. The worm scarf seems to reduce all damage taken down to 1 regardless of source, with a few exceptions (falling behind the WoF, etc.). And the fire guantlet seems to make all melee damage significantly greater (to the extent of where I was dealing 150 damage on the base night's edge, which should do around 56 with the guantlet normally), and it also seems to heavily glitch out the use of yoyo's to the point where they cant even be aimed and held. I am uncertain if any of the other permanent accessories have any similar bugs as those 3 were the only one's I've used so far, but I will keep looking. Other than that, I'm absolutely loving the potential this patcher gives, and I've enjoyed it quite a bit so far (first day using it)
Edit: I also noticed that using a patched version of the exe seems to prioritize mushrooms to any other method of healing, i.e. potions, but I am unsure if that is because of the no potion sickness option, or if it's using a modified file in general
Edit: I also noticed that using a patched version of the exe seems to prioritize mushrooms to any other method of healing, i.e. potions, but I am unsure if that is because of the no potion sickness option, or if it's using a modified file in general
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