Snickerbobble
The Painter
I've done some testing with timers for an adventure map and have found them useful.. sometimes. We can only set things off in 1, 3, and 5 second intervals, but what if we want something for 2 seconds? 4 seconds?
The alternate ores could be used for some new timers. So we would have:
Copper: 5 seconds
Tin: 4 seconds
Silver: 3 seconds
Tungsten: 2 seconds
Gold: 1 second
Platinum: Deactivator (might need a new name as it has an active and inactive state, but it sounds cool, so yeah)
Deactivator is marked with a red X or 0. When it is activated, it will instantly send a signal to deactivate anything it is wired to, including anything that may have signaled it to deactivate. If anything it is wired to is already off, they won't activate. I'm no wire expert but I feel this could be useful in adventure maps. It would save more space than statue spawned mob stoppers, though statue spawned mobs would still have their use for delays and activating several things at once. (Any wire experts free to point out why this might be redundant or how it could be better)
These additions probably wouldn't effect the normal player much, but it could help out a lot for those who make fancy wired contraptions and adventure maps for YOU to play!
(Is this the right forum? They're blocks but.. Game Mechanics though... not sure.)
The alternate ores could be used for some new timers. So we would have:
Copper: 5 seconds
Tin: 4 seconds
Silver: 3 seconds
Tungsten: 2 seconds
Gold: 1 second
Platinum: Deactivator (might need a new name as it has an active and inactive state, but it sounds cool, so yeah)
Deactivator is marked with a red X or 0. When it is activated, it will instantly send a signal to deactivate anything it is wired to, including anything that may have signaled it to deactivate. If anything it is wired to is already off, they won't activate. I'm no wire expert but I feel this could be useful in adventure maps. It would save more space than statue spawned mob stoppers, though statue spawned mobs would still have their use for delays and activating several things at once. (Any wire experts free to point out why this might be redundant or how it could be better)
These additions probably wouldn't effect the normal player much, but it could help out a lot for those who make fancy wired contraptions and adventure maps for YOU to play!
(Is this the right forum? They're blocks but.. Game Mechanics though... not sure.)