joshbaugh98
Terrarian
i had an idea for a class
alchemist
has a chance to not use potion ingredients (like alchemy table but variable chance based on the skills level)
decreased potion cooldown
passive mana flower
bonus to healing from potions
bonus to buff duration
active: alter self, the user alchemecally alters theirself giving massive stat boosts at the cost of quickly draining mana (nullifies the passive mana flower for obvious reasons)
his role is a recovery tank and self buffer, like druids in some rpgs but with consumables instead of magic
as well as some op races for beating the moon lord
vortexian
"scout for the lunar advance"
generates ammo (like goblin did)
gets a massive boost to ranged damage
ranged damage distorts gravity for targets
has a large chance to not use ammo
selenian
"the sun was too hot for it"
melee attacks cause "sunburn" doing 50 dps
gets a massive boost to melee
glows orange
melee attacks cause a "solar radiance explosion"
stardust avatar
"like a stardust guardian but smaller and with free will"
gets 2*character level extra summon limit
gets a massive boost to summon damage
nebula nimbus
"nebulae are a kind of space cloud"
massive boost to magic damage
magic damage makes enemies drop nebula boosters that give +2% to their respective stat per level and drop more often depending on said level
active: nebula arcanum (what, we gave the demon demon scythe)
alchemist
has a chance to not use potion ingredients (like alchemy table but variable chance based on the skills level)
decreased potion cooldown
passive mana flower
bonus to healing from potions
bonus to buff duration
active: alter self, the user alchemecally alters theirself giving massive stat boosts at the cost of quickly draining mana (nullifies the passive mana flower for obvious reasons)
his role is a recovery tank and self buffer, like druids in some rpgs but with consumables instead of magic
as well as some op races for beating the moon lord
vortexian
"scout for the lunar advance"
generates ammo (like goblin did)
gets a massive boost to ranged damage
ranged damage distorts gravity for targets
has a large chance to not use ammo
selenian
"the sun was too hot for it"
melee attacks cause "sunburn" doing 50 dps
gets a massive boost to melee
glows orange
melee attacks cause a "solar radiance explosion"
stardust avatar
"like a stardust guardian but smaller and with free will"
gets 2*character level extra summon limit
gets a massive boost to summon damage
nebula nimbus
"nebulae are a kind of space cloud"
massive boost to magic damage
magic damage makes enemies drop nebula boosters that give +2% to their respective stat per level and drop more often depending on said level
active: nebula arcanum (what, we gave the demon demon scythe)