|.Terrarian.|
Golem
...Yeah.
Repulsive Arrows
Arrows of the Crimson Plague
i'm proud of this sprite :3
Type: Ammunition
Damage: 10
Knockback: 2 (Very Weak)
Velocity: 4
Tooltip: Likes to stick around.
Effect: In a way similar to Daybreak/Javelins, once the arrow is fired from
the bow, they will stick into the enemy dealing initial damage and then another
3 damage per arrow attached onto the target per second that stacks up to 30 damage per second after 10 arrows are stuck on the enemy.
Arrows will last on the target for 10 seconds.
Arrows stuck in them will result in a 33% chance to drop each individual arrow that is stuck in them on death.
The idea here is: Unholy Arrows are good at crowd control early game and multi-segmented enemies.
Repulsive Arrows should be better than Unholy Arrows at single-target DPS.
================================================================================================================
"But lFTLOGodsl, how would one craft these arrows?"
"The Crimson only has ONE drop in the entire biome!"
My idea is not only to add a new "Worm Tooth-esque" item.
Bloodied Fang
sorry for my terrible art 3:
A counter-part to the Worm Tooth (
), it will serve as the Crimson variant to it.
And it will drop from Blood Crawlers: 1-3 on death 40%
Why do we need this?
Did you know:
These babies are uncraftable in Crimson worlds?
Worm Tooth is part of the recipe.
Also going back to my aforementioned Crimson variant Unholy Arrow:
The recipe for its crafting would be:
x 150
x 15
I would also consider changing the Unholy Arrow Recipe to:
x 150
x 12
Because currently the recipe is underwhelming:
x 5
x 1
So?
Let me know what you guys think
EDIT: The Arms Dealer will now sell the corresponding biome arrow at night and the alternate biome arrow during Blood Moons.
i.e. If you have a world with Crimson, at night (Hard Mode) Repulsive Arrows are sold, during Blood Moons, Unholy Arrows are sold.
Repulsive Arrows
Arrows of the Crimson Plague
i'm proud of this sprite :3
Type: Ammunition
Damage: 10
Knockback: 2 (Very Weak)
Velocity: 4
Tooltip: Likes to stick around.
Effect: In a way similar to Daybreak/Javelins, once the arrow is fired from
the bow, they will stick into the enemy dealing initial damage and then another
3 damage per arrow attached onto the target per second that stacks up to 30 damage per second after 10 arrows are stuck on the enemy.
Arrows will last on the target for 10 seconds.
Arrows stuck in them will result in a 33% chance to drop each individual arrow that is stuck in them on death.
The idea here is: Unholy Arrows are good at crowd control early game and multi-segmented enemies.
Repulsive Arrows should be better than Unholy Arrows at single-target DPS.
================================================================================================================
"But lFTLOGodsl, how would one craft these arrows?"
"The Crimson only has ONE drop in the entire biome!"
My idea is not only to add a new "Worm Tooth-esque" item.
Bloodied Fang
sorry for my terrible art 3:
A counter-part to the Worm Tooth (
And it will drop from Blood Crawlers: 1-3 on death 40%
Why do we need this?
Did you know:
These babies are uncraftable in Crimson worlds?
Worm Tooth is part of the recipe.
Also going back to my aforementioned Crimson variant Unholy Arrow:
The recipe for its crafting would be:
x 15
I would also consider changing the Unholy Arrow Recipe to:
Because currently the recipe is underwhelming:
So?
Let me know what you guys think
EDIT: The Arms Dealer will now sell the corresponding biome arrow at night and the alternate biome arrow during Blood Moons.
i.e. If you have a world with Crimson, at night (Hard Mode) Repulsive Arrows are sold, during Blood Moons, Unholy Arrows are sold.
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