SzGamer227
Spazmatism
Just a few Lunar-tiered weapons I came up with.
Many, many thanks to Brutallama for the absolutely amazing sprites. Please, go like his post!
Laser Glaive
Boomerang.
* Penetrates and ricochets between enemies that are close to each other.
-- After hitting an enemy, it will bounce off and home after another enemy within 15ft (7.5 blocks) away.
-- Hits 5 enemies before returning unless there are no more targets within reach.
Base Damage: ~105
Knockback: 7 (Extremely Strong)
Velocity: 12 (Same as the Possessed Hatchet)
This is a reference to the game "Risk of Rain."
Here's a Lunar magic weapon that would deviate from the current "high fire rate" nature of endgame Magic:
Black Hole Gun
'Wash away the rain.'
* Operates like the Inferno Fork.
-- Projectiles explode into a void of shadow which sucks enemies in.
-- Knockback counts against enemies in the opposite direction it normally would.
Base Damage: ~90
Knockback: 10 (Insane)
Mana Cost: 15
Use Time: 26 (2.3 uses/second) (Average)
Velocity: 10 (25% faster than the Fork)
Now for a sword that would act like a super-powerful Starfury upgrade. Because, really; it would be awesome.
Meteorfury
Causes meteors to fall from the sky.
* Drops a large meteor at the cursor when recharged, dealing 125% original damage over an area.
-- Each meteor explodes into 1-3 smaller bits (like Stynger shrapnel), which deal 80% original damage.
-- Leaves burning flames (like Molotov Cocktails) at the impact site, which constantly deals 60% original damage to enemies in contact.
Base Damage: ~90
Knockback: 7 (Extremely Strong)
Use Time: 17 (2.5 uses/second)
Recharge: 59 (same as Starfury)
This was part of another thread of mine, but since it applies to this topic, I'll include it here.
Railgun
Hitscan technology enhances ammo used.
'Bullet-firing technology at its peak.'
Uses bullets for ammo.
* Fires hitscan projectiles with extra abilities. (See thread for details.)
Damage: 275
Crit Chance: +15%
Use Time: 43 (1.4 uses/second)
Feedback is never not appreciated.
Many, many thanks to Brutallama for the absolutely amazing sprites. Please, go like his post!
Laser Glaive
Boomerang.
* Penetrates and ricochets between enemies that are close to each other.
-- After hitting an enemy, it will bounce off and home after another enemy within 15ft (7.5 blocks) away.
-- Hits 5 enemies before returning unless there are no more targets within reach.
Base Damage: ~105
Knockback: 7 (Extremely Strong)
Velocity: 12 (Same as the Possessed Hatchet)
This is a reference to the game "Risk of Rain."
Here's a Lunar magic weapon that would deviate from the current "high fire rate" nature of endgame Magic:
Black Hole Gun
'Wash away the rain.'
* Operates like the Inferno Fork.
-- Projectiles explode into a void of shadow which sucks enemies in.
-- Knockback counts against enemies in the opposite direction it normally would.
Base Damage: ~90
Knockback: 10 (Insane)
Mana Cost: 15
Use Time: 26 (2.3 uses/second) (Average)
Velocity: 10 (25% faster than the Fork)
Now for a sword that would act like a super-powerful Starfury upgrade. Because, really; it would be awesome.
Meteorfury
Causes meteors to fall from the sky.
* Drops a large meteor at the cursor when recharged, dealing 125% original damage over an area.
-- Each meteor explodes into 1-3 smaller bits (like Stynger shrapnel), which deal 80% original damage.
-- Leaves burning flames (like Molotov Cocktails) at the impact site, which constantly deals 60% original damage to enemies in contact.
Base Damage: ~90
Knockback: 7 (Extremely Strong)
Use Time: 17 (2.5 uses/second)
Recharge: 59 (same as Starfury)
This was part of another thread of mine, but since it applies to this topic, I'll include it here.
Railgun
Hitscan technology enhances ammo used.
'Bullet-firing technology at its peak.'
Uses bullets for ammo.
* Fires hitscan projectiles with extra abilities. (See thread for details.)
Damage: 275
Crit Chance: +15%
Use Time: 43 (1.4 uses/second)
Feedback is never not appreciated.
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