v220.127.116.11 Mirror Note: Requires Mod Helpers You are now being stalked by a deadly, souped-up psycho. That is all. Hilarity may ensue. Should liven up caving. New v1.4: A butcher now spawns above ground. If you hear a saw buzzing, go the other way! New v1.5: A deadly sniper now stalks you in the jungle. It's damage has been significantly increased over the usual sniper, but it may die in a few hits. Note: You may now ward away the psycho or butcher by being near a Star-in-a-Bottle (configurable). As usual, a config file is available here (e.g. to adjust spawn rate): Documents/My Games/Terraria/ModLoader/Mod Configs/Psycho Config.json Source available here. API now available. Installation Requires tModLoader (0.10+). Copy the above .tmod file to your 'Documents/My Games/Terraria/ModLoader/Mods' folder to play. Changelog v18.104.22.168 Added error failsafe against psycho heals messages exceeding "Main.combatText" array bounds (?!) Set sniper spawn stats to be config adjustable Fixed psycho draw fx glitching (bad scaling) v1.5.5 Added visual special effect for psychos and butchers v1.5.4 Added small tension-inducing music loop when psycho near Fixed music dimming effect when psycho near Added AllPsychosAreInvincible and AllPsychosAlwaysInstaKill settings (default true) Added SniperHardModeDamage (600) and SniperPreHardModeDamage (400) Assorted internal refactoring v22.214.171.124 Fixed warding checks (AND, not OR) Fixed possible problem with Butcher NPC spawns v126.96.36.199 Removed some fluff code from Butcher's AI code Increased ButcherSpawnChance slightly v188.8.131.52 Added mod compatibility with Overhaul to prevent psycho "wandering" (uncloaks them prematurely) v1.5.3 Set butchers to only spawn at night Fixed possible glitch with snipers affecting day/night state v184.108.40.206 Decreased Butcher spawn rate to 0.005 v1.5.2 Restructured psycho NPC code into its own subfolder and separate classes for each psycho type Modified behavior of butcher's night-time trickery to solve malfunction bug (causes premature nighttimes) Fixed issue of loot tables being affected for all of the "psycho" npcs (not just the ones spawned for our use) ButcherSpawnChance increased to 0.05 Cleared out some lingering snake case v1.5.1 Updated for MH v4.2.3 Switched snake case to camel case Correctly implemented Mod.Call API Set configs for required buffs to AND, not OR v220.127.116.11 Updated for MHv4 v1.5.0 Added sniper spawn (with associated config stuff) Updated mod recommendations to the new convention v18.104.22.168 Reduced butcher spawn rate a lot Improved audio loop v1.4.0 Added butcher NPC spawns above ground (with sound effects and associated configs) Restructured some code v22.214.171.124 Doubled spawn rate v1.3.2 Updated to Mod Helpers v2.0.2 Aded MP player load bug failsafe v126.96.36.199 Assorted refactoring to newer code standards Refactored net protocols Removed AltNpcInfo use (obsoleting) v188.8.131.52 Added support for Hamstar Helpers v1.2.0 issue report Added API v1.2.0 Removed psycho Heart Lanterns as psycho wards. Added Campfire + Star-in-a-Bottle (together) as the new psycho warders. v1.1.0 Refactored code for Hamstar's Helpers v1.1.0 Fixed minor psycho healing bug Added heart lantern anti-psycho ward Added mod browser icon v1.02 Reduced spawn rate v1.0.1 Config settings now correctly transmit from server Raised psycho spawn chance slightly Support my mods!