tModLoader Qwerty's Random Content Mod

What is your favorite ammo added in the 0.5.0 Crazy Ammo Update?

  • Glass Bullet

    Votes: 0 0.0%
  • Reverse Arrow

    Votes: 1 33.3%
  • Teleportation Arrow

    Votes: 0 0.0%
  • Palladium Bullet

    Votes: 0 0.0%
  • Orichalcum Bullet

    Votes: 0 0.0%
  • Titanium Bullet

    Votes: 0 0.0%
  • Cobalt Arrow

    Votes: 0 0.0%
  • Mythril Arrow

    Votes: 0 0.0%
  • Adamantite Arrow

    Votes: 1 33.3%
  • Gun Arrow

    Votes: 1 33.3%

  • Total voters
    3
  • Poll closed .

qwerty3.14

Terrarian
I decided to make a new forum page please use this one instead
I got some comments about making the mod's homepage being a forum post. Which is why I wanted to redo the forum page.


This mod adds whatever I feel like adding. I generally try to make the content I add feel unique.
I have a forum page for the mod where you can read up on the content, leave suggestions, or report bugs



Includes
-8 bosses with custom AI!
-A new sky fortress biome/strucutre with randomised layouts, and new enemeis with custom AI!
-A new event the dino militia!
-28 new accesory prefixes!
-over 340 items total! including...
-12 armor sets
-LOADS of cool and unique weapons!
-Diverse melee weapons with a mix of swords, spears, boomerangs, and yoyos instead of just a bunch of projectile swords like in some other mods.
-9 new arrows and 6 new bullets giving rangers much more to play with on top of the ranged weapons added!
-Plenty of magic weapons to shoot interesting projectiles in interesting ways!
-A bunch of new summons with unique AIs and quirks to make them feel fresh from the vanilla clones of other mods!
-More throwing weapons, currently gets up to early hardmode more throwing weapons are planned!
-A new 'shapeshifter' class! (WIP)


I'm not that good of a spriter so here I'll give thanks to the spriters who helped!
-Havoc
-Liquidated Assets
-SUS
-Darkpuppey
-FazerGamer
-GamingWithZack
-ShockedHorizon5
-FailureOfMankind
-Raz
-Kerdo
-Phobostar

Extra thanks
-Turquiose (for writing custom themes)
-Kerdo (Russian Translations)

0.19.0 The update that took way too long

-added a new boss Noehtnap and drops

-added 3 new armor sets
-Etimsic: pure shapeshifter
-duelist: melee shapeshifter hybrid
-tank commander: summon shapeshifter hybrid

-added Shape Shift: Rhuthinium Barrage

-fixed ring of guns general buggyness
-lune crestplate's set bonus is now activated via 'yet another special ability key' instead of double right click
-Recoded the bloody medalion greatly reducing its general buggyness and more
-The O.L.O.R.D. hired its own camera man
0.18.1
-redid hydra AI
-fixed the hydra beam weapon
0.17.15
-fixed drawing issue with clay mask, glass helm, and shaman skull 'bobbing' the wrong way when upside down
-gemeini's quiver can no longer be used to mass replicate aqueous arrows
-added the option to use older fortress Tile and enemy sprites via config (can't replace item sprites withou breaking recipes)
-fixed Ancient Machine having a rare chance to drop 2 Ancient blades
-fixed lightling not being dyeable
-removed gale swifthelm's uncresed immune time after dodging
-fixed dino militia progress bar in multiplayer
-fixed serveral dino milita enemy AIs in multiplayer
-added Man Eater staff
-added frog grenade, Ribbit!!

0.17.14
-fixed boss checklist not working with the mod's bosses in multiplayer
-fixed The Divine Light's summoning in multiplayer
-lowered Fortress swarm spawn rate a bit

-removed 'ranger' armor, the sprite was bad and effects were boring I made it back when I was new to modding

0.17.13
-fixed many multiplayer bugs
-added pvp functionality to teleportation arrows and divine blade

0.17.12
-added Shaman Armor It's a melee/summon hybrid armor (crafted from bones and jungle spores)

-updated fortress swarmer AI
-fortress swarmer has less health
-The Penguin call noise the Penguin generator make can now be disabled by toggling the accesory's hide visual
-fixed some ancient longbow bugs
-fixed support cactus staff not being able to replace old sentries

0.17.11
-fixed bug where sky island houses wouldn;t generate
-added darkpuppey's enchanted tile sprite (I forgot to add this earlier)

0.17.10
-added Cactus tools
--added barrel cactus
--added Cactum and cactus needles
--added support cactus staff

0.17.9
-fixed bug where glass armor's set bonus was always active even without the armor...
-fixed bug where glass armor's set bonus would effect hostile magic projectiles

0.17.8
-removed the 'alternateFortressLoook' config option as it was obsolete and sing it would cause issues
-added "Disable Mod Accesory Prefixes" config option, it won't remove the prefixees completely but will stop them from rolling from the tinkerer and new items

0.17.7
-added meteorite weapons
--Shape Shift: Hovercraft
--Meteor grenade
--Space Fighter Staff

0.17.5
-added glass weapons (you need a glass kiln to craft them, some items may also need silver/tungsten bars)
--Shape shift: Glass Cannon
--Glass Spike staff
--Glass blade
--Glass armor

-glass bullets now need a glass kiln to be crafted

-new icon (sprited by darkpuppey)
-Blooming bow and True blooming bow have new sprites (sprited by raz)

-Darkpuppey is doing a WIP resprite of the fortress, if you want to use some of the new sprites active "AlternateFortressLook" in the config

0.17.4
-added some new loot to the dugeon's prehardmode chests ( 6 items total!)
--use the command /AddDungeonLoot to add the items to worlds made before this update

-fixed imperious flipping onscreen on some resolutions
-extra arrows fired from gemini's quiver only do 30% damage now
-The number of healing barriers Divine Light summons is now based on the dps it recieves
-Divine light's projectiles despawn when the boss is no longer active (dead or despawned)

0.17.3
-fixed some merging issues that fortress bricks had with other tiles
-new sprite for Ancient Machine (thanks Darkpuppey)
-fixed updates not automaticly updateing to github

0.17.2
-add Shape Shift: Spiked Slime

0.17.1
-added lune boomerang (sprite by Kerdo)
-added a new type of medium room to the fortress (designed by Shadowdragon)

0.17.0
-Complete restructure of the sky fortress, it is now much less flat and has a lot more interesting things
-It has many different rooms in 5 differnet sizes
--Tiny up to 20x10 9 varients!
--Small up to 40x20 6 varients!
--Medium up to 60x30 5 varients!
--Large up to 80x40 4 varients!
--Altar up to 100x50 2 varients!
--more can easily be added in the future!
--if you're a builder you can help the mod and build more rooms for the fortress! see the discord server for more information.

-can easily be expanded on in future updates just add another room to its selection and it's ready!
-If you want the fortress to have even more rooms you can build some and easily send them to me to add in (see the discord server for more info)

-the /regenFortress command has been replaced!!
--use /buildfortress to regenerate the new fortress
--use /buildoldfortress to regenerate the old fortress

-buffed resltess sun damage 17 -> 20
-fixed bug with young tiles' fortress brick drop not being collectable
-fixed bug where if you have enough items added by mods then the young tiles would drop an item from one of the mods as a banner
-fixed fortress walls emitting a small amiunt of light
-fixed placement issues with various tiles (caelite pulse traps no longer require a tile beneth them, illuminator, fortress pillar, transmutator and fan can't be place in air anymore)
-caelite pulse trap's projectile hitbox shrunk making it much easier to fit in compact areas
-exporting rooms now supports actuators
-fixed mollusket collision with sloped tiles (very important for the new fortress)
-mollusket's bullet does 50% more damage and travels much faster!
-updated ancient item sprites (thanks phobostar)
-new sprite for frostburn staff (thanks kerdo)
-fixed hydra sometimes playing queen bee theme
0.16.13
-fixed gold/platinum dagger staffs not working
-started messing with new fortress generation (not finished yet)


0.16.12
-added Launchpad it will launch players that step on it

The fortress will be remodeled!
Rooms have been made but they aren't generated in the fortress yet...
-Use one of the following commads to place rooms
-- /generateTinyRoom (size 20x10) 5 rooms currently
-- /generateSmallRoom (size 40x20) 1 room currently
-- /generateMediumRoom (size 60x30) 1 room currently
-- /generateLargeRoom (size 80x40) 1 room currently
-- /generateAltarRoom (size 100x50) 1 room currently

Builders Wanted!!
If you want to make some rooms for the new fortress visit the discord server for more information!
(You don't need to code anything)




0.16.11
-fixed lighting on some fortress furniture
-added Caelite puls trap (sprite by SUS)

0.16.10
-added a new enemey young tile
-Enchanted tiles have a chance of spawning upside down
-Enchanted tiles have a chance of 0-2 young tiles spawning near them

-added enchanted fortress brick
-Hydra has its own theme and music box now! (thanks turquoise)

0.16.9
-added Dnas, It's like sand but it falls up! and you can walk... on the bottom of it!
-added Dnas painted fortress brick it has the walk on bottom of it effect as Dnas but it won't fall up. (crafted from fortress brick and dnas)
-added Dnas Transmutator which turns sand into Dnas (crafted from fortress brick and shining cores)
-added Dnas lantern, when placed it will reverse the gravity of all players nearby (crafted from fortress brick, dnas, and shining cores)

-fixed fortress candle and candelabra not emitting light
-Emerald Eye accesory is now craftable (I forgot last update)
-Reverse arrows are now crafted with Dnas instead of chaos fish and sprite changed slightly

0.16.8
-slowed down the divine light's fire rate a little (from 1.5 sec to 2 sec)
-fixed the sky boun spiral staff not working sometimes
-added Fortress furniture (thanks Kerdo for spriting)
-added clay armor the first shapeshifter armor set
0.16.13
-fixed gold/platinum dagger staffs not working
-started messing with new fortress generation (not finished yet)


0.16.12
-added Launchpad it will launch players that step on it

The fortress will be remodeled!
Rooms have been made but they aren't generated in the fortress yet...
-Use one of the following commads to place rooms
-- /generateTinyRoom (size 20x10) 5 rooms currently
-- /generateSmallRoom (size 40x20) 1 room currently
-- /generateMediumRoom (size 60x30) 1 room currently
-- /generateLargeRoom (size 80x40) 1 room currently
-- /generateAltarRoom (size 100x50) 1 room currently

Builders Wanted!!
If you want to make some rooms for the new fortress visit the discord server for more information!
(You don't need to code anything)




0.16.11
-fixed lighting on some fortress furniture
-added Caelite puls trap (sprite by SUS)

0.16.10
-added a new enemey young tile
-Enchanted tiles have a chance of spawning upside down
-Enchanted tiles have a chance of 0-2 young tiles spawning near them

-added enchanted fortress brick
-Hydra has its own theme and music box now! (thanks turquoise)

0.16.9
-added Dnas, It's like sand but it falls up! and you can walk... on the bottom of it!
-added Dnas painted fortress brick it has the walk on bottom of it effect as Dnas but it won't fall up. (crafted from fortress brick and dnas)
-added Dnas Transmutator which turns sand into Dnas (crafted from fortress brick and shining cores)
-added Dnas lantern, when placed it will reverse the gravity of all players nearby (crafted from fortress brick, dnas, and shining cores)

-fixed fortress candle and candelabra not emitting light
-Emerald Eye accesory is now craftable (I forgot last update)
-Reverse arrows are now crafted with Dnas instead of chaos fish and sprite changed slightly

0.16.8
-slowed down the divine light's fire rate a little (from 1.5 sec to 2 sec)
-fixed the sky boun spiral staff not working sometimes
-added Fortress furniture (thanks Kerdo for spriting)
-added clay armor the first shapeshifter armor set



0.16.7
-New sprites for Ancient Items (thanks Phobostar)
-fix some layer drawing issues with caelite and gale armor
-renamed the runic minion staff to leech rune staff and changed the sprite
-fixed penguin club doing ranged damage instead of melee damage

0.16.6
-added Shape Shift: Tank! (sold by arms dealer after Ancient Machine is defeated) (sprites by Raz)
-added frostburn staff (sprite by Kerdo)

-Sneaking ghost won't spawn until plantera is defeated
-The Divine Light's deflected projectile now do a max of 50/(100 in expert) damamge
-fixed bug where there was a small chance of getting two of the same item from Ancient machine on expert mode
-new sprite for Shape Shift: Cthulu's stare (thanks WhoAmI)

0.16.5
-fixed sky fotress not generating high enough on calamity's heightened worlds
-added music box for Imperious's theme (Thank GamingWithZack for spriting)
-new sprite for Cobalt Shuriken
-cobalt Shuriken has smalle hitbox (should make the collision with tiles look less off)

0.16.4
-fixed decorative plant dropping 6 copies of itslef when destroyed
-added banners (sprited by Kerdo)
-added Gore to O.L.O.R.D.
-some fortress enemies can now be confused
-Imperious now has its own theme "Blade of a God" (Thanks Turquiose)
-divine light now has a chance to drop a light pet
-new enemy added to the fortress (sprited by SUS)

0.16.3
-fixed bug where Ancient machine didn't drop weapons in normal (non expert) mode
-I'm suprised no one reported this I guess no one plays normal mode

-0.16.2
-new sprite for runic sniper, Icicle(Cold front projectile), Sanstorm (the sand gun upgrade), Dino bone (thanks Kerdo)
-More russian translations! (thanks Kerdo)
-added a decorative plant (sprite by Kerdo)
-added dev item for Kerdo

-0.16.1
-added Russian translations for most item names (thanks Kerdo)
-new sprites for Rush potion, Dragon Fire, Bloddy/blessed Medalion, book of minion tactics (thanks Kerdo)
-added dodge potion (sprite by Kerdo)
-added throw reduction potion (sprite by Kerdo)
-Luneshine now works during the day

-0.16.0 O.L.O.R.D. an O.L.O.R.D. reboot! (part 1 the fight)
-new sprite for lune staff (thanks raz)
-Completely redid O.L.O.R.D.'s AI it is now much more optimised and stable
--now randomly cycles through his 4 attacks instead of having the same order over and over
--transition between attacks is faster
--all attacks have the same length and have the eye expsed for the same legth
-slight tweaks to each attack
--Turret beams look better
--added dusts
--removed the parts where OLORD would disapear and have you fight his minion (I never like how basic the minion was and people said OLORD was harder than moonlord which is why I removed it)
-Works in multiplayer!
-0.15.6
-fixed a harmless (but somewhat annoying) bug that would spam chat with an error
-added Ancient Missile staff (Sprited by Raz)
-added Ancient Longbow
-added Shape Shift: Ancient Nuke (Warhead sprited by SUS)
-anceint machine now drops any 2 (3 in expert) weapons from its pool of 8 weapon drops (no repeats)
-item's with usestyle 5 (guns, bows, staffs, tomes, etc.) that have glowmasks will now glow when used!

-0.15.5
-improved ancient machine's use of dusts, animations, and other minor visuals.

-0.15.4
-added Shape Shift: Anvil (crafted from 10 iron/lead bars)

-0.15.3
-new map sprite for ancient machine (thanks GamingWithZack)
-added Shape Shift: Cthulhu's Stare (drops from Eye of Cthulhu)

-0.15.2
-fixed biomass accesory's effect alway being active even when accesory wasn't equiped
-0.15.1
Before I even started modding I had the idea of adding a new shapeshifter class to terraria. The class will focus on turning into other things with unique movement and attacks.
This update I added the first offical shapeshifter weapon! The bunny stone, this is an early game shapeshift weapon that turns the player into a bunny that can kick things!
It's crafted from a bunny and 16 stone at a workbench.

-0.15.0
-Added a new hardmode boss, Imperious (Thanks darkpuppey for spriting)
-Ruthinium no longer generates in the underworld
-resprited Chlorophyte sniper staff (thanks raz)
-O.L.O.R.D. now has a unique theme instead of using a tune from a free music site (thanks turquiose)
-Items with glowmask now have there glowmask shwon when used unless they have usestyle 5.... (guns, bows, magic staffs, tomes, etc)
-fixed hydra hook's glowmask drawing slightly below where it should
-fixed hydra armor's glowmask and Tricerashield not flipping with gravity
-hydra wings now glow!
-ancient machine trophy and music box (BuiltToDestoy) now have glowmasks
-fixed Tricerashield not being dyeable
-added an early game thrower accesory
-0.14.11
-added chlorophyte sentry staff
-added chlorophyte sniper staff

-0.14.10
-added hallowed sentry staff

-0.14.9
-Rhuthinium Armor resprited
-Gun Chakaram resprited (thanks darkpuppy)
-The Divine light now has its own theme (thanks turquiose)
- and Music Box (thanks GamingWithZack)

v0.14.8
-added Jack-o'-Lantern senrty staff
v0.14.7
-added music box (Old Dinos New Guns)
-music box (zig zag) now has proper sprite
-fixed some drawing issues with hydra armor's glowmasks
-fixed angelic tracker's targeting and orichalcum bullets' tracking
-Tricerashield has new sprite
-Ancient Machine, ancient minion, and ancient energy has new sprite (thanks fazergamer)
-ancient machine trophy has new sprite (thanks GamingWithZack)

v0.14.5
-added 3 pumpkin weapons (sprited by Raz)
--pumpkin pike
--pumpgun
--pumbkin weaver

-added 3 music boxes (sprited by GamingWithZack)
--music box (The Conjurer)
--music box (Built to Destroy)
--music box (Heavenly Fortress)

v0.14.4
-added flashlight (sold by merchant)
-fixed polar exterminator in multiplayer
v0.14.3
-added Orichalchum Drifter Staff
v0.14.2
-added mythril prism staff
-admantite punisher and titanium grinder staves now have the same value as their ore's respective sword
v0.14.1
-fixed major bug where the mod couldn't be loaded on a server

v0.14.0 many penguins were harmed in the making of this update
-added a new early game boss to the underground tundra
-added frost compasses found in ice chests they will help you find the ne boss
-Added Rune Ghost Mask (Sprited by Raz)


-Rhuthinium weapons have been repsrited(thanks Failure of Mankind)
-Rhuthinium arrows now apply bonus damage based on distance instead of time
-fixed hydra missile rod doin WAY to much damage (I think I accidently typed an extra 0)
v0.13.23
-The Hydra's necks now draw in front of its body
-added some early game flechettes
-added Book of Minion Tactics
-fixed gale armor's set bonus not working at all in multiplayer
v0.13.22
-added boss mask for divine light
-added Gale Armor as an early hardmode thrower set (It basicly makes you a sky ninja, sprited by SUS)
-added Divine Blade (suggested by cataclysm, sprited by SUS)
v0.13.21
-Rhuthinium and hydra javelins now apply DoT
-Ancient Machine has a new background theme
-hydra armor and hook now have glowmasks
-reduced the cahnce of The Great Tyrannosaurus dropping the worn prehistoric bow
-hydra missile rod shoots slower but does more damage (this is to reduce lag)
-ninja like prefix gives 2% chance to dodge attack instead of 2% Crit chance now
-Buffeted now gives 1% chance to dodge an attack

-added 4 new accesory prefixes
-added beak tipped javelin (sprite made by SUS)
-added The Tyrant's Extinction Gun (drops from The Great Tyrannosaurus)
-added Ankylosaurus Tail (drops from The Great Tyrannosaurus)

v0.13.20
-added a RegenFortress Command
To use this command press enter when you're in your world then type /RegenFortress
This command will clear the area where the fortress will spawn then generate a new fortress! So worlds that were made
before the sky fortress update or worlds that had their fortress broken in some way can regenerate their fortress

-changed a lot of spellings that lolsteringo pointed out
v0.13.18
-fixed issue with hydra head staff causing the game to freeze (never trust while loops!)

v0.13.17
-fixed the sky fortress's spawn rates being way to low
-fixed the divine light's healing barrier having way to much health in hardmode
-fixed some drawing issues with the chain that the hydra hook and head staff used
-palladium flechettes have a new sprite (thanks SUS)
-palladium flechettes now do more damage as their velocity speeds up from gravity

-added guard Tiles a new hardmode enemy for the sky fortress (sprite made by SUS)
-added fortress harpy a hardmode enemy drops its beak when killed which is used for crafting (sprite made by SUS)
-added Beak Tipped Flechettes (sprite made by SUS)
-Added Beak Spinner (sprite made by SUS)
-will probably add more beak weapons once SUS is able to sprite more

v0.13.16
-added titanium grinder staff
-added adamantite punnisher staff
v0.13.15
-added gold and platinum boomerangs
-added gold and platinum dagger staffs
v0.13.14
-Rhuthinium crates are now obtainable earlier, once skeletron is defeated instead of when hardmode starts.
-Chaged the chances of fishing up rhuthinium crates
-Rhuthinium crate have a much wider variety of items they can contain as you progress in the game

-reduced the ancient minion minion's targeting range from 10,000 to 1000 (they were literally targeting things so far away that they despawned)

v0.13.13
-added coblat shuriken
-added palladium flechettes

v0.13.12
-fixed bug where rhuthinium greaves and vargule leggings throwing item reduction could prevent placed tiles from being consumed
-Rune Ghost finally has all runes resprited now (Thanks ShockedHorizon5)
-New sprite for Ancient Miner (Thanks SUS)

v0.13.11
-buffed The Divine Light's health
-increased The Divine Light's fire rate
-increased The Divine Light's contact damage in expert mode

-fixed aoe pickaxes being able to chop trees and break demon altars with their aoe

v0.13.10
-added 3 new pickaxes with aoe mining!!
--added caelite pickaxe
--added ancient miner (dropped from ancient machine)
--added The Devourer (dropped from O.L.O.R.D.)


-fixed a drawing bug with O.L.O.R.D.'s right wall
-attempted to fix O.L.O.R.D.'s multiplayer (still NOT finished the boss breaks down completely when summoning its minion)

v0.13.9
-Custom dyes apply much more saturation. Saturation can easily be reduced with the middle slider of the dresser.
-When O.L.O.R.D. is positioning himself the player will be inflicted with Healing Halt wich prevents healing and freezes the potion sickness timer
-O.L.O.R.D.'s Suoer Laser will now be canceled when repositioning
-O.L.O.R.D.'s homing projectiles have their acceleration reduced a bit and they now have a top speed (High velocity projectiles + black hole was just cruel)
v0.13.8
-added 4 new custom dyes wich will dye using the color of the player's default clothes
-they are sold by the dye trader

v0.13.7
-added visual effects to the lune and caelite armor sets
-restless sun projectiles now emit light
-The player will now face the direction they face when using the soul rod

v0.13.6
-removed the inventory slot messege spam that was used for debugging

v0.13.5
-fixed high preist freezing the game if there are no valid tiles to telport to
-bouncy arrows will only bounce 3 times now (they used to bounce off enemies 4 times and tiles infinitly)
-fixed a bug that allowed the sword enlarger effect to be applied over and over resulting in absurbly large swords
v0.13.4
-added 3 new accesories sold by the traveling merchant
--Gemini's Quiver
--Questionable Substance
--Sword Enlarger
v0.13.3
-fixed possesing bow in multiplayer
-fixed jabber in multiplayer
-finned arrows' random swimming movement when no valid targets are found desync has been fixed in multiplayer

v0.13.2
-fixed alot of accesory/armor effects effecting all players in multiplayer
-fixed dino vulcan shooting extra projectiles in multiplayer
-cobalt arrows and pallidium bullets now work in multiplayer

v0.13.1
-sky bound spiral staff has a recipe now so it's obtainable (I forgot the recipe last upadte)

v0.13.0 Sky Fortress Update!
-Added the sky fortress biome/structure it generates in the sky opposite dungeon side
-3 new enemies will spawn in this fortress
-The fortress will have treasure rooms with a valuable new bar!
-The fortress will have an altar used to summon a new boss!
-Huge thanks to SUS for almost all the fortress related sprites!


-new sprite for The Great Tyrannosaurus(thanks SUS)
-prefixes from the mod now work properly with the reforge armor mod
-Rhuthinium, Vargule, and Lune bars now have the same placement prorperties as vanilla bars
-Added Lune Bracelet
-Orichalchum bullets work differently now
-nerfed the ammo and throw reduction on Rhuthinium greaves and Vargule leggings
-dino anti air will now only attack things actually in the air instead of just things high above them
-changed Rhuthinium mouthguard's set bonus
-varglue helix shot nerfed
-Rune Ghost has new sprite (thanks ShockHorizon5)
-ice runes are now 'cold'
v0.12.2
-new sprite for Velocichopper (thanks SUS)
-added boss head for rune ghost
-added the recipes for the runic minion staff and runic sniper I forgot back in version 0.12.0

v0.12.1
-added Hydra Missile Rod (thanks for the sprite Legend)
-fixed steambath stacking with armor penetration stat despite it supposed be penetrating all armor
-fixxed Bowyo and Lune Archer shooting double arrows in multiplayer
-bouncy arrows and orichalchum balls now use local npc immunity
-new Triceratank and Utah sprite (thanks SUS)
-new Runic blade sprite (thanks ShockedHorizon5)
-Ancient Machine now sounds mechanical when hit
-Ancient Machine now drops healing potions instead of lesser healing potions

v0.12.0
-added steambath (magic weapon sold by steampunker)
-added ring of guns
-aded Bowyo
-added upgraded versions of Ancient Weapons
--added Runic Throw
--added Runic Wave
--added Runic Blade
--added Runic Sniper
--added Runic Minion Staff

-gun Chakram and dino vulcan will now display the count of their relevent ammo
-fixed charging shotgun crashing the game when hovering over it in your inventory after right clicking
-dragon fire does less damage to the player
-hydra does a little more damage in expert mode now
v0.11.12
-added the Aracnoyo (it's a really cool yoyo crafted from spider fangs)
v0.11.11
-made lune archer staff craftable (I forgot to give it a recipe last update)
-fixed lune staff projectiles trying to hit enemies that can't take damage
v0.11.10
-Rune Ghost now has unique battle music (thanks Turquoise)
-fixed Lune staff projectiles trying to shoot town npcs
-finned arrows, arrows shot from possesing bow, and Rhuthinium guardians will no longer target enemies if there are tiles between the enemy and the projectile
-adde Lune Archer staff
v0.11.9
-Halved the hydras damage it was doing like 100-180 damage before which is way too much for an early hardmode pre mech boss
v0.11.8
-Vargule staff got a reshade (thanks Senator Left-Armstrong)
-Minions and the Rhuthinium guardian will now prioritise enemys marked with the minion targetting feature
-added a progress bar to the Dino Militia
v0.11.7
-Dino Militia now has its own background theme! (thanks Turquoise for the track)
-vargule mega shot now works properly when shooting up and down
-fixed the O.L.O.R.D's walls glowing in the dark

v0.11.5
-added lune tops
-added lune staff
-finally added an O.L.O.R.D. expert item drop
-made the wizard sell magic mirrors in case you couldn't find one before hardmode
v0.11.4
-anti air rockets shot from the dino militia's anti air do much less damage
-fixed rune ghost's glitchy movement in multiplayer

v0.11.3
-tweaked how the hydra's necks draw on the body
-added glowmasks to the Hydra
-added glowmasks to the ancient machine and related items

v0.11.2
-SUS's dev item is now obtainable from the O.L.O.R.D.'s boss bag like the other dev items

v0.11.1
-all hydra related items have a new sprite now (thanks SUS)
-O.L.O.R.D. has new sprites. (it's even bigger now!)
-added dev item for SUS
-the dino vulcan will no longer slow down the player if they're riding the T rex mount

v0.11.0 Ancient reboot
-The ancient machine's AI got completely redid it's now a much different (and much better) fight
-added a new drop the ancient minion staff
-buffed ancient throw and ancient wave's damage

-Hydra has some new sprites!!! (thanks SUS)
-Some hydra related items have new sprites the rest are being worked on (thanks SUS)
-fixed hydra heads occasionally not spawning (especialy when certaian weapons are used)

-nerfed the plasma cannon's damage

-removed the oink sound from adamantite arrows (They still give a PUNCH sound)
v0.10.10
-fixed issue where dashes from this mod removed player immunity frames
-added Luneshine (potion)
-added plasma cannon (drops from O.L.O.R.D.) (thanks Pilav for the sprites)


v0.10.9
-fixed major issue from last update that stopped items like boss summons from working.

v0.10.8
-added 24 new accesory prefixes!
-- displacive: +1% damage and +1% crit chance
-- destrcutive: +2% damage and +2% crit chance
-- Agitated: +4% ranged velocity and +4% throwing velocity
-- Mached: +8% ranged velocity and +8% throwing velocity
-- Accelerated: +4% ranged velocity, +4% throwing velocity and +2% movement speed
-- Strong: +1% damage and +1 defense
-- Mighty: +2% damage and +2 defense
-- Meditative: 2% reduced mana useage
-- Knowledgeable: 4% reduced mana useage
-- Wise: 6% reduced mana useage
-- Enlightened: 8% reduced mana useage
-- Spectral: 6% reduced mana useage and 6% chance not to consume ammo
-- Stable: 4% chance not to consume ammo
-- Quivered: 8% chance not to consume ammo
-- Restless: +2% melee speed and +2% movement speed
-- Energised: +3% melee speed and +3% movement speed
-- Rushed: +1 dash power
-- Hyper: +1 dash power and +3% movement speed
-- Ninja Like: +1 dash power and +2% critical strike chance
-- Stitched: +1 recovery
-- Perscribed: +2 recovery
-- Nursing: +3 recovery
-- First Aid Trained: +4 recovery
-- buffetted: +1% damage, +1% crit chance, +1% moveSpeed, +1% melee speed, +1 defense, +1% reduced mana useage, 1% chance not to consume ammo, +1% throwing velocity, +1% ranged velocity and +1 recovery
v0.10.7
-fixed hydra head staff
-hydra dusts now emit light

v0.10.6
-The hydra works in multiplayer now!!
-- since 3 heads are better than one that should help you even the odds

- transmutators mostly work in multiplayer now! (they won't show dust but they will replace blocks)


v0.10.5 transmutator and illuminator offscreen fix
-transmutator and illuminator still work if the player is offscreen making them MUCH more useful
note: any illuminatators or transmutators you placed in your world before the update you'll need to replace

v0.10.4
-fans will no longer brek when the tile beneath them is broken and can be place on any side of another block
-added illuminator
--Placing illuminators on top of each other makes columns.
--These columns will light the tiles above them.
--The number of tiles they light is is 4x the height of the column
--good for lighting up things from a distant light source

-added transmutator
--crafted from 4 meteroite bars and a star, makes 4 transmutators
--has a chance of transmutating certain blocks placed with 5 tiles above it at night
--the most imporatant one turns crimtane/demonite ore into Lune ore as it's the only way to get lune ore

-added Lune items
--3 lune ore makes a lune bar
--added lune armor as a prehardmode ranger set
--added Lune trickshooter as a gun
--will add more items

v0.10.3
-fixed Vargule helix shot's crafting recipe to where you'll now get 100 per bar

v0.10.2
-Vertical fans drop vertical fan item istead of fan when broken
-Dreadnought minions will now teleport if the player is too far away
-added compatibility with boss checklist mod

v0.10.1 For the fans update!
-fixed rhuthinium generating on the surface and sky islands
-vargule helmet still emits light and improves vision but no longer does it through shine and night owl buffs

-added Fan and Vertical Fan
--they're sold by the mechanic 3 gold a piece
--they can be toggled on and off by right clicking or through wires
--when they're on they will blow just about anything in front of them
--the more fans that are blowing on an object the faster it'll be blown!
--For the love of Fandom don't break the Vertical when it's blowing! your game will crash (note: fans will break when tile underneath them is removed)

v0.10.0

-added a new boss the Oversized Laser-emitting Obliteration Radiation-emitting Destroyer (O.L.O.R.D. for short)
--O.L.O.R.D.'s summoning item is crafted from martian conduit plating and runes from the rune ghost
--does not work in multiplayer (I tried)
--drops 1 of 5 weapons, more will be added
--has a placeholder Expert item, will be replaced once I think of one
--15% chance to get a dev set from the mod from its treasure bag


-Rhuthinium ore WILL NO LONGER generate on world creation, instead it will generate when skeletron is defeated
- it can be mined with any pickaxe (or explosives) now

-leech runes from leech scroll have a 1/3 chance to heal instead of always healing
-fixed chaos rifle occasionaly consuming 2 ammo
-fixed finned arrows occasionaly just swimming straight to the left
-fixed item hitboxes
-terra blade with slash enchantment's slash attack damage increased
-probably a million other things I forgot about it's been so long





This mod's Discord!
For general chat, questions, suggestions, and bug reports
Join the Qwerty's Bosses and items Mod Discord Server!

This mod's Wiki!
https://terrariamods.gamepedia.com/Qwerty's_Bosses_and_Items
Github(for manual downloads and source code)
qwerty3-14/QwertysRandomContent
 
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I see promise in this mod. It looks pretty good. The only complaint I have is with the spriting of the bosses, but it's easy to look past that. If you can get the bosses to look better, I'd say this is the start to something pretty cool. I would, but I suck at spriting myself :T
 
DONT complain IF YOU CANT DO BETTER THEN THE ONE YOUR complaining ABOUT

So if a person isn't an expert in something they shouldn't ever complain about anything someone else does? It doesn't take an artist to be able to voice an opinion on another persons work. Also, why would it be then justified just because someone else knows more than another? You have full rights to :red: on another person's work just because you are better than them? no obviously not. Also you can't tell when someone is worse than another just because you aren't better than that person. Like can you not taste the difference in the food you eat? The games you play? The TV you watch? I guess you cant complain about anything cause you aren't a pro chef, a game designer, or a producer right? lol #NoLogic.
 
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Also.
Discord link broke.
 
just a note but this mod seems to conflict with calamity and tremor have tried loading this mod with both separately and together and would not work would be nice if you could possibly look into this as these are other huge mods
 
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