totallydeadaccountdude
Terrarian
Currently as is Terraria's difficulty varies WILDLY from place to place. Some areas are VERY hard while later stages are easier than them! This causes a lot of problems, including overwhelming, sudden difficulty spikes. This includes stuff like Post-Golem, and pre-hardmode to hardmode. The game doesn't prepare you for upcoming enemies and events enough.
I recently asked a group of forum members (@Kyouko Tsukino, @General Milky, @caneurysmFever, @Scarecrow, @Snickerbobble in a forum convo, plus @QuackersDelta and @Baconfry in a later steam convo) a couple of questions.
Question 1: What is the hardest area of the game?
What came up the most (Just barely, though) was the Lunar event, which makes sense! It's end-game, so there's really nothing to talk about here.
Question 2: What is the easiest area of the game?
Pre-hardmode/the BoC/EoW - Skeletron stretch was considered the easiest part of the game by most of the folks I pulled in. Again, while this makes sense, but the problem with pre-hardmode is that it's TOO easy. It's TOO forgiving, and makes the player TOO powerful. You can get the most powerful armor within the first hour. (I once decided to dig down to hell when I only had lead weapons, armor and a demonite pickaxe. I got hellstone before killing Skeletron. That's how easy it is.) Plus with the addition of prefixes such as Warding, this makes bosses and enemies even MORE weak.
Question 3: What is your least favorite part of the game?
Multiple people stated that they disliked the pre-mech area of the game, and for a good reason too.
Question 4: If there was one area you could make harder, what would it be?
Multiple people said that pre-hardmode needs to be harder.
Question 5: If there was one area you could make easier, what would it be?
Most of the complaints came from Martian Madness & the Solar Pillars, which is understandable. Martian Madness has saucers which are FASTER than the player, causing them to usually guaranteed damage to the player unless they huddle under a roof and cheese the boss, which takes forever. This enemy needs to be changed, it's too unfair to the player.
The big difficulty increases stem from multiple areas.
1. Going from Pre-mechs/post Twins and/or Prime - DESTROYER.
2. Martian Madness
3. Solar Pillars.
4. Post-WoF
The big difficulty decreases stem from multiple areas as well.
1. EoW/BoC fight - Skeletron
2. Queen Bee - Hell
Here's the problem with these areas.
Nothing in-game prepares you for the further challenges, because pre-hardmode always stays at a static "Easy" difficulty, but then you get to Hardmode and WHAM, you're getting absolutely demolished by forces much stronger than you. This happens with Post-Golem too and the damned Martian Madness invasion, because the UFOs are way too fast in their second phase to be able to react to OR run away from. Your only chance vs them is using either a singular accessory (Tabi) or hiding under a roof and shoot potshots at them.
Here's my suggested buffs/nerfs.
1. Give Skeletron 5,500 HP on the head and 1,000 HP on the hands, increase damage of hands and head speed.
2. Give the Eater of Worlds and Brain of Cthulhu more health and damage.
3. Increase Queen Bee's HP to 4,000 and bee damage.
4. Make demons do 50 damage again.
5. Make lava slimes do 40 damage as opposed to the measly 15, and give them 70 HP.
6. Fire Imps should teleport every time they're hit.
7. Destroyer should be vulnerable to debuffs, like the rest of the mechs, and probes should drop hearts 66% of the time instead to 33%.
8. When WoF is defeated, pots smashed will give Greater Healing Potions instead of Healing.
9. Martian Saucers shouldn't be faster than the player in the second phase.
10. You only need Molten Pickaxes to mine the hardmode ores, BUT need Mithril/Orichalcum anvils to craft most of hardmode's goodies, and Titanium Forge for forging.
Thoughts?
I recently asked a group of forum members (@Kyouko Tsukino, @General Milky, @caneurysmFever, @Scarecrow, @Snickerbobble in a forum convo, plus @QuackersDelta and @Baconfry in a later steam convo) a couple of questions.
Question 1: What is the hardest area of the game?
What came up the most (Just barely, though) was the Lunar event, which makes sense! It's end-game, so there's really nothing to talk about here.
Question 2: What is the easiest area of the game?
Pre-hardmode/the BoC/EoW - Skeletron stretch was considered the easiest part of the game by most of the folks I pulled in. Again, while this makes sense, but the problem with pre-hardmode is that it's TOO easy. It's TOO forgiving, and makes the player TOO powerful. You can get the most powerful armor within the first hour. (I once decided to dig down to hell when I only had lead weapons, armor and a demonite pickaxe. I got hellstone before killing Skeletron. That's how easy it is.) Plus with the addition of prefixes such as Warding, this makes bosses and enemies even MORE weak.
Question 3: What is your least favorite part of the game?
Multiple people stated that they disliked the pre-mech area of the game, and for a good reason too.
Snickerbobble said:The 1.1 part of the game becomes snail speed for me. I love this game but sadly this part is a complete drag. We go back to simple ore mining, except this time you can't skip from copper to gold like before, you have to go through each tier of tools in order to mine the next. If we could mine titanium and down with a molten pick, it would help speed up this slow part of the game, and have some checks so ore isn't too rare. X amount of ore within a 200x200 block area, something like that.
Post-WoF/Pre-Mech is the slowest part of the game. The only thing you're really able to do outside of mine is farm for rare drops from enemies and buy stuff. Nothing else. There's no events you can do that are fun.General Milky said:3. Probably hardmode ore collection. This includes chlorophyte, too, because unlike everything else it's nearly impossible to take this at your own pace. It's a time sink no matter how you go about it, and I get eager to just continue.
Question 4: If there was one area you could make harder, what would it be?
Multiple people said that pre-hardmode needs to be harder.
Kyouko Tsukino said:4- Pre-hardmode. It does nothing to prepare the player for the rest of the game - just lulls them into a false "I am a God" feeling. 1.0.3 pre-hardmode needs a comeback.
General Milky said:4. Eater of Worlds, in normal mode. It's pretty pathetic for a boss. Expert fixes a lot of problems the boss has, I wish the normal version got a few of those changes (specifically, heavy hitting head damage, and resistance to grenades).
I also personally think Skeletron is too easy, and the Underworld is too as well. The problem is is that the enemies in the later stages of pre-hardmode (dungeon-hell) do weak damage, especially because Crimtane & Shadow, which mitigate most damage sourcs. We NEED to buff Skeletron, EoW, the dungeon's enemies and Hell.Baconfry said:uh, I think there's a part of the game between the dungeon and the WoF that's a bit on the easy side
Question 5: If there was one area you could make easier, what would it be?
Most of the complaints came from Martian Madness & the Solar Pillars, which is understandable. Martian Madness has saucers which are FASTER than the player, causing them to usually guaranteed damage to the player unless they huddle under a roof and cheese the boss, which takes forever. This enemy needs to be changed, it's too unfair to the player.
The big difficulty increases stem from multiple areas.
1. Going from Pre-mechs/post Twins and/or Prime - DESTROYER.
2. Martian Madness
3. Solar Pillars.
4. Post-WoF
The big difficulty decreases stem from multiple areas as well.
1. EoW/BoC fight - Skeletron
2. Queen Bee - Hell
Here's the problem with these areas.
Nothing in-game prepares you for the further challenges, because pre-hardmode always stays at a static "Easy" difficulty, but then you get to Hardmode and WHAM, you're getting absolutely demolished by forces much stronger than you. This happens with Post-Golem too and the damned Martian Madness invasion, because the UFOs are way too fast in their second phase to be able to react to OR run away from. Your only chance vs them is using either a singular accessory (Tabi) or hiding under a roof and shoot potshots at them.
Here's my suggested buffs/nerfs.
1. Give Skeletron 5,500 HP on the head and 1,000 HP on the hands, increase damage of hands and head speed.
2. Give the Eater of Worlds and Brain of Cthulhu more health and damage.
3. Increase Queen Bee's HP to 4,000 and bee damage.
4. Make demons do 50 damage again.
5. Make lava slimes do 40 damage as opposed to the measly 15, and give them 70 HP.
6. Fire Imps should teleport every time they're hit.
7. Destroyer should be vulnerable to debuffs, like the rest of the mechs, and probes should drop hearts 66% of the time instead to 33%.
8. When WoF is defeated, pots smashed will give Greater Healing Potions instead of Healing.
9. Martian Saucers shouldn't be faster than the player in the second phase.
10. You only need Molten Pickaxes to mine the hardmode ores, BUT need Mithril/Orichalcum anvils to craft most of hardmode's goodies, and Titanium Forge for forging.
Thoughts?