Samrux
Santa Claus
I am simply not the type of guy that enjoys dodging and doing nothing when I play summoner, nor the type that doesn't take it as a chore to build semi-efficient trap arenas to fight whatever thing it is without using weapons.
The "pure" summoner simply isn't for me; I find it counter-productive. I truly believe that the summoner class, while dependent on summons, is supposed to also attack with a weapon at the same time.
I've accidently been given an idea, though, by the user @Shadowaltz: A summoner that can attack, but using only appropriately themed weapons. Now of course this seems incredibly obvious now, but it's caused me some serious thought for the past half hour or so.
The conclusion is that I've made a list of weapons that are at least partially considered "living", "animal" or "sentient", or otherwise, the projectiles the weapon shoots could be labelled as such as well. Some exceptions include weapons that leave a lingering, damaging entity for some period of time after usage. Basically, anything "summony".
Now; this playthrough idea is NOT meant to be a challenge; just a type of play that forces the player to use a variety of weapons that they might not have used otherwise, while keeping the "summoner" idea of commanding other entities to attack for him.
I also tried to purposefully give some variety to the items chosen, so as to avoid frustration in case of bad RNG (some weapons are rare drops), and also having more than a single way of tackling a boss or event for different styles and skill levels.
The rules are: You cannot purposefully damage any enemies with means other than your summons, stationary turrets, the weapons in the list, or traps (for that matter). Also, since it's a class-specific run, you must use summoner armor only (starting from the queen bee), and, if possible, focus on summoner accessories.
The list is below. Before I tried it out myself, I had to ask the community what they thought, and how the design and plan could be improved.
Items with a star next to their name I consider "core" weapons; meaning that I believe they are the most fitting for the theme and most important for the gameplay itself.
The character starts with a Slime Staff from creation, as his first summon.
⋆Cactus Sword
Zombie Arm
Swordfish
Purple Clubberfish
⋆Frost Daggerfish
⋆Vilethorn/⋆Crimson Rod
Medusa's Head
⋆The Bee's Knees (wooden arrows)
⋆Bee Gun
Beenades
Book of Skulls
⋆Hellwing Bow (wooden arrows)
⋆Nimbus Rod
Obsidian Swordfish
⋆Bladetongue/⋆Toxikarp
⋆Crystal Serpent
⋆Clinger Staff/⋆Life Drain
Crystal Vileshard
Bananarang
Meteor Staff
Hammush
⋆Mushroom Spear
⋆Flower Pow
⋆Nettle Burst
Toxic Flask
Staff of Earth
Spectre Staff
⋆Magnet Sphere
⋆Rainbow Gun
⋆Piranha Gun
Scourge of the Corruptor
⋆Bat Scepter
The Horseman's Blade
Jack'o'Lantern Launcher
Electrosphere Launcher
S.D.M.G.
⋆Meowmere
And of course, the summoner stationary turrets (just in case you forget about them) are the Queen Spider Staff, Staff of the Frost Hydra, Rainbow Crystal Staff, and Lunar Portal Staff. But I hope it was obvious that they were allowed.
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