Xylia
Terrarian
So, 1.3.3 brings with it yet another weapon that hardly anybody will actually use in serious progression, because it seems like Re-Logic has a fear of adding new things that are actually useful when they are found.
Case in point with the new Mandible Blade.
It does rather nice DPS, it is a low damage but rather fast weapon (though not as silly as the Arkhalis), and it is one of the few Easymode Auto-Swing Swords (it is kinda like a mini Falcon Blade).
However.... by the time you can reliably get it, it is already useless, and I will explain why.
First, let's look at the stats:
14 Melee Damage
2.5 Knockback
4% Critical Chance
19 Use Time
Auto-Swing
So basically, it is exactly as advertised: a nice fast shortsword/dagger like weapon that is swung like a broadsword.
But, there's a problem. Let's compare it to some other early-game swords:
Cactus Sword: 9 Damage, 5 Knockback This is probably the Go-To weapon for early Terrarians, right next to the Wood Sword. It has twice the Knockback (something that is VERY much needed early-game. Less damage, less speed, and no auto-swing, but in early-game, you are weak and you die fast to nearly anything. The knockback on the Cactus Sword will oftentimes save your butt, especially against some enemies with knockback resistance. It gives you just enough KB to keep some of these enemies away from you long enough to get away, or to pluck them to death with weak hits. It also has twice the range of the Mandible Blade, which means you can hit them from further away.
Spear: 8 Damage, 6.5 KB. Cactus Sword, only it hits 2-3 times per swing at the cost of area of effect.
Light's Bane: 17 Damage, 5 KB. More damage, slower swing, no Auto-Swing and like the Cactus Sword, much more KB.
Blood Butcherer: 22 Damage, 5KB. No Comparison. This is just a superior weapon all-around.
Ice Blade: 17 Damage, 4.75KB, 6% Crit, 19 Use Time, Auto-Swing. Projectile Weapon. Bigger weapon swing AoE. This is an upgrade all the way around.
So, with these weapons in mind, I will tell you the problem with trying to get the Mandible Blade (or even why you will almost never get one while it is still useful):
First, let's look at the Antlion Charger: It does 24 damage, has 70HP, and has 16 defense. To do 2+ damage to this enemy, you need a weapon that does at least 9 damage. The Cactus Sword barely does this, the Wood Sword outright fails, as does the Wooden Yo-Yo, and the Wooden Boomerang. With your starting 100HP, you will die in 5 hits without using potions. So this is NOT a mob you are going to farm early-game whatsoever. In fact, if you're not wearing at least Silver Armor, you shouldn't even BE in the Underground Desert to begin with unless you have a kick butt weapon (20+ damage weapon). If you had a Kick Butt weapon, you wouldn't be looking for the Mandible Blade in the first place (you'd probably be here for golden chests, heart crystals, extractinator, etc).
But wait, Antlion Chargers aren't your only problems though... we also have Antlion Swarmers (30 Damage, 12 Defense, 50 HP). You could just build/dig yourself a little hidey-hole and use fire arrows from a bow or something, right?
Well, there's one more enemy and this is what is going to be the deal-breaker: Tomb Crawlers. They have 80HP, 12-20 Defense for every part except the Head, and it does 16-34 Damage. If you made yourself a hidey-hole where Antlion Chargers and Antlion Swarmers can't get to you, then you are likely going to get smeared by the worms which spawn annoyingly often. That's not even speaking of Angry Tumblers (if any should fall in from the surface).
So if you only got 100HP and little/no armor, and some weak starting weapon, farming these is NOT feasible whatsoever unless you put a LOT of effort and don't mind getting killed a few times to Tomb Crawlers. Seems like a lot of work to go through, IMO when instead you could just go spelunking in the Underground Snow Biome (the worst thing in there if you stay above the Cavern Layer are the Viking Skeletons and the Flinxes, both of which are easy to avoid and you could pluck them to death with boomerangs). If you find an Ice Blade, Congratulations! You have a superior weapon in every way as shown above.
And if you get 120+ HP to try to make yourself more survivable, chances are you'll be ambushed by the EoC and will thus have either the Yo-Yo or the Sword made from it's drops, both of which are either just as good as (Demonite) or out-class entirely (Crimtane) the Mandible Blade anyways.
So, let me make a suggestion: Instead of having them being dropped by Antlion Chargers (which means 99% of the time, if you get one, you are way past the point of its usefulness), let's make them craftable instead:
Mandible Blade
5x Antlion Mandible
3x Silk
That way, we make a new use for Antlion Mandibles (besides the only 2 recipes that currently call for them), we give the player more reason to explore the surface desert (to kill the normal antlions that spit sand), AND we make the weapon readily available with a mild amount of work. To make it, you'd have to craft/find a Sawmill and a Loom (for the silk) which is reasonably done at the beginning of the game, but yet not as soon as you make a workbench and chop a couple trees down.
Seems like this would be a lot better idea to make this weapon more viable and not a "yet another useless weapon" category.
Case in point with the new Mandible Blade.
It does rather nice DPS, it is a low damage but rather fast weapon (though not as silly as the Arkhalis), and it is one of the few Easymode Auto-Swing Swords (it is kinda like a mini Falcon Blade).
However.... by the time you can reliably get it, it is already useless, and I will explain why.
First, let's look at the stats:
14 Melee Damage
2.5 Knockback
4% Critical Chance
19 Use Time
Auto-Swing
So basically, it is exactly as advertised: a nice fast shortsword/dagger like weapon that is swung like a broadsword.
But, there's a problem. Let's compare it to some other early-game swords:
Cactus Sword: 9 Damage, 5 Knockback This is probably the Go-To weapon for early Terrarians, right next to the Wood Sword. It has twice the Knockback (something that is VERY much needed early-game. Less damage, less speed, and no auto-swing, but in early-game, you are weak and you die fast to nearly anything. The knockback on the Cactus Sword will oftentimes save your butt, especially against some enemies with knockback resistance. It gives you just enough KB to keep some of these enemies away from you long enough to get away, or to pluck them to death with weak hits. It also has twice the range of the Mandible Blade, which means you can hit them from further away.
Spear: 8 Damage, 6.5 KB. Cactus Sword, only it hits 2-3 times per swing at the cost of area of effect.
Light's Bane: 17 Damage, 5 KB. More damage, slower swing, no Auto-Swing and like the Cactus Sword, much more KB.
Blood Butcherer: 22 Damage, 5KB. No Comparison. This is just a superior weapon all-around.
Ice Blade: 17 Damage, 4.75KB, 6% Crit, 19 Use Time, Auto-Swing. Projectile Weapon. Bigger weapon swing AoE. This is an upgrade all the way around.
So, with these weapons in mind, I will tell you the problem with trying to get the Mandible Blade (or even why you will almost never get one while it is still useful):
First, let's look at the Antlion Charger: It does 24 damage, has 70HP, and has 16 defense. To do 2+ damage to this enemy, you need a weapon that does at least 9 damage. The Cactus Sword barely does this, the Wood Sword outright fails, as does the Wooden Yo-Yo, and the Wooden Boomerang. With your starting 100HP, you will die in 5 hits without using potions. So this is NOT a mob you are going to farm early-game whatsoever. In fact, if you're not wearing at least Silver Armor, you shouldn't even BE in the Underground Desert to begin with unless you have a kick butt weapon (20+ damage weapon). If you had a Kick Butt weapon, you wouldn't be looking for the Mandible Blade in the first place (you'd probably be here for golden chests, heart crystals, extractinator, etc).
But wait, Antlion Chargers aren't your only problems though... we also have Antlion Swarmers (30 Damage, 12 Defense, 50 HP). You could just build/dig yourself a little hidey-hole and use fire arrows from a bow or something, right?
Well, there's one more enemy and this is what is going to be the deal-breaker: Tomb Crawlers. They have 80HP, 12-20 Defense for every part except the Head, and it does 16-34 Damage. If you made yourself a hidey-hole where Antlion Chargers and Antlion Swarmers can't get to you, then you are likely going to get smeared by the worms which spawn annoyingly often. That's not even speaking of Angry Tumblers (if any should fall in from the surface).
So if you only got 100HP and little/no armor, and some weak starting weapon, farming these is NOT feasible whatsoever unless you put a LOT of effort and don't mind getting killed a few times to Tomb Crawlers. Seems like a lot of work to go through, IMO when instead you could just go spelunking in the Underground Snow Biome (the worst thing in there if you stay above the Cavern Layer are the Viking Skeletons and the Flinxes, both of which are easy to avoid and you could pluck them to death with boomerangs). If you find an Ice Blade, Congratulations! You have a superior weapon in every way as shown above.
And if you get 120+ HP to try to make yourself more survivable, chances are you'll be ambushed by the EoC and will thus have either the Yo-Yo or the Sword made from it's drops, both of which are either just as good as (Demonite) or out-class entirely (Crimtane) the Mandible Blade anyways.
So, let me make a suggestion: Instead of having them being dropped by Antlion Chargers (which means 99% of the time, if you get one, you are way past the point of its usefulness), let's make them craftable instead:
Mandible Blade
5x Antlion Mandible
3x Silk
That way, we make a new use for Antlion Mandibles (besides the only 2 recipes that currently call for them), we give the player more reason to explore the surface desert (to kill the normal antlions that spit sand), AND we make the weapon readily available with a mild amount of work. To make it, you'd have to craft/find a Sawmill and a Loom (for the silk) which is reasonably done at the beginning of the game, but yet not as soon as you make a workbench and chop a couple trees down.
Seems like this would be a lot better idea to make this weapon more viable and not a "yet another useless weapon" category.