NeoPhantom
Skeletron Prime
So I got the idea from the adventure map of Legend of Zelda: Two Worlds (great map by the way, play it on the PC version with this link http://forums.terraria.org/index.ph...venture-the-legend-of-zelda-two-worlds.14670/ )
In that adventure map, rest stations were placed all around in order to facilitate the players recovery and return to his place of death. I kind of liked the idea and decided to try building one on my jungle farm which was quite some way from spawn.
The above image, if its visible, has a glass building complete with: spawning bed, grandfather clock (in order to know if you can summon bosses), heart lantern, campfire, heart statue, honey pit, safe, piggy bank, teleporter and water candle. A pressure plate in the honey pit activates the spiky ball traps quite a bit higher off screen.
I thought to add a battery to increase the heart statues spawn rate, as well as adding multiple statues, but ultimately decided for a less complex model. For best results with the heart statue, one needs to activate each of the timers individually, 3 seconds after the last one was activated, which is the only bother I have with this format.
I'm open to ideas on how to better or upgrade this rest station which doubles as a farm station. Please remember I have the mobile version, so not all items available in the PC version are available to me.
You may post models for the PC version as well for other players to utilize.
V2
This version makes it easier to activate the heart statue as well as includes a Mana Star Statue and a Magic Crystal for buff purposes. It is slightly wider than before, but the extra height of the bedroom was removed, this the overall area remains the same.
In addition, the lower entrance now has an actuatable glass wall to prevent enemies from entering the pit stop that way. (Annoying bats while remodeling the heart statue)
By Plerb. Much more compact and easy to access. Does not include a lower or upper entrance, but instead entrances to the sides with doors. Unlike the above models, it does not require actuated defenses to prevent unwanted visitors and the statues have been optimized through wiring.
Left image also presents chests for the player to deposit obtained items or place potions to access when necessary.
Due to the nature of doors on mobile, only the player will be able to open them as the heart lantern and piggy bank prevent the doors from being pushed open.
By Plerb. A simplified version of the previous version without a grandfather clock or chests, good for PC and console due to the existance of WORKING informational accesories. Width has been reduced from 10 to 8 while height was reduced from 14 to 12.
By Plerb. Extended in width, but reduced height. Built in a way that allows combining with roads and sky bridges. Honey pit is at the top of the structure. Heart statue and star statue can be activated whilst walking into the house with the pressure plates that also open/close the doors or with the switches that activate timers. Lever and switch allow immediate teleportation from inside the house, into the honey pit.
By Plerb. The doors are replaced with actuatable blocks which do not prevent you from attacking with ranged weapons from the middle or melee weapons if close to the blocks. The ceiling now has lava in order to help defend against enemies. Honey can be placed in the room below.
By inomanoms. Adds the possibility to fully seal off the lava pit when out of the rest stop, while also opening it up when inside it. The actuated half blocks act as buffers to reduce speed when reaching the rest stop. A block will prevent the NPC, if chosen to have one here, from preventing access to safe and piggy bank.
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