Bitey Senpai
Terrarian
Yeah, the title says it all. Well, mostly.
See, Vampire Knives are a cool idea. Draining HP for every hit is a very useful trait for a weapon. I'm sure those of you who wear Spectre Robes would agree. However I do have my qualms.
Vampire Knives do reasonable damage... nothing amazing, but far from negligible. Hold-to-fire, fairly fast attack speed... But if you have decent enough armor, and a gold cross... you're nearly invulnerable. In-fact, upon building the Terra Blade, I was disappointed to find that I had a lot less trouble beating everything with the Vampire Knives, simply because they allowed me to keep my health at max as long as I was hitting an enemy with them. I believe that finely tuned builds are and should be very powerful for their purpose, but there should NEVER be a build that fulfills the purpose of immortality.
Now I know some people may want to keep this toy as-is because they like being spoon-fed their victory, but challenge is part of what makes Terraria so amazing.
What I suggest to nerf them may be as simple as making them regenerate a fixed amount of HP for every hit. A lower amount of HP for every hit, as well.
Perhaps they could be changed to throw only one or two knives, or made to consume mana. There's a lot of possible things that could be done that wouldn't render them to be completely useless while bringing them to a more reasonable level of power. The quintessential 'best melee weapon' in the game seems like it should be the Terra Blade. But anyone with Turtle Armor or Beetle Armor is probably going to just stand in-place and throw knives, because they know they can't die.
If you have any better suggestions, I'd be very interested in hearing them.
See, Vampire Knives are a cool idea. Draining HP for every hit is a very useful trait for a weapon. I'm sure those of you who wear Spectre Robes would agree. However I do have my qualms.
Vampire Knives do reasonable damage... nothing amazing, but far from negligible. Hold-to-fire, fairly fast attack speed... But if you have decent enough armor, and a gold cross... you're nearly invulnerable. In-fact, upon building the Terra Blade, I was disappointed to find that I had a lot less trouble beating everything with the Vampire Knives, simply because they allowed me to keep my health at max as long as I was hitting an enemy with them. I believe that finely tuned builds are and should be very powerful for their purpose, but there should NEVER be a build that fulfills the purpose of immortality.
Now I know some people may want to keep this toy as-is because they like being spoon-fed their victory, but challenge is part of what makes Terraria so amazing.
What I suggest to nerf them may be as simple as making them regenerate a fixed amount of HP for every hit. A lower amount of HP for every hit, as well.
Perhaps they could be changed to throw only one or two knives, or made to consume mana. There's a lot of possible things that could be done that wouldn't render them to be completely useless while bringing them to a more reasonable level of power. The quintessential 'best melee weapon' in the game seems like it should be the Terra Blade. But anyone with Turtle Armor or Beetle Armor is probably going to just stand in-place and throw knives, because they know they can't die.
If you have any better suggestions, I'd be very interested in hearing them.