Terraria: Labor of Love is Out Now!

Loki

Consigliere
Staff member
Re-Logic
Administrator
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Happy launch day, Terrarians!

A Terrarian Love Letter 4.PNG


We are celebrating the occasion with some fun surprises as well!

The team will be out and about today, hanging out, collecting bugs and feedback, etc. Be sure to catch us at any of the locations below!

Terraria Community Forums
Terraria Discord
Terraria Twitter
Steam (Launch Post)

And we will likely be dropping in on any live streams of the new content that are going on!

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LABOR OF LOVE BANNER ART (by Orange Dude) WALLPAPERS

Deck out your PC or Phone with these awesome artworks, specially designed for the Labor of Love Update! To download, click the thumbnail of the image you want to use and save it to your device.

FOR PC

LoL2.png

LoL1Forest.png LoL1Hallow.png

FOR MOBILE
LOL2 Mobile WP.jpg LoL1FM1.png LoL1FM2.png LoL1FM3.png LoL1HM1.png LoL1HM2.png LoL1HM3.png

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TOWN SLIME PLUSH & TWO NEW TERRARIA SHIRTS TO MARK THE OCCASION

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Our good friends at Vidglo (terraria.shop) have put together a collection of plush - plus a couple of really cool shirts - in honor of the Labor of Love launch! Click the image above to check them out and pick one (or several) up today!
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With all that said, on with the show!

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TERRARIA: LABOR OF LOVE UPDATE NOTES - TABLE OF CONTENTS

QUALITY OF LIFE

WORLD SEEDS

NEW ADDITIONS

BALANCE & MELEE OVERHAUL

CONSOLE & MOBILE SPECIFIC CHANGES


TERRARIA: LABOR OF LOVE FULL CHANGELOG

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TERRARIA: LABOR OF LOVE HOTFIXES

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TERRARIA 1.4.4.1
PC: (9/28/22)
Mobile: 10/3/2022
Console: 10/10/2022

Additions/Changes:
- Worlds where Moon Lord has been defeated now show a golden border on the world selection menu
- Added one new achievement

Bug Fixes:
- Fixed some serverconfig options being completely ignored when running servers
- Fixed a major scaling issue with Journey mode universally having increased stats on enemies
- Fixed an issue causing players to infinitely use some items without being able to stop
- Fixed an issue where rescuing certain slimes as the 8th would not unlock The Great Slime Mitosis achievement
- Fixed character selection not properly applying dyes to players who had dyed pets
- Fixed a bug that gave an incorrect death message when killed by Jellyfish Shock Attacks
- Added a failsafe so that broken trees in worldgen will be fixed
- Fixed Paint Scraper not working with Smart Cursor when removing coatings
- Fixed some monoliths not properly being "pushed down" into the ground
- Fixed some liquid rendering issues when in reverse gravity
- Fixed the change to Chain's recipe from 10->15 not working. It should now properly give 15.
- Fixed an issue where Magic Quiver's knockback bonus rounded down, which actually nerfed most Knockback values
- Fixed an issue where Chains were lava immune, but could NOT be "extended" into lava
- Fixed hanging furniture swinging indoors with the wind
- Fixed an issue where Jungle critters could spawn in a Corrupt/Crimson Jungle when near Hive blocks
- Fixed an issue during worldgen where the game hangs indefinitely trying to spawn some objects
- Fixed an issue with Escape not working properly on the Virtual Keyboard
- Fixed an issue where the change Moon Lord's Phantasmal Sphere damage was only applied to one of the two versions
- Fixed a few bugs relating to new content that hasn't been spoiled yet
- Fixed an issue preventing 2 of the game title texts from showing, but they are still not properly translated in non-English languages for now
- Fixed an issue with lava spawns from tiles not spawning serverside in multiplayer, resulting in ghost lava
- Fixing a worldgen issue with trapped chests, which should alleviate at least one possible cause of worldgen freezing on the Everything seed

CONSOLE/MOBILE ADDITIONAL FIXES FOR 1.4.4.1 (INCLUDING THE ABOVE PC FIXES)
Additions/Changes:

- “Classic” is now the default for new players instead of “Journey”


Bug Fixes:
- Fixed an issue where throwing the Guide Voodoo Doll into “Celebrationmk10” lava pool would kill the Guide but would not spawn the Wall of Flesh
- Fixed a graphic glitch issue with some critter cages
- Fixed an issue where some items would not transmutate correctly when dropped into Shimmer during a Multiplayer session
- Fixed an issue where the Shellphone would not teleport the player and would not display a tooltip when crafted


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TERRARIA 1.4.4.2
PC: (9/29/22)
Mobile: (10/27/22)
Console: (10/31/22)

Additions/Changes:
- Updating non-English localization files to account for some last minute changes and adjustments

Bug Fixes:
- Fixed an issue introduced in 1.4.4.1 that prevented Mac/Linux from launching properly
- Fixed some additional Mac/Linux related launching and server issues
- Fixed an issue causing certain usable items to be duplicated on Gamepad/Console/Mobile/Steam Deck
- Fixed a Gamepad issue preventing items from being assigned to the D-Pad Hotbar properly
- Fixed a missing tooltip on Aether Campfire
- Fixed Lock Boxes not being openable with keys
- Fixed Solar Tablets not working in multiplayer but still consuming the tablet
- Fixed Pumps turning Lava and Honey into Water
- Fixed a softlock caused by leaving worlds in certain ways when using Drones or Golf
- Fixed Brain of Cthulhu teleporting too close to the player in FTW/Everything Seeds. It should no longer be able to directly telefrag the player, but the Brain is not avoiding you, so a rapidly moving player may still find themselves in its new teleport position.
- Fixed a visual issue caused by using some spears in reverse gravity
- Fixed some tile merging issues with dirt
- Fixed an issue causing some Clentaminator Solutions to consume far too much ammo per shot
- Fixed some Melee Speed tooltip inconsistencies on 2 items
- Fixed Smart Cursor trying to place Boulders on Pylons

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TERRARIA 1.4.4.3
PC: (10/3/22)
Mobile: (10/27/22)
Console: (10/31/22)


Balance
- A few items were set to be non-decraftable in Shimmer due to exploits
- Reduced the sell value of Light Disc, Bananarang, Fairy Boots, and Hellfire Treads to be more reasonable
- Fixed an issue with Sword Range Boost Effects not properly hitting behind the player, and generally improved their hit detection accuracy across the board
- Fixed Blade of Grass Razor Leaves not inflicting Poison

Bug Fixes:
- Fixed an issue preventing Quick Stack to Nearby Chests from working with some chests
- Fixed an issue where Favorited items in Void Bag would be placed into the player's inventory when Looting the Void Bag
- Fixed an issue when Clentaminator solutions would break trees and cause them to drop the wrong wood
- Fixed a typo in Ash Wood Breastplate's name
- Fixed Royal Gel not protecting against Shimmer Slimes
- Fixed an issue where Spear Range Boost Effects would have unreliable hit detection at high melee speeds
- Fixed Bottled Honey not giving the Honey buff when used with Quick Heal
- NPC Shops no longer update their discount price at all once the shop is open. Reenabled moving Greedy Ring/Discount Card in the accessory slots when the shop is open (since the price will no longer change dynamically)
- Fixed Enchanted Moondial not recharging when Blood Moon/Eclipse occur naturally
- Fixed Volcano's detonation sound playing for players very far away
- Fixed Don't Starve death sounds not playing on Constant Seeds
- Fixed an issue allowing you to switch loadouts while dead, frozen, webbed or stoned
- Fixed text issue with Fallen Starfish tooltip and Quest text giving the wrong location for fishing
- Fixed a worldgen issue that would allow thin ice chasms to override Chests
- Fixed the smart cursor outline of the Barrel not matching its shape
- Minor updates to other language localization
- Fixed a line of stray pixels on the Wand of Frosting sprite
- Fixed an issue with Spear Range Boost Effects looking odd on Minecarts in some scenarios
- Fixed Abigail's Flower being able to grow over and break a bunch of tiles it shouldn't be able to break
- Fixed Gamepad Fast Use causing some items to be used indefinitely
- Fixed Tortured Souls being able to pick up coins (who would want to give even MORE money to the tax man?)

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TERRARIA 1.4.4.4
PC: (10/4/22)
Mobile: (10/27/22)
Console: (10/31/22)

Additions/Changes:
- Both tile and projectile versions of personal storage items now have the Quick Stack to Nearby Chests animation
- Changed Ghost Costume's Shirt so that you can see your worn pants beneath it. Using it with Familiar Legs will show the bare legs again.
- Floating container projectiles (Money Trough, Void Bag) now have an increased Quick Stack to Nearby Chests range just like chests do
- Reduced volume on the Kwad Racer Drone
- Shimmered debuff state no longer grants invincibility against bosses (invasion will be in a subsequent hotfix)

Bug Fixes:
- Fixed a crash that happened to some players whenever the game tried to save
- Fixed an issue where NPCs who's names were translated would not drop name-based special drops
- Fixed some debug dust on Terra Blade
- Fixed issues where thunder/lightning became very fast when the game's time was sped up, resulting in FPS drops and potentially damaging flashing lights
- Fixed an issue where holding certain items inhibited the use of some hotkeys when it shouldn't have
- Fixed some inconsistencies with waterfalls in Retro/Trippy lighting
- Fixed a few more items being exploitable via Shimmer decrafting
- Fixed it being possible for Shimmer to spawn too high up in worldgen to properly form its visual effects
- Fixed an issue where it was possible to have an invalid loadout slot, breaking all loadout functionality
- Fixed an issue with loadout vanities in multiplayer not syncing to other players
- Fixed a visual issue with NPC arm sprites during combat animations when Shimmered
- Fixed a few minor tooltip and item name inconsistencies


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TERRARIA 1.4.4.5
PC: (10/7/22)
Mobile: (10/27/22)
Console: (10/31/22)

Additions/Changes:
- Guides to Critter Companionship, Environmental Preservation, and Peaceful Coexistence can now be toggled on and off via Right Click, either in the inventory or from hotbar
- All Torches are now transmuted in Shimmer to Aether Torches
- You can no longer obtain bones via Shimmer decrafting before Skeletron
- You can no longer obtain Lihzahrd Bricks via Shimmer decrafting before Golem

Bug Fixes:
- Fixed an issue that caused Wall of Flesh's drops to sometimes vanish when the world was converted to Hardmode. Very rare outside of Remix/Everything worlds.
- Fixed a potential softlock caused by Shimmer and bouncy blocks
- Adding a failsafe that will protect players who get stuck in an excessively long Shimmer state
- Fixed some issues with Golf and Drone cameras being stuck panning to the player too long
- Fixed Golden Toilets not facilitating proper Poo creation
- Fixed Shellphones being unable to be decrafted in Shimmer
- Fixed another exploitable item with Shimmer decrafting
- Fixed an issue with tile actuation protection extending too far below the tile
- Fixed an issue with Oceans being drained repeatedly during gameplay
- Fixed an extremely rare issue with the Jungle Temple not generating on Remix/Everything Seed
- Fixed an issue allowing enemies to spawn on safe Desert walls
- Fixed a minor sprite issue with Town Slimes
- Fixed a punctuation issue with Russian Hotdog tooltips
- Fixed an issue preventing the Escape key from functioning on menus
- Fixed explosives on FTW/Everything Seeds hitting multiple times
- Fixed Abigail's Flower not being able to grow on Mushroom or Ash Grass
- Fixed the Sickle not being able to get Hay from Ash Grass and Sea Oats
- Fixed an issue with the delay on Darkness messages on the Constant seed not giving enough warning time

CONSOLE/MOBILE ADDITIONAL FIXES FOR 1.4.4.2 - 1.4.4.5 (INCLUDING THE ABOVE PC FIXES)
  • Fixed an issue where the Solar Tablet would be consumed without summoning the Solar Eclipse on Multiplayer, in Expert mode
  • Fixed an issue where the local host in a Multiplayer session couldn’t teleport to “Spawn” by using the Shellphone
  • Fixed an issue where the game would crash when researching within inventory on controller while using “Simplified” scheme
  • Fixed an issue where the Dreadnautilus wouldn’t spawn squids
  • Fixed an issue where some materials would overlap each other in the Rubblemaker interface
  • Fixed an issue where the Goblin Army would be summoned when using the Peddlers Stash in multiplayer
  • Fixed an issue where rope would display before platforms when both were intersecting
  • Fixed an issue where the Light's Bane’s visual effects would appear green instead of purple
  • Fixed an issue where the embedded icons would be missing from the getfixedboi world generation text
  • Fixed an issue where the Spectrum Kite’s tooltip would not update when playing on Touch or Controller
  • Fixed an issue where the Guide books' tooltips would not update when playing on Touch or Controller
  • Fixed an issue where the game would sometimes freeze halfway through Hardmode conversion
  • Fixed an issue where the Don't Starve shader wouldn’t apply to the world-gen UI
  • Fixed a minor issue which caused the Health bar to overlap the Mana tooltip
  • Fixed an issue where player was unable to trash items when crafted or when swapped with a crafted or newly picked up item
  • Fixed a issue where players were not able to unlock the “Appease the Volcano Gods” trophy on PlayStation
  • Fixed an issue where map data was not saving for players under certain conditions
  • Fixed an issue where Player and World names containing apostrophes would not stay favorited between sessions
  • Fixed an issue where some world names containing apostrophes would come through with broken visuals
  • Fixed issue where Skeletron couldn’t be summoned during the day in the getfixedboi seed
  • Fixed issue where the info accessory text would move when a button was placed too close
  • Fixed issue where crafting would jump automatically to the next item when holding the button down
  • Fixed issue where naturally spread corruption would destroy jungle instead of converting grass
  • Fixed issue where the transition row between surface and underground layers was pitch black
  • Fixed issue where the pencil icon would float on screen in K&M when chat was open
  • Fixed issue where Rotted Fork, Gungnir and Dark Lance would have glitched visuals in reverse gravity
  • Fixed issue where the NPC dialogue icons would not update to reflect their shimmered state

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TERRARIA 1.4.4.6
PC: (10/21/22)
Mobile/Console: (11/30/22)

I. Content Changes and Balance Changes
- The Angler's Accessory Drop Duplicate Protection has been adjusted to make it more flexible and player friendly. Instead of only selectively applying duplicate protection to the 2 triple sets of accessories independently, he now applies the duplicate protection to all 7 accessories, including the Fishing Bobber. If the player has any of the 7 accessories (either in their individual form or their tinkered forms, such as Shellphone) in their inventory, the Angler will always give a non-duplicate accessory whenever he rolls to drop an accessory at all. He will only begin dropping duplicates again once the player has all 7 in their inventory. This will also result in a general increase in the number of accessories he drops.
- As a follow-up change to the above, the Mermaid and Fish Costume have been moved to be before Accessories in priority order since Accessories will be more common.
- Pulling items out of stacks now speeds up faster after a few seconds to account for the larger stack size
- Adjusted some unintuitive spawning conditions with unsafe Dungeon and Underground Desert Backwalls, where they required a wall to be placed behind the block where the enemies would be spawning instead of just above it. This is no longer the case.
- It has come to our attention that the Goblin Summoner does not, in fact, drop any Summoner items. This is an unacceptable discrepancy, so the Goblin Summoner has been demoted to Goblin Warlock.
- Master For the Worthy and Everything Seeds now show their difficulty as "Legendary" on the main menu
- Stinkbugs are now more common on days where Stinkbugs can spawn
- Added recipes to craft Sandstone and Hardened Sand Blocks at a Solidifier
- Christmas and Halloween Slimes can now be transformed into the Squire Slime if no Blue Slimes are available due to seasonal spawns
- Sandstorm in a Bottle and Flying Carpet can now be transmuted into Pharaoh Vanities
- Lava Charm can now be transmuted into Magma Stone
- Increased the visibility of the Oiled debuff to make it more clear when it is active
- Silver and Tungsten Bullets will now give 1 ore when decrafted in Shimmer, instead of 1 bar
- Copper Shortsword, Copper Axe, and Copper Pickaxe will now give 1 Copper Ore and 1 Wood when decrafted in Shimmer (instead of not being decraftable at all)
- Reduced the sell value of the Glass Kiln
- Crispy Honey Blocks are now highlighted by Dangersense Potions on FTW Seeds
- Cacti are now highlighted by Dangersense Potions on Constant Seeds
- FTW Random Angel Statue replacement should no longer impact Dungeon Chests, including the HM Biome Chests

II. Bug Fixes:
- Fixed an issue where Ice Golems, Angry Nimbi, and Rainbow Slimes wouldn't spawn reliably on Remix seed. They should now properly spawn during rain/blizzards.
- Fixed Molecart being able to dig through Demon Altars pre-Hardmode, and also being able to dig through chests with items in them
- Fixed an issue where Pumpkin Moon enemies were scaling way too much in multiplayer, including an entirely unintended damage scaling factor
- Fixed an issue where Frost Moon enemies were NOT scaling in multiplayer as intended (they should behave the same as the now-fixed Pumpkin Moon scaling)
- Fixing (again) Brain of Cthulhu telefragging players
- Fixed the Guide to Peaceful Coexistence being flagged as a material when it was not a material
- Fixed an issue where ipv6 addresses were not functioning correctly for multiplayer servers
- NPCs or Critters spawned via spammable sources (by placing them, by statues, etc) are now flagged as such, and will be automatically replaced by regular spawns if they reach the spawn limit. This also applies to Queen Bee's Bees.
- Related fix to the above, the game will now spawn more faelings at once from critters dropped into Shimmer, as they will no longer interfere with natural spawns
- Fixed Hand of Creation having a lower rarity than Architekt Gizmo Pack
- Fixed several world name generator words that used an inconsistent apostrophe
- Revised a number of tooltips relating to Ammo and Mana Consumption to be more consistent
- Revised Celestial Shell accessory line's tooltips to be on more lines so that the text didn't scroll off the screen on small resolutions.
- Revised tooltips for a few other armor pieces to have more consistent order/phrasing
- Fixed some minor grammatical issues in some bestiary entries
(Note: Localization/tooltip adjustments in 1.4.4.5 and 1.4.4.6 are only to English at this time, and will be added in other languages in a subsequent hotfix)
- Fixed an issue causing players in Everything seed to get boosted boss death timers when in single player
- Fixed the Inner Tube being able to float in Honey, and it will now also work in Shimmer if you have the Chromatic Cloak equipped
- Fixed an issue where Gem Trees would not draw their foliage if there was no block below the block they grew out of
- Fixed Block Swapping Sand in the Celebration seed not painting it cyan
- Fixed an issue that would sometimes result in Underground Desert chests generating as the wrong type of chest, usually Gold Chests (and with the wrong type of loot)
- Fixed an issue where some equipment slots could have "nothing" right clicked into them
- Fixed Halloween and Christmas Bunnies not transforming into Faelings in Shimmer
- Fixed an issue where the Environmental Preservation Guide effect would prevent traps from breaking tiles
- Fixed an issue that prevented Deerclop's enemy slot count from properly reducing spawns like other enemies and bosses
- Fixed an issue where Horseman's Blade projectiles would sometimes decide to target critters, even though they aren't meant to target critters
- Fixed an issue with boss projectile NPCs being inconsistently killable in Single vs Multiplayer on FTW/Everything seeds
- Fixed an issue where Fertilizer wouldn't work on trees in certain Underground layers of Remix/Everything seed
- Fixed an inconsistency with the collision size of some dart trap darts
- Added a buffer zone to infection and grass spread outside the edge of the world to prevent scenarios where infection could reach places where it couldn't be purified


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TERRARIA 1.4.4.7
PC: (10/24/22)
Mobile/Console: (11/30/22)

II. Bug Fixes:
- Fixed an issue with day spontaneously setting itself to night
- Fixed an issue where Queen Bee and Golem would fail to spawn the first time every launch session, and possibly more often in multiplayer in some cases
- Fixed bestiary entries not updating their adjusted stats first for the purposes of sorting
- Fixed an issue where pressing UP/DOWN to toggle Rubblemaker tiles changing the selection of other players as well
- Fixed a worldgen issue where Dead Man's Chest minibiome traps could generate over other containers and break them
- Fixed an issue where King Slime could be summoned on Remix/Everything seeds by Slimes being killed in lava without player interaction. Hurting the slime first will still allow King Slime's spawn to happen if the lava delivers the killing blow, however.
- Fixed Slimers having an inadvertent double chance to drop Monster Meat
- Reverting a change in 1.4.4.6 relating to ipv6 IPs to resolve a bug; will be re-evaluated in a future hotfix


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TERRARIA 1.4.4.8
PC: (11/9/22)
Mobile/Console: (11/30/22)

I. Changes:
- Made some optimizations to Mac performance. We are interested in feedback on how successful this is, and if possible, will try to follow up on other areas that also need improvement. For the time being, the most notable examples to test out are on the player creation menu and around mannequins (especially with large numbers of mannequins), but other general performance improvements may be expected. Please let us know if there are any improvements or issues as a result of the optimizations!
- Biome Style buttons on the Camera Mode biome interface now have mouseover text showing what biome they represent
- Right clicking out of search bars in the Bestiary and Research menus will now also exit the search, just like Left Clicking previously did
- Lava Charm and Molten Charm now have vanity accessory visuals
- War Table Banners and Hanging Pots/Hanging Brazier can now be hung from platforms in both the up and down hammered position
- Adding flavor text to Bone Pickaxe
- Added a loading tip and Guide help text indicating the ability to assign/unassign NPC housing
- Reducing the duration that loading tips are present on screen during worldgen/load before scrolling to the next
- Gold Worms, when thrown into Shimmer in critter form, also turn into Gummy Worms, instead of Faelings, the same as if they were thrown in as an item
- Dropping a Sparkle Slime Balloon into Shimmer in item form will now also spawn Diva Slime, instead of it only working when you throw it as a projectile
- Pressure Plate Minecart Tracks are now shown with Dangersense Potion
- Hallowed and Ancient Hallowed Armor no longer transmute into each other in Shimmer. Instead, they decraft into Hallowed Bars


II. Bug Fixes:
- Fixed an issue that allows lava kills on Blue Slimes to count as valid for spawning King Slime in Remix/Everything seed. They will still count as valid, however, if the player hurts them first.
- Fixed Steam deck users being unable to use smart cursor when using precise aim methods (trackpad, attached mouse)
- Fixed a Dungeon issue where closet and hallways might sometimes cut-off the entrance from above it, resulting in being unable to progress. This should result in, at minumum, less examples of inaccessible Dungeons.
- Fixed a rare issue where the Temple door can rarely generate in a position that is entirely inaccessible from the entrance
- Fixed an issue causing Boulder Traps to generate over chests
- Fixed Royal Gel not working on Golden Slime
- Fixed an issue where Mannequins and Hatracks even remotely near the player would remove your bonus tile placement range from Accessories
- Fixed an issue where Snail-type critters ignored Shimmer entirely
- Re-fixed a change that prevented anti-gravity shifting from kicking you off of mounts when pressing Up
- Fixed Flask particles not appearing on whips
- Fixed an issue where Deadly Spheres could be put into tightly enclosed spaces to dramatically increase their DPS
- Partially fixed an issue preventing the Grappling Hook hotkey when using Grand Design/Portal Gun, but only when using a mouse for now
- Fixed an issue where Piranha Gun would sometimes recall all of the Piranhas if even one of them missed
- Fixed a number of minor issues with sprites such as the Hardcore Ghost, Chaos Elemental's Glowmask, Research Menu UI Slot, Iron Fence, and Shimmered+Transformed Zoologist
- Fixed some sprite issues that resulted in a number of Food item sprites being partially cut-off. While doing so, also made some fixes to a few Food items showing up on plates incorrectly
- Fixed Skyware Toilet's item not using the updated color scheme shown in the furniture tile
- Fixed a single 1-block layer in the underworld of the Remix/Everything seed that spawned the wrong enemies
- Fixed an issue where Town NPCs would rapidly teleport back and forth between housing locations
- Fixed Cascade dropping from some unintended enemies (like Old One's Army)
- Fixed Phasesabers and Orange Phaseblade not glowing like the other Phaseblades
- Fixed newer ambient critter sounds not scaling with the Ambient volume setting like other critters
- Fixed an issue where dispelling or overriding Abigail would delete any projectiles "owned" by the player, including other summon and their buffs
- Fixed the Skeleton Merchant showing up in the bestiary with out of date sprites.
- Fixed an issue with the player's arm rotating the wrong way when in reverse gravity and swinging Shortswords or Starlight
- Fixed a multiplayer issue where Drill Mount's mining beams were not visible to other players when mining walls
- Fixed Sofas having a mouseover text that said "Benches". Chippy's Couch is also now properly labeled a Couch. This might end up in a Youtube video.
- Fixed an issue with Slimer's drops in the bestiary being listed unusually/duplicated
- Fixing grammatical issue with mana cost tooltips
- Fixed newest three workbenches not unlocking the Benched achievement
- Fixed Halloween Skeletons not counting towards Skeleton kills
- Fixed an issue with Sky Dragon's Fury and Ghastly Glaive relating to Shimmer and some odd projectile behavior
- Fixed an issue where Chlorophyte Armor's set bonus fire cooldown time was inadvertently reset when swapping between armor
- Fixed an issue where Fireblossom seeds wouldn't work properly with Smart Cursor with Ash Grass
- Fixed an issue where dead players would not show their vanity equipment on the player select menu
- Fixed an issue where Holy Protection would persist on the player after removing Hallowed Armor
- Fixed an issue where Fertilizer didn't work in the Underworld in Remix/Everything seeds
- Fixed a crash issue that could happen when editing a sign and quitting out of the game
- Fixed Wave 20 Pumpkin Moon's announcement text not including Headless Horsemen
- Fixed an issue where Gamepad placement range did not account for Builder Potion's bonus
- Fixed the cancel button when renaming chests overlapping with other UI buttons
- Fixed rope coils not extending rope when the rope in question intersected platforms/rails
- Fixed Red Pigrons dropping more money than other Pigrons for no apparent reason
- Fixed an issue where fishing very deep ponds would sometimes not allow fishing up anything at all
- Fixed an issue where Gamepad/Steamdeck controls would auto-craft an item when accessing the Guide or Tinkerer's special menus
- Fixed Truffle not being able to be assigned to underground mushroom biomes in Multiplayer
- Fixed the /alldeath commands giving an incorrect output when the player only had one death
- Fixed an issue where Ocean Pylons wouldn't work in some Ocean-areas in Remix/Everything seed
- Fixed an issue where Meowmere Minecart's trail behaved oddly with certain armor
- Fixed an issue where Grass Seeds were not properly supported by Smart Cursor and so behaved oddly
- Fixed an issue where Empress of Light could hit players during her invulnerable phase transitions
- Fixed Gemcorns not growing or being Smart Cursor placeable when near tall moss
- Fixed an inconsistency with music boxes and prefixes
- Fixed monoliths being able to have prefixes, due to being able to stack
- Fixed Dirt Bombs not replacing tiles such as tall grass
- Fixed Life Drain's projectile being named Soul Drain
- Fixed the Like A Boss achievement not working on some newer boss summoner items
- Fixed the Real Estate Agent achievement not requiring Tavernkeep
- Fixed an issue leading to town NPCs bouncing back and forth between different locations
- Fixed an issue with Shimmer status after using a Wormhole Potion to teleport

III. Balance:
Swords with Range Boosting Auras (Excalibur, Horseman's Blade, etc)
- Swords with boosted range auras that hit enemies behind the player will now knock enemies away, rather than into the player

Trimarang:
- Knockback increased from 3 to 4.5.
- Projectile speed and return speed (very) slightly increased. It is now faster than all of the boomerangs that go into it
- Usetime decreased from 22 to 20

Starfury
- Base damage increased from 22 to 25
- Reduce projectile damage from 2x to 1.5x (from 44 to 37)

Bee Keeper and Hive-Five
- Spawned bees can now crit based on Melee critical chance

Night's Edge
- Damage reduced from 42 to 40
- Usetime increased from 21 to 25
- Reduce pierce count from 3 to 2. As the swing actually has 2 projectiles (each of which have their own pierce counter), this is a reduction from 6 to 4 maximum possible hits per swing
- Range of the extended portion of the swing has been slightly reduced

Ice Sickle
- Projectile damage increased from 50% of base to 67%
- Pierce count on projectile increased from 3 to 4

Death Sickle:
- Sickle projectiles changed to use static immune frames instead of global

Terra Blade
- Reduced the benefits from Melee Speed stat bonuses by 25%

North Pole
- Flakes that are very close to each other will now slightly push away from each other, resulting in flake spread when falling

Undertaker
- Damage reduced from 22 to 19 (partially undoing the 1.4.4 buff)

Phoenix Blaster
- Damage reduced from 33 to 30
- UseTime reduced from 17 to 14

Aqua Scepter
- Piercing count reduced from unlimited to 5, like Golden Shower

Snapthorn
- Poison duration reduced from 4 to 3 seconds
- Chance to inflict Poison reduced from 100% to 20%
- Correction: In 1.4.4, the changelog listed that Snapthorn's damage was increased from 18 to 19. This was in error. It remains at 18 damage.

Houndious Shootius
- Increased hitbox size of the projectile

Optic Staff
- Base damage increased from 21 to 24 (Spazmamini's damage is 100% of base damage)
- Retinamini's damage scaling reduced from 1.25x to 1.15x of base damage (still a slight increase due to the increased base)

Frost Hydra
- Projectiles set changed to use static immune frames instead of global

Magic Quiver
- Drop rate increased from 1/80 to 1/40

War Table (and by default, War Banners)
- Increasing drop rate and splitting its drop chance away from War Banners
- T1 Dark Mage now has a 50% chance to drop each of them independently in Classic, and a 100% to drop each in Expert+.
- T3 Dark Mage has a 1/8 chance to drop either independently in Classic, and a 1/4 chance in Expert+.

Sleeping/Sitting in Chairs
- Dramatically reduced the health regen buff when sitting or sleeping
- Sleeping and Sitting are now interrupted by taking damage

Mystic Frog:
- Spawn rate increased
- No longer despawns when attempting to catch it with a net; it instead teleports to a nearby onscreen location
- Bestiary entry changed to more subtly imply how to obtain it

Remix World pre-Hardmode Mimics
- Health increased from 270 to 300
- Defense reduced from 16 to 12

Remix World King Slime Spawns
- Put a stat progression check on King Slime spawns to prevent Day 1 spawns on unprepared players. Will be identical to Slime Rain conditions from normal worlds.

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TERRARIA 1.4.4.8.1
PC: (11/10/22)
Mobile/Console: (11/30/22)

- Fixed an issue introduced in 1.4.4.8 that prevented Ocean Pylons from working on Remix/Everything worlds
- Fixed an issue introduced in 1.4.4.8 that prevented inventory management when using Guide/Goblin Tinkerer special menus on Gamepad
- Fixed a multiplayer issue where losing a sentry due to changing gear could remove someone else's sentry
- Fixed Bone Helm having an incorrect offset on the minimap in reverse gravity
- Adjusted Meat Grinder's tile position to be more evenly positioned and have less dead space
- North Pole base damage increased from 73 to 80 in light of the previous adjustments in 1.4.4.8

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TERRARIA 1.4.4.9
PC: (11/17/22)
Mobile/Console: (11/30/22)

I. Changes:
- Updated localization of non-English languages to include all of the post-1.4.4 hotfix content and text adjustments & changes
- Recorded Music Boxes thrown into Shimmer will now be transmuted back into blank Music Boxes
- Updated over one hundred sprites to modernize some older and dated assets.
- In tandem with the above, reset the scale stat on about 90 swords and tools back to 1. Over time and various updates, many of these weapons had their "scale" multiplier increased, a balancing stat that increases their size to give them a bigger hitbox. Unfortunately, this results in increasingly distorted and inconsistent pixel size across our weapons. All of the affected weapons/tools have had their sprite increased in size to reflect their actual in-game size, and then the scaling factor reduced back down to 1. This will result in both modernized versions of some old sprites, but less stretched, size appropriate weapon sprites to match their intended size. In practice, this will have minimal actual impact on their in-game hitbox size, but when there is a change, it is almost always a difference of a pixel or two, and usually in favor of making the weapon slightly bigger.
- An important note for Resource Pack makers: any sprite replacements in resource packs for any of these updated Swords/Tools will no longer function, because the old sprites are not the same size as they are now. To update resource packs which change the appearance of these weapons, the replacement sprites will need to be resized to match the new expected sprite size.
- Below is a list of every Sword or Tool that had its sprite size changed. Note that only affected Swords and Tools, and the Penguin Pet's Projectile (Projectile_112) will need to be resized for Resource Packs; all of the other resprited assets maintained the same size as they were before.

ID Item Name Original Size New Size
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| 4 | Iron Broadsword | Original: 32x32 | New: 36x36
| 7 | Iron Hammer | Original: 32x32 | New: 38x38
| 10 | Iron Axe | Original: 32x28 | New: 34x30
| 45 | War Axe of the Night | Original: 32x32 | New: 38x38
| 65 | Starfury | Original: 34x34 | New: 42x42
| 103 | Nightmare Pickaxe | Original: 32x32 | New: 36x36
| 104 | The Breaker | Original: 32x32 | New: 42x42
| 122 | Molten Pickaxe | Original: 32x32 | New: 36x36
| 196 | Wooden Hammer | Original: 32x32 | New: 40x40
| 204 | Meteor Hamaxe | Original: 32x32 | New: 38x38
| 217 | Molten Hamaxe | Original: 32x32 | New: 44x44
| 367 | Pwnhammer | Original: 32x32 | New: 38x38
| 426 | Breaker Blade | Original: 70x80 | New: 80x92
| 482 | Adamantite Sword | Original: 48x48 | New: 60x60
| 483 | Cobalt Sword | Original: 48x48 | New: 56x58
| 484 | Mythril Sword | Original: 48x48 | New: 58x58
| 654 | Ebonwood Hammer | Original: 32x32 | New: 40x40
| 657 | Rich Mahogany Hammer | Original: 32x32 | New: 40x40
| 660 | Pearlwood Hammer | Original: 32x32 | New: 40x40
| 671 | Keybrand | Original: 45x50 | New: 58x62
| 676 | Frostbrand | Original: 46x50 | New: 52x58
| 723 | Beam Sword | Original: 40x40 | New: 52x52
| 776 | Cobalt Pickaxe | Original: 32x32 | New: 36x36
| 777 | Mythril Pickaxe | Original: 32x32 | New: 36x36
| 778 | Adamantite Pickaxe | Original: 32x32 | New: 36x36
| 797 | Flesh Grinder | Original: 42x42 | New: 50x50
| 798 | Deathbringer Pickaxe | Original: 32x32 | New: 36x36
| 799 | Blood Lust Cluster | Original: 48x40 | New: 58x48
| 922 | Shadewood Hammer | Original: 32x32 | New: 40x40
| 1166 | Bone Sword | Original: 42x42 | New: 50x50
| 1185 | Palladium Sword | Original: 42x50 | New: 50x60
| 1188 | Palladium Pickaxe | Original: 34x34 | New: 40x40
| 1192 | Orichalcum Sword | Original: 44x44 | New: 54x54
| 1195 | Orichalcum Pickaxe | Original: 34x34 | New: 40x40
| 1199 | Titanium Sword | Original: 48x48 | New: 60x60
| 1202 | Titanium Pickaxe | Original: 36x36 | New: 42x42
| 1226 | Chlorophyte Claymore | Original: 54x54 | New: 68x68
| 1230 | Chlorophyte Pickaxe | Original: 34x34 | New: 40x40
| 1234 | Chlorophyte Warhammer | Original: 48x48 | New: 60x60
| 1304 | Zombie Arm | Original: 34x34 | New: 38x40
| 1320 | Bone Pickaxe | Original: 32x32 | New: 36x36
| 1327 | Death Sickle | Original: 60x56 | New: 70x64
| 1506 | Spectre Pickaxe | Original: 38x38 | New: 44x44
| 1827 | Bladed Glove | Original: 18x20 | New: 24x28
| 2273 | Katana | Original: 44x46 | New: 48x54
| 2516 | Palm Wood Hammer | Original: 32x32 | New: 40x40
| 2608 | Falcon Blade | Original: 30x34 | New: 34x40
| 2746 | Boreal Wood Hammer | Original: 32x32 | New: 40x40
| 3013 | Fetid Baghnakhs | Original: 24x32 | New: 32x30
| 3349 | Exotic Scimitar | Original: 34x34 | New: 40x48
| 3481 | Platinum Hammer | Original: 32x32 | New: 40x40
| 3482 | Platinum Axe | Original: 32x28 | New: 36x32
| 3484 | Platinum Broadsword | Original: 32x32 | New: 40x40
| 3487 | Tungsten Hammer | Original: 32x32 | New: 40x40
| 3488 | Tungsten Axe | Original: 32x28 | New: 36x32
| 3490 | Tungsten Broadsword | Original: 32x32 | New: 38x38
| 3493 | Lead Hammer | Original: 32x32 | New: 38x38
| 3494 | Lead Axe | Original: 32x28 | New: 36x32
| 3496 | Lead Broadsword | Original: 32x32 | New: 36x36
| 3499 | Tin Hammer | Original: 32x32 | New: 36x36
| 3500 | Tin Axe | Original: 32x28 | New: 34x30
| 3502 | Tin Broadsword | Original: 32x32 | New: 36x36
| 3505 | Copper Hammer | Original: 32x32 | New: 36x36
| 3506 | Copper Axe | Original: 32x28 (No Change, including to indicate it is not an oversight. Copper Axe was already at 1x scale)
| 3508 | Copper Broadsword | Original: 32x32 | New: 36x36
| 3511 | Silver Hammer | Original: 32x32 | New: 40x40
| 3512 | Silver Axe | Original: 32x28 | New: 36x32
| 3514 | Silver Broadsword | Original: 32x32 | New: 38x38
| 3517 | Gold Hammer | Original: 32x32 | New: 40x40
| 3518 | Gold Axe | Original: 32x28 | New: 36x32
| 3520 | Gold Broadsword | Original: 32x32 | New: 40x40
| 3764 | Blue Phasesaber | Original: 48x48 | New: 56x56
| 3765 | Red Phasesaber | Original: 48x48 | New: 56x56
| 3766 | Green Phasesaber | Original: 48x48 | New: 56x56
| 3767 | Purple Phasesaber | Original: 48x48 | New: 56x56
| 3768 | White Phasesaber | Original: 48x48 | New: 56x56
| 3769 | Yellow Phasesaber | Original: 48x48 | New: 56x56
| 4259 | Orange Phasesaber | Original: 48x48 | New: 56x56
| 5283 | Ash Wood Hammer | Original: 32x32 | New: 40x40
| 5295 | Axe of Regrowth | Original: 48x52 | New: 58x62

Penguin Pet (Projectile ID):
| 112 | Penguin | Original: 22x102 | New: 32x216




II. Bug Fixes:
- Fixed further issues with loadouts not syncing their visuals in multiplayer to other players
- Fixed an issue where some settings would reset after updates/hotfixes, most notably, currently active Resource Packs
- Fixed an issue where Echo Painted walls Underground would show up as solid black
- Fixed an issue where Paint Sprayer did not work in multiplayer on tiles that could fall
- Fixed Town NPCs not selling Ocean Pylons in valid Ocean Pylon regions on Remix/Everything seeds
- Fixed Truffle still selling Dark Blue Solution in Remix/Everything seeds
- Fixed Potion of Return's portal using the player's current height to determine its location, such as changing position when being on a mount or not
- Fixed an issue where Toxic Flask projectiles perceived platforms as solid blocks and would not pass through them
- Fixing a typo on Shroomite Helm tooltips that said they gave less damage than they did
- Fixed an issue where Shift-Clicking accessories into a Mannequin could result in invalid states such as having duplicate redundant accessories
- Fixed an issue where some Right-Click-to-Transform Items (Void Bag, Shellphone, etc) could result in sound effect spam playing rapidly for other players in multiplayer
- Fixed an issue where most worlds generated in or after 1.4.4.3 would not have Glow Tulips. Unfortunately, this will not retroactively generate Glow Tulips for those worlds
- Fixed an issue where info accessories stored in Open Void Bags did not apply their info benefit to nearby players in multiplayer
- Fixed an issue where the player preview draws behind the Dresser UI instead of infront of it
- Fixed a visual issue with the Witch's Broom mount's lantern when combined with certain armor effects
- Fixed an issue that prevented Shadow Scales and Tissue Samples from being swapped in the Chlorophyte Extractinator
- Fixed an issue where Flamewaker/Hellfire flame trail would be dyed by the dye on a different pair of boots in the accessory order
- Fixed an issue where inventory hotbar slots would highlight in gold when in the inventory incorrectly
- Fixed an issue that prevents the player from throwing items from inventory when using a Gamepad and autopaused
- Followup fix for a recurring issue that locks players into reusing an item repeatedly when on Gamepad
- Fixed an issue where some tile's glowing would not function properly when in a hammered state
- Fixed Aether effect not working in screenshots/snapshots taken in Camera mode

III Balance:
- Scarecrows Banner/Bestiary Unlock Count Requirement reduced from 200 to 150 to reflect lower numbers in Pumpkin Moons
- All Scarecrow Bestiary Entries now share one kill count, rather than 10 independent kill counts, and will be unlocked simultaneously
- Morning Star damage reduced from 180 to 165
- Xeno Staff's fire rate further reduced from 36 to 40, in light of its AI changes resulting in much better performance than anticipated
- Made adjustments to the sell value of Bee Wax and Bee Wax-derived crafting items to result in a more consistent sell value across the set
- Increased the sell value of Imp Staff to match other Hellstone Bar gear

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CONSOLE/MOBILE ADDITIONAL FIXES FOR 1.4.4.6 - 1.4.4.9 (INCLUDING THE ABOVE PC FIXES)

Changes and additions

  • Added a new option to adjust mouse scroll sensitivity in Settings

Fixes

  • Fixed a crash issue when searching in Duplication after switching input method
  • Fixed a crash issue when loading a small world after exiting a large world
  • Fixed crash issue that would occur when quick stacking
  • Fixed a crash issue that would occur when player died in a "getfixedboi" seed world and an then tried to load a "theconstant" world
  • Fixed an issue where the client was able to see and pick up multiple Treasure Bags after defeating a boss on Multiplayer
  • Fixed an issue where the Nurse would not heal the player
  • Fixed an issue where party hats would sometimes get layered behind NPC heads rather than in front of them
  • Fixed a split-screen issue where player-1 could see player-2's block placement preview, but player-2 couldn't see their own
  • Fixed an issue where "Helium Moss Fishing Bobber" would fail to display its rainbow effect when in Inventory
  • Fixed an issue where "Slime gun" and "Water gun" would not display their shooting visual effects
  • Fixed an issue where the "Extendo Grip" would not increase pickup/placement range
  • Fixed an issue where Shimmer waterfalls would not display correctly
  • Fixed an issue where players were unable to skip the countdown between Old One's Army waves when on multiplayer
  • Fixed an issue where players were able to open the Inventory using a controller but not close it, when setting "Primary Input" to "Touch"
  • Fixed an issue where the NPC page icons would not update when NPCs are in their Shimmer forms
  • Fixed an issue where Town Slimes' party hats would display offset in the NPC chat screen
  • Fixed an issue where acorns re-planted by the Axe of Regrowth would not show up in multiplayer
  • Fixed an issue where the "Great Slime Mitosis" achievement would not trigger correctly

  • Fixed an issue where some item tooltips would not update when switching between input methods
  • Fixed an issue where the Nurse would try to heal the "Peckish" debuff
  • Fixed an issue where an item split from a stack would disappear if dragged over to an occupied slot in a chest
  • Fixed an issue where the extra equipment slots with items in them wouldn't grey out in lower difficulties
  • Fixed an issue where the Titanium armor set bonus shards that spawn from attacking enemies were missing their rainbow effect
  • Fixed an issue where certain grappling hooks could be erroneously fired multiple times under certain touch configurations
  • Fixed an issue where weapons and items would disappear from Weapon Racks & Item Frames when painted with Echo coating
  • Fixed a split-screen issue where a player was unable to interact with chests, pylons, picnic tables, etc. if the other player was over an NPC
  • Fixed an issue where interactables (chests, levers, etc.) would take priority over items such as the Rubblemaker when playing on controller
  • Fixed an issue where the tooltip fade would not refresh when navigating through slots in the crafting page on Keyboard and Mouse
  • Fixed an issue where light pets would affect the player's skin tone
  • Fixed an issue where two sets of Leprechaun Pants would drop from a Goodie Bag instead of one
  • Fixed a split-screen issue where one player couldn't pick up a Treasure Bag after defeating Empress of Light
  • Fixed an issue where an unbinded controller binding would continue to work until game was reset

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TERRARIA DEDICATED SERVER - 1.4.4.9
(You will need the latest dedicated server - click the link above to download, and the latest version is always located at the bottom of Terraria.org)

TERRARIA MOBILE DEDICATED SERVER - 1.4.4.9
(You will need the latest dedicated server - click the link above to download, and the latest version is always located at the bottom of Terraria.org)

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LATEST LANGUAGE PACK/LOCALIZATION FILE

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QUALITY OF LIFE


GEAR LOADOUTS



Terraria has always been a game where the player is constantly shifting roles - Dig, Fight, Build is the tagline, after all! Previously, this meant a lot of shifting around of gear sets and the like... but with Labor of Love, players will at long last have access to a set of three gear loadouts! This will allow players to create different gear setups ahead of time and seamlessly swap between them as needed.

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EVOLVED VOID BAG

For those of you who aren't already familiar with the current version of the Void Bag, it is a portable personal storage container similar to the Money Trough. Uniquely, it also has the ability to automatically pick up any extra items whenever your inventory is full. However, we have added expanded functionality to the Void Bag to further enhance its role as a supplementary inventory.

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For starters, the Void Bag can now be opened or closed with Right Click. When in the Closed state, it will deactivate its ability to pick up extra items, and act just like second Money Trough. When in the Opened state, however, a variety of new functionality becomes available!

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Any crafting materials kept within the Void Bag will be available for any crafting recipes! You will not have to directly access the storage, or summon the portal, to be able to immediately craft with anything inside of the Void Bag!


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Healing, Mana, and Buff Potions stored in the Void Bag can be used directly via their respective Quick Hotkeys. You can store all of your favorite buff potions in the Void Bag and simply refresh at any time! Mana Flower auto-potion functionality will work with the Void Bag as well! Enterprising players might keep some core buff potions in their regular inventory, with a secondary set of specialized buff potions in the bag. Depending on which mode the Void Bag is in, this will allow players to effectively hold two different potion "loadouts" at a time!

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You can now Favorite items stored within the Void Bag. This has been added because you can ALSO Quick Stack to Nearby Chests anything inside of your Opened Void Bag. Favorite the things you want to keep, and then use Quick Stack for faster chest sorting!

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Using Loot All on a chest with a full or nearly full inventory will deposit any overflow directly into the Void Bag



There are a number of other items which will function automatically when placed in a Open Void Bag, as they would when in the player's inventory, including:
  • Info Accessories
  • Paint Sprayer, Presserator, and any accessories that grant Wire, Actuator, or Ruler vision when in the inventory
  • The Guide to Critter Companionship
  • Keys stored in the bag can be used to open Chests
  • Wormhole Potions

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INVENTORY IMPROVEMENTS

stack size.PNG

Most stackable items have had their max limit increased to 9999!

Social Accessory.gif

That's right folks, you can once again place any accessory in your social slots.

To help you keep track of what is going into which chest, Quick Stack to Nearby Chests now has a visual effect, showing the items which are being quick stacked moving towards the chests.


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KEEP COUNT WITH NUMERICAL HEALTH BARS


Player bars.PNG

No longer wonder how much health you have left - even on the fancier health bars! (Toggle this on/off in settings)

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Having to hover over the boss to see just how close you are to defeating it is a thing of the past!


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ROPE INTERACTION IMPROVEMENTS

Ropes and Carts.jpg

Rope has always been a useful tool since it was added to Terraria, but it has never really played nice with other handy exploration tools such as minecart tracks and platforms. Labor of Love fixes up that little problem - ropes, cart tracks, and platforms... living together... mass hysteria!


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This is just a small sampling of the Quality of Life improvements we have made in Terraria: Labor of Love! Be sure to dive into the full changelog for all of the juicy details!

CHECK OUT THE FULL TERRARIA: LABOR OF LOVE CHANGELOG HERE

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WORLD SEEDS


Glitch Animation Comp3.gif

GET FIXED BOI - THE ZENITH SEED

You ever wonder what would happen if you took every seed in the game - including the new ones from Labor of Love - mashed them together, and then spent the extra time to playtest this new seed and polish it until it is "just right". Oh, and then for good measure, you tossed in a few features and dynamics unique to that seed?

Wonder no more, for the Zenith Seed is here! We consider this to be the true Magnum Opus of Terraria World Seeds - a version of Terraria that is equal parts unique to play and a whole new level of challenge for the most hardened Terrarians. Take on this seed only if you dare, for it may truly break you - Get Fixed Boi!

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Remix Header.png

DON'T DIG UP - THE REMIX SEED

An idea first discussed during the release of Journey's End, Don't Dig Up turns the world of Terraria upside down - literally! The player will begin their adventure in the depths of the underworld, complete with all new flora to help provide early resources.

As the player ascends into "The Up", however, the threats will magnify exponentially until they reach the Surface - a truly horrifying and inhospitable place that will test the mettle of even the most seasoned Terrarian. Rethink everything you know, but Don't Dig Up unless you are prepared for what comes next!

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NO TRAPS - THE NO TRAPS SEED

You know what is the worst? When you are out exploring in the world of Terraria and you get blown up by an explosive trap... or even worse, squashed by a nasty boulder! Well, the team wanted to make a World Seed that was designed with Terrarians who really hate traps in mind.

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IMPROVEMENTS TO EXISTING WORLD SEEDS

Rainbow mush 1.png

In developing the three new World Seeds for Labor of Love, the team gained some new insights into how to really make world seeds feel special. Thus, we took the extra time to revisit some of our existing seeds in order to spruce them up a bit. For some seeds, these changes are relatively minor. However, the Celebration Mk 10 and For the Worthy seeds have seen some pretty substantial tweaks. Regardless, it is very much worth it for Terrarians to check out all of the existing World Seeds once again with these new changes in place!


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Of course, this is just scratching the surface for all there is to know about World Seeds in Labor of Love - be sure to check out the full changelog linked below for all of the details!

CHECK OUT THE FULL TERRARIA: LABOR OF LOVE CHANGELOG HERE

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NEW ADDITIONS


INTRODUCING - THE TOWN SLIMES

Slime Town 3.gif


Slimes are widely considered to be non-sentient beings: mindless blobs of gel that aimlessly bounce about throughout the world of Terraria. Recently however, Terrarian Slimeologists have discovered what appears to be a new evolution in slime kind... some sort of big, blobby, smart slimes. Well, smart by slime standards at least.

The denizens of Terraria have dubbed these new creatures "Town Slimes", for their penchant to attempt to dress up and try to fit in with Terrarian society. Thus far, the discovered variants include:

Cool Slime - The backwards hat is a clear giveaway that this is one hip slime indeed

Clumsy Slime - No one is quite sure how that arrow got stuck in his head, but he seems to like it...

Surly Slime - This guy has a bad attitude and keeps running afoul of the law

Nerdy Slime - Clearly smarter than all other slimes, as evidenced by the glasses

Elder Slime - Back in his day, you had to jump over single block tall heights and you had to dig up blocks before replacing them

Diva Slime - Yes, even slimes have celebrities... and yes she is better than you

Mystic Slime - this slime is in touch with the natural energies that flow throughout Terraria

Squire Slime - Ready to defend the kingdom from all threats, wielding the most powerful weapon known to slimekind



This cast of characters is packed with personality, and players who are brave and clever enough to seek them out during their adventures will have the chance to have all eight Town Slimes move in to their towns/bases! Best of luck on your search for the Town Slimes - gotta catch 'em all!

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NEW USEFUL ITEMS TO AID YOUR ADVENTURES

You used to call me on the Cellphone, but now that Labor of Love is here, all the cool kids are using the Shellphone! This handy device allows you to choose the destination of the magic mirror function - Initial Spawn, Home (Bed), Ocean, or Underworld!


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Terraformer - we have taken the Clentaminator and made it stronger, faster, better. We have the technology!



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Lilith's Necklace will allow you to transform into a wolf during your adventures - because who doesn't want to channel their inner wolf!?

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NEW BLOCKS AND DECOR

What Terraria update would be complete without some fancy new decorations and blocks to spruce up your bases, arenas, and more! Here are a few fun examples:

Coral Switch.png

Reef Blocks and Coral Furniture



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Brand New Paintings - Designed by the Team, Testers, and Community



A Blast from the Past - Ancient Blocks Relive the Early Days of Terraria!


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Have You Ever Wanted to Place Heart & Mana Crystals as Decorations? Sure you have!


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NEW BUILDER TOOLS

On top of providing all new blocks and furniture for our builder friends, the team has added two new Terraria building tools that we think will really help you take your Terraria creations to the next level!

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Hand of Creation - A New Tinker that will Make Building Easier than Ever!


Rubblemaker - At Long Last, the Fun Worldgen-based Stuff is at your Fingertips!
Check out these videos by @Khaios and @Cheesypaninie for full details - they do a better job showing these off than words could ever do!

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ECHO AND ILLUMINANT COATINGS

New Coatings provide players with all new ways to design cool base/town effects and even more diabolical adventure maps!

Something about the illusion of transparency.gif

Echo Coating, combined with the Echo Monolith lets you make things disappear! Now you see it, now you don't!



To help you really see the potential that Coatings can provide, @Khaios and @Cheesypaninie put together the video above - definitely give this a watch!


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Of course, this is just a sampling of what we have added in Labor of Love - be sure to check out the full changelog linked below for all of the details!

CHECK OUT THE FULL TERRARIA: LABOR OF LOVE CHANGELOG HERE

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BALANCE & MELEE OVERHAUL


MELEE OVERHAUL

The Melee "Class" has always had a bit of a reputation for being underwhelming and a bit of a struggle to use - particularly against very mobile foes. No, Zenith does not count - that is an endgame weapon that is devastating to use regardless of what "class" one wishes to place it.

Taking the dynamics of defense, damage done, mobility, etc. all into account, it was clear that the entire class needed a closer look to make the risk more worth the rewards when playing Melee. What all does this entail? We will not cover everything here, but this should give a good sense for our approach.


GLOBAL WEAPON TWEAKS
All broadsword-class melee weapons (this also includes pickaxes, axes, hammers, and hamaxes) now use local immunity frames on hit. Very notably, this means that projectile swords will no longer block their own piercing projectiles from hitting a target at point blank range. It will also result in more consistent hitting when mixing multiple sources of damage (Piercing minions and swords, for example)

Knockback when spinning flails has been increased from 25% to 35% of normal knockback
Spinning flails now hit up to 4 times a second instead of 3 times a second. Flails which already hit 4 times a second have been increased to 5 times a second.


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MELEE WEAPON STAT BUFFS
Many Melee Weapons have seen numerical improvements in raw damage, use time, reach, etc. Coupled with the global changes that impact how projectiles and "direct" hits coexist (eg. no longer conflicting with each other), this results in a substantial increase in DPS and utility for previously underwhelming Melee Weapons.

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WEAPON REWORKS
Even with the changes listed above, some Melee Weapons felt like they needed a more significant reworking - visually, functionally, or both. Let's dive into a few examples, shall we?

DarkLance.gif

Dark Lance - Now generates a shockwave at the end of the spear, which increases its effective range. This shockwave also scales in size with melee speed, so you can now expect more pronounced Melee Speed benefits for Dark Lance. Now inflicts Shadowflame as well.

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Light Disc - now a single item, not 5 stacked items. As a result, it can now have prefixes. Players can now shoot up to 6 Discs at once instead of 5. Oh, and a cool new light trail effect.

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Horseman's Blade - Now has an area of damaging energy around the blade, dealing damage in a larger, wider area of effect, including better coverage behind the player.

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NIGHT'S EDGE/TERRA BLADE SWORD QUEST LINE
We felt that the Terra Blade "quest" that begins with Night's Edge in pre-Hardmode, continuing into Hardmode, culminating in players crafting the Terra Blade - really needed to feel a bit more important and meaningful to players who chose to take it on. As a result, Night's Edge and Terra Blade have seen a rework - as have each of their components! We have highlighted a few below... but the rest, we leave up to you to discover.


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Blood Butcherer - Every successful strike on an enemy now applies a stack of "Blood Butchered", a short lived damage over time effect. Each of these stacks are signified by a gout of blood spouting forth from the enemy.

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Volcano - Fiery Greatsword evolved into Volcano! Upon striking an enemy, Volcano will generate an fiery explosive area of effect, dealing additional damage to the original target and nearby enemies!


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True Excalibur -True Excalibur now has a very large area of damaging energy around the blade, dealing damage in a dramatically wider area of effect, including better coverage behind the player. It no longer fires a projectile sword beam


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BOSS TWEAKS

We have given several bosses a once-over during Labor of Love, so you will want to check out the full changelog for all of the juicy details. You don't want to be caught unawares, after all! That being said, we did want to highlight two bosses that have perhaps seen the most changes. As a result, we expect that players will find them to be a bit more challenging!


GOLEM

Golem Fist.gif

What Terraria Balance Update would be complete without a buff to Golem? Continually seen as one of the easiest bosses in all of Terraria, the Golem fight needed more love from the team. What has changed? Take him on and find out!



DUKE FISHRON

Duke.png


The Duke was once seen as one of the better boss fights in all of Terraria. He is still a solid experience, but we felt like he could use a bit of tweaking in order to help him return to a more prominent challenge that is worthy of how the game has evolved since his introduction. Head to the Ocean and fish him up in order to experience a fresh fight!

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PUMPKIN MOON OVERHAUL

Let's face it, the good old Pumpkin Moon was starting to show its age a bit. Once considered a challenge event, it has been relegated to the role of niche side content that doesn't really stand up to the skills and gear of the modern Terrarian. Well, fret not, Pumpkin Moon fans! We have reworked the Pumpkin Moon in order to bring it in line with other events of that same tier, such as the Frost Moon. What exactly did we change?

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Pumpkin Moon is now a full 20 Wave event rather than its previous 15 Waves


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Pumpkin Moon Enemies received some buffs, and the composition of each wave has changed...
The insane boss spam typical of the later waves of Pumpkin Moon has been cut back tremendously - this will not only challenge the player to play more optimally to rack up high scores, but will also likely put less strain on everyone's hardware

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Labor of Love has way too many balance tweaks to be able to cover them off here - be sure to check out the full changelog linked below for all of the details!

CHECK OUT THE FULL TERRARIA: LABOR OF LOVE CHANGELOG HERE

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CONSOLE & MOBILE SPECIFIC CHANGES

CHANGES & ADDITIONS​

Added three new trophies to Xbox and PlayStation
Added new settings for Inventory Camera Movement with three positions: Auto/Always/Never
Added icons to coin & ammo slots, for clarity
Loading bars during world generation now have opaque backings
Added a toggle for Auto Select when playing on Controller, to match the one that already existed for Touch input
Updated the Control Banner text for Dismount and Wiring
Updated the visuals of the highlight for new items in the Void Bag

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BUG FIXES​

- Fixed an issue where the spawn icon would clip outside of the minimap
- Fixed an issue that prevented players from dragging a split stack to a different inventory slot on Keyboard & Mouse
- Fixed an issue where the Duplication and Crafting pages would continue scrolling even when cursor wasn’t hovering over them
- Fixed an issue where the letters in chat messages would appear spaced out when a different color tag would apply to each letter
- Fixed an issue where hovering over the Equipment page icon while holding a dye wouldn’t switch to the Equipment menu
- Fixed an issue where the ninja trapped inside King Slime would sometimes appear in front of King Slime, rather than behind
- Fixed an issue where the Weather Radio would display the wrong wind direction
- Fixed an issue where dye wouldn’t apply correctly to the Prismatic Wings
- Fixed an issue that was causing the Celestial Pillars to blink on and off
- Fixed an issue where tapping on an inventory item would switch to a different item instead, while on Auto Select mode
- Fixed an issue where the item tooltips would persist after closing and reopening the inventory
- Fixed an issue that prevented players from navigating through the pause menu on controller while a NPC dialogue was open
- Fixed an issue where the hair selection menu did not navigate properly while using controller
- Fixed an issue where hair slots would get selected when trying to scroll the hair selection menu on Touch
- Fixed an issue where the Nintendo Switch profanity filter was applying on Crafting/Duplication Search
- Fixed an issue where the the edges of the screen, within the safe region, were not clickable on iPad
- Fixed an issue where the controller’s modifier triggers would perform their action if the player let go of them to quickly
- Fixed a lighting issue where completely dark squares would appear in the gap between solid blocks and a body of water
- Fixed an issue where the accessory stats would not change their position when hiding the minimap
- Fixed an issue where the player would continue attacking when interacting with items such as chests when on Touch
- Fixed an issue where opening the Interface Layout menu on the title screen would load the last visited world if the Player menu was on its own page group
- Fixed the issue where player could stand in the air when walking over specific arrangement of hammered blocks
- Fixed an issue on controller that would cause the player to be taken to the wrong UI spots in the Player/World selection screen
- Fixed an issue that would cause the game to temporarily freeze when entering certain symbols in the chat window
- Fixed an issue where a Sign’s speech bubble icon would overlap the text popup
- Fixed a clickthrough issue where the Touch virtual controls would take priority over the wiring popup
- Fixed an issue where the Drill Containment Unit’s sound effects would cut off, especially while digging dirt
- Fixed an issue where the Credits would display a virtual “Back” button in addition to the controller callout when using a controller
- Fixed an issue where the minimap would move from its frame when the player was at certain altitudes
- Fixed an issue where the animation of spears used by other players would not sync correctly on multiplayer
- Fixed an issue where underground ore would create bright flashes when it was slightly offscreen



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So, there you have it Terrarians. Our Love Letter to you. Terraria has been our Labor of Love for many years, and we hope that each of you have felt that come through in each update, in our interactions with you, and in the joy we have all received from playing this game over the years. Here's to Terraria, the Community, and many more fun times ahead!​
 
Last edited:

Leinfors

Quality Assurance
Staff member
Moderator
Re-Logic
TERRARIA: LABOR OF LOVE FULL CHANGELOG

In addition to the summary provided above, here is a more comprehensive/detailed changelog for those that are interested. Notably, it includes a very thorough balance change review. We have divided things up by sections to help you find what you are looking for. Happy reading!

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II. Changes:
- Updated localization of non-English languages to include all of the post-1.4.4 hotfix content and text adjustments & changes
- Recorded Music Boxes thrown into Shimmer will now be transmuted back into blank Music Boxes
- Updated over one hundred sprites to modernize some older and dated assets.
- In tandem with the above, reset the scale stat on about 90 swords and tools back to 1. Over time and various updates, many of these weapons had their "scale" multiplier increased, a balancing stat that increases their size to give them a bigger hitbox. Unfortunately, this results in increasingly distorted and inconsistent pixel size across our weapons. All of the affected weapons/tools have had their sprite increased in size to reflect their actual in-game size, and then the scaling factor reduced back down to 1. This will result in both modernized versions of some old sprites, but less stretched, size appropriate weapon sprites to match their intended size. In practice, this will have minimal actual impact on their in-game hitbox size, but when there is a change, it is almost always a difference of a pixel or two, and usually in favor of making the weapon slightly bigger.
- An important note for Resource Pack makers: any sprite replacements in resource packs for any of these updated Swords/Tools will no longer function, because the old sprites are not the same size as they are now. To update resource packs which change the appearance of these weapons, the replacement sprites will need to be resized to match the new expected sprite size.
- Below is a list of every Sword or Tool that had its sprite size changed. Note that only affected Swords and Tools, and the Penguin Pet's Projectile (Projectile_112) will need to be resized for Resource Packs; all of the other resprited assets maintained the same size as they were before.
ID Item Name Original Size New Size
----------------------------------------------------------
| 4 | Iron Broadsword | Original: 32x32 | New: 36x36
| 7 | Iron Hammer | Original: 32x32 | New: 38x38
| 10 | Iron Axe | Original: 32x28 | New: 34x30
| 45 | War Axe of the Night | Original: 32x32 | New: 38x38
| 65 | Starfury | Original: 34x34 | New: 42x42
| 103 | Nightmare Pickaxe | Original: 32x32 | New: 36x36
| 104 | The Breaker | Original: 32x32 | New: 42x42
| 122 | Molten Pickaxe | Original: 32x32 | New: 36x36
| 196 | Wooden Hammer | Original: 32x32 | New: 40x40
| 204 | Meteor Hamaxe | Original: 32x32 | New: 38x38
| 217 | Molten Hamaxe | Original: 32x32 | New: 44x44
| 367 | Pwnhammer | Original: 32x32 | New: 38x38
| 426 | Breaker Blade | Original: 70x80 | New: 80x92
| 482 | Adamantite Sword | Original: 48x48 | New: 60x60
| 483 | Cobalt Sword | Original: 48x48 | New: 56x58
| 484 | Mythril Sword | Original: 48x48 | New: 58x58
| 654 | Ebonwood Hammer | Original: 32x32 | New: 40x40
| 657 | Rich Mahogany Hammer | Original: 32x32 | New: 40x40
| 660 | Pearlwood Hammer | Original: 32x32 | New: 40x40
| 671 | Keybrand | Original: 45x50 | New: 58x62
| 676 | Frostbrand | Original: 46x50 | New: 52x58
| 723 | Beam Sword | Original: 40x40 | New: 52x52
| 776 | Cobalt Pickaxe | Original: 32x32 | New: 36x36
| 777 | Mythril Pickaxe | Original: 32x32 | New: 36x36
| 778 | Adamantite Pickaxe | Original: 32x32 | New: 36x36
| 797 | Flesh Grinder | Original: 42x42 | New: 50x50
| 798 | Deathbringer Pickaxe | Original: 32x32 | New: 36x36
| 799 | Blood Lust Cluster | Original: 48x40 | New: 58x48
| 922 | Shadewood Hammer | Original: 32x32 | New: 40x40
| 1166 | Bone Sword | Original: 42x42 | New: 50x50
| 1185 | Palladium Sword | Original: 42x50 | New: 50x60
| 1188 | Palladium Pickaxe | Original: 34x34 | New: 40x40
| 1192 | Orichalcum Sword | Original: 44x44 | New: 54x54
| 1195 | Orichalcum Pickaxe | Original: 34x34 | New: 40x40
| 1199 | Titanium Sword | Original: 48x48 | New: 60x60
| 1202 | Titanium Pickaxe | Original: 36x36 | New: 42x42
| 1226 | Chlorophyte Claymore | Original: 54x54 | New: 68x68
| 1230 | Chlorophyte Pickaxe | Original: 34x34 | New: 40x40
| 1234 | Chlorophyte Warhammer | Original: 48x48 | New: 60x60
| 1304 | Zombie Arm | Original: 34x34 | New: 38x40
| 1320 | Bone Pickaxe | Original: 32x32 | New: 36x36
| 1327 | Death Sickle | Original: 60x56 | New: 70x64
| 1506 | Spectre Pickaxe | Original: 38x38 | New: 44x44
| 1827 | Bladed Glove | Original: 18x20 | New: 24x28
| 2273 | Katana | Original: 44x46 | New: 48x54
| 2516 | Palm Wood Hammer | Original: 32x32 | New: 40x40
| 2608 | Falcon Blade | Original: 30x34 | New: 34x40
| 2746 | Boreal Wood Hammer | Original: 32x32 | New: 40x40
| 3013 | Fetid Baghnakhs | Original: 24x32 | New: 32x30
| 3349 | Exotic Scimitar | Original: 34x34 | New: 40x48
| 3481 | Platinum Hammer | Original: 32x32 | New: 40x40
| 3482 | Platinum Axe | Original: 32x28 | New: 36x32
| 3484 | Platinum Broadsword | Original: 32x32 | New: 40x40
| 3487 | Tungsten Hammer | Original: 32x32 | New: 40x40
| 3488 | Tungsten Axe | Original: 32x28 | New: 36x32
| 3490 | Tungsten Broadsword | Original: 32x32 | New: 38x38
| 3493 | Lead Hammer | Original: 32x32 | New: 38x38
| 3494 | Lead Axe | Original: 32x28 | New: 36x32
| 3496 | Lead Broadsword | Original: 32x32 | New: 36x36
| 3499 | Tin Hammer | Original: 32x32 | New: 36x36
| 3500 | Tin Axe | Original: 32x28 | New: 34x30
| 3502 | Tin Broadsword | Original: 32x32 | New: 36x36
| 3505 | Copper Hammer | Original: 32x32 | New: 36x36
| 3506 | Copper Axe | Original: 32x28 (No Change, including to indicate it is not an oversight. Copper Axe was already at 1x scale)
| 3508 | Copper Broadsword | Original: 32x32 | New: 36x36
| 3511 | Silver Hammer | Original: 32x32 | New: 40x40
| 3512 | Silver Axe | Original: 32x28 | New: 36x32
| 3514 | Silver Broadsword | Original: 32x32 | New: 38x38
| 3517 | Gold Hammer | Original: 32x32 | New: 40x40
| 3518 | Gold Axe | Original: 32x28 | New: 36x32
| 3520 | Gold Broadsword | Original: 32x32 | New: 40x40
| 3764 | Blue Phasesaber | Original: 48x48 | New: 56x56
| 3765 | Red Phasesaber | Original: 48x48 | New: 56x56
| 3766 | Green Phasesaber | Original: 48x48 | New: 56x56
| 3767 | Purple Phasesaber | Original: 48x48 | New: 56x56
| 3768 | White Phasesaber | Original: 48x48 | New: 56x56
| 3769 | Yellow Phasesaber | Original: 48x48 | New: 56x56
| 4259 | Orange Phasesaber | Original: 48x48 | New: 56x56
| 5283 | Ash Wood Hammer | Original: 32x32 | New: 40x40
| 5295 | Axe of Regrowth | Original: 48x52 | New: 58x62

Penguin Pet (Projectile ID):
| 112 | Penguin | Original: 22x102 | New: 32x216


II. Bug Fixes:
- Fixed further issues with loadouts not syncing their visuals in multiplayer to other players
- Fixed an issue where some settings would reset after updates/hotfixes, most notably, currently active Resource Packs
- Fixed an issue where Echo Painted walls Underground would show up as solid black
- Fixed an issue where Paint Sprayer did not work in multiplayer on tiles that could fall
- Fixed Town NPCs not selling Ocean Pylons in valid Ocean Pylon regions on Remix/Everything seeds
- Fixed Truffle still selling Dark Blue Solution in Remix/Everything seeds
- Fixed Potion of Return's portal using the player's current height to determine its location, such as changing position when being on a mount or not
- Fixed an issue where Toxic Flask projectiles perceived platforms as solid blocks and would not pass through them
- Fixing a typo on Shroomite Helm tooltips that said they gave less damage than they did
- Fixed an issue where Shift-Clicking accessories into a Mannequin could result in invalid states such as having duplicate redundant accessories
- Fixed an issue where some Right-Click-to-Transform Items (Void Bag, Shellphone, etc) could result in sound effect spam playing rapidly for other players in multiplayer
- Fixed an issue where most worlds generated in or after 1.4.4.3 would not have Glow Tulips. Unfortunately, this will not retroactively generate Glow Tulips for those worlds
- Fixed an issue where info accessories stored in Open Void Bags did not apply their info benefit to nearby players in multiplayer
- Fixed an issue where the player preview draws behind the Dresser UI instead of infront of it
- Fixed a visual issue with the Witch's Broom mount's lantern when combined with certain armor effects
- Fixed an issue that prevented Shadow Scales and Tissue Samples from being swapped in the Chlorophyte Extractinator
- Fixed an issue where Flamewaker/Hellfire flame trail would be dyed by the dye on a different pair of boots in the accessory order
- Fixed an issue where inventory hotbar slots would highlight in gold when in the inventory incorrectly
- Fixed an issue that prevents the player from throwing items from inventory when using a Gamepad and autopaused
- Followup fix for a recurring issue that locks players into reusing an item repeatedly when on Gamepad
- Fixed an issue where some tile's glowing would not function properly when in a hammered state
- Fixed Aether effect not working in screenshots/snapshots taken in Camera mode

III. Balance:
- Scarecrows Banner/Bestiary Unlock Count Requirement reduced from 200 to 150 to reflect lower numbers in Pumpkin Moons
- All Scarecrow Bestiary Entries now share one kill count, rather than 10 independent kill counts, and will be unlocked simultaneously
- Morning Star damage reduced from 180 to 165
- Xeno Staff's fire rate further reduced from 36 to 40, in light of its AI changes resulting in much better performance than anticipated
- Made adjustments to the sell value of Bee Wax and Bee Wax-derived crafting items to result in a more consistent sell value across the set
- Increased the sell value of Imp Staff to match other Hellstone Bar gear


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Bug Fixes:
- Fixed an issue introduced in 1.4.4.8 that prevented Ocean Pylons from working on Remix/Everything worlds
- Fixed an issue introduced in 1.4.4.8 that prevented inventory management when using Guide/Goblin Tinkerer special menus on Gamepad
- Fixed a multiplayer issue where losing a sentry due to changing gear could remove someone else's sentry
- Fixed Bone Helm having an incorrect offset on the minimap in reverse gravity
- Adjusted Meat Grinder's tile position to be more evenly positioned and have less dead space
- North Pole base damage increased from 73 to 80 in light of the previous adjustments in 1.4.4.8

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I. Changes:
- Made some optimizations to Mac performance. We are interested in feedback on how successful this is, and if possible, will try to follow up on other areas that also need improvement. For the time being, the most notable examples to test out are on the player creation menu and around mannequins (especially with large numbers of mannequins), but other general performance improvements may be expected. Please let us know if there are any improvements or issues as a result of the optimizations!
- Biome Style buttons on the Camera Mode biome interface now have mouseover text showing what biome they represent
- Right clicking out of search bars in the Bestiary and Research menus will now also exit the search, just like Left Clicking previously did
- Lava Charm and Molten Charm now have vanity accessory visuals
- War Table Banners and Hanging Pots/Hanging Brazier can now be hung from platforms in both the up and down hammered position
- Adding flavor text to Bone Pickaxe
- Added a loading tip and Guide help text indicating the ability to assign/unassign NPC housing
- Reducing the duration that loading tips are present on screen during worldgen/load before scrolling to the next
- Gold Worms, when thrown into Shimmer in critter form, also turn into Gummy Worms, instead of Faelings, the same as if they were thrown in as an item
- Dropping a Sparkle Slime Balloon into Shimmer in item form will now also spawn Diva Slime, instead of it only working when you throw it as a projectile
- Pressure Plate Minecart Tracks are now shown with Dangersense Potion
- Hallowed and Ancient Hallowed Armor no longer transmute into each other in Shimmer. Instead, they decraft into Hallowed Bars

II. Bug Fixes:
- Fixed an issue that allows lava kills on Blue Slimes to count as valid for spawning King Slime in Remix/Everything seed. They will still count as valid, however, if the player hurts them first.
- Fixed Steam deck users being unable to use smart cursor when using precise aim methods (trackpad, attached mouse)
- Fixed a Dungeon issue where closet and hallways might sometimes cut-off the entrance from above it, resulting in being unable to progress. This should result in, at minumum, less examples of inaccessible Dungeons.
- Fixed a rare issue where the Temple door can rarely generate in a position that is entirely inaccessible from the entrance
- Fixed an issue causing Boulder Traps to generate over chests
- Fixed Royal Gel not working on Golden Slime
- Fixed an issue where Mannequins and Hatracks even remotely near the player would remove your bonus tile placement range from Accessories
- Fixed an issue where Snail-type critters ignored Shimmer entirely
- Re-fixed a change that prevented anti-gravity shifting from kicking you off of mounts when pressing Up
- Fixed Flask particles not appearing on whips
- Fixed an issue where Deadly Spheres could be put into tightly enclosed spaces to dramatically increase their DPS
- Partially fixed an issue preventing the Grappling Hook hotkey when using Grand Design/Portal Gun, but only when using a mouse for now
- Fixed an issue where Piranha Gun would sometimes recall all of the Piranhas if even one of them missed
- Fixed a number of minor issues with sprites such as the Hardcore Ghost, Chaos Elemental's Glowmask, Research Menu UI Slot, Iron Fence, and Shimmered+Transformed Zoologist
- Fixed some sprite issues that resulted in a number of Food item sprites being partially cut-off. While doing so, also made some fixes to a few Food items showing up on plates incorrectly
- Fixed Skyware Toilet's item not using the updated color scheme shown in the furniture tile
- Fixed a single 1-block layer in the underworld of the Remix/Everything seed that spawned the wrong enemies
- Fixed an issue where Town NPCs would rapidly teleport back and forth between housing locations
- Fixed Cascade dropping from some unintended enemies (like Old One's Army)
- Fixed Phasesabers and Orange Phaseblade not glowing like the other Phaseblades
- Fixed newer ambient critter sounds not scaling with the Ambient volume setting like other critters
- Fixed an issue where dispelling or overriding Abigail would delete any projectiles "owned" by the player, including other summon and their buffs
- Fixed the Skeleton Merchant showing up in the bestiary with out of date sprites.
- Fixed an issue with the player's arm rotating the wrong way when in reverse gravity and swinging Shortswords or Starlight
- Fixed a multiplayer issue where Drill Mount's mining beams were not visible to other players when mining walls
- Fixed Sofas having a mouseover text that said "Benches". Chippy's Couch is also now properly labeled a Couch. This might end up in a Youtube video.
- Fixed an issue with Slimer's drops in the bestiary being listed unusually/duplicated
- Fixing grammatical issue with mana cost tooltips
- Fixed newest three workbenches not unlocking the Benched achievement
- Fixed Halloween Skeletons not counting towards Skeleton kills
- Fixed an issue with Sky Dragon's Fury and Ghastly Glaive relating to Shimmer and some odd projectile behavior
- Fixed an issue where Chlorophyte Armor's set bonus fire cooldown time was inadvertently reset when swapping between armor
- Fixed an issue where Fireblossom seeds wouldn't work properly with Smart Cursor with Ash Grass
- Fixed an issue where dead players would not show their vanity equipment on the player select menu
- Fixed an issue where Holy Protection would persist on the player after removing Hallowed Armor
- Fixed an issue where Fertilizer didn't work in the Underworld in Remix/Everything seeds
- Fixed a crash issue that could happen when editing a sign and quitting out of the game
- Fixed Wave 20 Pumpkin Moon's announcement text not including Headless Horsemen
- Fixed an issue where Gamepad placement range did not account for Builder Potion's bonus
- Fixed the cancel button when renaming chests overlapping with other UI buttons
- Fixed rope coils not extending rope when the rope in question intersected platforms/rails
- Fixed Red Pigrons dropping more money than other Pigrons for no apparent reason
- Fixed an issue where fishing very deep ponds would sometimes not allow fishing up anything at all
- Fixed an issue where Gamepad/Steamdeck controls would auto-craft an item when accessing the Guide or Tinkerer's special menus
- Fixed Truffle not being able to be assigned to underground mushroom biomes in Multiplayer
- Fixed the /alldeath commands giving an incorrect output when the player only had one death
- Fixed an issue where Ocean Pylons wouldn't work in some Ocean-areas in Remix/Everything seed
- Fixed an issue where Meowmere Minecart's trail behaved oddly with certain armor
- Fixed an issue where Grass Seeds were not properly supported by Smart Cursor and so behaved oddly
- Fixed an issue where Empress of Light could hit players during her invulnerable phase transitions
- Fixed Gemcorns not growing or being Smart Cursor placeable when near tall moss
- Fixed an inconsistency with music boxes and prefixes
- Fixed monoliths being able to have prefixes, due to being able to stack
- Fixed Dirt Bombs not replacing tiles such as tall grass
- Fixed Life Drain's projectile being named Soul Drain
- Fixed the Like A Boss achievement not working on some newer boss summoner items
- Fixed the Real Estate Agent achievement not requiring Tavernkeep
- Fixed an issue leading to town NPCs bouncing back and forth between different locations
- Fixed an issue with Shimmer status after using a Wormhole Potion to teleport


III. Balance:
Swords with Range Boosting Auras (Excalibur, Horseman's Blade, etc)
Swords with Range Boosting Auras (Excalibur, Horseman's Blade, etc)
- Swords with boosted range auras that hit enemies behind the player will now knock enemies away, rather than into the player

Trimarang
- Knockback increased from 3 to 4.5.
- Projectile speed and return speed (very) slightly increased. It is now faster than all of the boomerangs that go into it
- Usetime decreased from 22 to 20

Starfury
- Base damage increased from 22 to 25
- Reduce projectile damage from 2x to 1.5x (from 44 to 37)

Bee Keeper and Hive-Five
- Spawned bees can now crit based on Melee critical chance

Night's Edge
- Damage reduced from 42 to 40
- Usetime increased from 21 to 25
- Reduce pierce count from 3 to 2. As the swing actually has 2 projectiles (each of which have their own pierce counter), this is a reduction from 6 to 4 maximum possible hits per swing
- Range of the extended portion of the swing has been slightly reduced

Ice Sickle
- Projectile damage increased from 50% of base to 67%
- Pierce count on projectile increased from 3 to 4

Death Sickle
- Sickle projectiles changed to use static immune frames instead of global

Terra Blade
- Reduced the benefits from Melee Speed stat bonuses by 25%

North Pole
- Flakes that are very close to each other will now slightly push away from each other, resulting in flake spread when falling

Undertaker
- Damage reduced from 22 to 19 (partially undoing the 1.4.4 buff)

Phoenix Blaster
- Damage reduced from 33 to 30
- UseTime reduced from 17 to 14

Aqua Scepter
- Piercing count reduced from unlimited to 5, like Golden Shower

Snapthorn
- Poison duration reduced from 4 to 3 seconds
- Chance to inflict Poison reduced from 100% to 20%
- Correction: In 1.4.4, the changelog listed that Snapthorn's damage was increased from 18 to 19. This was in error. It remains at 18 damage.

Houndious Shootius
- Increased hitbox size of the projectile

Optic Staff
- Base damage increased from 21 to 24 (Spazmamini's damage is 100% of base damage)
- Retinamini's damage scaling reduced from 1.25x to 1.15x of base damage (still a slight increase due to the increased base)

Frost Hydra
- Projectiles set changed to use static immune frames instead of global

Magic Quiver
- Drop rate increased from 1/80 to 1/40

War Table (and by default, War Banners)
- Increasing drop rate and splitting its drop chance away from War Banners
- T1 Dark Mage now has a 50% chance to drop each of them independently in Classic, and a 100% to drop each in Expert+.
- T3 Dark Mage has a 1/8 chance to drop either independently in Classic, and a 1/4 chance in Expert+.

Sleeping/Sitting in Chairs
- Dramatically reduced the health regen buff when sitting or sleeping
- Sleeping and Sitting are now interrupted by taking damage

Mystic Frog
- Spawn rate increased
- No longer despawns when attempting to catch it with a net; it instead teleports to a nearby onscreen location
- Bestiary entry changed to more subtly imply how to obtain it

Remix World pre-Hardmode Mimics
- Health increased from 270 to 300
- Defense reduced from 16 to 12

Remix World King Slime Spawns
- Put a stat progression check on King Slime spawns to prevent Day 1 spawns on unprepared players. Will be identical to Slime Rain conditions from normal worlds.

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Bug Fixes:
- Fixed an issue with day spontaneously setting itself to night
- Fixed an issue where Queen Bee and Golem would fail to spawn the first time every launch session, and possibly more often in multiplayer in some cases
- Fixed bestiary entries not updating their adjusted stats first for the purposes of sorting
- Fixed an issue where pressing UP/DOWN to toggle Rubblemaker tiles changing the selection of other players as well
- Fixed a worldgen issue where Dead Man's Chest minibiome traps could generate over other containers and break them
- Fixed an issue where King Slime could be summoned on Remix/Everything seeds by Slimes being killed in lava without player interaction. Hurting the slime first will still allow King Slime's spawn to happen if the lava delivers the killing blow, however.
- Fixed Slimers having an inadvertent double chance to drop Monster Meat
- Reverting a change in 1.4.4.6 relating to ipv6 IPs to resolve a bug; will be re-evaluated in a future hotfix

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Changes:
- The Angler's Accessory Drop Duplicate Protection has been adjusted to make it more flexible and player friendly. Instead of only selectively applying duplicate protection to the 2 triple sets of accessories independently, he now applies the duplicate protection to all 7 accessories, including the Fishing Bobber. If the player has any of the 7 accessories (either in their individual form or their tinkered forms, such as Shellphone) in their inventory, the Angler will always give a non-duplicate accessory whenever he rolls to drop an accessory at all. He will only begin dropping duplicates again once the player has all 7 in their inventory. This will also result in a general increase in the number of accessories he drops.
- As a follow-up change to the above, the Mermaid and Fish Costume have been moved to be before Accessories in priority order since Accessories will be more common.
- Pulling items out of stacks now speeds up faster after a few seconds to account for the larger stack size
- Adjusted some unintuitive spawning conditions with unsafe Dungeon and Underground Desert Backwalls, where they required a wall to be placed behind the block where the enemies would be spawning instead of just above it. This is no longer the case.
- It has come to our attention that the Goblin Summoner does not, in fact, drop any Summoner items. This is an unacceptable discrepancy, so the Goblin Summoner has been demoted to Goblin Warlock.
- Master For the Worthy and Everything Seeds now show their difficulty as "Legendary" on the main menu
- Stinkbugs are now more common on days where Stinkbugs can spawn
- Added recipes to craft Sandstone and Hardened Sand Blocks at a Solidifier
- Christmas and Halloween Slimes can now be transformed into the Squire Slime if no Blue Slimes are available due to seasonal spawns
- Sandstorm in a Bottle and Flying Carpet can now be transmuted into Pharaoh Vanities
- Lava Charm can now be transmuted into Magma Stone
- Increased the visibility of the Oiled debuff to make it more clear when it is active
- Silver and Tungsten Bullets will now give 1 ore when decrafted in Shimmer, instead of 1 bar
- Copper Shortsword, Copper Axe, and Copper Pickaxe will now give 1 Copper Ore and 1 Wood when decrafted in Shimmer (instead of not being decraftable at all)
- Reduced the sell value of the Glass Kiln
- Crispy Honey Blocks are now highlighted by Dangersense Potions on FTW Seeds
- Cacti are now highlighted by Dangersense Potions on Constant Seeds
- FTW Random Angel Statue replacement should no longer impact Dungeon Chests, including the HM Biome Chests

Bug Fixes:
- Fixed an issue where Ice Golems, Angry Nimbi, and Rainbow Slimes wouldn't spawn reliably on Remix seed. They should now properly spawn during rain/blizzards.
- Fixed Molecart being able to dig through Demon Altars pre-Hardmode, and also being able to dig through chests with items in them
- Fixed an issue where Pumpkin Moon enemies were scaling way too much in multiplayer, including an entirely unintended damage scaling factor
- Fixed an issue where Frost Moon enemies were NOT scaling in multiplayer as intended (they should behave the same as the now-fixed Pumpkin Moon scaling)
- Fixing (again) Brain of Cthulhu telefragging players
- Fixed the Guide to Peaceful Coexistence being flagged as a material when it was not a material
- Fixed an issue where ipv6 addresses were not functioning correctly for multiplayer servers
- NPCs or Critters spawned via spammable sources (by placing them, by statues, etc) are now flagged as such, and will be automatically replaced by regular spawns if they reach the spawn limit. This also applies to Queen Bee's Bees.
- Related fix to the above, the game will now spawn more faelings at once from critters dropped into Shimmer, as they will no longer interfere with natural spawns
- Fixed Hand of Creation having a lower rarity than Architekt Gizmo Pack
- Fixed several world name generator words that used an inconsistent apostrophe
- Revised a number of tooltips relating to Ammo and Mana Consumption to be more consistent
- Revised Celestial Shell accessory line's tooltips to be on more lines so that the text didn't scroll off the screen on small resolutions.
- Revised tooltips for a few other armor pieces to have more consistent order/phrasing
- Fixed some minor grammatical issues in some bestiary entries
(Note: Localization/tooltip adjustments in 1.4.4.5 and 1.4.4.6 are only to English at this time, and will be added in other languages in a subsequent hotfix)
- Fixed an issue causing players in Everything seed to get boosted boss death timers when in single player
- Fixed the Inner Tube being able to float in Honey, and it will now also work in Shimmer if you have the Chromatic Cloak equipped
- Fixed an issue where Gem Trees would not draw their foliage if there was no block below the block they grew out of
- Fixed Block Swapping Sand in the Celebration seed not painting it cyan
- Fixed an issue that would sometimes result in Underground Desert chests generating as the wrong type of chest, usually Gold Chests (and with the wrong type of loot)
- Fixed an issue where some equipment slots could have "nothing" right clicked into them
- Fixed Halloween and Christmas Bunnies not transforming into Faelings in Shimmer
- Fixed an issue where the Environmental Preservation Guide effect would prevent traps from breaking tiles
- Fixed an issue that prevented Deerclop's enemy slot count from properly reducing spawns like other enemies and bosses
- Fixed an issue where Horseman's Blade projectiles would sometimes decide to target critters, even though they aren't meant to target critters
- Fixed an issue with boss projectile NPCs being inconsistently killable in Single vs Multiplayer on FTW/Everything seeds
- Fixed an issue where Fertilizer wouldn't work on trees in certain Underground layers of Remix/Everything seed
- Fixed an inconsistency with the collision size of some dart trap darts
- Added a buffer zone to infection and grass spread outside the edge of the world to prevent scenarios where infection could reach places where it couldn't be purified

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Additions/Changes:
- Guides to Critter Companionship, Environmental Preservation, and Peaceful Coexistence can now be toggled on and off via Right Click, either in the inventory or from hotbar
- All Torches are now transmuted in Shimmer to Aether Torches
- You can no longer obtain bones via Shimmer decrafting before Skeletron
- You can no longer obtain Lihzahrd Bricks via Shimmer decrafting before Golem

Bug Fixes:
- Fixed an issue that caused Wall of Flesh's drops to sometimes vanish when the world was converted to Hardmode. Very rare outside of Remix/Everything worlds.
- Fixed a potential softlock caused by Shimmer and bouncy blocks
- Adding a failsafe that will protect players who get stuck in an excessively long Shimmer state
- Fixed some issues with Golf and Drone cameras being stuck panning to the player too long
- Fixed Golden Toilets not facilitating proper Poo creation
- Fixed Shellphones being unable to be decrafted in Shimmer
- Fixed another exploitable item with Shimmer decrafting
- Fixed an issue with tile actuation protection extending too far below the tile
- Fixed an issue with Oceans being drained repeatedly during gameplay
- Fixed an extremely rare issue with the Jungle Temple not generating on Remix/Everything Seed
- Fixed an issue allowing enemies to spawn on safe Desert walls
- Fixed a minor sprite issue with Town Slimes
- Fixed a punctuation issue with Russian Hotdog tooltips
- Fixed an issue preventing the Escape key from functioning on menus
- Fixed explosives on FTW/Everything Seeds hitting multiple times
- Fixed Abigail's Flower not being able to grow on Mushroom or Ash Grass
- Fixed the Sickle not being able to get Hay from Ash Grass and Sea Oats
- Fixed an issue with the delay on Darkness messages on the Constant seed not giving enough warning time

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Additions/Changes:
- Both tile and projectile versions of personal storage items now have the Quick Stack to Nearby Chests animation
- Changed Ghost Costume's Shirt so that you can see your worn pants beneath it. Using it with Familiar Legs will show the bare legs again.
- Floating container projectiles (Money Trough, Void Bag) now have an increased Quick Stack to Nearby Chests range just like chests do
- Reduced volume on the Kwad Racer Drone
- Shimmered debuff state no longer grants invincibility against bosses (invasion will be in a subsequent hotfix)

Bug Fixes:
- Fixed a crash that happened to some players whenever the game tried to save
- Fixed an issue where NPCs who's names were translated would not drop name-based special drops
- Fixed some debug dust on Terra Blade
- Fixed issues where thunder/lightning became very fast when the game's time was sped up, resulting in FPS drops and potentially damaging flashing lights
- Fixed an issue where holding certain items inhibited the use of some hotkeys when it shouldn't have
- Fixed some inconsistencies with waterfalls in Retro/Trippy lighting
- Fixed a few more items being exploitable via Shimmer decrafting
- Fixed it being possible for Shimmer to spawn too high up in worldgen to properly form its visual effects
- Fixed an issue where it was possible to have an invalid loadout slot, breaking all loadout functionality
- Fixed an issue with loadout vanities in multiplayer not syncing to other players
- Fixed a visual issue with NPC arm sprites during combat animations when Shimmered
- Fixed a few minor tooltip and item name inconsistencies

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Bug Fixes
- Fixed an issue preventing Quick Stack to Nearby Chests from working with some chests
- Fixed an issue where Favorited items in Void Bag would be placed into the player's inventory when Looting the Void Bag
- Fixed an issue when Clentaminator solutions would break trees and cause them to drop the wrong wood
- Fixed a typo in Ash Wood Breastplate's name
- Fixed Royal Gel not protecting against Shimmer Slimes
- Fixed an issue where Spear Range Boost Effects would have unreliable hit detection at high melee speeds
- Fixed Bottled Honey not giving the Honey buff when used with Quick Heal
- NPC Shops no longer update their discount price at all once the shop is open. Reenabled moving Greedy Ring/Discount Card in the accessory slots when the shop is open (since the price will no longer change dynamically)
- Fixed Enchanted Moondial not recharging when Blood Moon/Eclipse occur naturally
- Fixed an issue where Shimmered items that create Falling Stars would have the Falling Stars vanish instantly during day. Additionally, Falling Stars which are currently in the process of being "picked up" by a player will not vanish during day
- Fixed an issue where Pearlsand was not properly flagged as a Material for some crafting recipes which took any Sand
- Fixed Volcano's detonation sound playing for players very far away
- Fixed Don't Starve death sounds not playing on Constant Seeds
- Fixed an issue allowing you to switch loadouts while dead, frozen, webbed or stoned
- Fixed text issue with Fallen Starfish tooltip and Quest text giving the wrong location for fishing
- Fixed a worldgen issue that would allow thin ice chasms to override Chests
- Fixed the smart cursor outline of the Barrel not matching its shape
- Minor updates to other language localization
- Fixed a line of stray pixels on the Wand of Frosting sprite
- Fixed an issue with Spear Range Boost Effects looking odd on Minecarts in some scenarios
- Fixed Abigail's Flower being able to grow over and break a bunch of tiles it shouldn't be able to break
- Fixed Gamepad Fast Use causing some items to be used indefinitely
- Fixed Tortured Souls being able to pick up coins (who would want to give even MORE money to the tax man?)

Balance
- A few items were set to be non-decraftable in Shimmer due to exploits
- Reduced the sell value of Light Disc, Bananarang, Fairy Boots, and Hellfire Treads to be more reasonable
- Fixed an issue with Sword Range Boost Effects not properly hitting behind the player, and generally improved their hit detection accuracy across the board
- Fixed Blade of Grass Razor Leaves not inflicting Poison

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Additions
- Updating non-English localization files to account for some last minute changes and adjustments

Bug Fixes
- Fixed an issue introduced in 1.4.4.1 that prevented Mac/Linux from launching properly
- Fixed some additional Mac/Linux related launching and server issues
- Fixed an issue causing certain usable items to be duplicated on Gamepad/Console/Mobile/Steam Deck
- Fixed a Gamepad issue preventing items from being assigned to the D-Pad Hotbar properly
- Fixed a missing tooltip on Aether Campfire
- Fixed Lock Boxes not being openable with keys
- Fixed Solar Tablets not working in multiplayer but still consuming the tablet
- Fixed Pumps turning Lava and Honey into Water
- Fixed a softlock caused by leaving worlds in certain ways when using Drones or Golf
- Fixed Brain of Cthulhu teleporting too close to the player in FTW/Everything Seeds. It should no longer be able to directly telefrag the player, but the Brain is not avoiding you, so a rapidly moving player may still find themselves in its new teleport position.
- Fixed a visual issue caused by using some spears in reverse gravity
- Fixed some tile merging issues with dirt
- Fixed an issue causing some Clentaminator Solutions to consume far too much ammo per shot
- Fixed some Melee Speed tooltip inconsistencies on 2 items
- Fixed Smart Cursor trying to place Boulders on Pylons

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Additions
- Worlds where Moon Lord has been defeated now show a golden border on the world selection menu
- Added one new achievement

Bug Fixes
- Fixed some serverconfig options being completely ignored when running servers
- Fixed a major scaling issue with Journey mode universally having increased stats on enemies
- Fixed an issue causing players to infinitely use some items without being able to stop
- Fixed an issue where rescuing certain slimes as the 8th would not unlock The Great Slime Mitosis achievement
- Fixed character selection not properly applying dyes to players who had dyed pets
- Fixed a bug that gave an incorrect death message when killed by Jellyfish Shock Attacks
- Added a failsafe so that broken trees in worldgen will be fixed
- Fixed Paint Scraper not working with Smart Cursor when removing coatings
- Fixed some monoliths not properly being "pushed down" into the ground
- Fixed some liquid rendering issues when in reverse gravity
- Fixed the change to Chain's recipe from 10->15 not working. It should now properly give 15.
- Fixed an issue where Magic Quiver's knockback bonus rounded down, which actually nerfed most Knockback values
- Fixed an issue where Chains were lava immune, but could NOT be "extended" into lava
- Fixed hanging furniture swinging indoors with the wind
- Fixed an issue where Jungle critters could spawn in a Corrupt/Crimson Jungle when near Hive blocks
- Fixed an issue during worldgen where the game hangs indefinitely trying to spawn some objects
- Fixed an issue with Escape not working properly on the Virtual Keyboard
- Fixed an issue where the change Moon Lord's Phantasmal Sphere damage was only applied to one of the two versions
- Fixed a few bugs relating to new content that hasn't been spoiled yet
- Fixed an issue preventing 2 of the game title texts from showing, but they are still not properly translated in non-English languages for now
- Fixed an issue with lava spawns from tiles not spawning serverside in multiplayer, resulting in ghost lava
- Fixing a worldgen issue with trapped chests, which should alleviate at least one possible cause of worldgen freezing on the Everything seed

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New Special Seeds and Updates to Special Seeds
- Added the "Remix" World Seed, where the player spawns in the Underworld and makes their way up. Worldgen is heavily overhauled, and enemy spawns and item drops are changed
- Added the "No Traps" World Seed, for those players who just totally hate dying to traps during their Terraria adventures.
- Added the "Everything" World Seed, a combination of all of the major seed features from every other special seed.

For the Worthy Updates
- Numerous changes and threats have made their way to the FTW seed, to demand even more worthiness from players
- Classic difficulty FTW worlds automatically behave as Expert. Expert FTW worlds are automatically Master.
- Should now be possible to 100% complete the Bestiary

Not the Bees Updates
- Spider Caves now generate in Not The Bees worldgen
- All fish should be catchable now
- Should now be possible to 100% complete the Bestiary

Don't Starve Seed Updates
- Don't Starve Darkness damage increased from 50 to 250, and the time before being hurt decreased from 8 to 4 seconds
- Eating regular mushrooms will reset hunger back to full duration Peckish if you are Peckish, Hungry, or Starving

Celebration Seed Updates
- A number of changes have been made to Celebration worlds to make them even more fancy and festive!

New Items and Content
- Added 8 Slime Town Pets! Collect em all!
- Added over 300 new items
- Added over 25 new blocks and walls
- Added over 55 new paintings
- Added a few new vanity accessories and items
- Added a new tree type
- Added 3 new furniture sets
- Added Crimson and Corrupt Mud Grass. Corruption and Crimson no longer dry out Jungle Grass into dirt when corrupting it, but instead simply spread to the grass portion.
- Added Rubblemaker
- Added Shellphone
- Added Hand of Creation
- Added Echo Coating and changed Illuminant Paint to be Illuminant Coating. Coatings function exactly like paint, except they can be stacked with any other paint and each other.
- Added Lilith's Necklace
- Added Poo
- Added Terraformer
- Added a Biome Sight Potion
- Added Jungle Birds
- Added Flymeal, bane of Townsfolk everywhere
- Added a few more pre-Hardmode weapons
- Added Bottomless Honey Bucket and Honey Absorbent Sponge
- Added Fart Kart
- Added Resplendent Dessert
- Re-implemented Pixel Boxes to be sold by the Mechanic, which have been updated to have improved functionality for pixel displays.
- Re-implemented the deprecated Mini Star Cell Banner. It drops and buffs its respective enemy. Regular Star Cell banner no longer gives a buff against Mini Cells.


UI and Menu QoL Changes
- Added Equipment Loadouts. Changed F1-F3 keys to be the default bindings for Loadout Swapping, and F4 was changed to be the keybind for Camera mode.
- You can now place any accessory in social slots again. Social slot eligibility tooltip removed.
- Increased the max stack size of nearly all stackable items to 9999.
- You can now stack Guide Voodoo Dolls! But . . . with great stacking comes great responsibility. Throwing a stack of more than one into lava may have unwanted consequences.
- Void Bag now can be opened/closed with right click. A closed Void Bag will no longer pick up overflow items, and functions more like a Money Trough. An open Void Bag still picks up overflow items, and gains a number of new features, including:
- Using Quick Buff, Food, and Potions from its Storage. This includes Mana Flower Mana Potions. Wormhole Potions will also work automatically from within it.
- Allow crafting directly from Void Bag Contents
- Favoriting items inside of it
- Quick Stack to Nearby Chests from its contents
- Keys within it can be used to unlock chests
- Info accessories, Wire vision accessories, and Mechanical ruler all work from within it
- Void Bag will now also collect overflow items when looting chests
- Bestiary now shows kill count for that enemy
- Bestiary now shows stats based on the current gameplay session (based on things like difficulty, seed, etc)
- Added an accessibility option which will allow all weapons to be autofired
- Painter now has two shops menus. Wares are split between them to prevent his wares from being locked out of purchase due to too many items being in one shop.
- You can now link Angler quest fish in the player chat box
- All Quest Fish items now have tooltips saying where to catch them (useful for sharing in chat message)
- Paintbrushes, Fishing Rods, and Clentaminator now show the currently selected "ammo" by the cursor
- Clentaminator now works with Rifle/Sniper Scope functionality
- Angler Set, Fishing Accessories, and the Fishing Potion now all indicate how much Fishing Power increase they grant
- The +/- options to change Zoom now zoom twice as fast
- Updated some outdated loading and Guide text about things such as Lucky Horseshoe and Meteorites
- When in Journey mode, mousing over items in the crafting menu will show how many are needed to Research. This also applies to Guide and Tinkerer UI slots.
- Some info accessory tabs are grayed out when inactive or display N/A, and will light back up when active again. Gold Critters will appear in gold on the Lifeform Analyzer.
- Changed the Quest info for Pengfish and Pixiefish to be more consistent with similar fish
- Quick Stack to Nearby Chests now has a visual effect, showing the items which are being quick stacked moving towards the chests they go into
- Added flavor text and info text for Portal Gun
- Equipping any of the Monoliths in accessory slots will create a player-side shader effect in the same way that Radio Thing does
- Playing musical instruments now shows the note on the cursor
- Significantly increasing the range of quick stack to nearby chests
- Pumpkin and Frost Moon will now display the total score when the event is over.
- Flower Accessory's social display visual now draws over helmets/face accessories, to allow combining. Additionally, Jungle Rose has been changed from a Head Vanity to a Vanity Accessory.
- Worlds in the World Menu where Moon Lord have been defeated now have a special border around their icon
- Added an option to show health/mana display numbers on Health/Mana UI settings
- Added an option to display numbers on boss health bars
- When a Sandstorm is active, the Weather Radio info accessory will display it, alternating between it and the standard weather display
- Character creation now defaults to Classic mode instead of Journey mode
- Summoning tooltips now say they deal "Summon" damage instead of "Minion" damage
- The game now tracks deaths, and they can be viewed with the /death and /pvpdeath commands. Additionally includes the /alldeath and /allpvpdeath for server-wide numbers.
- Made some consistency improvements to tooltip text displaying Up/Down messages
- Capricorn Legs/Tail now instant-transform into each other, and maintain favorite status, rather than simply spawning a new item in a different inventory location
- Shift-clicking items to the research slot automatically researches the item.
- When randomizing a character, more hairstyles are available to be rolled
- When randomizing a character, the game will pick female characters more often than before (which previously was actually quite uncommon)
- Most of the Stylist haircuts are now available when creating your character
- Added an option to disable quick trash in the main menu
- When using Journey mode's reach booster, it also increases item pickup range
- Encumbering Stone can be right clicked from the inventory or hotbar to make it Uncumbering, allowing more controllable use of its pickup blocking function
- Your equipped pet can now be seen on the player selection menu with your character
- Journey sliders now have interactible buttons which allow you to snap to specific points


Content Changes and Feature Expansions
- Added new achievements
- Added new Death Messages
- Added several new title texts
- Added many new words to the random world name list
- Added new sounds to several weapons and enemies
- Ropes and Minecart tracks can now intersect, allowing you to use a rope and a minecart in the same spot without having to break one
- Similarly, Ropes and Platforms can also now intersect.
- The player no longer collides with platforms when on a rope pulley, to allow for ropes which go through platforms
- You can now exchange your Town pet by using another Pet License (They can now be purchased infinitely from the Zoologist)
- Smashing altars no longer generates random blocks of infection in the world
- Traveling Merchant now has an extra guaranteed item slot in his inventory in Hardmode. This slot can only contain items from the 4 less common item pools, with the most common items being excluded.
- Traveling Merchant now has an extra guaranteed item slot in his inventory at all times. This slot will ALWAYS contain a painting. Paintings have been removed from all of his other inventory slots, which will slightly increase the odds of obtaining the rest of his wares.
- Angler no longer drops furniture items as part of his regular drop pool. Instead, he now has a chance to give a bonus Furniture drop when completing quests. The odds of getting a bonus furniture drop increase as your Quests completed increases.
- Right clicking the Eternia Crystal Stand during the cooldown between OOA waves will allow you to skip the delay and immediately start the next wave. The Eternia Crystal stand and the first wave completed message also indicate this fact.
- Upon defeating all 3 mechs for the first time, the game will now attempt to immediately spawn a Plantera Bulb in the Jungle
- Glowing Mushroom grass and trees now glow different colors when painted
- Critter Cages can now be stacked and stood on like platforms
- Increased the minimum size of Underground Deserts from 50% of the maximum size to 75% of the maximum. The maximum size has not increased.
- The player can now have double the number of active buffs/debuffs (44 total) before they start overriding each other
- Torch God's Blessing can now convert Campfires as well
- You can now block swap torches and campfires
- Players can now blockswap ropes out for platforms or minecart tracks if there is already a platform/minecart track to the side of the rope
- All Lockable Chests can now be re-locked using Chest Locks
- The Extractinator can now be used to turn fishing trash into low level bait
- When getting a hole in one in golf, it now says so instead of saying 1 stroke
- Slime Rain can now only begin from 6 AM to Noon, but the odds of it happening are now 4x as high. This will result in the same number of Slime Rains overall, but they simply start in the morning.
- Most critters which spawn from tiles or trees now have a brief delay before they can be killed (the same as how Worms from tiles are protected)
- When hitting trees, the tree will now always show a visual puff of leaves, even if nothing is dropped, to indicate that a successful tree hit has been performed
- Banners, Hanging Bottles, and Lanterns can now be placed on unhammered platforms and all other platform hammer configurations
- Reverting a previous change that altered how Frozen Slime Blocks merged with regular Slime Blocks and other blocks. They are now intentionally inconsistent with regular Slime Blocks for building purposes.
- Crystal Shards can now grow on Pearlsand, Hardened Pearlsand, and Pearlsandstone
- Rainbow Bricks now use an improved map color gradient
- Abigail's Flower now breaks in one hit when mined and makes a grassy sound when doing so
- Zenith's swing SFX now plays more often to more appropriately match its swing speed
- Rod of Discord's item sprite is now bright and generates some light, making it easier to see if it drops
- Resprited several of the core progression swords to be bigger and more up to date
- Starfury's star has been given a visual overhaul
- You can now fish while partially submerged in water, as long as the player's arms are above the bobber. This includes fishing in an Inner Tube!
- Cracked Dungeon Bricks can now be broken by projectiles
- Added recipes for all 9 safe versions of Dungeon Walls
- Added recipes for all of the Dungeon worldgen platforms
- Added a recipe for Magic Mirror
- Heavily optimized recipe checking code. This should result in dramatically reduced/eliminated FPS drops when large numbers of recipes are calculated on the fly (such as when opening a chest that contains large numbers of crafting materials when near crafting stations)
- Balla Hat and Gangsta Hat are now sold during day and night respectively, instead of 24/7
- Ocean water is now slightly more transparent and easier to see in
- The Nurse can now comment on how often you have been dying in her random dialogue
- Some Boss Masks can now be combined with Beard Accessories
- Increased movement speed of Hardcore Ghosts
- Teleporters no longer produce flickering light passively

Crashes and Major Issues
- Fixing an issue which prevented Terraria from working on some Mac OSX 12 installations
- Fixed a crash that could happen if various critters went outside of the world's boundary
- Fixed a crash relating to Sand falling in multiplayer
- Fixed a rare crash with Companion Cube in multiplayer
- Fixed a crash caused by Lightning Aura Sentries dropping through the bottom of the world
- Fixed a crash issue related to Ice Rod in multiplayer
- Fixed a crash relating to loading and unloading resource packs
- Fixed an issue where invalid Torch frames would cause problems on servers
- Fixed an issue when attempting to verify integrity of game files, a single file would always fail to validate. This did not actually cause any gameplay issues, but has been a persistent and nagging concern for players who are attempting to trouble-shoot other legitimate issues.

Combat, Enemy, and Weapon Issues
- Fixed a quirk of Duke Fishron's Cthulhunado that would sometimes instantly spawn it on the player and hurt them unavoidably. It should now spawn a certain distance below the player if there is no floor nearby, allowing the player time to avoid it
- Fixed an issue where Whips that gave Attack Speed buffs would incorrectly apply the buff to Melee weapons. Their tooltips have been updated to emphasize this fix.
- Fixed a bug where standing on certain configurations of platforms would allow teleporting enemies to teleport directly on top of you and cause damage
- Fixed a bug where, if stacking multiple sources of defense penetration, it would allow weapons to deal extra phantom damage above base damage
- Fixed a bug where Sanguine Staff and Terraprisma could hit a single enemy more than once per swing
- Fixed a bug with Blood Thorn causing its thorns to unintentionally lose damage on every pierce
- Fixed a bug where Deadly Spheres minions would spontaneously de-aggro from enemies in the middle of combat
- Fixed a issue where Empress of Light would sometimes teleport directly on top of the player
- Fixed a bug that caused mana to not regenerate at normal speeds when on infinite flight mounts
- Fixed an issue where Ichor Dart and Celebration MK2 would sometimes rapidly hit more than intended
- Fixed Flocko and Krampus not giving wave progression points during Frost Moon
- Fixed a bug where Frost Moon's Waves 2, 3, and 4 required way too few points to progress
- Fixed an issue with ammo consumption for Flamethrower and Elf Melter
- Fixed a bug where Chain Knife and Flairon had a strange damage hitbox in the upper corner of the player
- Fixed a bug where Rocket Launcher could not received Ranged prefixes such as Unreal
- Fixed a bug where Beam Sword forced you to turn to face the direction it is firing its projectile when autoswinging
- Fixed a bug where Imp Staff would randomly rapidly fire at enemies under specific circumstances. It can still fire at an above average speed in these circumstances, but it isn't as extremely fast now.
- Fixed an issue where underground Mothrons did not check to make sure they were laying eggs on solid tiles, including laying eggs in lava like a terrible parent
- Fixed an issue where quadruped enemies would not fall through platforms
- Fixed an issue that prevented Horseman's Blade from proccing on certain targets, such as Moon Lord's eyes or naturally spawned critters
- Fixed some issues where size downscaled bosses in Special Seeds had inaccurate hitboxes
- Fixed Bee enemies and Explosive Bunnies being able to rapidly hit enemies with no iframe cooldown
- Fixed being idle on infinite flight mounts not protecting from Worm spawns
- Fixed Old One's Army Flyer behavior where they would fly under the ground and not come back up, thus avoiding defenses
- Fixed an issue where some Frost Legion enemies didn't have the correct movement speed
- Fixed a bug causing Super Star Shooter's projectile to die when having your back to a wall
- Fixed a bug where Corruptors and Giant Fungi Bulbs would fire at Hardcore ghosts

Gameplay Functionality Issues
- Fixed some long running issues where the size or quantity of some worldgen features were not properly accounted for in Medium worlds, resulting less of some things like the Jungle or Mushroom biomes
- Fixed a bug that caused daily Tree Shake count to be cumulative across all worlds
- Fixed a worldgen bug that has existed since the beginning of the game that prevented Demon/Crimson Altars from spawning deep underground. You will now find many more of them much deeper Underground.
- Fixed an issue where some infected tiles were not being detected by the Dryad, including some sand types, plants, vines, and thorns
- Fixed an exploit allowing conservation of Etherian Mana after Old One's Army ends
- Fixing more inconsistencies between seeded PC and Mac/Linux worldgen, though ultimately it may be impossible to completely eliminate all variation due to fundamental OS differences at a basic level
- Fixed the player taking damage from Don't Starve darkness when in well lit areas due to being in another window
- Fixed an issue where joining into a world where the Real Estate Agent achievement was "valid" for unlock would not unlock it until the next time an NPC moved in. It should now unlock immediately upon joining.
- Fixed an issue where small patches of sand around the world would generate with Underground Desert backwalls, allowing those enemies to spawn
- Fixed an issue where Sandstone Chests that generated too high in the world would turn into Gold Chests instead
- Fixed another issue with Giant Mahogany Trees generating over chests or the Temple
- Fixed Lavafly Jar not counting as a light source for housing
- Fixed a bug with Boulder traps causing overlap issues with chests if they generated too close
- Fixed NPCs standing in front of each other too often, and Town Pets standing over chairs and blocking Town NPCs
- Fixed a bug where Life Fruit, Plantera Bulbs, and Jungle Plants would not properly break the plant tiles they replaced
- Fixed Campfire Minibiomes sometimes generating incorrectly
- Fixed Dirt Rod's Dirt Ball projectiles destroying some decorative tiles
- Fixed an issue where Smart Cursor would sometimes target solid blocks when trying to place Herb Seeds
- Fixed a similar issue where Smart Cursor would try to plant Pumpkins in non-valid locations
- Fixed a long running inconsistency where Tall Grass couldn't grow in front of most fences
- Fixed Mushroom Grass not breaking in one hit when using Gravedigger's Shovel
- Fixed the player being able to fish up Dungeon items before Skeletron is defeated
- Fixed an issue where NPCs could teleport home instantly at any time when standing on Dungeon Brick
- Fixed Dye Plants growing in Honey
- Fixed Jungle Torches not being used by Torch God's Favor when inside of the Temple
- Fixed some Rubble types "surviving" tile change via infection/Clentaminator when they should not.
- Fixed Pumpkins not breaking themselves when the tile beneath them was changed to be non-valid for plant growth
- Fixed a bug where Gold Goldfish could not spawn in underwater living tree tunnels
- Fixed Lucky Coin not working properly in Multiplayer on Expert and Master mode

Visual / Audio Issues
- Fixed an issue where unsafe and safe versions of the same Wall type did not properly merge together
- Fixed an issue with OGG resource pack tracks not detecting loops properly
- Fixed an issue with some held projectiles (Spears, Flails) jittering a bit when the player goes up and down half-blocks
- Fixed the offset on Geyser trap tiles so that they merge more seamlessly with blocks they are placed on
- Fixed an issue with some gore moving at extremely high speeds through the entire world
- Fixed an issue with infected Cacti, Oasis plants, and Sea Oats only showing as green on the map
- Fixed an issue with falling Slush Blocks not having a sound or dust when Slush Balls break
- Fixed a sprite issue where most fences that were "floating" were visually cut-off at the bottom
- Fixed the top row of the underground background layer not allowing light, causing visual artifacts
- Fixed an issue where Crystal Shards could grow on sloped blocks, resulting in them floating
- Fixed an audio desync with certain guns in multiplayer
- Fixed a number of Rubble piles creating the wrong dust color when broken
- Fixed a minor visual offset with Video Visage's screen sprite when facing different directions
- Fixed a positioning issue with Furnace and Hellforge to resolve some tile sheet issues in texture packs
- Fixed cattails and vines not maintaining paint when growing
- Fixed King Slime's crown not properly adjusting its size under some circumstances
- Fixed an issue where Money Hair Dye's color system would break and cycle through colors of the rainbow when reaching particularly large quantities of money
- Fixed Frozen Chandelier's light being the wrong color
- Fixed Hardmode ores generating with paint when replacing a painted tile
- Fixed an issue where Silly Sunflower Bottoms and Frog Legs, when worn together, would show the player with no legs at all
- Fixed some spriting issues in the Minotaur pet's animation
- Fixed an issue where sitting in a chair while underwater and while also wearing an Inner Tube would make the player's legs draw incorrectly
- Fixed the Ocean not being bloody during a Blood Moon
- Fixed Kimono pants being treated like a robe, breaking sitting frames, as well as an issue with the female Kimono "jumping" sprite

UI, Input, Text and Tooltip Issues
- Gamepad now tries matching Button Instructions to the inventory slot your cursor is on immediately. Hovering over a button or item with the cursor will show the relevant Gamepad instructions.
- Fixed an issue where exiting the research menu mid-animation would result in the animation resuming when you opened it back up later
- Fixed Info Accessories not properly updating their display when the game is paused
- Fixed an issue allowing Armor Swapping with sold items
- Fixed Moon Lord's health bar flickering when he spawns
- Fixed Gravedigger Shovel using two different recipes for Iron and Lead. It now just uses a single AnyIron recipe
- Fixed world names/seeds being able to exceed the size limit of the text box under certain conditions
- Fixed an issue where sorting Chests and then changing directly from that Chest to another Chest (without closing) would maintain the color highlight of the sorted slots
- Fixed an issue where Boss health bars that have scaled health due to multiplayer would have an incorrect display for players joining the server mid fight
- Fixed link buttons on main menu not working on Mac/Linux
- Fixed a bug where the Tongued debuff did not actually give its unique death message if it killed you
- Fixed a minor capitalization issue in the "Web Spit" projectile
- Wasp Gun's tooltip now properly indicates that it penetrates defense (Wasp Gun Wasp Gun)
- Fixed an issue where all of the 3 Shroomite Helmets caused the tooltip damage of weapons they boosted to be slightly inaccurate. It would make the tooltip damage round up by 1 extra, making for a displayed damage that was incorrect compared to the actual amount of damage done. The actual damage done has not changed.
- Fixed a bug where player kills by self-destructing enemies might give a death message for the wrong enemy
- Fixed an issue where the game would not display your dropped coin count if you dropped an inordinately large amount of platinum on death
- Fixed a text inconsistency in the Venom Flask tooltip
- Fixed an issue where NPCs would refer to the Underground as "NormalUnderground"
- Fixed some text menus in the game not being compatible with the virtual keyboard when using Gamepad
- Fixed Lava Moss' tooltip and rarity color not matching the other glowing moss
- Fixed a number of other inconsistencies with item rarity colors and sell values
- Fixed Djinn's Curse having "vanity" tooltip line, as it does actually confer mechanical benefits

Multiplayer Syncing and Functionality Issues
- Fixed Tombstones desyncing when landing in multiplayer
- Fixed an issue with Moss growth not syncing in multiplayer when the moss was above ground
- Fixed some syncing issues with Nimbus Rod and Crimson Rod
- Fixed a certain server exploit
- Fixed a desync with Whips and Spears in multiplayer
- Fixed a server launch failure caused when providing an invalid world file pathway via the server config file
- Fixed a visual swing animation issue with Flying Knife when using Feral Claw-type accessories in multiplayer
- Fixed an issue causing Banner drops to be attributed to an uninvolved player on servers
- Fixed an issue where Keybrand's particle effects didn't show up for the user in multiplayer
- Fixed bucket-removed water not syncing properly sometimes in multiplayer
- Fixed a number of PVP debuffs not syncing properly in multiplayer
- Fixed a syncing issue with Tesla Turret projectiles in multiplayer
- Fixed a visual desync with flopping fish critters in multiplayer
- Fixed an issue where Dry Bombs and similar items would not sync fluid properly on servers
- Fixed an issue where Rainbow Gun could arc down and draw across the entire world for some people in multiplayer
- Fixed an issue with sloped blocks not syncing their slope changes when sand fell on them in multiplayer

Introduction and Notes from Leinfors

As the 1.4.4 update is highly focused on Quality of Life changes, there is naturally a substantial amount of overlap between some of these QoL changes and balance changes. It's impossible to draw an absolutely definitive line between the two categories, and so there are going to be some duplicate entries which are present both in this section and in the main changelog. Additionally, there are some particularly balance-impacting bugs which warrant being included in the balance section as well. For the sake of information being provided in the places where it is relevant, and given the significant length of the total changelog, we felt it was worth the extra clarity to include these changes in both sections of the changelog.

1.4.4 has the most extensive set of balance changes added in an update, even more so than 1.4 and 1.4.1; furthermore, it includes some of the most technically complicated changes made to weapons and other systems, including a number of reworks and other backend changes which alter the behavior of weapons beyond simple stat changes. Many of these changes delve into some of the more complex mechanics of Terraria's combat and weapon systems, and without taking all of these mechanics into play, some of the changes made may seem confusing, backwards, or unintuitive.

To help newer players get an understanding of some of these mechanics, or perhaps just as a refresher for veteran players, I've included a reference glossary of some of the core mechanics that were impacted, as well as a detailed description of the concept of Piercing Immunity Frames (which feature heavily in many of the changes made). We've included this as a resource for reference, but it is not necessary to read for the changelog, and does not include any changes itself. Feel free to skip the glossary if you'd rather get to the actual changes.


Damage - Literally the damage dealt by an enemy or weapon. The damage listed is reduced by the target's defense stat, and then it will be applied to the enemy or player. There is an inherent randomization effect on all damage dealt, which causes damage to fluctuate slightly both above and below the listed value. However, the average amount of damage done per hit will match the listed damage value.

Critical Chance - Almost all damage sources from the player can inflict Critical damage. A Critical hit will always deal double damage (though it is still subject to defense). No matter what your stats and equipment, the DEFAULT critical chance is always 4%. Certain weapons add a bonus critical chance, and various equipment and buffs can increase it as well. A Critical hit chance that is higher than 100% confers no additional advantage; the player will deal a critical on every hit. Notably, Summon damage does not typically inflict critical hits except under certain special conditions.

Defense - Reduces damage taken. In Classic Mode, and for enemies in every difficulty mode, every 2 points of Defense reduce damage by 1. In Expert, every 1.5 points of Defense reduce player damage by 1. In Master, every point of Defense reduces player damage by 1.

Use Time - The time between swings/uses on a weapon or item. If a weapon has a Use Time of 20, this means that after using a weapon, 20 frames must pass before you can use it again. The lower the number, the faster a weapon is. A higher number is slower. You cannot directly see an item's Use Time number in game, but it is reflected in its speed tooltip (Fast, Very Fast, etc)

Frames (Time) - There are 60 "frames" in every second. If a weapon has a Use Time of 30, then you can use it twice per second (30 + 30 = 60). This impacts some other aspects of gameplay as well, such as Immune Frame times.

Scale - Scale is modifier which can be used to increase the size of weapon sprites, typically swords. The size of swords is normally exactly the same as their sprite, but the scale modifier can make them visually larger in game, which also allows them to reach further distances when hitting enemies. For example, increasing the scale of a weapon from 1 to 1.3x will increase its size and range by roughly 30%.

Knockback - Almost all attacks against enemies inflict knockback. The amount of knockback is increased by a multiplier on a weapon's knockback stat, and then reduced by the enemy's knockback resistance.

Piercing and Pierce Count - The ability for a projectile to continue on after hitting an enemy, and hit additional enemies or to hit the same enemy again. The Pierce count stat indicates how many times a projectile can hit. For example, a pierce count of 5 will allow up to 5 enemies to be hit before the projectile vanishes/stops hitting. Some projectiles have no pierce limit at all.

Piercing Damage Reduction - Some weapons will deal less damage each time they Pierce an enemy. For example, a weapon with a 20% Piercing Damage Reduction modifier will do 20% less every time it pierces. In such a scenario, it might deal 100 damage on the first hit, 80 damage on the second hit, 64 damage on the third hit, and so on.

Defense Penetration - Some player attacks have the ability to "ignore" a certain amount of enemy Defense. This will not directly increase the maximum amount of damage they can do, but it will reduce the effect of enemy's defense. A weapon that penetrates 20 Defense will do full damage with no reduction to any enemy that has up to 20 Defense, after which point, Defense will reduce it normally. Some attacks have a low damage, but a high defense penetration, which ensures that they deal a more consistent amount of damage on enemies of different levels of defense.

Autoswing / AutoReuse - The ability for a weapon to keep firing/swinging if you hold the attack button down. Weapons which do not have Autoswing/AutoReuse will require the button to be pressed again to be used again.

UseTurn - A feature present mostly on certain autoswing swords. If a weapon HAS Use Turn, moving left and right while swinging the sword will make the sword and the player change directions. If a weapon does NOT have Use Turn, the player will continue facing the direction they were when they started swinging.

Minion and Sentry Slots - All Summon Minions and Sentries take up a "slot" to use. Players all have 1 Minion Slot and 1 Sentry Slot available at all times; various buffs and equipment can increase this quantity. With additional slots, the player can summon more active minions or sentries. Some Summon minions grow stronger/bigger when expending extra Minion Slots on them, instead of gaining additional Minions. For example, you only ever have 1 Stardust Dragon, but its size and damage increase with every additional Minion Slot spent on it.

NPC Slots - Enemies all take up a certain number of "slots". At any one time, there is a enemy slot capacity, dictating how many enemies can spawn. Once this slot capacity is reached, most enemies will stop spawning, though it will not forcibly remove enemies over the capacity. Certain factors can increase or decrease this slot cap, such as Blood Moon, Battle Potion, or Calming Potion. Furthermore, some enemies can have a slot count that is higher or lower than 1. Enemies such as bosses or minibosses may take up extra slots since they are more of a threat than regular enemies.

Difficulty Mode (Enemy Stats) - Generally referring to Classic, Expert, and Master mode. Many enemies have different stats depending on the difficulty mode in question, such as increased health or damage. In such a case where something like this is changed, I will often list the changes as 20/40/60, reflecting Classic/Expert/Master stats. Journey mode is not typically going to be listed, as base Journey difficult stats are roughly half of Classic.

Traveling Merchant "Rarity" Tiers - All of the items the Traveling Merchant sells are organized into 6 different "rarity tiers", with items in the higher tiers being more rare than items in the lower tiers. Moving items between tiers will have a significant impact on how commonly he sells them.


Immunity Frames
Overview
- When an enemy is hit by a piercing projectile (a weapon, projectile, or minion that can hit multiple times), the game has to use what is called immunity frames to prevent the enemy from taking damage from the projectile repeatedly every single frame, which could otherwise be as many as 60x hits a second. After hit, the enemy becomes temporarily immune to being hit again, though this duration is almost always measured in fractions of a second, which is more than enough for most projectiles to move through the enemy and be on their way. Particularly slow projectiles may still hit a target multiple times, but their immune frames prevent them from hitting every single frame, so this is within expected behavior. The amount of immune time inflicted by a projectile can be adjusted to make it hit more or less frequently. Immune frame time does not apply to non-piercing attacks (regular bullets, for instance, which only hit once).

Global Immunity - By default, all piercing weapons in the game inflict what is called global immunity when hitting enemies. These enemies become invulnerable to ALL sources of piercing damage, including other types of attacks, for the duration of that period. This period is typically a default of 10 frames (1/6th of a second), but can be changed to allow faster or slower hitting. This was the original implementation of Terraria's immune frame system, though we are shifting away from it over time. An unfortunate consequence of global immunity is that it "blocks" you from doing damage with different types of damage sources. Unless manually set otherwise, all piercing projectiles in the game, especially older ones, use the global immunity system. Many Global Immunity projectiles were balanced around this limitation, doing more damage than they might otherwise if they were not.

Static Immunity - Some piercing projectiles have been changed to use "Static" immunity. This form of immunity will still induce immune time, but this immune time will ONLY block damage from that specific TYPE projectile. Though repeated hits from the same type of piercing projectile during the immunity period will not be able to land, hits from any other type of piercing projectile WILL be able to deal damage. Similar to Global, Static immunity time duration can be changed as needed. Though Static projectiles will not interfere with other sources of damage, there are still scenarios where firing multiple projectiles of the same type will be counter productive. For example, putting Jester Arrows (which inflict Static Immunity) on Tsunami will result in only one of the piercing arrows hitting, because the enemy will be temporarily immune to Jester Arrows as the other arrows pass through. Most projectiles that use static are balanced around this.

Local Immunity - Finally, the third type of piercing projectile behavior is called Local. It will still induce immune time, but this immune time will only apply to the exact specific projectile which did the damage. This means that if you have two of the same type of Summon minion using local immunity, EACH minion will operate on its own independent immune timer, and they will not conflict with each other at all, nor will they block damage from any other sort of piercing damage. Local projectiles will never interfere with your ability to land hits with other projectiles, nor will firing large quantities of a local projectile be inefficient or fail to land hits. However, because the system was not usable for majority of the game's history, almost all piercing weapons were not balanced around it. Because local projectile damage allows for very rapidly scaling damage, changing weapons which currently use Global or Static to use Local often results in an excessive damage boost. As a result, Local is only used in specific circumstances when the boost is acceptable, with new equipment, or with weapons which are being entirely reworked. Simply changing everything to use local would require tremendous reworks to many of the weapons in the game.

Non-Piercing - Technically not a 4th type, projectiles which do not pierce (which is to say, they disappear immediately upon hitting an enemy the first time) are not subject to any of the above systems. They will always deal their damage immediately, without a period of immune frames, as there is no reason for them to use such a system. They are also not impacted by the immune frame time inflicted by other types of piercing projectiles.

Defense Penetration
- (Bug Fix) Fixed a bug where combining more than one sources of defense penetration would cause extra phantom damage ABOVE the base damage of the weapon. This applies to weapons with built-in defense penetration, Ichor/Betsy's Curse, and Sharpening Station

Static Immunity Frames Last Hit
- All piercing projectiles that use static immunity no longer apply immunity on their "final hit", if they are a projectile which expires after enough pierces. This has very little impact on previously existing static immunity projectiles, but is important for several projectiles which are being changed to use static instead of global. Global Immunity projectiles already do this, so this change was made to account for some projectiles which were being changed from global to static, so that they did not receive an accidental damage nerf.

Buff/Debuff Caps
- Player buff/debuff maximum increased from 22 to 44.
- Enemy debuff maximum increased from 5 to 20

Post-Death Invincibility
- Duration increased from 1 to 3 seconds

King Slime
- Now takes up more enemy slots, reducing or outright eliminating additional enemy spawns during his fight (Note that his minions already took up enemy spawn slots, so this was already unlikely once the fight was in full swing). This does not impact Slime Rain spawns.

Brain of Cthulhu (Buff)
- Health increased from 1000 to 1250
- 5% Knockback resistance added across all difficulties (50/55/60% to 55/60/65%)
- Expert/Master illusions now become opaque much faster
- There is now a safe range around the player during Phase 1 to prevent BoC from teleporting directly on top of you (though it can still be extremely close)
- No longer has a map icon during Phase 2

Deerclops
- Now takes up more enemy slots, reducing or outright eliminating enemy spawns during his fight

Wall of Flesh (Nerf)
- Hungries no longer gain a 3rd stat bonus after 25% Wall of Flesh health. They will continue to use the 2nd stat bonus from 50% WoF health for the remainder of the fight.
- Wall of Flesh's tongued debuff pull speed now scales with the boss's speed in Expert/Master, to prevent the Wall from moving faster than it pulls you in at the end of the fight

Queen Slime (Nerf)
- Maximum flight speed and acceleration in Phase 2 have been reduced by about 15%
- Queen Slime's minion projectile damage reduced from 30/80/150 to 30/68/120
- These same projectiles now generate some light to be more visible at night
- Now takes up more enemy slots, reducing or outright eliminating additional enemy spawns during his fight (Note that her minions already took up enemy spawn slots, so this was already unlikely once the fight was in full swing)

Plantera
- Increased distance before despawn timer begins ticking down dramatically.
- Note: Plantera has a despawn distance and a timer. The despawn timer resets if she re-enters active range. This change increased the active range substantially. It is still possible to despawn her via evasion and distance, but should be much more difficult to do by accident.

Golem (Buff)
- Golem Body health increased from 9000 to 15000
- Golem Head health increased from 16000 to 25000
- Golem Fists health increased from 7000 to 10000
- Now charges its punches with a visual effect for half a second before firing them.
- Golem's Fists can no longer be deflected.
- Now takes up more enemy slots, reducing or outright eliminating enemy spawns during his fight

Duke Fishron (Buff)
- Health increased from 50,000 to 60,000
- Health scaling factor in Expert/Master increased from 1.6x to 1.65x
- Final Health values have increased from 50k/60k/76.5k to 60k/78k/99k
- Now invincible immediately after being summoned, and during his phase transitions
- Fixed an issue where Duke Fishron's Cthulhunado would sometimes instantly spawn on the player and hurt them, unavoidably. It should now spawn a certain distance below the player if there is no floor or platforms directly below, allowing the player time to avoid it
- When Enraged, Duke Fishron is much faster, and fires more frequent and faster Cthulhunados

Empress of Light
- Fixed a issue where Empress of Light would sometimes teleport directly on top of the player after an attack
- Now takes up more MANY more enemy slots, reducing or outright eliminating enemy spawns during her fight. However, if you exit her effective spawn prevention range during the fight, enemies may spawn during the lapse of enemy slot coverage.

Daytime Empress of Light, Skeletron, Skeletron Prime, and Dungeon Guardian (Buff)
- "Instant kill" attacks will no longer be avoided by Dodge procs such as Hallowed Armor or Master Ninja Gear

Lunatic Cultist (Buff)
- Health scaling factor in Expert/Master increased from 1.25 to 1.5
- Final Health values have increased from 32k/40k/51k to 32k/48k/61k
- Ancient Light projectiles are no longer instantly killed, but actually take some damage to kill, and will be targeted by homing projectiles, soaking up some of your damage.

Moon Lord (Nerf)
- Phantasmal Sphere damage reduced by 20%
- Phantasmal Sphere hitbox size reduced slightly
- Will now always drop 2 non-identical weapons

Projectile Reflecting Enemies (Large Mimics, Selenians) (Nerf)
- Reflected Projectiles now only deal half-damage to the player
- Reflected Projectiles no longer scale and deal extra damage in Expert/Master mode.

Teleporting Enemies (Teleporting Casters, Chaos Elementals, and Nebula Floaters) (Nerf)
- The protection radius around the player preventing them from teleporting directly onto you has been increased substantially
- The game will now also take your speed and direction into account when you are moving, and will further attempt to prevent these enemies from spawning directly in your path without time to react. However, this system is not absolute and only gives some extra distance, so it is still possible to crash into a recently teleported enemy if you do not alter course or are moving very fast.
- The protection radius around the player is even higher for Chaos Elementals and Nebula Floaters due to their not being stationary

Lifeform Analyzer Rarities
- A number of enemies rare enough to show up on the Lifeform Analyzer have had their rarity levels changed to give proper priority based on enemies which they co-exist with. For example, Dye Beetles have been reduced to Rarity 1, so that any higher Rarity enemy will take priority on the display.
- Voodoo Demons are now also listed on the Lifeform Analyzer

Pumpkin Moon and Frost Moon (Rework)
- Pumpkin Moon can now go up to Wave 20. Wave point requirements for Waves 15-20 match Frost Moon.
- Pumpkin Moon's wave composition has been completely rearranged to account for this.
- Pumpkin Moon bosses are now capped in number, more closely resembling the behavior of Frost Moon bosses
- Increased the number of enemy slots taken up by Mourning Wood and Pumpking, to be more in line with Frost Moon bosses, dramatically reducing how many can spawn at a time
- All regular enemies in Pumpkin/Frost Moon now have low per-player Health scaling in Expert/Master multiplayer. The boss units already had scaling.
- Pumpkin Moon trophies now drop using Frost Moon drop rates, instead of dropping from 100% of Wave 15 kills.
- Pumpkin Moon boss drop-rate-by-wave multiplier has been reduced, though drops are still more common than Frost Moon levels. This is partly to account for having a higher wave cap, though drops are still slightly less common than before.
- Both Pumpkin Moon and Frost Moon's "expert drop bonus" modifier has been reduced slightly, with the base drop rates being increased by the same amount. The end result is that Classic mode drops are slightly more generous, while Expert drop rates stay the same. (This is after taking Pumpkin Moon's previous change into account)
- Both Pumpkin Moon and Frost Moon now receive a 2.5x point multiplier when playing in Master mode. Previously, they received a 2x multiplier in Expert, but no additional gain in Master.
- (Bug) Fixed Flocko and Krampus not giving wave progression for Frost Moon
- (Bug) Fixed a very old bug where Frost Moon Waves 2, 3, and 4 required way too few points to complete

Poltergeist (Rework)
- Can now fly freely into the air, not just on the ground
- Health reduced from 2000 to 1250
- Pumpkin Moon wave progression points increased from 8 to 10
- Due to increased number present in the event, increased the kill count needed for a banner

Splinterling (Buff)
- Health increased from 900 to 1200
- Due to increased number present in the event, increased the kill count needed for a banner
- Reduced base Spooky Wood drop count due to increased numbers of Splinterlings killed per Pumpkin Moon. However, due to the faster point gain in Expert/Master, they now have bonus drop quantities in Expert and Master.

Hellhound (Buff)
- Health increased from 1200 to 1800
- Pumpkin Moon wave progression points increased from 4 to 5
- Due to increased number present in the event, increased the kill count needed for a banner

Headless Horseman (Buff)
- Health reduced from 10000 to 5000.
- Can now fire a pumpkin projectile at the player
- Pumpkin Moon wave progression points increased from 25 to 50
- Now has the same Health scaling as Pumpking and Mourning Wood in Expert/Master multiplayer

Mourning Wood (Buff)
- Health increased from 12000 to 14000
- Defense increased from 28 to 34
- Increased the number of enemy slots taken, to be more in line with Frost Moon bosses, dramatically reducing how many can spawn at a time
- Reduced base Spooky Wood drop count. However, due to the faster point gain in Expert/Master, they now have bonus drop quantities in Expert and Master.

Pumpking (Buff)
- Health increased from 22000 to 26000
- Defense increased from 36 to 40
- Increased the number of enemy slots taken, to be more in line with Frost Moon bosses, dramatically reducing how many can spawn at a time

Old One's Army
- Etherian Lightning Bugs now spawn in OOA Tier 3 Wave 6 instead of Wyverns
- The Eternia Crystal now has 2x as much health on Expert and 3x as much health on Master.

Martian Saucer
- Increased the hitbox size of the core in Phase 2

Dreadnautilus (Rework)
- Charge attack has less tracking and a wider turning radius, meaning it is easier to avoid
- Projectiles are now no longer blocked by tiles
- Projectiles are more lit up/visible at night

Blood Squid (Nerf)
- Health reduced from 1000 to 750
- Projectile damage reduced from 100 to 70
- Projectiles are more lit up/visible at night

Hemogoblin Shark
- Projectiles are more lit up/visible at night

Clowns (Nerf)
- Damage of Chattering Teeth Bomb reduced from 200 to 120
- Damage of Happy Bombs reduced from 160 to 120
- Happy Bombs now glow, making them easier to see
- Chattering Teeth Bombs now have a sound effect when spawned and occasionally played passively, helping the player to be aware of them
- Clown's drop pool has also been overhauled:
- Is now the sole source of KO Cannon, having a 1/5 chance to drop it
- Bananarang drop rate has been increased from 1/30 to 1/10 (See Bananarang for other changes to this item)
- Bloody Tear drop rate increased from 1/100 to 1/10 (like other uncommon Blood Moon enemies)

Antlion Larvae (Nerf)
- Defense reduced from 4 to 2
- Health reduced from 35 to 30
- Maximum speed slightly reduced, particularly when jumping

Giant Antlion Chargers (Nerf)
- Defense reduced from 22 to 16

Giant Antlion Swarmers (Nerf)
- Defense reduced from 18 to 12

Tomb Crawlers (Nerf)
- Defense of body segments reduced from 16 to 12
- Defense of tail segment reduced from 20 to 14

Tomb Crawlers and Dune Splicers (Nerf)
- Spawn rates reduced
- In the upper levels of the Desert, there is a further reduction in spawn rates

Rolling Cacti (Nerf)
- Damage reduced from 90 to 70

Jellyfish (Buff)
- Expert Electric Shock attack now applies to projectile contact weapons (Spears, Shortswords, Solar Eruption, Sleepy Octopod, Sky Dragon's Fury, and Whips)

Snow Flinx
- Snow Flinxes now have a more consistent spawn rate on Ice/Snow. Previously, was incapable of spawning on Snow or Ice under most conditions.

Lost Girl
- Instead of their spawn rate decreasing in Hardmode, it stays the same the entire game. This means that their Hardmode spawn rate has changed from 1/200 to 1/80
- Base money drop value reduced from 5 to 2 Gold

Bone Serpents (Buff)
- Head/Body/Tail Damage increased from 30/15/10 to 36/20/16
- Head/Body Defense increased from 10/12 to 12/18. Tail unchanged.
- Health increased from 250 to 300
- Movement speed increased
- Further stat bonuses specifically on FTW and Everything Seed

Rune Wizard
- Spawn rate increased from 1/300 to 1/200

Rock Golems (Nerf)
- Now throw rocks less frequently and the rocks move a little slower as well
- Spawn rate reduced
- Base money drop value reduced from 5 to 2.5 Gold
- Rock Golem Head drops twice as often to account for the rarity change

Giant Fungi Bulbs (Nerf)
- Will no longer fire at you if they do not have line of sight
- Projectiles can no longer move through walls, and will break on impact with blocks

Gastropods (Nerf)
- Now have some built in inaccuracy when firing, reducing their likelihood of hitting the player from long distances

Cursed Hammer and Crimson Axe (Buff)
- Fixing a long standing inconsistency in their spawn code, that resulted in them being dramatically rarer than Enchanted Swords. They should be about as common as Enchanted Swords now, particularly notably with Crimson Axes, which were impacted more severely by the inconsistency.

Desert Spirits (Nerf)
- Projectile damage reduced from 80/120/180 to 60/88/132

Jungle Creeper (Nerf)
- Defense reduced from 40 to 28

Moss Hornets
- Now has a chance to drop Stingers

Necromancers and Ragged Casters (Nerf)
- Now has a grace period of over a second after teleportation before they begin firing. (This is the same as what Diabolists always had)

All Celestial Pillars
- Expert/Master worlds no longer have an increased Celestial Pillar kill requirement. They need 100 now like Classic Difficulty Worlds.
- Upon defeating Moon Lord, Lunar Pillars now require only 50 kills to lower the Pillar shields (applies in all difficulties)

Solar Crawltipedes (Nerf)
- Head damage reduced from 150 to 120
- Body damage reduced from 100 to 80

Solar Corites (Nerf)
- Spawn rate reduced by half
- Should no longer charge at the player from significantly off screen
- Now have a brief wind up animation before their charge, giving more notice
- Charge speed is slightly slower

Nebula Floaters (Nerf)
- Now have a 0.5 second delay after teleportation during which they cannot fire
- Counter-teleportation chance reduced from 1/4 to 1/6
- The maximum number of active Nebula Floaters at any one time increased from 2 to 3
- The spawn rate of Nebula Floaters has been doubled, though they cannot exceed their unit cap

Nebula Predictors
- The maximum number of active Nebula Predictors at any one time increased from 2 to 3

Nebula Brain Sucklers
- Spawn rate has been reduced by 40%. Unlike other Nebula enemies, Brain Sucklers have no unit cap, and so will still be the most common enemy overall. This change helps ensure that a decent number other units are spawning up to their unit cap regularly, with the remaining spawns being Brain Sucklers.

Vortex Alien Queens (Rework)
- Walk and chasing speed increased significantly
- Projectile speed reduced

Vortex Alien Larvae
- Now included in the Alien Queen family "cap". For context: the game has a cap on how many Alien Hornets and Alien Queens could be in play, to prevent evolving Queens from becoming too numerous. However, Larvae were not part of that cap, and so could spawn and evolve up into Hornets/Queens normally, eventually creating overwhelming numbers. After this change, Alien Larvae simply won't spawn on Queen death once this internal limit is reached.

Vortex Portals (Both Hornet Portals and Vortexian Portals)
- Now makes a more distinct sound when spawning, giving the player notice that it is present
- Vortexian Portals make a more pronounced sound when firing, again, to give audio feedback about the threat

Storm Diver (Buff)
- Improved its air mobility, to better keep up with the player
- Widened its firing angle
- Firing rate dramatically increased
- Minimum delay before first shot reduced
- Projectile speed increased
- One of its projectiles is always accurate
- Added a visual effect just prior to firing to give advanced warning to the player

Stargazers
- Beam now has a half second "charge up" beam effect, giving players a chance to react and avoid the incoming beam of damage. The actual duration of the damage period remains the same.

Large Stardust Cells (Buff)
- Knockback resistance increased from 50% to 70%
- Are now faster when chasing the player

Milkyway Weavers (Buff)
- Movement speed increased by 50%
- Periodically stops chasing to spawn a new Stardust enemy after a few seconds of charging

All "Broadswords" (Buff)
- All broadsword-class melee weapons (this also includes pickaxes, axes, hammers, and hamaxes) now use local immunity frames on hit. Very notably, this means that projectile swords will no longer block their own piercing projectiles from hitting a target at point blank range. It will also result in more consistent hitting when mixing multiple sources of damage (Piercing minions and swords, for example)

All Flails (Buff)
- Knockback when spinning flails has been increased from 25% to 35% of normal knockback
- Spinning flails now hit up to 4 times a second instead of 3 times a second. Flails which already hit 4 times a second have been increased to 5 times a second.

Copper Broadsword (Buff)
- Damage increased from 8 to 9
- Usetime reduced from 23 to 21
- Size Scale increased from 1x to 1.1x (As a reminder, scale dictates the size of the weapon; this makes the sword's size and reach 10% larger)

Tin Broadsword (Buff)
- Damage increased from 9 to 10
- Usetime reduced from 22 to 20
- Size Scale increased from 1x to 1.1x

Iron Broadsword (Buff)
- Damage increased from 10 to 12
- Usetime reduced from 22 to 20
- Size Scale increased from 1x to 1.15x
- Knockback increased from 5 to 5.5

Lead Broadsword (Buff)
- Damage increased from 11 to 13
- Usetime reduced from 21 to 20
- Size Scale increased from 1x to 1.15x
- Knockback increased from 5 to 5.5

Silver Broadsword (Buff)
- Damage increased from 11 to 14
- Usetime reduced from 21 to 20
- Size Scale increased from 1x to 1.2x
- Knockback increased from 5 to 6

Tungsten Broadsword (Buff)
- Damage increased from 12 to 14
- Usetime reduced from 20 to 19
- Size Scale increased from 1.025x to 1.2x
- Knockback increased from 5 to 6

Gold Broadsword (Buff)
- Damage increased from 13 to 15
- Usetime reduced from 20 to 18
- Size Scale increased from 1.05x to 1.25x
- Knockback increased from 5 to 6.5

Platinum Broadsword (Buff)
- Damage increased from 15 to 16
- Usetime reduced from 19 to 17
- Size Scale increased from 1.075x to 1.25x
- Knockback increased from 5 to 6.5

Cactus Sword (Buff)
- Damage increased from 8 to 10
- Usetime reduced from 32 to 30

Wooden Sword (Buff)
- Usetime reduced from 25 to 20
- Size Scale increased from 0.95 to 1.0
- Knockback increased from 4 to 5

Boreal Sword (Buff)
- Usetime reduced from 23 to 20
- Knockback increased from 5 to 6

Palm/Mahogany Sword (Buff)
- Usetime reduced from 23 to 19
- Knockback increased from 5 to 6

Ebonwood/Shadewood Sword (Buff)
- Damage increased from 10 to 11
- Usetime reduced from 21 to 19
- Knockback increased from 5 to 6

Wooden Boomerang (Buff)
- Damage increased from 8 to 10
- UseTime increased from 16 to 20 (decreases short range DPS but does not impact long distance DPS)

Enchanted Boomerang (Buff)
- Damage increased from 13 to 17
- UseTime increased from 15 to 20 (decreases short range DPS but does not impact long distance DPS)

Zombie Arm (Buff)
- Damage increased from 12 to 15
- Usetime reduced from 23 to 22
- Size Scale increased from 1x to 1.2x
- Knockback increased from 4.25 to 5.5

Bone Sword (Buff)
- Damage increased from 16 to 19
- Size Scale increased from 1.05x to 1.2x
- Knockback increased from 4.5 to 5.5

Bat Bat (Buff)
- Damage increased from 31 to 36

Shroomerang (Buff)
- Increased damage from 14 to 23
- UseTime increased from 15 to 20 (decreases short range DPS but does not impact long distance DPS)
- Increase drop rate from 1/100 to 1/40

Ice Boomerang (Buff)
- Increased damage from 16 to 21
- Now has a chance to inflict Frostburn
- UseTime increased from 15 to 20 (decreases short range DPS but does not impact long distance DPS)

Gladius (Buff)
- Knockback increased from 0.5 to 3
- Drop rate increased from 1/40 to 1/20

Purple Clubberfish (Buff)
- Damage increased from 24 to 35
- Knockback increased from 7 to 8

Tentacle Spike (Buff)
- Damage increased from 19 to 20
- Usetime reduced from 23 to 21

Falcon Blade (Buff)
- Size scale increased from 1.05x to 1.175x

Mandible Blade (Buff)
- Damage increased from 14 to 16
- Size scale increased from 1x to 1.1x

Storm Spear (Buff)
- Damage increased from 12 to 14
- Projectile damage increased from 1.25x to 1.5x of base damage

Trident (Buff)
- Now generates light when swung underwater

Katana (Buff)
- Damage increased from 16 to 18
- Usetime reduced from 22 to 20
- Size Scale increased from 1 to 1.1

Candy Cane Sword (Buff)
- Damage increased from 16 to 19
- Usetime reduced from 27 to 25

Fruitcake Chakram (Buff)
- Damage increased from 14 to 19

Bladed Glove (Buff)
- Damage increased from 12 to 14

Bloody Machete (Buff)
- Damage increased from 15 to 20

Light's Bane (Rework)
- Now also generates a short range diagonal slash of darkness every time the sword is swung, dealing half of the base damage of Light's Bane
- Damage reduced from 18 to 16

Blood Butcherer (Buff)
- Now uses a system very similar to Tentacle Spike. Every successful strike on an enemy applies a stack of "Blood Butchered", a short lived damage over time effect. Each of these stacks are signified by a gout of blood spouting forth from the enemy.
- Blood Butchered can stack up to 5 times, and each stack deals 4 damage over time, allowing for a maximum of 20 damage over time.
- Stacks of Blood Butchered last for 9 seconds before expiring

Rotted Fork (Buff)
- Damage increased from 14 to 17
- Now generates a shockwave at the end of the spear, which increases its effective range. This shockwave also scales in size with melee speed, so you can now expect more pronounced Melee Speed benefits for Rotted Fork.

Phaseblades (all colors) (Buff)
- Damage increased from 25 to 26
- Usetime reduced from 25 to 18

Starfury (Buff)
- Stars now fall 25% faster
- Starfury will now fall through blocks until reaching the player's cursor, unless the cursor is pointing into solid block, in which case it will fall to the nearest open air block. It should generally fall more often and more reliably through blocks compared to before.

Blade of Grass (Rework)
- Now fires an upward spiraling razor leaf from the sword with every swing. This projectile has a short-to-medium range
- This projectile does low damage, but ignores a substantial amount of defense, ensuring that it inflicts damage reliably
- Damage reduced from 28 to 18
- Usetime reduced from 30 to 20
- Increased knockback from 3 to 4.5
- Crafting recipe now requires 3 Vines, and the Jungle Spore cost has been increased from 12 to 15
- Note: Poison has been buffed in 1.4.4, and Blade of Grass and its Razor Leaf both benefit from this buff

Thorn Chakram (Buff)
- Poison chance increased from 20% to 50%
- Note: Poison has been buffed in 1.4.4

Bee Keeper (Buff)
- Damage increased from 26 to 30
- Resprited and size increased

Lucy (Buff)
- Damage increased from 26 to 27
- Usetime reduced from 17 to 15
- Lucy no longer uses useTurn; this means that if you are currently swinging, changing your walking direction will not change the direction you are swinging her
- Lucy's idle chatter messages are now less frequent

Muramasa (Rework)
- Upon striking an enemy, Muramasa will generate an additional slashing cut over the affected target, dealing half of the base damage of Muramasa
- Damage reduced from 26 to 24

Valor (Buff)
- Damage increased from 22 to 28

Flamarang (Buff)
- Damage increased from 32 to 49
- On Fire chance increased from 20% to 50%
- UseTime increased from 15 to 20 (decreases short range DPS but does not impact long distance DPS)

Fiery Greatsword -> Volcano (Rework)
- What? Fiery Greatsword is evolving! Fiery Greatsword evolved into Volcano! (Fiery Greatsword's name has been changed to Volcano)
- Volcano learned Eruption!
- Upon striking an enemy, Volcano will generate an fiery explosive area of effect, dealing additional damage to the original target and nearby enemies!
- Usetime increased from 30 to 40

Night's Edge (Rework)
- Night's Edge now has an area of damaging energy around the blade, dealing damage in a larger, wider area of effect, including better coverage behind the player.
- Additionally, this swing radius will spin around a second time in the direction of the player's aim, increasing the range of the weapon's forward reach to short-to-medium range

Dark Lance (Buff)
- Damage increased from 29 to 34
- Now generates a shockwave at the end of the spear, which increases its effective range. This shockwave also scales in size with melee speed, so you can now expect more pronounced Melee Speed benefits for Dark Lance.
- Now inflicts Shadowflame

Breaker Blade (Buff)
- Damage increased from 43 to 70
- Usetime increased from 29 to 35
- Size Scale increased from 1.05x to 1.15x
- Breaking effect damage multiplier increased from +100% to +150%

Cobalt Sword (Buff)
- Damage increased from 39 to 40
- Usetime reduced from 23 to 19
- Size Scale increased from 1.1x to 1.2x
- Knockback increased from 3.85 to 5

Palladium Sword (Buff)
- Damage increased from 45 to 49
- Usetime reduced from 25 to 22
- Size Scale increased from 1.125x to 1.2x
- Knockback increased from 4.75 to 5.5

Mythril Sword (Buff)
- Damage increased from 49 to 50
- Usetime reduced from 26 to 20
- Size Scale increased from 1.15x to 1.2x

Orichalcum Sword (Buff)
- Damage increased from 50 to 59
- Usetime reduced from 25 to 22
- Size Scale increased from 1.17x to 1.22x

Adamantite Sword (Buff)
- Damage increased from 56 to 61
- Usetime reduced from 26 to 21
- Size Scale increased from 1.2x to 1.25x

Titanium Sword (Buff)
- Damage increased from 58 to 61
- Usetime reduced from 25 to 20
- Size Scale increased from 1.2x to 1.25x

Pearlwood Sword (Buff)
- Damage increased from 11 to 30
- Usetime reduced from 21 to 15
- Is now autoswing

Cobalt Naginata (Buff)
- Damage increased from 29 to 44

Palladium Pike (Buff)
- Damage increased from 32 to 44

Mythril Halberd (Buff)
- Damage increased from 35 to 45

Orichalcum Halberd (Buff)
- Damage increased from 36 to 46

Adamantite Glaive (Buff)
- Damage increased from 38 to 49

Titanium Trident (Buff)
- Damage increased from 40 to 48

Phasesabers (all colors) (Buff)
- Damage increased from 42 to 48
- Usetime reduced from 20 to 16
- Crystal Shard crafting cost reduced from 50 to 25

Cutlass (Buff)
- Damage increased from 49 to 53
- Use Time reduced from 17 to 16

Frostbrand (Buff)
- Projectile cooldown reduced from 55 frames to 30 frames.
- No longer uses the "chirp" sound when the cooldown is ready, as it would be too often.
- Projectile now inflicts Frostbite
- Pierce Count increased from 2 to 3
- Projectile now inflicts static immunity, meaning it will no longer interfere with other sources of piercing damage

Ice Sickle (Buff)
- Damage increased from 42 to 50
- Range of Ice Sickle projectiles increased by 50%
- Projectile damage reduced from 100% of base damage to 50% of base damage
- Projectile changed to use static frames, and reduced the immune time between hits (deals damage slightly more often)
- Projectile pierce count reduced from 5 to 3

Bladetongue (Nerf)
- Ichor Shot pierce count reduced from unlimited to 5 hits
- Projectile now inflicts static immunity, meaning it will no longer interfere with other sources of piercing damage

Slap Hand (Buff)
- Damage increased from 35 to 55
- Usetime reduced from 21 to 20

Hel-Fire (Buff)
- Now inflicts Hellfire instead of On Fire

Amarok (Buff)
- Now inflicts Frostbite instead of Frostburn

Chain Guillotine (Buff)
- Chains now move roughly 25% faster and fly 50% further

Bananarang (Buff)
- Is now a single item, not 10 stacked items. As a result, can now have prefixes.
- Damage reduced from 55 to 45
- Sell price of a single Bananarang increased accordingly
- Now has a 10% chance to drop from Clowns

Sergeant United Shield (Buff)
- Knockback increased from 0 to 2, also allowing it access to better reforge modifiers

Beam Sword (Buff)
- Projectile cooldown reduced from 60 frames to 35 frames.
- No longer uses the mana chirp system to indicate projectile is ready to fire
- Is now autoswing
- No longer uses useTurn; this means that if you are currently swinging, changing your walking direction will not change the direction you are swinging it
- No longer forces you to turn to face the direction the projectile is being fired in while swinging

Excalibur (Buff)
- Excalibur now has an area of damaging energy around the blade, dealing damage in a larger, wider area of effect, including better coverage behind the player.
- Damage increased from 66 to 72

Gungnir (Buff)
- Damage increased from 42 to 61
- Now generates a shockwave at the end of the spear, which increases its effective range. This shockwave also scales in size with melee speed, so you can now expect more pronounced Melee Speed benefits for Gungnir.

Light Disc (Buff)
- Is now a single item, not 5 stacked items. As a result, can now have prefixes.
- Recipe cost has been multiplied by 5 (since you now only need to make 1). Similarly, it now sells for 5x as much.
- Damage increased from 57 to 60
- Usetime reduced from 15 to 14
- Can now shoot up to 6 Discs at once instead of 5.
- Projectile speed/distance increased from 13 to 16

True Night's Edge (Rework)
- True Night's Edge now has an area of damaging energy around the blade, dealing damage in a larger, wider area of effect, including better coverage behind the player.
- Instead of a sword projectile, it now fires a large, spinning disc of energy which travels a medium-long distance, striking multiple times
- Damage reduced from 105 to 70
- Use Time increased from 26 to 32

True Excalibur (Rework)
- True Excalibur now has a very large area of damaging energy around the blade, dealing damage in a dramatically wider area of effect, including better coverage behind the player.
- It no longer fires a projectile sword beam
- Damage increased from 70 to 72
- Usetime increased from 16 to 18

Brand of the Inferno (Buff)
- Resprited and slightly increased in size
- Now inflicts Hellfire instead of On Fire

Chlorophyte Saber (Buff)
- Projectile cooldown reduced from 42 to 28 frames
- No longer uses the mana chirp system to indicate projectile is ready to fire
- Projectile damage reduced from 100% of base damage to 70%
- Projectiles linger 50% longer
- Projectiles now use static immune frames

Chlorophyte Claymore/Partisan (Buff)
- Projectiles now use static immune frames

Ghastly Glaive (Buff)
- Reduced the immunity frames applied by the spear itself, allowing it to hit a single target more often when swung

Death Sickle
- Knockback decreased to prevent enemies from being knocked out of the spinning blades

Butcher's Chainsaw (Buff)
- Both the Chainsaw and its Sparks now use static immune frames. As a direct consequence of this, the sparks are now able to hit the same target that they are being spawned off of when hitting with the chainsaw. This results in a notable increase in single target damage when hitting an enemy with the chainsaw.
- Spark projectiles now inflicts Hellfire instead of On Fire

Terra Blade (Rework)
- Damage reduced from 115 to 85
- Usetime increased from 14 to 18
- Terra Blade now has an area of damaging energy around the blade, dealing damage in a larger, wider area of effect, including better coverage behind the player.
- Instead of a projectile sword beam fired on a cooldown, Terra Blade now fires a medium-long range, rapidly moving slash of green energy with every swing

Scourge of the Corruptor (Buff)
- Minieaters now move and track enemies faster
- The average number of minieaters has been increased from 2.67 to 3, and the number is a much simpler 2-4 range

Paladin's Hammer (Buff)
- Is now autoswing

Keybrand (Buff)
- Damage increased from 85 to 105
- Bonus critical chance increased from 14% to 17%
- Reduced the maximum power of the scaling damage effect. This is canceled out by the damage buff, so that low-health damage is the same as it was before. At higher health, enemies will take more damage than before.

Horseman's Blade (Buff)
- Horseman's Blade now has an area of damaging energy around the blade, dealing damage in a larger, wider area of effect, including better coverage behind the player.
- Damage increased from 75 to 150
- The pumpkins now deal 100% of the base damage of the sword instead of 150% (this is still more than they did before)
- Pumpkins will no longer be generated from statue spawned enemies.

North Pole (Rework)
- Usetime increased from 25 to 30
- Now spawns half as many projectiles, but the damage of the spear projectile now deals base damage and the flakes deal 70% base, compared to the previous 80% for the spear projectile and 63% for the snowflakes
- Removed the impact of wind on flakes. Their spawning position is now semi-randomized, so that they don't all fall in the exact location.
- Spear projectiles and flakes now have a much shorter projectile lifetime

Christmas Tree Sword (Buff)
- Projectile damage increased from 75% of base damage to 100%

Flairon (Buff)
- Bubbles now last 33% longer before popping
- The range at which the bubbles will lock on and chase a target has been increased by 30%

Starlight (Buff)
- Range now increases with Titan Glove and prefix size modifiers

Influx Waver (Buff)
- Damage reduced from 110 to 100
- The secondary projectiles spawned after a successfully landed projectile hit will now move with their target, significantly reducing the chance of missing

Flying Dragon (Buff)
- Usetime reduced from 25 to 20
- No longer has a damage penalty when it it has no line of sight with targets

Star Wrath (Buff)
- Damage increased from 110 to 170
- Projectile damage reduced from 2x base damage to 1x base damage
- Falling stars now use local immunity, so each star will be able to hit a target for damage.

Meowmere (Buff)
- Usetime reduced from 16 to 14
- Projectiles now deal 1.25x of the base sword damage
- Projectiles now use local immunity. Each individual bouncing cat has its own damage timer, so they will never conflict with each other.

Terrarian (Buff)
- Both the Yoyo and the Orbs now use static immunity. Because the Yoyo and Orbs now each do damage without being blocked by the other, this results in a substantial increase to Terrarian's potential damage

Jousting Lance (Buff)
- Damage increased from 56 to 60

Hallowed Jousting Lance (Buff)
- Damage increased from 78 to 90

Shadow Jousting Lance (Buff)
- Damage increased from 108 to 130

Flintlock Pistol (Buff)
- Damage increased from 10 to 13
- Knockback increased from 0 to 1, allowing access to better modifiers

Musket (Nerf)
- Usetime reduced from 36 to 32
- No longer autofire

Undertaker (Buff)
- Damage increased from 15 to 22
- Usetime reduced from 23 to 20
- Knockback increased from 1 to 2

Blood Rain Bow (Buff)
- Projectiles now generate a little bit of light and can be seen better at night

Harpoon (Buff)
- Projectile now uses local immunity. In practice, this means that no matter how close/rapidly you fire at the target, you will never miss due to immune frames from the previous shot

Spiky Balls (Buff)
- Damage increased from 15 to 16
- Pierce Count increased from 6 to 7

Star Cannon (Buff)
- Knockback increased from 0 to 3, allowing access to better modifiers

Bee's Knees (Buff)
- To correct a code inconsistency issue, effective useTime reduced from 24 to 23

Quad Barreled Shotgun (Buff)
- Damage reduced from 17 to 14
- Pellet count increased from 6 to 8
- One pellet is now always aimed towards the cursor accurately

Handgun (Rework)
- Damage increased from 17 to 26
- Usetime increased from 10 to 15

Phoenix Blaster (Rework)
- Damage increased from 24 to 33
- Usetime increased from 11 to 17

Cobalt Repeater (Buff)
- Damage increased from 32 to 35.
- UseTime reduced from 24 to 23.

Palladium Repeater (Buff)
- Damage increased from 34 to 37.
- UseTime reduced from 23 to 22.

Mythril Repeater (Buff)
- Damage increased from 36 to 39.
- UseTime reduced from 22 to 20.

Orichalcum Repeater (Buff)
- Damage increased from 38 to 40.
- UseTime reduced from 21 to 19.

Adamantite Repeater (Buff)
- Damage increased from 40 to 42.
- UseTime reduced from 19 to 18

Titanium Repeater (Buff)
- Damage increased from 41 to 43.
- UseTime reduced from 18 to 17.

Marrow (Buff)
- Damage from 50 to 53
- Is now autofire

Ice Bow (Buff)
- Usetime reduced from 16 to 14

Hallowed Repeater (Nerf)
- Damage reduced from 53 to 50
- Usetime increased from 16 to 17

Flamethrower (Rework)
- Now uses local immunity frames on its projectiles
- Now ignores up to 15 points of enemy defense before losing damage
- Pierce count increased from 3 to 4
- Reworked visuals and hitbox size
- Now inflicts Hellfire instead of On Fire

Super Star Shooter (Buff)
- The Star Slash now uses static immunity, so its immune frames will no longer block subsequent Star Shots from hitting
- The Star Slash now inflicts 75% of base damage instead of 50%

Pulse Bow (Tier Change)
- Damage reduced from 85 to 80
- Now sold after defeating all 3 Mechs, instead of after Plantera

Phantom Phoenix (Buff)
- The Phoenix projectile now inflicts Hellfire instead of On Fire. The converted Fire Arrows still inflict On Fire, as they are just normal Fire Arrows

Venus Magnum (Buff)
- Usetime increased from 8 to 9
- Is now autofire

Rocket Launcher (Buff)
- Damage increased from 45 to 55

Elf Melter (Rework)
- Damage reduced from 60 to 53
- Bursts of flames per shot reduced from 6 to 5
- Now uses local immunity frames on its projectiles
- Now ignores up to 15 points of enemy defense before losing damage
- Pierce count increased from 3 to 4
- Now inflicts Frostbite instead of On Fire
- Reworked visuals and hitbox size

Electrosphere Launcher (Nerf)
- Electrosphere Missiles no longer deal direct damage, but still impact and turn into the Electrospheres which will then hurt the target normally

Aerial Bane:
- Note: No actual change has been made to its functionality, only the way its damage is displayed on the tooltip
- The tooltip base damage now shows ground damage done, and not the air damage done, to more accurately match the tooltip

Celebration MK2
- Damage increased from 40 to 50
- Fixed a bug that caused red missiles to rapidly hit every frame, doing more damage than expected

Archery Potion (Nerf)
- Bow damage bonus reduced from 1.2x to 1.1x

Ichor/Cursed Darts (Nerf - Reverting 1.4 Buff)
- Ichor Dart damage reduced from 12 to 10
- Cursed Dart damage reduced from 10 to 9
- Fixed a bug that allowed Ichor Dart to hit rapidly every frame when used at very close range, dealing much more damage than expected

Exploding Bullets
- No longer inflicts self-damage

Frostburn Arrows (Nerf)
- Ammo damage reduced from 9 to 7

Holy Arrows (Nerf)
- Star damage reduced from 50% to 33%

Cluster Rockets (all variants) (Buff)
- Fragment damage increased from 33% to 50%

Base Mana Regeneration (Buff)
- The base mana regen rate (the amount regenerated when moving and not using Mana Regen Potion) has been more than doubled
- The mana regen bonus when stationary and/or using Mana Regen Potion has been cut by 1/3rd. This reduction is the exact size of the amount added to the base regen rate, so there is no net gain in the total amount of regen possible.
- A player using Mana Regen Potion/Stationary should have the same mana regen speed as before, but the minimum mana regeneration rate has been increased substantially, making Mana Regen Potion/being stationary less mandatory for playability

Wand of Sparking (Buff)
- Average duration of On Fire slightly increased

Amethyst Staff (Buff)
- Mana cost increased from 3 to 5, allowing it to obtain better prefixes
- Damage increased from 14 to 15
- Usetime reduced from 40 to 37

Topaz Staff (Buff)
- Mana cost increased from 4 to 5, allowing it to obtain better prefixes
- Damage increased from 15 to 16
- Usetime reduced from 38 to 36

Sapphire Staff (Buff)
- Mana cost increased from 5 to 6
- Damage increased from 17 to 18
- Is now autofire

Thunder Zapper (Buff)
- Damage increased from 12 to 20
- Mana cost increased from 5 to 7
- Knockback increased from 2 to 3

Crimson Rod (Buff)
- Duration of clouds increased to 5 minutes
- Now uses static frames, so immune frames will no longer interfere with non-Crimson Rod sources of damage
- Mana cost increased from 10 to 30

Weather Pain (Rework)
- Pierce count from 12 to 15
- Time between hits increased from 20 frames to 25 frames
- Duration of projectile increased by 2 seconds

Bee Gun (Buff)
- Now has a token knockback value, allowing access to better modifiers

Magic Missile (Buff)
- Damage increased from 27 to 35

Aqua Scepter (Buff)
- Damage increased from 16 to 27
- Knockback increased from 5 to 7
- Mana Cost increased from 6 to 7
- Range increased substantially and its angle of descent is more gradual

Flower of Fire (Buff)
- Projectile speed/distance increased from 6 to 7.5
- Now bounces 1 additional time

Zapinators (Grey and Orange) (Buff?)
- Usetime reduced from 37 to 36

Magic Dagger (Buff)
- Damage reduced from 40 to 35
- Is now autofire
- Now uses local immune frames, as the fire rate was so fast that they conflicted with themselves
- Distance before daggers begin to fall has been increased by 50%

Cursed Flames (Buff)
- Damage increased from 50 to 55

Flower of Frost (Buff)
- Projectile speed/distance increased from 7 to 9
- Now inflicts Frostbite instead of Frostburn

Golden Shower (Buff)
- Damage increased from 21 to 30

Blood Thorn (Buff)
- Slightly increased the size of the thorns
- Thorns now last 40% longer
- Thorns can now sprout from platforms if they are in-range.
- Increased pierce count per thorn from 3 to 4
- Removed a system accidentally left on Blood Thorn since 1.4, that caused it to have unintended damage loss every time a thorn hit a target. Should immediately result in much higher damage when a target it being hit repeatedly by the same cast.

Meteor Staff (Buff)
- Mana cost reduced from 13 to 9

Frost Staff (Buff)
- Usetime reduced from 16 to 12
- Now inflicts Frostbite

Shadowflame Hex Doll (Buff)
- Damage reduced from 40 to 32
- Now uses local immunity, meaning each of its tendrils can hit on their own immunity timer
- Now always fires one tendril directly towards the cursor, though the others will continue to vary wildly beyond close range

Spirit Flame (Buff)
- Doubled the size of its AoE damage. Note: this AoE was so small before that it was nearly incapable at hitting multiple targets. This is still a very small AoE effect, but should now be able to hit two targets directly next to each other.
- Projectile duration increased by 25%

Nimbus Rod (Rework)
- Duration of clouds increased to 5 minutes
- Damage reduced from 36 to 30
- Now uses static frames, so immune frames will no longer interfere with non-Nimbus Rod sources of damage
- Mana cost increased from 10 to 30
- Pierce Count reduced from infinite to 5

Clinger Staff (Buff)
- Duration increased to 5 minutes
- Now uses static frames, so immune frames will no longer interfere with non-Clinger Staff sources of damage

Magical Harp (Buff)
- Knockback increased from 0.25 to 2

Tome of Infinite Wisdom (Buff)
- Damage increased from 32 to 36
- Tornado damage reduced from 2x base damage to 1.75x base damage

Wasp Gun (Buff)
- Wasps move roughly 25% faster
- Wasps now inflict static immunity, meaning they will no longer interfere with other sources of piercing damage
- Now has a token knockback value, allowing access to better modifiers

Leaf Blower (Buff)
- Mana Cost increased from 4 to 5, allowing access to better modifiers

Inferno Fork (Buff)
- Damage increased from 65 to 70
- AoE damage now does 75% of the base damage instead of 65%
- Blast effect now lasts longer
- Knockback reduced from 8 to 5, to limit how far enemies are knocked out of the blast radius
- Now inflicts Hellfire instead of On Fire

Shadowbeam Staff (Buff)
- Damage increased from 60 to 80

Spectre Staff (Buff)
- Now uses static immune frames, so its immune frames will no longer conflict with other attacks

Magnet Sphere (Buff)
- Duration increased from 11 to 15 seconds
- Now bounces off of walls instead of the sphere vanishing

Rainbow Gun (Buff)
- Duration increased from 20 to 40 seconds
- Now uses static immune frames, so its immune frames will no longer conflict with other attacks

Toxic Flask (Buff)
- Damage increased from 46 to 52
- Usetime increased from 28 to 45
- Flask projectile speed/distance increased from 9 to 14
- Received a visual overhaul to make the gas clouds more "gassy"
- Projectiles now linger substantially longer than before
- Projectiles no longer penetrate walls, but will now "spread out" around a region, slightly pushing away from each other to fill a small area of space. This results in a more concentrated area of gas clouds, with less wasted to being stuck in walls or the floor.

Heat Ray (Buff)
- Damage increased from 80 to 90

Bat Scepter (Buff)
- Bats now move roughly 30% faster when tracking a target (though they remain normal speed when not tracking)

Stellar Tune (Buff)
- Knockback increased from 0 to 1.5, allowing access to better modifiers

Nightglow (Buff)
- Projectiles that are not currently tracking a target linger roughly 50% longer before disappearing
- Projectiles will have their duration reset to full upon beginning to track a target

Bubble Gun (Buff)
- Projectile speed/distance increased from 11 to 15
- The bubbles now last twice as long before popping, meaning that more bubbles reach their full range, and they linger longer before disappearing
- Mana cost increased from 4 to 5, allowing access to better modifiers

Razorblade Typhoon (Nerf)
- Damage reduced from 90 to 85
- Mana cost increased from 16 to 20
- Duration of projectiles reduced from 3 seconds to 2.5 seconds

Nebula Blaze (Buff)
- Knockback increased from 0 to 3, allowing access to better modifiers

Lunar Flare (Buff)
- Mana cost reduced from 13 to 9

Last Prism (Buff)
- Now has a token knockback value, allowing access to better modifiers

Leather Whip (Buff)
- Knockback increased from 0.5 to 1
- Purchase value reduced from 15 Gold to 10 Gold

Snapthorn (Nerf)
- Damage increased from 18 to 19
- Knockback increased from 1 to 1.5
- Jungle's Fury (Snapthorn's Whip Speed buff) has been reduced from 20% to 12%
- Stinger crafting cost increased from 12 to 15, and Jungle Spore crafting cost increased from 3 to 12

Spinal Tap (Nerf)
- Damage reduced from 29 to 27

Firecracker
- Damage reduced from 40 to 37
- Now inflicts Hellfire instead of On Fire

Cool Whip (Buff)
- Damage reduced from 50 to 45
- Now inflicts 6 Tag Damage
- Snowflake damage increased from 10 to 15, and now moves 50% faster
- Now inflicts Frostbite instead of Frostburn

Durendal (Nerf)
- Usetime reduced from 30 to 28
- Durendal's Blessing (Durendal's Whip Speed buff) has been reduced from 35% to 25%

Morning Star (Buff)
- Usetime reduced from 45 to 35
- Tag damage increased from 5 to 8
- Minion critical bonus increased from 5 to 12
- Visual Change: Morning Star now has many more segments on its chain, which results in a much more visible white-grey swing profile. This will increase its visibility somewhat when swung in dark/night environments.

Dark Harvest (Rework)
- Usetime reduced from 30 to 27
- Harvest Time (Dark Harvest's Whip Speed buff) has been reduced from 50% to 35%
- Reaping, Dark Harvest's special tag debuff, will now proc damage on the affected target as well as nearby targets. This acts as an effective 10 tag damage.

Snapthorn, Durendal, and Dark Harvest
- Fixed an issue where Whip speed buffs from Whips would incorrectly apply the buff to Melee weapons. Their tooltips have been updated to emphasize this fix.

Blade Staff (Nerf)
- Now only gains 75% of the damage from whip tags, due to its high hit rate and armor piercing capabilities

Sanguine Staff (Nerf)
- Knockback reduced from 8 to 3
- Fixed a bug where Sanguine Bats could hit a single target more than one time if the player was very close to the target.

All Minion Staves
- Minion summoning staves are now auto-fire, but minions which bypassed their attack cooldown immediately upon summoning no longer do so

Optic Staff (Rework)
- Retinamini's lasers no longer pierce. As a result, they are no longer impacted by immune frames.
- Retinamini damage increased from 24 to 26.
- Spazmatism damage reduced from 30 to 21.
- Spazmatism now has more flexible charging range when pursuing targets
- Twin minions now return to the player more quickly

Deadly Sphere (Buff)
- Damage reduced from 50 to 40
- Now uses local immune frames. At higher Summon counts, the damage dealt by Deadly Spheres should be significantly higher
- Aggro range has been increased, so it will attempt to engage enemies from further distances. Additionally, improved how its "dash" movement is able to engage enemies at a distance.
- Fixed a bug that caused Deadly Spheres to spontaneously de-aggro from enemies in the middle of combat
- Sphere minions now return to the player more quickly

Pygmy Staff (Buff)
- Pygmy damage increased from 34 to 40
- Pygmy spears are now a little bit faster
- Pygmies will now attempt to predictively aim at moving targets (though of course, enemies can change course)
- Pygmy spears now always inflict Venom, and no longer inflict Poison
- Pygmies now move faster when returning to the player

Desert Tiger (Buff)
- Now runs 25% faster when chasing enemies on foot

Raven Staff (Buff)
- Ravens will now attempt to return to the player faster depending on how fast the player is moving

Tempest Staff (Buff)
- Tempest Staff tornados will now continue to fire at enemies when returning to the player
- Tempest Staff will now return to the player faster depending on how fast the player is moving
- Tempest Staff's tornados (not the shark projectiles) have been changed from using a global immunity system with 20 frames of immune time, to using static immunity with only 10 frames

Xeno Staff (Buff)
- Fire rate reduced (33 to 36)
- UFOs no longer need to fully return to the player before they can teleport and re-engage with a new enemy
- UFOs will now attempt to return to the player faster depending on how fast the player is moving

All Sentries (Buff)
- Whip tags and effects now apply to Sentry damage (the same way they apply to minions)
- The duration of all sentries has been increased from 2 to 10 minutes

Houndius Shootius
- Now has a short delay on firing after being summoned

Explosive Traps (Buff)
- Now has a token knockback value, allowing access to better modifiers
- Now has a short delay on firing after being summoned

Flameburst Sentries (Buff)
- Now inflicts Hellfire instead of On Fire (Only applies to the Cane and Sentry)
- Now has a short delay on firing after being summoned

Ballista Towers (Buff)
- Damage increased from 27/67/140 to 30/74/156
- Attack delay reduced from 180 to 160
- Knockback increased from 4.5 to 4.7
- Now has a short delay on firing after being summoned

Lightning Aura (Buff)
- Only gains 50% of the damage from whip tags, due to its high hit rate and armor piercing capabilities
- Now has a token knockback value, allowing access to better modifiers
- Staves now have a more informative tooltip explaining how their damage works (it basically ignores defense)

Frost Hydra Staff (Buff)
- Projectile now inflicts Frostbite
- Projectile speed increased by 50%
- Now has a short delay on firing after being summoned

Rainbow Crystal Staff (Buff)
- Projectiles now use static immune frames

Lunar Portal Staff (Buff)
- Damage increased from 50 to 100.
- Cooldown between beams reduced from 90 to 30; this is fast enough to allow a second beam to begin while the first one is still active.
- Lasers swing faster and cover a wider arc. Because they move so much faster, they may only hit once where previously a single laser might have hit twice, but the overall increase to firing time is so significant that the total number of hits per second is still higher.

Snow Armor (Blue and Pink) (Buff)
- Increased the defense of the pieces from 1/2/1 to 3/3/3, for a total of 9 defense
- Now has a set bonus which grants immunity to Chilled/Frozen. Note: you can mix and match Blue and Pink pieces and still get the set bonus.
- The effective drop rate for each piece has been increased from 1/150 to 1/30

Mining Set (Buff)
- Mining Helmet defense increased from 1 to 2
- The Mining Set's 30% mining speed is now split evenly between the Mining Shirt, Mining Pants, and the set bonus, with each giving 10%.

Angler Set (Buff)
- Tooltips now show how much fishing power they grant
- Now has a set bonus which reduces enemy spawn rates

Shadow Armor (Buff)
- Set bonus reworked to provide a more flexible speed increase system, similar to Magiluminescence. Unlike Magiluminescence, this works while in the air.
- +7% Melee speed on each piece has been removed, and replaced with +5% universal Critical chance

Crimson Armor (Buff)
- Damage bonus on each piece increased from 2% to +3%

Obsidian Armor (Nerf)
- Whip range bonus reduced from 50% to 30%
- Whip Speed bonus reduced from 35% to 15%

Cobalt Armor (Buff)
- Defense of Cobalt Hat increased from 2 to 3
- Defense of Cobalt Helmet increased from 12 to 14
- Defense of Cobalt Mask increased from 4 to 5
- Defense of Cobalt Breastplate increased from 8 to 10

Orichalcum Armor (Buff)
- Orichalcum Boots now give an 8% damage bonus

Titanium Armor (Nerf)
- Shards can now only generate once every 10 ticks (1/6th of a second), for a maximum of 6 shards a second
- Titanium Armor no longer spawns shards from statue spawned enemies.

Hallowed Armor (Nerf)
- Holy Protection buff no longer starts its cooldown immediately at the time the buff starts, but instead begins the 30 second cooldown when you activate the dodge. If you never use the dodge, you can re-activate it immediately after the buff expires.
- Previously, the Holy Protection buff was activated by attacking an enemy, but it only had a 25% chance to activate. This did not really have any true impact on its functionality at all except to make it slightly inconsistent, so this has been removed. The buff will now be activated 100% of the time as long as you are not on cooldown.

Chlorophyte Armor (Buff)
- Leaf Crystal's projectile is now an instantaneous bolt of energy, dramatically reducing its likelihood of missing.
- Now has a distance limit for how far it will fire when triggered by hitting an NPC (previously it could be significantly off screen)

Tiki Armor (Buff)
- Tiki Mask now gives 10% Whip Range
- Tiki Armor Set Bonus now gives an additional 20% Whip Range

Shroomite Armor (Buff)
- Shroomite Helmet (the Rocket Helmet) now also applies its bonus to any Ranged projectile shooting weapon which is not otherwise included by the Gun or Bow helmets. This includes such weapons as Dart Guns, Flamethrowers, and Star Cannons. This category of weapons is being referred to as "Specialist" weapons.
- Fixed a tooltip display bug that caused any weapons buffed by Shroomite Headpieces to display their damage 1 higher than it should have been. This was purely a tooltip calculation issue, and no change has been made to the actual potency of Shroomite's damage bonus

Spectre Armor (Buff)
- Spectre Hood's teammate healing range increased from 1200 to 3000. Furthermore, it is now a circular shape instead of a diamond, further increasing its effective coverage area.

Beetle Scale Armor (Buff)
- Beetle's Might charges last about 33% longer, and it now takes slightly less time/damage to charge up to Beetle's Might Tier 3

Solar Armor (Buff)
- Solar Dash/Explosion damage now scales with melee damage bonus

Stardust Armor (Buff)
- Stardust Helmet now gives +1 Sentry count
- Stardust Chestplate and Leggings now give +15% whip range each

Frog Legs and all Tinkers (Rework)
- Players can now stack any Frog Leg-derived tinker to gain additive benefits
- Jump Speed Bonus reduced from 48% to 32%
- Fall damage protection reduced roughly proportionally to the Jump Speed bonus

Squire's Shield and Apprentice's Scarf (Tier Change)
- Dark Mages in Tier 1 and Tier 3 Old One's Army now drop Squire's Shield and Apprentices Scarf, allowing access to +Sentry accessories pre-Hardmode. The drop rate is 50% to drop one of them in Classic, and 100% in Expert/Master. These two items have been removed from the Ogre's drop pool.

Hive Pack (Buff)
- Now increases the firing rate of Hornet Summons by about 30%
- Increases the damage of Wasp Gun by from 31 to 36, and increases the defense penetration of wasps from 10 to 15

Magiluminescence (Nerf)
- All Mobility enhancing stat bonuses reduced by 25%.

Spore Sac (Buff)
- Movement speed of the spores has been dramatically increased
- Range at which spores will begin chasing targets increased by 20%

Lucky Horseshoe and Fledgling Wings (Tier Change)
- Reverted the change that put Lucky Horseshoe in Gold Chests, and put them back into Sky Chests on worldgen
- Fledgling Wing has been removed as primary drop from Sky Chests, and has a 1/40 chance of being secondary loot
- Sky Crates have been updated to account for the above changes.

Leaf Wings (Tier Change)
- Now sold by Witch Doctor after Plantera has been defeated, but otherwise under the same conditions.
- Wing Power has been increased to be the same as uncommon pre-Plantera Wings (Flame, Butterfly, Bee and Bat)
- Cost has been increased to 1.5 Platinum

Magic Quiver, Molten Quiver, and Stalker's Quiver (Nerf)
- Damage bonus is now additive with other ranged damage bonuses, instead of multiplicative. This will generally result in slightly lower overall damage, especially when you have high quantities of Ranged damage bonus.
- Projectile speed bonus now also increases speed gained from ammo. Previously, it only increased the bow's projectile speed value.

Philosopher's Stone and Charm of Myths (Rework)
- Potion Sickness reduction is no longer "front-loaded" at the time of using the potion. Instead, the cooldown is dynamically updated whenever the accessory is equipped. Equipping it will reduce the remaining cooldown proportionally, and removing it will increase the remaining cooldown proportionally. As long as you are wearing it, your effective remaining cooldown is reduced. This means that it you wear it for half of a minute and then remove it, you will only reduce 7.5 seconds from the total cooldown instead of 15. It also means that if you forget to equip it when using a potion, you can still equip it after to reduce the remaining cooldown.

Volatile Gel (Buff)
- Projectiles now fire farther and with a flatter arc
- Fire rate increased from every 50 frames to every 40 frames (1.2 per second -> 1.5 per second)

Soaring Insignia (Nerf)
- All Mobility enhancing stat bonuses reduced by 25%. The infinite flight has not been changed.

Magma Skull and Molten Skull Rose (Rework)
- The recipe for both of these items now takes a Lava Charm instead of a Magma Stone
- Both of these accessories now give temporary Lava Immunity, instead of adding Hellfire to attacks

Hellfire Treads (Rework)
- Is no longer crafted by combining Flame Waker and Lava Waders. Instead, is crafted from Flame Waker and Spectre Boots
- Loses its Lava Wading benefits, but now has Hermes Running and Rocket Booting
- Generates fire sparks on running and uses the classic flame Rocket Boot trail

Lava Waders
- Can now be crafted with a Molten Skull Rose and Water Walking Boots/Obsidian Water Walking Boots

Fairy Bell (Buff)
- Fairy Light Pet movement speed increased from 3.5 to 6

Turtle Mount (Buff)
- Speed increased by 150%
- Swim Speed increased by 66%
- Jump Height increased by 20%
- Now gives water breathing when underwater

Gelatinous Pillion (Nerf)
- Horizontal flight speed reduced by roughly 30%
- Walking speed reduced by roughly 10%

All Minecarts (Buff)
- Minecarts now hit harder in higher difficulties, deal more knockback, and are generally better at hitting enemies without letting the player be hurt when colliding with enemies

Mech Cart (Rework)
- Now has the same speed and stats as other minecarts, and does not generate lasers (This will be addressed by a new item, the Minecart Upgrade Kit)

Drill Mount (Buff)
- Can now break walls with right click
- Dig speed is roughly 3x faster

Spectre Pickaxe (Buff)
- Mining speed reduced from 10 to 8 (faster mining)

Drills (Buff)
- All drills that already had no knockback now have a token amount of knockback to obtain better modifiers

The Grand Design (Buff)
- Now takes the Mechanical Ruler in its recipe instead of the Ruler. This also means that having the Grand Design in the inventory enables the Laser Grid UI option.

Magic Conch and Demon Conch (Buff)
- Their animation sequence is now as fast as Magic Mirror, instead of being slower

Bottomless Waterbucket/Super Absorbant Sponge (Buff)
- Can now be obtained in pre-Hardmode from Angler Quests, as soon as you have completed 10 Quests.
- Bottomless Water Bucket specifically is a guaranteed drop at 25 Quests

Enchanted Sundial (Buff)
- Now glows when it is charged
- Will instantly become charged if a natural Blood Moon or Eclipse begins
- Can now be triggered via wire

Pylons (Buff)
- Increased the maximum range where Pylons are usable from (it should be impossible to be in range of opening a Pylon and not be able to teleport with it)
- You can now use Pylons during Moon Lord's summoning sequence

Snowball Launcher (Buff)
- No longer requires ammo
- Firing cooldown reduced from 10 to 7 frames
- Better projectile range and arc

Star in a Bottle (Buff)
- Star in a Bottle's mana regeneration bonus increased from 1 mana per second to 5 mana per second. Additionally, it now also reduces the cooldown before mana begins regenerating after using magic weapons slightly.

Class Buff Stations (Buff)
- Sharpening Station, Crystal Ball, Ammo Box, and Bewitching Table now last until death/being canceled or quitting out, rather than having a time limit

Ammo Box
- Is now sold by the Arms Dealer in Hardmode. Is no longer sold by the Traveling Merchant.
- Cost reduced from 15 Gold to 10 Gold to match other buff stations

War Table (Buff)
- Is now a buff station that grants a +1 Summon Sentry cap buff

Poison (Buff)
- The version of Poison inflicted on enemies now does 6 DPS instead of 2. This does not impact the Player version of Poison.

On Fire! and Frostburn (Buff)
The majority of Hardmode obtained items which inflict On Fire! or Frostburn have been changed to inflict Hellfire and Frostbite respectively. These changes are listed in their respective weapons if they have a changelog entry, but included here also for visibility.
This applies to:
- Flamethrower
- Elf Melter
- Hel-Fire
- Inferno Fork (Both Bolt and Blast)
- Phantom Phoenix (only applies to the Phoenix Shot, as the converted arrows are the Flaming Arrow projectile type)
- Flameburst Cane and Flameburst Staff
- Butcher's Chainsaw Sparks
- Brand of the Inferno
- Amarok
- Flower of Frost
- Firecracker
- Cool Whip
(Glossary Note: Hellfire and Frostbite are upgraded versions of On Fire and Frostburn. They behave entirely identically, except they deal more damage. They can also be stacked with their weaker versions, though this rarely adds up to much extra damage.

Crate Potions (Buff)
- Duration increased from 3 minutes to 4 minutes
- Potency of Crate fishing chance increased by 50% (This is an overall increase of 25% more crates when fishing with a Crate Potion active)

Warmth Potion (Buff)
- Now include contact damage protection against Ice Bat, Ice Tortoise, Ice Mimic, and Yeti

Calming Potion (Buff)
- Potency of spawn reduction effect increased by 33%
- Duration increased from 8 to 12 minutes

Inferno Potion (Buff)
- Damage increased from 10 to 20
- Now inflicts Hellfire instead of On Fire

Luck Potions (Buff)
- Duration and potency thresholds of all Luck Potions increased from 3/5/10 to 5/10/15.

Spelunker Potions (Buff)
- Statues and Paintings now glow when this potion is active

Bottled Honey (Buff)
- In addition to healing, now also grants 15 seconds of the Honey buff

Strange Brew (Rework)
- Now heals randomly between 70 and 120 health
- Potion Sickness is now variable, between 40 and 70 seconds
- May randomly give a period of damage invulnerability, with longer durations being possible rarely
- No longer heals mana at all

Froggle Bunwich (Nerf)
- Duration reduced from 8 to 6 minutes (Tier 2)

Seafood Dinner (Nerf)
- Reduced from Tier 3 with a 4 minute duration to Tier 2 with a 14 minute duration

Grub Soup (Buff)
- Duration increased from 10 to 14 minutes (Tier 2)

Potato Chips (Buff)
- Duration increased from 18 to 25 minutes (Tier 1)

Carton of Milk (Buff)
- Duration increased from 15 to 20 minutes (Tier 1)

Hot Dog (Buff)
- Changed from Tier 2 with a 20 minute duration to Tier 3 with a 12 minute duration

Traveling Merchant Shop
- Now has an extra guaranteed item slot in his inventory in Hardmode. This slot can only contain items from the 4 less common item pools, with the most common items being excluded.
- Traveling Merchant now has an extra guaranteed item slot in his inventory at all times. This slot will ALWAYS contain a painting. Paintings have been removed from all of his other inventory slots, which will slightly increase the odds of obtaining the rest of his wares.
- Celestial Magnet and Ammo Box are no longer sold by Traveling Merchant.
- Pad Thai has been increased from Tier 1 to Tier 2, making it less common
- Pho has been increased from Tier 1 to Tier 3, making it less common
- Christmas paintings will now be sold any time after Frost Legion has been defeated, rather than only when Christmas season is active
- Both Zapinators have been reduced from Tier 5 to Tier 3, making them more common

Celestial Magnet (Retier)
- Is now found in the primary random loot pool of Sky Chests and Sky Crates

Waldo Painting and other "Rare" Underground Cabin Paintings (Buff)
- Increased frequency of Waldo spawning in worldgen dramatically, though it is still the rarest painting of its size group
- All other "extra rare" Underground Cabin Paintings (American Explosive, Rare Enchantment, etc) are now of equal rarity within their size group

Wooden Chest Primary Loot (Buff)
- Throwing Daggers/Glowsticks no longer act as primary loot, changing the primary loot pool size from 12 to 10. These items are now secondary loot.
- Skeleton Merchant can now sell most of the remaining Wooden Chest primary loot on a rotating Moon Cycle schedule. Every day of the Lunar Cycle, he will have a new item.

Living Tree Chests (Buff)
- Odds of containing a minecart increased from 1/10 to 1/6. If it does contain one, it is still a 50/50 chance to be a Sunflower or Ladybug Minecart.

Mushroom Biome Chests (Buff)
- Mushroom Chests are now guaranteed to have one of their exclusive drops, with the Shroom Minecart and Mushroom Vanity each having a 50% chance.

Treasure Magnet (Buff)
- Instead of being primary loot, is now a 1/5 chance secondary loot in Shadow Chests and Obsidian Lock Boxes

Demonic Hellcart (Buff)
- Can now be found in Lava Crates as uncommon bonus loot

Shark Bait (Buff)
- Instead of being primary loot, is now a 1/10 chance secondary loot in Water Chests and Ocean Crates

Tree Fruit (Buff)
- Chance for tree fruit when hitting a tree from increased from 1/15 to 1/12

Diving Helmet (Buff)
- Drop rate increased from 1/50 to 1/20

Pocket Mirror (Buff)
- Drop rate increased from 1/100 to 1/40. Expert drop rates (which doubled the odds of getting Pocket Mirror) are increased from 1/50 to 1/20

Medusa Head (Buff)
- Drop rate increased from 1/50 to 1/25

Turtle Shells (Buff)
- Drop rate increased from 1/17 to 1/12

Brain Scrambler (Scutlix Mount) (Buff)
- Drop rate increased from 1/100 to 1/30

Deadly Sphere Staff (Buff)
- Drop rate increased from 1/40 to 1/30

Fire Feather (Buff)
- Drop rate increased from 1/75 to 1/50

Bone Feather (Buff)
- Drop rate increased from 1/450 to 1/300

Giant Harpy Feather (Buff)
- Drop rate increased from 1/200 to 1/150

Tattered Bee Wing (Buff)
- Drop rate increased from 1/150 to 1/100

Obsidian Rose (Buff)
- Drop rate increased from 1/50 to 1/20

Frozen Turtle Shell (Buff)
- Drop rate increased from 1/100 to 1/50

Ice Sickle (Buff)
- Drop rate increased from 1/180 to 1/100

Monster Meat (Nerf)
- Drop rate reduced from 1/1000 to 1/1500. In Don't Starve seeds, changed from 1/200 to 1/500.

Flinx Fur (Buff)
- Changed the drop rate of Flinx Fur, from 50% chance to drop 1-3, to 100% chance to drop 1-2 (a 50% overall increase). The Expert drop rate has changed from 90% to 100% to drop 1-3.

Eater of Worlds/Brain of Cthulhu (Nerf)
- Brain of Cthulhu's overall drop rate of Crimtane Ore and Tissue Samples in Expert/Master has been reduced significantly, as it was dropping almost twice as much as it should have been. It now drops roughly as much as Eater of Worlds drops.
- Restructured how Ore/Tissue Sample/Shadow Scale drops are handled in Expert and Master. Overall, the quantity of drops from Creepers/Segment kills has been reduced, while the amount of drops from Treasure Bags has been increased.
- In Expert mode, the total quantity of drops is split roughly evenly, with 50% of the Ore/Samples/Scales coming from the partial kills and 50% coming from Treasure Bags
- In Master mode, the total quantity of drops is weighted heavily toward the Treasure Bag, with only 25% of the rewards coming from partial kills, and 75% coming from the Treasure Bags
- Normal mode drop rates and weighting has been left entirely untouched by all of these changes.

Very Rare Pirate Drops (Coin Gun, Discount Card, Gold Ring, Lucky Coin, Pirate Staff) (Buff)
- All of these have had their drop rates doubled outright. Their increased drop rate from Pirate Captains has also been doubled.
- Flying Dutchman now have a substantially increased chance of dropping these items, with a 1/15 chance to drop any of them except Coin Gun, which has a 1/50 chance

Golden Furniture (Buff)
- Flying Dutchman is now guaranteed to drop 1 piece of Golden Furniture
- The stack size of dropped Golden Platforms has been increased as well

Reindeer Bells (Buff)
- Drop rate from Ice Queens has been doubled

Lava Crates (Nerf)
- Lava Crates are now slightly less common (1/5 chance reduced to 1/6 chance). However, with the buff to Crate Potions, they will be roughly the same as before when using a Crate Potion.

Biome Crates
- When fishing in an area where Biome Crates can be caught, the game will now prioritize getting a Biome Crate instead of a Gold Crate, when in the (relatively rare) circumstance that you were eligible for both. Actual odds of getting either are unchanged by this.

Wooden Crates (Buff)
- Drop rate for Wooden Chest primary loot increased from 1/45 to 1/20
- Umbrella replaced with Step Stool in the Wooden Chest loot pool

Fishing Crate Ore (Nerf)
- The drop rate of ore and ore bars from fishing crates has been reduced.
- Wooden Crates have roughly 40% less ore
- Iron and Biome Crates have roughly 30% less ore
- Gold Crates have roughly 20% less ore

Gold/Titanium Crates (Buff)
- Drop rate of Life Crystals increased from 1/15 to 1/8
- Drop rate of Enchanted Swords from Gold Crates increased from 1 in 50 to 30. In Titanium Crates, this drop rate has been further increased to 1 in 15.

Oasis/Mirage Crates (Buff)
- Now have a very rare chance to drop a Sandstorm in a Bottle as bonus loot

Pharoah Vanity Set (Nerf)
- Pharaoh set is now less common from Pyramid Chests, increasing relative frequency of the other drops

Gold Worms (Buff)
- When used for fishing, has a particularly low chance of being consumed (only 1/20 chance)

Old One's Army Ogre Weapons (Buff)
- Increased the odds that the Tier 2 Ogre will drop a weapon from 33% to 50%. In Expert/Master mode, this has been increased from 50% to 100%
- Tier 3 Ogres also have a higher chance of dropping a weapon, up from 1/6 to 1/4 chance.

Dev Armors from Treasure Bags (Buff)
- Chance of getting a dev armor increased from 1/20 to 1/16

Frost Daggerfish (Buff)
- Maximum amount of Frost Daggerfish you can get per pull increased

Seahorses (Buff)
- Can now spawn in a wider variety of Ocean shapes and conditions, which will result in more consistent spawning

Gem Bunnies and Squirrels
- Gem Critter spawns now have a rarity system based on their gem

Water Striders (Buff)
- Spawn rate increased
- Increased the maximum level of windiness that will allow Water Striders to spawn from 10 MPH to 20 MPH

Butterfly Days (Buff)
- Increased the odds of having a Butterfly day

Treasure Fairies (Nerf)
- Spawn rate reduced by 2/3rds in Hardmode

Truffle Worm and Prismatic Lacewing (Buff)
- Spawn rates are now impacted by Luck

Jungle Critters (Nerf)
- Overall spawnrate of Jungle critters in Jungle towns reduced

Bloody Tears (Buff)
- Brides and Grooms that spawn in Graveyards can now drop Bloody Tears even if it isn't a Blood Moon

Teleporters (Buff)
- Now sold by the Mechanic pre-Hardmode, instead of being sold by the Steampunker

Digging Mole Cart (Buff)
- Will now be sold by the Zoologist at 35% Bestiary completion instead of 60%

Bast Statue (Buff)
- Can now generate as furniture in Underground Desert Cabins (in addition to being found in chests)

- Crafting cost of Celestial Sigil reduced from 20 of each fragment to 12
- You can now craft Sandstorm and Blizzard in a Bottle using a Cloud in a Bottle + Frost Core/Forbidden Fragment at a Crystal Ball
- Molotov Cocktail now takes regular Gel instead of Pink Gel
- You can now use Vertebrae instead of Worm Teeth to craft Unholy Arrows
- Thorns Potions no longer require Worm Teeth or Stingers to craft
- Angel & Demon Wing Souls of Light/Night cost reduced from 25 to 15
- Empty Bucket Iron/Lead Bar cost reduced from 3 to 2
- Changed the recipes of all ore-based bricks to have a 1:5 crafting ratio (1 ore + 5 blocks = 5 bricks). Previously, they had a 1:1 ratio.
- Shroomite Plating's recipe changed from a 1:15 to a 1:25 crafting ratio, costing 1 Shroomite Bar for every 25 Shroomite Plating
- Pearlstone Brick's recipe changed to be consistent with Ebonstone Brick, using 2 Pearlstone Blocks instead of 1 Pearlstone Block and 1 Pearlsand
- Coral Torch's recipe now takes 3 Torches and gives 3 Coral Torches per Coral, instead of 1 Torch
- Chain's recipe now gives 15 Chain instead of 10
- Any 2 of Salamander/Shelly/Crawdad Trio's banners can be used to craft the banner of the missing member of the trio
- Wormhole Potion recipe now takes 3 Bottled Waters, and gives 3 Wormhole Potions
- The Tavernkeep now gives 10 Medals when initially spoken to, allowing players to purchase 2 Tier 1 staves instead of 1
- Tier 2 OOA Armor piece cost reduced from 25 to 15 Medals
- Tier 3 OOA Armor piece cost reduced from 75 to 50 Medals
- Tier 2 OOA Sentries cost reduced from 25 to 15 Medals
- Tier 3 OOA Sentries cost reduced from 100 to 60 Medals
- Defenders Forge cost reduced from 75 to 50 Medals
- Purchase cost of Pad Thai and Pho increased
- Sailor Vanity, Eyepatch, Mummy Vanity, Pharaoh Vanity, Grinch Whistle, Mana Crystals, Ancient Manipulator, and Shell Piles all now have a sell value
- Reducing the sell value (and subsequently, the reforge cost) of a number of 1.4 tinkers and accessories which had higher than typical sell values
- Cost of Wallpapers reduced from 1 Silver to 75 Copper
- Cost of Clentaminator Solutions have been reduced from 25 Silver to 15 Silver
- Tax Collector can now hold up to a base 25 Gold instead of 10 (this can further be boosted by happiness)
- Sell value of Frogs reduced from 15 to 10 Silver. Their food recipe sell values have also been reduced proportionally.
- Angler Quests now give 2x as much money in Hardmode
- Research cost of Red Potion reduced from 10 to 3

- Summoning Moon Lord with Celestial Sigil will only have a 12 second summoning time instead of 60 second
- Old One's Army Banners now apply Banner buff to their respective enemies, though it is much weaker than the normal Banner buff
- Banners from particularly rare enemies may now drop at 10 or 25 kills instead of 50. This same value will apply to how many kills it takes to complete their Bestiary page.
- Wire in the Temple cannot be cut by the player until Golem is defeated
- The player cannot see wires within the Temple until Golem is defeated
- NPCs who die will now respawn freely, ignoring the original unique conditions which were required to spawn in the first place. For example, Party Girl will have "normal" respawn odds instead of her rare spawn chance, and NPCs with a required item like Arms Dealer and Demolitionist will no longer require a player to be holding that item to respawn.
- Life Crystals are now lower priority on the Metal Detector than Hardmode Ores
- Chlorophyte Ore infection protection is now slightly stronger. It can also purify a wider selection of infected tiles, such as Sand and Sandstone.
- Strange Plants now give 6x dye when turned in instead of 3x
- Slightly reduced the quantity of cracked bricks in the Dungeon
- Merchant and Skeletron Merchant now both sell "regular" Potions in Hardmode, in addition to their Lesser Potions.
- All Minecart Track items are now immune to lava destruction
- Chain tiles are now immune to lava destruction
- Stacks of Cloud blocks can now be found in Skyware Chests and Sky Crates
- When fishing in a Hallowed Oasis, you can now obtain both Hallowed or Oasis fish. This same rule does not apply to the more invasive Corruption/Crimson.
- Fairy Glowstick now has stronger light, closer to regular glowsticks
- Snake Coil grows substantially faster than before, and maximum height increased from 80 to 100 blocks
- Placing Sunflowers is now auto-swing
 
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ShadowTiger

Duke Fishron
Amazing. Simply amazing. It will be a joy to read all of that.

I truly want to thank each and every member of Redigit, the community staff, and the community itself for eleven wonderful years of Terraria. I had never in my wildest dreams thought that there could be such a devoted, attentive, and loving game developer out there, but here we are.

To quote the Dryad,
"We are living in a fairy tale."
 

Layn

Torch God
YESS AHAHHAHA!!!!
AHAHAHAHHAHAHAH!!!!
AHAHAAHAHHAHHAHAHH!!!!!!
EDIT: TIME TO START A MELEE RUN AHAAAHAAHAHHAHAHA!!!!
 

Glasia

Headless Horseman
GOOOOOOOOOOOOAL!!! 🥅 🏁
WE FINALLY DID IT!!!!!

(derivation from the song Whistle for me from Starlight express Whistle for Me)
WOOUO, WOOUO, NO ONE CA-AN BEAT RE-LOOOGIC!!!
We waited for it for the neext update
We finally got to its releease!
 

>>Terrarian<<

Stardust Pillar
My next gameplay with be of so much enjoyment that I will feel like a noob now again. This is simply amazing, fantastic. It's almost a new game!
 

Beetle

Official Terrarian
It’s not showing up on my App Store, i have an iPhone XR. Can anyone help me with this?
 
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