TacoStamp
Terrarian
Oh... sorry about that.Magic Storage - Extra and Magic Storage are two completely separate mods.
Consult the devs for Magic Storage - Extra.
Oh... sorry about that.Magic Storage - Extra and Magic Storage are two completely separate mods.
Consult the devs for Magic Storage - Extra.
You're using both Magic Storage and Magic Storage - Extra.Hello, I've encountered a glitch where I couldnt access the storage because it said "No storage units found" even though it worked correctly before. It happened after I started fighting with Yharon, first phase. I saved & exited and when I tried to open after I got back in, it was like it was not here.
I did't use the extra mod, it was only the original.You're using both Magic Storage and Magic Storage - Extra.
Extra is NOT an addon mod. The mods' content doesn't interact with each other at all. Use one mod or the other, not both.
You most certainly did. If a storage setup looks correct, this would only happen if you used tiles from both mods.I did't use the extra mod, it was only the original.
Hi there, official maintainer for Magic Storage here.Hello. I got Tmodloader and this was one of the first mods I tried and adore it! It makes life much easier when looking for, and storing items. However, I ran into a problem. when I tried to use the crafting interface and use it, this mess of text came up. I was hoping one of the devs know whatever this means.
im not sure if its just the magic storage mod. i know that the mods i have enabled are the calamity mod alchemistNPC lite, wildlife mod, boss checklist, and autoreforge. none of which should really interfere with eachother.Hi there, official maintainer for Magic Storage here.
The code in the location the error mentions specifically checks if the index is valid. The only way it could be "not valid" is if it were negative, which would be a problem regarding the scroll bar. Does this happen with just Magic Storage enabled?
For all intents and purposes, the two mods are completely separate. Extra is not an add-on mod.Hey, sorry but i just downloaded the Magic Storage - Extra and I'm not too sure if it's working or not. Do i need to download the original Magic Storage mod and just have the extra, or what can i do to double check that i have it working properly. Thanks in advanced.
Thanks alot!For all intents and purposes, the two mods are completely separate. Extra is not an add-on mod.
System.Exception: MagicStorage.Items.Locator has old Load/Save callbacks but not new LoadData/SaveData ones, not loading the mod to avoid wiping mod data
at Terraria.ModLoader.ModItem.Register() in tModLoader\Terraria\ModLoader\ModItem.cs:line 55
at Terraria.ModLoader.ModType.Terraria.ModLoader.ILoadable.Load(Mod mod) in tModLoader\Terraria\ModLoader\ModType.cs:line 26
at Terraria.ModLoader.Mod.AddContent(ILoadable instance) in tModLoader\Terraria\ModLoader\Mod.cs:line 140
at Terraria.ModLoader.Mod.Autoload() in tModLoader\Terraria\ModLoader\Mod.Internals.cs:line 76
at Terraria.ModLoader.ModContent.<>c.<Load>b__41_0(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 302
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 358
at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 297
at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 130
[21:56:06] [4/INFO] [tML]: Disabling Mod: MagicStorage
[21:56:10] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = True): "\Documents\My Games\Terraria\ModLoader\Beta\Logs"
Yes, I'll be able to work on the mod in a meaningful capacity by tomorrow at the earliest.Will this mod be fixed for the tmodloader's alpha version?
Code:System.Exception: MagicStorage.Items.Locator has old Load/Save callbacks but not new LoadData/SaveData ones, not loading the mod to avoid wiping mod data at Terraria.ModLoader.ModItem.Register() in tModLoader\Terraria\ModLoader\ModItem.cs:line 55 at Terraria.ModLoader.ModType.Terraria.ModLoader.ILoadable.Load(Mod mod) in tModLoader\Terraria\ModLoader\ModType.cs:line 26 at Terraria.ModLoader.Mod.AddContent(ILoadable instance) in tModLoader\Terraria\ModLoader\Mod.cs:line 140 at Terraria.ModLoader.Mod.Autoload() in tModLoader\Terraria\ModLoader\Mod.Internals.cs:line 76 at Terraria.ModLoader.ModContent.<>c.<Load>b__41_0(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 302 at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 358 at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 297 at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 130 [21:56:06] [4/INFO] [tML]: Disabling Mod: MagicStorage [21:56:10] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = True): "\Documents\My Games\Terraria\ModLoader\Beta\Logs"
he 1.3 version? Yes, it should be working as intended. The "missing chunks" issue was fixed a while back.So, i used to play with this mod a long time ago with my friends, and it was kinda not working in multiplayer (lot of wrong stuff happening). Is it working fine in multiplayer now?