Laluzi
Skeletron
Edit: Current map view. Will update as city grows.
So my latest world is starting to take shape, and I thought I'd share. I got all I cared for out of New Vegas, and the result wasn't as cohesive as I would have liked because the landscape between each settlement was so disjoint - it didn't feel like a singular product. The solution - pick a setting where there's no landscape at all! Just one giant city! Enter Videogameception 2, Electric Boogaloo, where I'm trying to recreate the setting of Prototype.
If you don't know what Prototype is, and given that it's over a decade old, you probably don't - New York City, except parts of it are being eaten by the Crimson. Lots of rooftops to run across.
Here's my map so far. (I haven't even gotten to the skyscrapers yet...)
Zooming out, this is the world. As you can see, I'm making decent progress levelling it out/filling it up and covering it with asphalt (spawn height is 338'.) Covering it with buildings... less so.
Here's a closer look.
(Don't mind the little balls of blue flame - they're a nod to landmarks in the game.)
Getting into the infected zone. ...I ran out of inventory space for those flesh lamps. They'll make very fine gory tendrils with some deep red paint, but preferably on a building.
The hive! I love this thing.
So, the map. To the right, I want to raise the building height and segue into Times Square. To the left, I'll continue the Infected Zone and then possibly make Central Park (so that a corner of it is crimsoned and the rest is healthy.) Far to the left, I'll add some military bases - far to the right is where I'll put the major hive and the Museum of Natural History. (Technically Central Park should be located on that side, but with the size I want to make it and the size I'll need for Times Square, I'm not sure it would fit.)
Building is slow - I'm constantly having to farm adamantite, titanium, palladium, and stone (so much grey stucco, asdfghjkl.) I am trying to copy the models from the game from screenshots, so lots of alt-tabbing. Progress is about three buildings per day.
But I'll cover the map one day! Just you watch!
So my latest world is starting to take shape, and I thought I'd share. I got all I cared for out of New Vegas, and the result wasn't as cohesive as I would have liked because the landscape between each settlement was so disjoint - it didn't feel like a singular product. The solution - pick a setting where there's no landscape at all! Just one giant city! Enter Videogameception 2, Electric Boogaloo, where I'm trying to recreate the setting of Prototype.
If you don't know what Prototype is, and given that it's over a decade old, you probably don't - New York City, except parts of it are being eaten by the Crimson. Lots of rooftops to run across.
Here's my map so far. (I haven't even gotten to the skyscrapers yet...)
Zooming out, this is the world. As you can see, I'm making decent progress levelling it out/filling it up and covering it with asphalt (spawn height is 338'.) Covering it with buildings... less so.
Here's a closer look.
(Don't mind the little balls of blue flame - they're a nod to landmarks in the game.)
Getting into the infected zone. ...I ran out of inventory space for those flesh lamps. They'll make very fine gory tendrils with some deep red paint, but preferably on a building.
The hive! I love this thing.
So, the map. To the right, I want to raise the building height and segue into Times Square. To the left, I'll continue the Infected Zone and then possibly make Central Park (so that a corner of it is crimsoned and the rest is healthy.) Far to the left, I'll add some military bases - far to the right is where I'll put the major hive and the Museum of Natural History. (Technically Central Park should be located on that side, but with the size I want to make it and the size I'll need for Times Square, I'm not sure it would fit.)
Building is slow - I'm constantly having to farm adamantite, titanium, palladium, and stone (so much grey stucco, asdfghjkl.) I am trying to copy the models from the game from screenshots, so lots of alt-tabbing. Progress is about three buildings per day.
But I'll cover the map one day! Just you watch!
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