mastermokkel
Eye of Cthulhu
Please do them as image files, on my phone currently.
Sorry, we don't need any new spriters, already have a bunch.
Can you do monsters/NPCs?i am and coder
I asked if you knew how to do them, not that you should do them. Do you know how to code them?
Sorry. We don't need that, then.know but small
i can recode NPC 50-60%
it'll be there..... eventuallyIf you add in the Jade Dragon I will be super happy! That Sprite is really cool!
Yeah, @Durrani19 is great at spriting. The thing will probably be added in next update (which we are starting to work on now after a long pause) or the one after that, along with @Baconfry's Underground Dynasty suggestion (with permission from him).most of them are to do, but this one is sick!
That's basically what it is. The true terra blade will probably not be in the next version though.. We'll seeThis mod looks great. Hope that you make it available ASAP. I would suggest for the true terra blade that you just clone the terra sword adjust the damage and maybe other stats and put one of this
// Shotgun style: Multiple Projectiles, Random spread
public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack)
{
int numberProjectiles = 4 + Main.rand.Next(2); // 4 or 5 shots
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = new Vector2(speedX, speedY).RotatedByRandom(MathHelper.ToRadians(30)); // 30 degree spread.
Projectile.NewProjectile(position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockBack, player.whoAmI);
}
return false; // return false because we don't want tmodloader to shoot projectile
}
// What if I wanted an inaccurate gun? (Chain Gun)
// Inaccurate Gun style: Single Projectile, Random spread
public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack)
{
Vector2 perturbedSpeed = new Vector2(speedX, speedY).RotatedByRandom(MathHelper.ToRadians(30));
speedX = perturbedSpeed.X;
speedY = perturbedSpeed.Y;
return true;
}
// What if I wanted multiple projectiles in a even spread? (Vampire Knives)
// Even Arc style: Multiple Projectile, Even Spread
public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack)
{
float numberProjectiles = 3 + Main.rand.Next(3); // 3, 4, or 5 shots
float rotation = MathHelper.ToRadians(45);
position += Vector2.Normalize(new Vector2(speedX, speedY)) * 45f;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = new Vector2(speedX, speedY).RotatedBy(MathHelper.Lerp(-rotation, rotation, i / (numberProjectiles - 1))) * .2f; // Watch out for dividing by 0 if there is only 1 projectile.
Projectile.NewProjectile(position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockBack, player.whoAmI);
}
return false;
}
The pic showed it using vertical sprites of swords that's why I suggested you to clone the sword so projectiles will look the same but there will be more of them.That's basically what it is. The true terra blade will probably not be in the next version though.. We'll see
Oh yeah, didn't update the picturesThe pic showed it using vertical sprites of swords that's why I suggested you to clone the sword so projectiles will look the same but there will be more of them.
why...whyw\...why are you always everywere where i am lawlThe pic showed it using vertical sprites of swords that's why I suggested you to clone the sword so projectiles will look the same but there will be more of them.