I have another question on top of this: How do i completely turn off pitch variance for a custom sound? I've triedI'd like to have my sword swing fast with a delay between each swing. My assumption was that I could have useTime be longer than useAnimation to achieve this effect, but that doesn't seem to be the case. I've also tinkered around with reuseDelay to no avail. Any suggestions?
.WithPitchVariance(0f), which doesn't seem to work.