Riddix
Terrarian
this is spectacular.
@jopojelly, what would it take to integrate this mod with magic storage?
also, I just tried this new feature with a modpack. it was loading for a few seconds as you said but then nothing appeared.
Here's the stack trace.
@jopojelly, what would it take to integrate this mod with magic storage?
also, I just tried this new feature with a modpack. it was loading for a few seconds as you said but then nothing appeared.
Here's the stack trace.
Code:
[17:32:57] [1/ERROR] [Terraria]: System.NullReferenceException: Object reference not set to an instance of an object.
at GRealm.Items.Armor.Affluent.AffluentFullplate.UpdateArmorSet(Player player) in GRealm\Items\Armor\Affluent\AffluentFullplate.cs:line 52
at Terraria.ModLoader.ItemLoader.UpdateArmorSet(Player player, Item head, Item body, Item legs) in tModLoader\Terraria.ModLoader\ItemLoader.cs:line 930
at Terraria.Player.UpdateArmorSets(Int32 i) in tModLoader\Terraria\Player.cs:line 10771
at RecipeBrowser.UIElements.ArmorSetFeatureHelper.CalculateArmorSets() in RecipeBrowser\UIElements\UIArmorSetCatalogueItemSlot.cs:line 290
at RecipeBrowser.ItemCatalogueUI.Update() in RecipeBrowser\ItemCatalogueUI.cs:line 262
at RecipeBrowser.RecipeBrowserUI.Update(GameTime gameTime) in RecipeBrowserUI.cs:line 476
at Terraria.UI.UserInterface.Update(GameTime time) in tModLoader\Terraria.UI\UserInterface.cs:line 255
at Terraria.ModLoader.ModHooks.UpdateUI(GameTime gameTime) in tModLoader\Terraria.ModLoader\ModHooks.cs:line 281
at Terraria.Main.DoUpdate(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 12170
at Terraria.Main.Update(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 12103
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