Reset Mode v1.1.4 Mirror Note: Requires Mod Helpers and Time Limit. Made to also make use of Rewards (optional). For having met my first patreon goal, here's a mod request I've implemented based on this idea. In a nutshell, once the mode is activated, a timer is set for the current world, causing it to auto-exit and become unplayable thereafter. Once a new world is loaded, all players that join it will be reset (all items, max life, max mana, etc. set to starting amounts). The only recourse for preserving player progress between resets is by way of accrued Progress Points (via. Rewards mod). Source code now available. API now available (now featuring Mod.Call() bindings). Installation Requires tModLoader (0.10). Copy the above .tmod file to your 'Documents/My Games/Terraria/ModLoader/Mods' folder to play. Support my mods!
This is a really cool concept! I'm going to try it and get as much replayability out of it. Maybe get a character to 100+ hours
Yes, homepage = link I also give u the following tip, U can make TCF links much smaller: https://forums.terraria.org/index.php?threads/reset-mode-cycle-worlds-one-after-the-other.66944/ -> https://forums.terraria.org/threads/.66944/ I only need to keep the thread ID.
I actually have a question... i started a run, which i aborted midways. planned on starting a new one, deleted the old world, created a new character, and created a new world (with start with base mod active, same as the world before). the moment i enter the world, the message "World not valid for Reset Mode. Exiting..." pops up and drops me. i had the option "AutoStartSession" on true for a little bit aswell, but deactivated it and created another world after that. any solution to fix that? Edit: apparently it resolved itself after some meddling around and using another character (which didnt work before oddly enough)
This mod's determined to be buggy, despite a lot of effort on my part. I think a big part of that is the player id issue I recently found an alternative to, which I'll attempt to implement. Player progress might get lost, though.