Blocks & Decoration Mimic Tile

Hickory

Headless Horseman
It's reasonably common practice for experienced builders to use tEdit to modify their worlds. Usually this is just to move things around or swap out large amounts of blocks quickly: things you can already do in-game, just not at the same speed. However, there is one small thing tEdit is used for in building that can't be replicated in vanilla - sprite mixing. Essentially, this is taking 1x1 tiles of background objects and furniture items which otherwise are rigidly attached to the rest of the decorative object they're attached to and placing them in tEdit without the rest of the object. When combined, this can lead to some amazing effects and very complex decorations that border on custom spritework, all in a world that runs on the vanilla game.

The problem, of course, is that this is tied to an external program; requiring any builders who wish to try the technique to download an external software and learn to use it makes it innately inaccessible to a certain extent, especially to those not playing on PC. That's where the Mimic Tile comes in.

The Mimic Tile is a non-solid furniture object that can be placed anywhere, similar to how logic gates work. It's 1x1 in size and by default has an unassuming sprite that does not impress. However, should you right click on it with a furniture item or a material usable by the Rubblemaker, it'll take on the appearance of a 1x1 sprite piece from that furniture item or a placeable background object made using that material with the Rubblemaker. I'd imagine it would have a menu pop up showing the sprite(s) of all relevant furniture pieces/background objects for the material used with dotted lines or simiply a gap in the sprite indicating where each tile ends and begins, allowing you to easily select the desired sprite. Otherwise, at least for standard furniture items, simply cycling through them instead would also be a reasonable implementation.

I think having this as an item would unlock a new world of building for those who are unable to use tEdit for these purposes or do not wish to use external tools to modify their worlds and would open up a lot of potential for more intricate builds than ever before.
 
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