SpectreFKD
Headless Horseman
Whilst commenting on a thread about nerfs to the grand design, I came up with a somewhat simplistic idea (1) - other commenters suggested the others, so I have compiled them here! I will update if I think any more could be viable
Sensors in the Lihzahrd temple!
1) Making the traps activated by player proximity rather than by pressure plate, this stops the plate being blocked, and so, the player must navigate around the traps.
Block-blocking in the Lihzahrd temple!
2) Preventing blocks from being placed in the temple until Golem is defeated - this will prevent the shielding of the traps (and spikes), so more navigation skills are needed to get through the temple. Thanks @darthmorf!
3) In addition to the above, prevent the wires from being broken (and potentially seen) until the Golem is defeated. Thanks @Kefke !
4) The traps, spikes and sensors of the temple can only be broken by a picksaw or higher.
The thread mentioned above: http://forums.terraria.org/index.ph...-made-into-a-hardmode-item.44273/#post-990736
Thanks for reading, leave your thoughts below!
~Spectre
Sensors in the Lihzahrd temple!
1) Making the traps activated by player proximity rather than by pressure plate, this stops the plate being blocked, and so, the player must navigate around the traps.
Block-blocking in the Lihzahrd temple!
2) Preventing blocks from being placed in the temple until Golem is defeated - this will prevent the shielding of the traps (and spikes), so more navigation skills are needed to get through the temple. Thanks @darthmorf!
3) In addition to the above, prevent the wires from being broken (and potentially seen) until the Golem is defeated. Thanks @Kefke !
4) The traps, spikes and sensors of the temple can only be broken by a picksaw or higher.
The thread mentioned above: http://forums.terraria.org/index.ph...-made-into-a-hardmode-item.44273/#post-990736
Thanks for reading, leave your thoughts below!
~Spectre
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