yudgefudge
The Destroyer
Since the dawn of time (well actually, since 1.2), it's been a given which evil biome to pick. Expert, corruption, any other time, crimson.
That's not nice, I wanted to make them actually a tough challenge to pick between!
First, let's do some enemies!
That's not nice, I wanted to make them actually a tough challenge to pick between!
First, let's do some enemies!
~~~Enemies~~~
The Corruption has less unique enemies than the Crimsonlike two pairs of enemies are basically the same thing wtf so, I wanted to right that wrong!
~red is expert~
FAMISHED EYE
Eyes lost to the cancer of the corruption. Found on the surface in Pre-Hardmode and Hardmode.
Demon Eye AI
Damage: 30 60
Health: 75 130
Defense: 12 24
KB Resist: 30%
Drops:
Rotten Chunk - 50%
Any piece of the Ancient Shadow set - 0.5%
GARY
Spectral snails cursed with the powers of acidic flames. Fires balls of cursed flames. Inflicts the debuff for 3 seconds. Found on the surface in Hardmode.
Hovering AI
Damage: 70 140
Health: 180 270
Defense: 18 25
KB Resist: 75%
Drops:
1-4 Cursed Flames - 25%
~~Equipment~~
Cursed Inferno
-1% hp/sec
20% decreased damage dealt
Cursed Flames fires an infinitely piercing line that extends for 13-19 blocks.
Inflicts the debuff for 4 seconds.
Brain of Confusion
Boosts damage by 40%, movement speed by 250%, and melee/firing/casting/minion speed by 15%, but the player is infinitely confused, and it cannot be removed.
I'd like suggestions on what to fix next!
The Corruption has less unique enemies than the Crimson
~red is expert~
FAMISHED EYE
Eyes lost to the cancer of the corruption. Found on the surface in Pre-Hardmode and Hardmode.
Demon Eye AI
Damage: 30 60
Health: 75 130
Defense: 12 24
KB Resist: 30%
Drops:
GARY
Spectral snails cursed with the powers of acidic flames. Fires balls of cursed flames. Inflicts the debuff for 3 seconds. Found on the surface in Hardmode.
Hovering AI
Damage: 70 140
Health: 180 270
Defense: 18 25
KB Resist: 75%
Drops:
~~Equipment~~
Cursed Inferno
-1% hp/sec
20% decreased damage dealt
Cursed Flames fires an infinitely piercing line that extends for 13-19 blocks.
Inflicts the debuff for 4 seconds.
Brain of Confusion
Boosts damage by 40%, movement speed by 250%, and melee/firing/casting/minion speed by 15%, but the player is infinitely confused, and it cannot be removed.
I'd like suggestions on what to fix next!
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