Instances like these have never happened to me in my 600 hours. Not in all of the items I've grinded for: Paladin's Hammer, Nazar, Rod of Discord, etc.
Can anyone confirm they are having the same issue as Kardfogu?
I never grinded for the Paladin's Hammer, 'cause it was awfully weak in 1.2.4.1 and there's no reason to do so even now as there are better weapons that are easier to obtain, anyways, I can't recall seeing it often in my 300+ hours.
Nazar is something I always grind prehardmode, as such, it's a quite common drop for me so I can't tell the difference.
Rod of Discord... ...I can't name anyone who got a Rod of Discord without a completely automatic AFK farm.
I don't need to prove anything to you. Especially when
loads of other people are experiencing the same. I've had playthroughs where certain items have taken way longer to drop than they should have. Bone Wand, for example. The Angry Bones killcount was over five
ing hundred before it dropped. Can't remember the killcount of the other enemies in the dungeon.
^This. It's not just a couple of people experiencing it, it's like half of the community.
Video or it didn't happen.
Or at least kill counter starting number and kill counter final number for all mobs that can drop the item you seek.
If anyone can farm 500 dark mummies on expert and not get a blindfold you might have a case. Statistically some portion won't see it in their first 100 and a very small portion won't see it in their first 200. Even on normal mode the tails are much longer and ~500 you approach the point where less than 1% of the population will not have found the 1% drop.
With just 100,000 players that is still 1000 people -- and who makes threads, happy people or upset people?
Dungeon drops on normal you could kill 500 and still 20% of the population will not have found one of X. Now if x is the only item they are after they will remember that, but not all the other stuff that dropped with maybe the same odds.
I am sure there are other calculators, but this was high on google if you want to see the like-hood of an event given X attempts:
http://www.danielsoper.com/statcalc3/calc.aspx?id=71
What are you talking about? Kill counters? I farmed those items back in time, way before 1.3 was implemented and I'll never repeat those farms for the above mentioned reasons. Again, before 1.3 there was no expert mode.
Not to mention I won't record, convert and upload 10 hours of vitamin farming in the underground crimson for you, even if you ask me nicely.
You might have had a point there, but nope. Not just a thousand people thinks the farming is insane, quite the contrary, only a couple of thousand people have fully automated AFK farms running for hours while they work/study, those are the people who have no problem with the RNG. Everyone else you ask - if you ever ask someone - will say, it's crazy and nowhere even close to random.
Random is if something happens sometimes and sometimes it doesn't. Well, if something doesn't happen for hours and then happens multiple times in a row, that's not random. That's poorly written code.
p.s.: I wonder if [Peppe] would watch all the 10 hours of vitamin farming if I'd record, convert and upload it...