MONKEY.D.LUFFY
Terrarian
Thanks alot keep up the good work guys i love this mod !!!This should be fixed in update 0.3.3.3 which you can download from the browser now! Sorry for the bug, not sure why no one reported it sooner
Thanks alot keep up the good work guys i love this mod !!!This should be fixed in update 0.3.3.3 which you can download from the browser now! Sorry for the bug, not sure why no one reported it sooner
I believe there is a option in the mods config which is set to true by default to keep it balanced if you turn it off it should undo the caps on legit everything be warned it's really op like being able to live any hit ever with only 1 damage takenany way to uncap soldier's syringe?
They do, but they don't count towards crit chance displayed in weapon tooltips. You'll hear a "dink" sound whenever a crit that is caused by Lens-makers Glasses occurs. The crit increase is displayed on mouseover in the UILens-makers Glasses don't seem to be adding critical strike chance to anything.
Is this still being worked onCurrent version: 0.3.3 (19.05) dd.MM format
> RISK OF SLIME RAIN <
Risk of Slime Rain is a mod, that aims to bring Risk of Rain, a rogue-lite platformer into Terraria! Expect the items, enemies, bosses and characters to appear in the mod over time! All items are consumable and provide permanent buffs or boosts to your character.
ItemsDevelopment team:
Items are the source of your power as they provide you with buffs and abilities you never dreamed of. There is no limit to how many items the player can hold at once, however most items have a certain limit at which their effects cap and stop improving. The bonuses applied by the items to the characters are stacked, so with the right items you might as well be unstoppable. All items are divided into three groups: offensive, defensive and utility. The items can be found in chests across the world, crafted with vanilla items or dropped from bosses.
Common Items
Common Items are the easiest to obtain, but also the ones that provide the least upgrades to your character if used once. They can be discerned from others by a white outline of their sprite and all of them are White rarity items.
Barbed Wire
Description: Encircles the player in a small, grey, jagged circle, damaging enemies (for a percent of held weapon's power) who come within.
In-depth effect on the player: If several enemies are within range, only one of them will receive the damage.
Stacking effect: Increased radius and damage.
View attachment 233996Bitter Root
Description: Increases the player's maximum health.
In-depth effect on the player: Caps at 300% extra health.
Stacking effect: +8% HP.
View attachment 233997Bundle of Fireworks
Description: Chance to fire fireworks when an enemy is killed.
In-depth effect on the player: 1% chance to launch a barrage of 5 fireworks.
Stacking effect: Increased proc chance.
View attachment 233999Bustling Fungus
Description: Recover health after standing still for two seconds.
In-depth effect on the player: heals the player for 4.5% of their health after 2 seconds out of combat and being completely immobile.
Stacking effect: Increased HP/s.
View attachment 234000Crowbar
Description: Deal increased damage to healthy enemies.
In-depth effect on the player: +50% damage to enemies above 80% health.
Stacking effect: Increased bonus damage.
View attachment 234001Fire Shield
Description: Retaliate on taking heavy damage.
In-depth effect on the player: Explode for 200% damage after being hit for 10% of maximum HP in one hit.
Stacking effect: Increased explosion damage and knockback.
View attachment 234002Gasoline
Description: Killing enemies burns the ground for 2 seconds.
In-depth effect on the player: burns the ground for 60% damage for 2 seconds and burns the target.
Stacking effect: Increased fire damage.
View attachment 234003Headstompers
Description: Damage enemies by falling on them.
In-depth effect on the player: Up to 507% damage depending on vertical velocity.
Stacking effect: Increased maximum damage.
View attachment 234039Hermit's Scarf
Description: Chance to evade incoming damage.
In-depth effect on the player: 10% chance to nullify incoming damage.
Stacking effect: Increased evasion proc chance.
View attachment 234004Lens Maker's Glasses
Description: Increase critical strike chance.
In-depth effect on the player: +7% crit chance.
Stacking effect: Increased crit chance.
View attachment 234005Life Savings
Description: Generate money over time.
In-depth effect on the player: +10 copper coins each 3 seconds.
Stacking effect: +10 copper generation rate.
View attachment 234044Meat Nugget
Description: Chance to drop healing meat nuggets on attack.
In-depth effect on the player: 8% chance to drop 2 meat nuggets that heal for 3 health.
Stacking effect: Increased HP restoration per nugget.
View attachment 234040Medkit
Description: Heal a portion of damage 1.1 seconds after getting hit.
In-depth effect on the player: +10 HP 1.1 seconds after received damage.
Stacking effect: Increased HP restoration.
View attachment 234024Monster Tooth
Description: Killing enemies heals you.
In-depth effect on the player: 10 HP restored after killing an enemy.
Stacking effect: Increased HP restoration.
View attachment 234045Mortar Tube
Description: Chance to fire a mortar when damage is dealt.
In-depth effect on the player: 9% chance to launch a mortar for 170% damage
Stacking effect: Increased damage.
View attachment 234026Mysterious Vial
Description: Increased HP regeneration.
In-depth effect on the player: Increased HP regen by 1.2 HP/s.
Stacking effect: Increased HP regeneration rate.
View attachment 234027Paul's Goat Hoof
Description: Run faster.
In-depth effect on the player: +20% max run speed.
Stacking effect: Increased running speed.
View attachment 234043Rusty Knife
Description: Chance to bleed the enemy on attack.
In-depth effect on the player: 15% chance to cause bleed debuff for 4x35% damage.
Stacking effect: Increased proc chance.
View attachment 234028Snake Eyes
Description: Increased crit chance when in peril.
In-depth effect on the player: +6% crit chance after falling below 5% HP. Stacks up to 6 times. Potions nullify this.
Stacking effect: +3% crit chance per stack.
View attachment 234033Soldier's Syringe
Description: Attack faster.
In-depth effect on the player: +15% attack speed (aka -15% use time).
Stacking effect: Increased attack speed.
View attachment 234034Spikestrip
Description: Drop a spikestrip when taking damage.
In-depth effect on the player: Slows down enemies by 20%.
Stacking effect: Increased slowdown duration.
View attachment 234035Sprouting Egg
Description: Increases player's HP regeneration rate when out of combat.
In-depth effect on the player: +2.4 HP/s when out of combat for 7 seconds.
Stacking effect: Increased HP regeneration rate.
View attachment 234036Sticky Bomb
Description: Chance to attach a bomb, that detonates 2 seconds later.
In-depth effect on the player: 8% chance to attach a bomb, detonating for 140% damage and deal explosive damage in a radius of 1 block.
Stacking effect: Increased bomb damage.
View attachment 234037Taser
Description: Snare enemies on hit.
In-depth effect on the player: 7% chance to immobilize enemies for 1.5 seconds.
Stacking effect: Increased snare duration.
View attachment 234041Warbanner
Description: Drop a Warbanner, giving you great strength.
In-depth effect on the player: When in Warbanner's AoE: +4 damage, +30% attack and move speed, 1% HP/s restored.
Stacking effect: Increased radius of effect of the next Warbanner spawned.
View attachment 234038
SOON TO COME!
SOON TO COME!
Burning Witness
Description:
In-depth effect on the player:
Stacking effect:
Enemies
The enemies you will find in the game usually spawn under specific conditions or in specific biomes. Upon their death they might drop a chest with a random item inside, however the chance is small. Bosses however are much more difficult - and they're guaranteed to drop an item.
SOON TO COME!
Friendly NPCs
The NPCs that will join your world can provide you with various information, sell various items, let you change you gamemode or do something else.
SOON TO COME!SOON TO COME!
Biomes
SOON TO COME! (I hope)
Alucard_I (design, balancing, code)
direwolf420 (balancing, code)
Rodathus (art)
Mod's Github: GodHybrid/RiskOfSlimeRain
Ah, I just figured that since Snake Eyes did change tooltips, Len's Maker's would too. Is it like a secondary critical strike that may stack on top of regular critical strikes for additional damage or is it effectively the same and just isn't displayed in tool tips since it's a similar to a reroll but with it's own proc chance?They do, but they don't count towards crit chance displayed in weapon tooltips. You'll hear a "dink" sound whenever a crit that is caused by Lens-makers Glasses occurs. The crit increase is displayed on mouseover in the UI
the Glasses do roll separately yes, this is in part due to the way tml deals with crits, so we can play the sound only when a crit caused by glasses occurs. As for the Snake Eyes, they don't require any actions when a crit is decided so we left it as just regular crit increase on weapons. (Plus, when we add shrines to the mod, their current effect will be obsolete so there's no point in making it consistent with Glasses)Ah, I just figured that since Snake Eyes did change tooltips, Len's Maker's would too. Is it like a secondary critical strike that may stack on top of regular critical strikes for additional damage or is it effectively the same and just isn't displayed in tool tips since it's a similar to a reroll but with it's own proc chance?
i dont see it anywhere in the in-game mod config. ive tried turning off and on every setting there and it doesnt seem to uncap anythingI believe there is a option in the mods config which is set to true by default to keep it balanced if you turn it off it should undo the caps on legit everything be warned it's really op like being able to live any hit ever with only 1 damage taken
You get the items from killing bosses or crafting them you can also find them in chests so basically everywherewhere do you find most of the items
Rare items won't be in the mod until approximately version 0.7 when we'll start adding them in!i would ask for brilliant behemoth, dio best friend or will o wisp but that seems too hard
unless those items are already there, i know very little of this mod so idk if they are there
Yeah, for sure. We're still working on how it'd be doable, but all items except boss items will be craftable in the end. It's only a matter of when and howWill Uncommon items eventually be craftable?