They were fun enough in the pre-HM Dungeon, so why not have souped-up variants of Blazing Wheels and Spike Balls in the Hardmode Dungeon? What I'm suggesting here is to have three new, harder variants of each that spawn in different areas of the Dungeon. One for each of the Post-Plant Dungeon factions. Without further ado, here they are: HM Dungeon Wheels Faster and deadlier than their pre-Hardmode brethren. (Thanks go to Zoomo for the sprites!) <F for the fallen images from TO> Rusty Dungeon Saw 56 Damage. Medium-fast speed. Inflicts the "Bleeding" Debuff 100% for 15 seconds. Hell Blazing Sphere 60 Damage. Fast speed. Inflicts the "On Fire!" Debuff 50% for 10 seconds. Blue Bladed Wheel 52 Damage. Very fast speed. Inflicts the "Bleeding" and "Broken Armor" Debuffs 25% for 45 seconds. HM Dungeon Flails They have two heads instead of just one and do lots more damage. Rusty Dungeon Axe 75 Damage. Medium speed. Inflicts the "Bleeding" Debuff 100% for 15 seconds. Blazing Dungeon Flail 70 Damage. Medium-slow speed. Inflicts the "On Fire!" Debuff 50% for 10 seconds. Blue Dungeon Hammer 80 Damage. Slow speed. Inflicts the "Broken Armor" Debuff 25% for 1 minute. Well, there it is. If this other suggestion makes it into the game, then the Rusty Dungeon Axe and Saw will also inflict the Weak Debuff. Feedback is appreciated as always.