v1.7.2
v1.7.0
- Imported FloatInputElement via subclass
- Changed configs PsychoWardingNeedsBuffs, ButcherWardingNeedsBuffs, SniperWardingNeedsBuffs into PsychoWardingNeedsBuffTypes, ButcherWardingNeedsBuffTypes, SniperWardingNeedsBuffTypes
- Reduced psycho and butcher spawn rates
- Added setting to block butcher spawns when a player is in town
v1.5.5.1
- Updated to MH5b and TML11.4
v1.5.5
- Added error failsafe against psycho heals messages exceeding "Main.combatText" array bounds (?!)
- Set sniper spawn stats to be config adjustable
- Fixed psycho draw fx glitching (bad scaling)
v1.5.4
- Added visual special effect for psychos and butchers
v1.5.3.3
- Added small tension-inducing music loop when psycho near
- Fixed music dimming effect when psycho near
- Added AllPsychosAreInvincible and AllPsychosAlwaysInstaKill settings (default true)
- Added SniperHardModeDamage (600) and SniperPreHardModeDamage (400)
- Assorted internal refactoring
v1.5.3.2
- Fixed warding checks (AND, not OR)
- Fixed possible problem with Butcher NPC spawns
v1.5.3.1
- Removed some fluff code from Butcher's AI code
- Increased ButcherSpawnChance slightly
v1.5.3
- Added mod compatibility with Overhaul to prevent psycho "wandering" (uncloaks them prematurely)
v1.5.2.1
- Set butchers to only spawn at night
- Fixed possible glitch with snipers affecting day/night state
v1.5.2
- Decreased Butcher spawn rate to 0.005
v1.5.1
- Restructured psycho NPC code into its own subfolder and separate classes for each psycho type
- Modified behavior of butcher's night-time trickery to solve malfunction bug (causes premature nighttimes)
- Fixed issue of loot tables being affected for all of the "psycho" npcs (not just the ones spawned for our use)
- ButcherSpawnChance increased to 0.05
- Cleared out some lingering snake case
v1.5.0.1
- Updated for MH v4.2.3
- Switched snake case to camel case
- Correctly implemented Mod.Call API
- Set configs for required buffs to AND, not OR
v1.5.0
- Updated for MHv4
v1.4.0.1
- Added sniper spawn (with associated config stuff)
- Updated mod recommendations to the new convention
v1.4.0
- Reduced butcher spawn rate a lot
- Improved audio loop
- Added butcher NPC spawns above ground (with sound effects and associated configs)
- Restructured some code
As of 1.5.4, I don't think any amount of any other mod's power creep can make it not.does this mod work well with calamity mod?