Everybody
Terrarian
Introduction
There is a game called Terraria that was released in 2011. This game eventually grew to become a very popular game, with free updates and lots of content in this free updates (Thanks Redigit). And in this game, there exists a class called Summoner. This class is currently does not have many things. It has some armor, a few weapons, 2 sentry weapons, and that's... pretty much it. Oh, they've got some accessories. Now, there are some ways to implement strategy in this class, and there are suggestions about making more and more items, accessories and other things. This is my idea of expanding upon the class, or this could be an entire class on its own. Either way, this is my idea on implementing;Necromancy
Necromancy is pretty much what it sounds like. You summon enemies that are dead, and make them undead. This will not work on certain enemies, as they are undead already. Necromancy is a new type of Summoning, (if you like Option 1 more than 2), and because of this, it will expand on the class. Necromancy will consist of 1 item being upgraded constantly, but instead of you summoning the same monsters over and over again, you will be able to summon more and more types of monsters as you progress throughout the game. This class will start earlier than Summoner does. You'll be able to start summoning slimes, similar to the Summoner Class. What makes this class different from Summoner, and maybe even dramatically different, is that Undead summons will not have a limited time, but they will have HP. Once they are killed, the gore of the summoned undead monster can not be used to summon another monster. For certain enemies (the ones without gore), if you use one of the drops from them (gel), then it will summon the monster itself, because that is its remains. (Drop gel, use the staff on where the gel is, and then the Slime will be summoned, and the gel will disappear). You can only summon up to 1 Undead thing at a time, like Summoning. This can be increased through Summoning Accessories. Now, onto the actual staff itself:10 Mana
Able to Summon:
Slimes
Crafting:
10 Iron Bars/Lead Bars
15 Wood
10 Mana
Able to Summon:
Slimes
Demon Eye
Eater of Souls/Crimera
Piranha
Crafting:
Necromancy Staff I
15 Gold/Platinum Bars
10 Mana
Able to Summon:
Slimes
Demon Eye
Eater of Souls/Crimera
Piranha
Meteor Head
Harpy
Crafting:
Necromancy Staff II
15 Meteorite Bars
10 Mana
Able to Summon:
Slimes
Demon Eye
Eater of Souls/Crimera
Piranha
Meteor Head
Harpy
Angry Bones
Dark Caster
Crafting:
Necromancy Staff III
20 Bones
50 Cobweb
10 Mana
Able to Summon:
Slimes
Demon Eye
Eater of Souls/Crimera
Piranha
Meteor Head
Harpy
Angry Bones
Dark Caster
Hellbat
Lava Slime
Fire Imp
Demon
Crafting:
Necromancy Staff IV
25 Hellstone Bars
Slime:
20 HP
2 Defense
8 Damage
Slime AI
Summoned from dropped Gel
Demon Eye:
50 HP
6 Defense
12 Damage
Flying AI
Summoned from Demon Eye Gore
Eater of Souls/Crimera
45 HP
10 Defense
15 Damage
Eater of Souls AI
Summoned from Eater of Souls/Crimera Gore
Piranha
30 HP
0-8 Defense
6-15 Damage
Piranha AI
Summoned from Piranha Gore
Enhanced stats in water, and +150% Movement Speed in Water
Meteor Head
30 HP
8 Defense
14 Damage
Meteor Head AI
Summoned from dropped Meteorite
25% Chance to Inflict On Fire!
Harpy
100 HP
12 Defense
14 Damage
10 Damage (Feathers)
Harpy AI
Summoned from Harpy Gore
Shoots feathers
Angry Bones
110 HP
16 Defense
18 Damage
Fighter AI
Summoned from Angry Bones Gore
Dark Caster
40 HP
6 Defense
16 Damage
12 Damage (Water Bolts)
Dark Caster AI
Summoned from Dark Caster Gore
When it shoots the three bolts, it will take 10 damage from teleporting
Hellbat
50 HP
10 Defense
23 Damage
Hellbat AI
Summoned from Hellbat Gore
Inflicts On Fire!
Lava Slime
70 HP
18 Defense
25 Damage
Slime AI
Summoned from Lava Slime Gore
Inflicts On Fire!
Fire Imp
70 HP
14 Defense
24 Damage
20 Damage (Fire Ball)
Fire Imp AI
Summoned from Fire Imp Gore
Inflicts On Fire!
When it teleports, it takes 10 damage
Demon
120 HP
26 Defense
28 Damage
20 Damage (Demon Scythes)
Demon AI
Summoned from Demon Gore
Shoots Demon Scythes
20 HP
2 Defense
8 Damage
Slime AI
Summoned from dropped Gel
Demon Eye:
50 HP
6 Defense
12 Damage
Flying AI
Summoned from Demon Eye Gore
Eater of Souls/Crimera
45 HP
10 Defense
15 Damage
Eater of Souls AI
Summoned from Eater of Souls/Crimera Gore
Piranha
30 HP
0-8 Defense
6-15 Damage
Piranha AI
Summoned from Piranha Gore
Enhanced stats in water, and +150% Movement Speed in Water
Meteor Head
30 HP
8 Defense
14 Damage
Meteor Head AI
Summoned from dropped Meteorite
25% Chance to Inflict On Fire!
Harpy
100 HP
12 Defense
14 Damage
10 Damage (Feathers)
Harpy AI
Summoned from Harpy Gore
Shoots feathers
Angry Bones
110 HP
16 Defense
18 Damage
Fighter AI
Summoned from Angry Bones Gore
Dark Caster
40 HP
6 Defense
16 Damage
12 Damage (Water Bolts)
Dark Caster AI
Summoned from Dark Caster Gore
When it shoots the three bolts, it will take 10 damage from teleporting
Hellbat
50 HP
10 Defense
23 Damage
Hellbat AI
Summoned from Hellbat Gore
Inflicts On Fire!
Lava Slime
70 HP
18 Defense
25 Damage
Slime AI
Summoned from Lava Slime Gore
Inflicts On Fire!
Fire Imp
70 HP
14 Defense
24 Damage
20 Damage (Fire Ball)
Fire Imp AI
Summoned from Fire Imp Gore
Inflicts On Fire!
When it teleports, it takes 10 damage
Demon
120 HP
26 Defense
28 Damage
20 Damage (Demon Scythes)
Demon AI
Summoned from Demon Gore
Shoots Demon Scythes
Hardmode Version tomorrow, for now, what do you think of the pre-hardmode version? You likey?