It worked thanks!
Im pretty sure flamethrowers are basically like the clockwork assault rifle (shoots multiple times per click and only consumes 1 ammo), but the projectile is a little different. The projectile is basically invisible due to the amount of dust, and it sets things on fire. I've never tried making a flamethrower, but this is what it seems like to me. Someone tell me if im wrong.how do i make a custom flamethrower? I made one but it just shoots one projectile and some dust instead of actually having the whole thing do damage? also the flames come out pretty far from the actually weapon
try decompiling the scripts for vanilla bee items and see what code they use.I have an item that spawns bees when it hits an NPC - and I have no idea how to get it to be affected by the Hive Pack. I know the hive pack enables strongBees, but I don't know how to check for that. I've tried if (player.strongBees == true) but that doesn't even build. I checked ExampleMod and couldn't find what I was looking for. I'm also not at all used to C# or much coding in general so I'm probably just missing something really easy.
I believe there is a program you can find somewhere online that can double it’s allocated memory, but there’s no way to increase it beyond that. Big Terraria mods can take a huge amount of memory, so try disabling mods until you can launch into the game.Does anyone know how to give tmodloader more memory? since I don't have many mods, and the program crashes ... and I really have a good pc