CrazyDragon
Old Man
I was thinking about more end-game weapons and realized the only things crafted from Luminite are (I believe) the armour sets and the drill mount. So I realized the best solution was to make weapons (and a few bonus things like furniture) from Luminite!
Weapons:
The BOOM-erang:
150 Melee Damage
4% Critical Strike Chance
Very Strong Knockback
Fast Speed
Tooltip: "BOOM, BOOM, BOOM!"
A large and fast-moving boomerang that homes in on enemies. Upon hitting an enemy, it will cause a powerful explosion that sends out 3-5 "mini-BOOM-erangs" that will home in on enemies and cause small explosions upon hitting them. The mini-BOOM-erangs are consumed, but the actual BOOM-erang will return as normal. The BOOM-erang will not cause explosions when hitting enemies on the way back to you, however. It appears as a silver and teal boomerang with blades at the "tips" and a rocket at the back (when moving it appears as being guided by the rocket rather than spinning, but will spin on the way back). It also gives off light and silver particle effects (the rocket gives off fiery ones, though) trailing behind it.
It is crafted with 12 Luminite bars and 50 Rocket Is at an Ancient Manipulator.
Pike of Moons:
165 Melee Damage
4% Critical Strike Chance
Strong Knockback
Fast Speed
Tooltip: "Don't poke the Moon or you'll make it mad!"
A very long spear that shoots out a fast-moving, straight-traveling, infinitely-piercing spear-shaped projectile that leaves behind a trail of small moons that quickly grow to about twice their original size before disappearing. The spear it's self is a silvery colour with a large fancy point and a few bits in other places. The projectile and it's moons also give off light.
It is crafted with 15 Luminite Bars at an Ancient Manipulator.
Lunar Liquifier:
53 Ranged Damage
6% Critical Strike Chance
Fast Speed
No Knockback
Tooltip: "Oh no, it was an acid puddle!"
It's sort of like an upgraded Flamethrower that consumes Gel, but rather than flames it shoots globs of acid. What's special about these is that they are are heavily affected by gravity after about 10 tiles, pierce infinitely, and place down small puddles of acid that slow enemies and cause quick ticks of 5 damage (faster than Shadowflame). The puddles only last about 5 seconds but you can have as many as you want down at a time.
It could be crafted with a Flamethrower (so you actually make it) and 12 Luminite Bars at an Ancient Manipulator.
The Impaler:
88 Ranged Damage
10% Critical Strike Chance
Fast Speed
Very Weak Knockback
Turns rockets into lunar spikes
An upgraded Nail Gun that shoots small, fats-moving, light-grey spikes. These spikes work just like the Nail Gun's Nails and explode after a few seconds, damaging nearby enemies. What's different than the Nails is that these spikes release small pieces of Moon rock in all directions that are unaffected by gravity, and will keep going if they don't hit anything. I should note that unlike the Nail Gun, this weapon has a slight knockback from the aftual spikes. Another thing I should mention is that when Rocket IIs and IVs are used, they don't destroy tiles.
It could be made with 15 Luminite bars at an Ancient Manipulator.
M.S.H.G (Magical Space Hornet Gun):
41 Magic Damage
6% Critical Strike Chance
Very Fast Speed
No Knockback
Uses 8 Mana
An upgraded Wasp Gun that shoots 3-8 tiny Alien Hornets. They act just like friendly bees/wasps and home in on enemies, damaging them a bunch of times before dissipating, or just bouncing around. One thing special about these is that unlike the bees/wasps they work in water (but still not lava).
It could be made with a Wasp Gun and 12 Luminite Bars at an Ancient Manipulator.
Triton Rod:
68 Magic Damage
4% Critical Strike Chance
Fast Speed
Weak Knockback
Uses 26 Mana
Casts a controllable icy moon
I know everybody hates the Magic Missile and it's upgrades, but just hear me out. The projectile it's self wouldn't deal damage and would pass right through enemies. To deal damage it would instead rapidly shoot infinitely piercing icy projectiles that keep going until hitting a solid tile. The projectiles would have a 60% chance to inflict chilled, and a 5% chance to inflict frozen (won't work on bosses). It can just be fired or let go of well being held to keep going like the other Magic Missile-type weapons, and will shoot at enemies it passes by (like a quick Magnet Sphere). The name is because Triton is the coldest moon in the Solar System.
It could be crafted with 15 Luminite Bars at an Ancient Manipulator.
Moon Staff:
Summons a Moon to heal you you.
Summons a large Moon that flies close to you and about every five seconds fires a white bolt at you which heals you for 10-15% of your health as long as you have less than 4/5 of your health. It doesn't add toward your total minion count and you can only have one at a time. The difference from other summons like it is that it doesn't go away unless you delete the buff and isn't stationary.
It could be crafted with 15 Luminite Bars at an Ancient Manipulator.
Dark Moon Staff:
Summons a Dark Moon to weaken your enemies.
Summons a large black moon with no craters except for one in the lower-right corner that about every eight seconds fires a dark-red bolt at an enemy that does no damage but has a 30% chance to inflict Shadowflame for ten seconds, a 20% chance to inflict Shadowflame for 18 seconds, a 20% chance to inflict Cursed Flames for thirty seconds, a 15% chance to inflict Ichor for twenty seconds, an 8% chance to inflict Shadowflame for fourty seconds and a 7% chance to inflict Ichor for thirty-five seconds. Summoning a Dark Moon will override the normal Moon, and vise-versa.
It could be crafted with 15 Luminite Bars at an Ancient Manipulator.
Accessories:
Meteor Guard:
3 Defence
Summons Meteors to Protect You
What this accessory does is summon meteors to orbit you so when you are damaged, one of them flies off to blow up at the nearest enemy. It applies a buff that works just like Beetle Endurance where standing around without getting damaged summons meteors to orbit you, capping at 3.
It could be crafted with 8 Luminite Bars and 8 Meteorite Bars at an Ancient Manipulator.
Meteor Veil:
4 Defence
Tooltip: "You are protected by the heavens."
Just like the Star Veil, but the two stars are replaced by four meteors that have higher damage and explode upon hitting the ground. Explosions do not break blocks or harm players.
It could be crafted with 1 Star Veil and 1 Meteor Guard at a Tinkerer's Workshop.
Mount:
Space Toilet:
Tooltip: "It even has a cup holder!"
Summons a rideable hover-toilet
It's basically a toilet that looks like it's made of Luminite with a little jetpack-bottom. The "jetpack" shoots out green "poof" particles instead of fire. It has infinite flight time and is slightly faster than the UFO mount. When you ride it, it looks like you're sitting down. When summoned, it makes a fart sound instead of the usual "magic shimmery sound".
It could be crafted with 12 Luminite Bars and a Whooppie Cushion at an Ancient Manipulator.
More Coming Soon!
Well, that's it for now. I'll add more stuff soon but for now, feel free to leave feedback and criticism.
Weapons:
The BOOM-erang:
150 Melee Damage
4% Critical Strike Chance
Very Strong Knockback
Fast Speed
Tooltip: "BOOM, BOOM, BOOM!"
A large and fast-moving boomerang that homes in on enemies. Upon hitting an enemy, it will cause a powerful explosion that sends out 3-5 "mini-BOOM-erangs" that will home in on enemies and cause small explosions upon hitting them. The mini-BOOM-erangs are consumed, but the actual BOOM-erang will return as normal. The BOOM-erang will not cause explosions when hitting enemies on the way back to you, however. It appears as a silver and teal boomerang with blades at the "tips" and a rocket at the back (when moving it appears as being guided by the rocket rather than spinning, but will spin on the way back). It also gives off light and silver particle effects (the rocket gives off fiery ones, though) trailing behind it.
It is crafted with 12 Luminite bars and 50 Rocket Is at an Ancient Manipulator.
Pike of Moons:
165 Melee Damage
4% Critical Strike Chance
Strong Knockback
Fast Speed
Tooltip: "Don't poke the Moon or you'll make it mad!"
A very long spear that shoots out a fast-moving, straight-traveling, infinitely-piercing spear-shaped projectile that leaves behind a trail of small moons that quickly grow to about twice their original size before disappearing. The spear it's self is a silvery colour with a large fancy point and a few bits in other places. The projectile and it's moons also give off light.
It is crafted with 15 Luminite Bars at an Ancient Manipulator.
Lunar Liquifier:
53 Ranged Damage
6% Critical Strike Chance
Fast Speed
No Knockback
Tooltip: "Oh no, it was an acid puddle!"
It's sort of like an upgraded Flamethrower that consumes Gel, but rather than flames it shoots globs of acid. What's special about these is that they are are heavily affected by gravity after about 10 tiles, pierce infinitely, and place down small puddles of acid that slow enemies and cause quick ticks of 5 damage (faster than Shadowflame). The puddles only last about 5 seconds but you can have as many as you want down at a time.
It could be crafted with a Flamethrower (so you actually make it) and 12 Luminite Bars at an Ancient Manipulator.
The Impaler:
88 Ranged Damage
10% Critical Strike Chance
Fast Speed
Very Weak Knockback
Turns rockets into lunar spikes
An upgraded Nail Gun that shoots small, fats-moving, light-grey spikes. These spikes work just like the Nail Gun's Nails and explode after a few seconds, damaging nearby enemies. What's different than the Nails is that these spikes release small pieces of Moon rock in all directions that are unaffected by gravity, and will keep going if they don't hit anything. I should note that unlike the Nail Gun, this weapon has a slight knockback from the aftual spikes. Another thing I should mention is that when Rocket IIs and IVs are used, they don't destroy tiles.
It could be made with 15 Luminite bars at an Ancient Manipulator.
M.S.H.G (Magical Space Hornet Gun):
41 Magic Damage
6% Critical Strike Chance
Very Fast Speed
No Knockback
Uses 8 Mana
An upgraded Wasp Gun that shoots 3-8 tiny Alien Hornets. They act just like friendly bees/wasps and home in on enemies, damaging them a bunch of times before dissipating, or just bouncing around. One thing special about these is that unlike the bees/wasps they work in water (but still not lava).
It could be made with a Wasp Gun and 12 Luminite Bars at an Ancient Manipulator.
Triton Rod:
68 Magic Damage
4% Critical Strike Chance
Fast Speed
Weak Knockback
Uses 26 Mana
Casts a controllable icy moon
I know everybody hates the Magic Missile and it's upgrades, but just hear me out. The projectile it's self wouldn't deal damage and would pass right through enemies. To deal damage it would instead rapidly shoot infinitely piercing icy projectiles that keep going until hitting a solid tile. The projectiles would have a 60% chance to inflict chilled, and a 5% chance to inflict frozen (won't work on bosses). It can just be fired or let go of well being held to keep going like the other Magic Missile-type weapons, and will shoot at enemies it passes by (like a quick Magnet Sphere). The name is because Triton is the coldest moon in the Solar System.
It could be crafted with 15 Luminite Bars at an Ancient Manipulator.
Moon Staff:
Summons a Moon to heal you you.
Summons a large Moon that flies close to you and about every five seconds fires a white bolt at you which heals you for 10-15% of your health as long as you have less than 4/5 of your health. It doesn't add toward your total minion count and you can only have one at a time. The difference from other summons like it is that it doesn't go away unless you delete the buff and isn't stationary.
It could be crafted with 15 Luminite Bars at an Ancient Manipulator.
Dark Moon Staff:
Summons a Dark Moon to weaken your enemies.
Summons a large black moon with no craters except for one in the lower-right corner that about every eight seconds fires a dark-red bolt at an enemy that does no damage but has a 30% chance to inflict Shadowflame for ten seconds, a 20% chance to inflict Shadowflame for 18 seconds, a 20% chance to inflict Cursed Flames for thirty seconds, a 15% chance to inflict Ichor for twenty seconds, an 8% chance to inflict Shadowflame for fourty seconds and a 7% chance to inflict Ichor for thirty-five seconds. Summoning a Dark Moon will override the normal Moon, and vise-versa.
It could be crafted with 15 Luminite Bars at an Ancient Manipulator.
Accessories:
Meteor Guard:
3 Defence
Summons Meteors to Protect You
What this accessory does is summon meteors to orbit you so when you are damaged, one of them flies off to blow up at the nearest enemy. It applies a buff that works just like Beetle Endurance where standing around without getting damaged summons meteors to orbit you, capping at 3.
It could be crafted with 8 Luminite Bars and 8 Meteorite Bars at an Ancient Manipulator.
Meteor Veil:
4 Defence
Tooltip: "You are protected by the heavens."
Just like the Star Veil, but the two stars are replaced by four meteors that have higher damage and explode upon hitting the ground. Explosions do not break blocks or harm players.
It could be crafted with 1 Star Veil and 1 Meteor Guard at a Tinkerer's Workshop.
Mount:
Space Toilet:
Tooltip: "It even has a cup holder!"
Summons a rideable hover-toilet
It's basically a toilet that looks like it's made of Luminite with a little jetpack-bottom. The "jetpack" shoots out green "poof" particles instead of fire. It has infinite flight time and is slightly faster than the UFO mount. When you ride it, it looks like you're sitting down. When summoned, it makes a fart sound instead of the usual "magic shimmery sound".
It could be crafted with 12 Luminite Bars and a Whooppie Cushion at an Ancient Manipulator.
More Coming Soon!
Well, that's it for now. I'll add more stuff soon but for now, feel free to leave feedback and criticism.
Last edited: