MagicasquirrelTMT
Official Terrarian
- Your Terraria Device
- Redmi 8
- Mobile OS
- Android 10
Game version: 1.4.4.5
Issue: when making artificial dungeon farms using unsafe walls, they always seem to be considered as the brick variant and spawn brick wall related post-plantera enemies.
When making a farm to take down skeleton snipers for my ranger playthrough, I noticed an awfully low spawnrate on them in spite of using the correct wall type (slab) on which they should spawn more. After checking multiple sources, I realized the spawns were more similar to the brick wall variant - blue armored bones, commandos, paladins and necromancers.
Just to double check, I took down all the walls in my farm and replaced them with tiled walls, which should have different enemy priority. The spawns remained the same.
This only applies to player placed walls. Natural generated dungeon walls function properly in terms of enemy spawns.
Issue: when making artificial dungeon farms using unsafe walls, they always seem to be considered as the brick variant and spawn brick wall related post-plantera enemies.
When making a farm to take down skeleton snipers for my ranger playthrough, I noticed an awfully low spawnrate on them in spite of using the correct wall type (slab) on which they should spawn more. After checking multiple sources, I realized the spawns were more similar to the brick wall variant - blue armored bones, commandos, paladins and necromancers.
Just to double check, I took down all the walls in my farm and replaced them with tiled walls, which should have different enemy priority. The spawns remained the same.
This only applies to player placed walls. Natural generated dungeon walls function properly in terms of enemy spawns.
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