I have the same issue, Where can i download 0.7.4 so i can avoid the issue?I don't know if this is because of a single mod in particular or if it's because of the sheer amount of stuff in my setup, but I cannot use the new version of Recipe Browser. Whenever I try to check a recipe, the game stops responding. Therefore I've downgraded to the previous version, since this problem doesn't happen there. However, I did try to use the newest version alone without any mods, and then it works.
I just went to the alternative download link and then changed the "v0.8.1.2" in the page URL to "v0.7.4" and downloaded it from there.I have the same issue, Where can i download 0.7.4 so i can avoid the issue?
It's kinda late where I live, so I was planning on going to bed right now, but I'll be sure to reinstall 0.8.1.2 and crash the game intentionally so that I can copy the information to you. What log specifically do you want me to get the info from?A lot of mods add recipes that bog down the calculation, I'm still working on solving those.
The mp issue is fixed.
I don't know what the other issues are without you guys posting log files.
I don't know if this is because of a single mod in particular or if it's because of the sheer amount of stuff in my setup, but I cannot use the new version of Recipe Browser. Whenever I try to check a recipe, the game stops responding. Therefore I've downgraded to the previous version, since this problem doesn't happen there. However, I did try to use the newest version alone without any mods, and then it works.
last 3 releases just fixed some rare bugs, nothing too important.What are the news thing in the newest version ? I see a lot of update but no changelogs.
Modded items don't have permanent IDs. You can use Helpful Hotkeys, set the "Show Developer Info" option in the config, then use the "Query Mod Origin" hotkey to see the Internal Name of the ModItem. You then use that name with the result of GetMod() and ItemType to get the ID at runtime. You can read more about cross-mod stuff here: tModLoader/tModLoaderI was helped by Google Translator. Sorry for the immature English
How can I see the ID of a mod item?
There is ID sorting function, but I want to know the item ID number.
If not, is it possible to add features?
I would like to know the item ID of Calamity Mod and Thorium Mod.
No. Is there a reason you wouldn't want to see which mod adds a recipe in the recipe browser?Is there a way to hide the name of the mods??
Immersion purposes... I always use this mod to check itens,so I just didn't want to be reminded that they are from mods every time... kinda wanna pretend the're vanilla...No. Is there a reason you wouldn't want to see which mod adds a recipe in the recipe browser?
I see, I'll try to remember to add that as a config option then.Immersion purposes... I always use this mod to check itens,so I just didn't want to be reminded that they are from mods every time... kinda wanna pretend the're vanilla...