Leafia Barrett
Terrarian
This is a simple mod that enables projectiles that use normal piercing to hit a target without rendering it invulnerable to the player's other projectiles.
For example, let's say you tried to use Meteor Shot in a Boomstick. With the vanilla behavior, this would happen:
Only one would connect, and the rest would pass through. The reason for this is because the vanilla behavior for piercing projectiles renders the target immune to the player's projectiles for 10 frames (1/6 of a second). For some mods, including well-known mods like Calamity and Thorium, this causes some weapons/armors to function incorrectly or not at all (such as Thorium's Pyromancer mage armor, which creates a gigantic piercing projectile for its set effect). With this mod, however, the result is this:
All projectiles connect with the target. This fixes the aforementioned Pyromancer oversight and any related oversight; it also allows piercing ammo like Meteor Shot to be used in shotguns and fast-firing weapons without any issue. Note that it only affects projectiles using the vanilla piercing behavior; any nonstandard behavior, such as the Last Prism's piercing laser, will not be changed. It should work with all modded projectiles given that circumstance, but if a projectile is relying on vanilla piercing behavior to function correctly, this may cause issues; I don't know of any projectiles that function like that off the top of my head, though.
Download Link
Version History:
1.0 - Release.
1.1 - Adjusted minion behavior to work correctly with the new piercing mechanics.
1.2 - Added a list of projectiles exempt from the fix, to prevent flamethrower-like weapons from being overpowered.
For example, let's say you tried to use Meteor Shot in a Boomstick. With the vanilla behavior, this would happen:

Only one would connect, and the rest would pass through. The reason for this is because the vanilla behavior for piercing projectiles renders the target immune to the player's projectiles for 10 frames (1/6 of a second). For some mods, including well-known mods like Calamity and Thorium, this causes some weapons/armors to function incorrectly or not at all (such as Thorium's Pyromancer mage armor, which creates a gigantic piercing projectile for its set effect). With this mod, however, the result is this:

All projectiles connect with the target. This fixes the aforementioned Pyromancer oversight and any related oversight; it also allows piercing ammo like Meteor Shot to be used in shotguns and fast-firing weapons without any issue. Note that it only affects projectiles using the vanilla piercing behavior; any nonstandard behavior, such as the Last Prism's piercing laser, will not be changed. It should work with all modded projectiles given that circumstance, but if a projectile is relying on vanilla piercing behavior to function correctly, this may cause issues; I don't know of any projectiles that function like that off the top of my head, though.
Download Link
Version History:
1.0 - Release.
1.1 - Adjusted minion behavior to work correctly with the new piercing mechanics.
1.2 - Added a list of projectiles exempt from the fix, to prevent flamethrower-like weapons from being overpowered.
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HallowKingJerrold
Spazmatism
So...this allows Piercing ammo huh?
Will this also you to deal range damage while summon damage lay waste to my enemies?
Will this also you to deal range damage while summon damage lay waste to my enemies?
Why does this kind of thing take modders to fix and the actual Terraria devs can't do it? Seriously. They should be ashamed of themselves. This is good, and it's often times minor improvement mods like this that turn out to be some of the most "must have" mods. Thank you for this.
TrevorSmith
Terrarian
The Devs won't fix this because piercing ammo not getting multiple hits was part of the balancing for the game. If the piercing ammo was able to do the exact same as the regular ammo types, but would ALSO go through multiple enemies, there would be no point in using non-piercing ammo. The devs made it this way as a balance choice, but I admit, I really do like this modWhy does this kind of thing take modders to fix and the actual Terraria devs can't do it? Seriously. They should be ashamed of themselves. This is good, and it's often times minor improvement mods like this that turn out to be some of the most "must have" mods. Thank you for this.
I honestly was always bothered by this in vanilla, I wonder why vanilla behaves like this. (obviously balance reasons, but still)
TrevorSmith
Terrarian
IIRC, when they were making the "piercing" damage type, they sorta cheated it by causing the ammo to give the invulnerability debuff until it left the hitbox of the individual enemies. They never fixed it after that, which is why summoning weapons tend to have a similar problem...
RunicPixels🧚🌳
Empress of Light
You deserve this
!
I was always bothered by the behavior of multiple piercing projectiles.
I was always bothered by the behavior of multiple piercing projectiles.
CrimsHallowHero
Terrarian
I have implemented such kind of mod few weeks ago, but eventually disabled it after trying it with Nimbus Rod and Golden Shower. Weapons which rely on invincibility frames after piercing hit became too overpowered.
Maybe, it would be better to set new piercing mechanics to projectile on its initialisation rather than on first NPC hit.
BTW, Terraria devs created all the mechanics laying under this mod.Radenium said:Why does this kind of thing take modders to fix and the actual Terraria devs can't do it? Seriously. They should be ashamed of themselves.
Maybe, it would be better to set new piercing mechanics to projectile on its initialisation rather than on first NPC hit.
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HallowKingJerrold
Spazmatism
So, does this mix with Summon Weapons?
Leafia Barrett
Terrarian
Hm... I actually may need to adjust it to compensate, now that I think about it.So, does this mix with Summon Weapons?
HallowKingJerrold
Spazmatism
Hm... I actually may need to adjust it to compensate, now that I think about it.
Because I would love to see the "Heretic" Style (Summon and Range) be complete
Leafia Barrett
Terrarian
Version 1.1 is out. Minions should behave correctly now.Because I would love to see the "Heretic" Style (Summon and Range) be complete
Ruin
Golem
Have been wanting something like this for years. I was waiting on the inevitable minion update.
Much appreciated.
Much appreciated.
Yeah, having played with it now, it also affects a lot of magic weapons that use piercing as balance. HolyThe Devs won't fix this because piercing ammo not getting multiple hits was part of the balancing for the game. If the piercing ammo was able to do the exact same as the regular ammo types, but would ALSO go through multiple enemies, there would be no point in using non-piercing ammo. The devs made it this way as a balance choice, but I admit, I really do like this mod![]()

Leafia Barrett
Terrarian
Care to explain? If you have specific examples, I may be able to fix it. I made this because the same behavior that throws balance out of whack also breaks some things unless handled carefully.Yeah, having played with it now, it also affects a lot of magic weapons that use piercing as balance. Holy. I don't mind overpowered stuff but I'm even considering not using it because my God, you can just totally wreck stuff hard with it. Nothing against Leafia of course, but it does throw balance way out of whack, most likely unintentionally.
A lot of modded stuff basically. Thorium's Bloodboil and Prismatic Spray, to name a couple. Since it basically makes all the piercing entities do damage, this means that every tick of these weapons is capable of causing damage, It badly destroyed Martian Saucers in under 5 seconds.
Leafia Barrett
Terrarian
Oh, motherA lot of modded stuff basically. Thorium's Bloodboil and Prismatic Spray, to name a couple. Since it basically makes all the piercing entities do damage, this means that every tick of these weapons is capable of causing damage, It badly destroyed Martian Saucers in under 5 seconds.

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Leafia Barrett
Terrarian
I've added a cursory list of exempt projectiles; if anyone finds any other busted weapons, contact me and I'll add them to the list.
HallowKingJerrold
Spazmatism
I've added a cursory list of exempt projectiles; if anyone finds any other busted weapons, contact me and I'll add them to the list.
What about Tremor Flasks?
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