tModLoader Risk of Slime Rain - Risk of Rain in Terraria

any way to uncap soldier's syringe?
I believe there is a option in the mods config which is set to true by default to keep it balanced if you turn it off it should undo the caps on legit everything be warned it's really op like being able to live any hit ever with only 1 damage taken
 
Lens-makers Glasses don't seem to be adding critical strike chance to anything.
They do, but they don't count towards crit chance displayed in weapon tooltips. You'll hear a "dink" sound whenever a crit that is caused by Lens-makers Glasses occurs. The crit increase is displayed on mouseover in the UI
 
Current version: 0.3.3 (19.05) dd.MM format
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> RISK OF SLIME RAIN <

Risk of Slime Rain is a mod, that aims to bring Risk of Rain, a rogue-lite platformer into Terraria! Expect the items, enemies, bosses and characters to appear in the mod over time! All items are consumable and provide permanent buffs or boosts to your character.


Items
Items are the source of your power as they provide you with buffs and abilities you never dreamed of. There is no limit to how many items the player can hold at once, however most items have a certain limit at which their effects cap and stop improving. The bonuses applied by the items to the characters are stacked, so with the right items you might as well be unstoppable. All items are divided into three groups: offensive, defensive and utility. The items can be found in chests across the world, crafted with vanilla items or dropped from bosses.

Common Items
Common Items are the easiest to obtain, but also the ones that provide the least upgrades to your character if used once. They can be discerned from others by a white outline of their sprite and all of them are White rarity items.
BarbedWire.png
Barbed Wire
BarbedWire.png

Description: Encircles the player in a small, grey, jagged circle, damaging enemies (for a percent of held weapon's power) who come within.
In-depth effect on the player: If several enemies are within range, only one of them will receive the damage.
Stacking effect: Increased radius and damage.
View attachment 233996
BitterRoot.png
Bitter Root
BitterRoot.png

Description: Increases the player's maximum health.
In-depth effect on the player: Caps at 300% extra health.
Stacking effect: +8% HP.
View attachment 233997
BundleOfFireworks.png
Bundle of Fireworks
BundleOfFireworks.png

Description: Chance to fire fireworks when an enemy is killed.
In-depth effect on the player: 1% chance to launch a barrage of 5 fireworks.
Stacking effect: Increased proc chance.
View attachment 233999
BustlingFungus.png
Bustling Fungus
BustlingFungus.png

Description: Recover health after standing still for two seconds.
In-depth effect on the player: heals the player for 4.5% of their health after 2 seconds out of combat and being completely immobile.
Stacking effect: Increased HP/s.
View attachment 234000
Crowbar.png
Crowbar
Crowbar.png

Description: Deal increased damage to healthy enemies.
In-depth effect on the player: +50% damage to enemies above 80% health.
Stacking effect: Increased bonus damage.
View attachment 234001
FireShield.png
Fire Shield
FireShield.png

Description: Retaliate on taking heavy damage.
In-depth effect on the player: Explode for 200% damage after being hit for 10% of maximum HP in one hit.
Stacking effect: Increased explosion damage and knockback.
View attachment 234002
Gasoline.png
Gasoline
Gasoline.png

Description: Killing enemies burns the ground for 2 seconds.
In-depth effect on the player: burns the ground for 60% damage for 2 seconds and burns the target.
Stacking effect: Increased fire damage.
View attachment 234003
Headstompers.png
Headstompers
Headstompers.png

Description: Damage enemies by falling on them.
In-depth effect on the player: Up to 507% damage depending on vertical velocity.
Stacking effect: Increased maximum damage.
View attachment 234039
HermitsScarf.png
Hermit's Scarf
HermitsScarf.png

Description: Chance to evade incoming damage.
In-depth effect on the player: 10% chance to nullify incoming damage.
Stacking effect: Increased evasion proc chance.
View attachment 234004
LensMakersGlasses.png
Lens Maker's Glasses
LensMakersGlasses.png

Description: Increase critical strike chance.
In-depth effect on the player: +7% crit chance.
Stacking effect: Increased crit chance.
View attachment 234005
LifeSavings.png
Life Savings
LifeSavings.png

Description: Generate money over time.
In-depth effect on the player: +10 copper coins each 3 seconds.
Stacking effect: +10 copper generation rate.
View attachment 234044
MeatNugget.png
Meat Nugget
MeatNugget.png

Description: Chance to drop healing meat nuggets on attack.
In-depth effect on the player: 8% chance to drop 2 meat nuggets that heal for 3 health.
Stacking effect: Increased HP restoration per nugget.
View attachment 234040
Medkit.png
Medkit
Medkit.png

Description: Heal a portion of damage 1.1 seconds after getting hit.
In-depth effect on the player: +10 HP 1.1 seconds after received damage.
Stacking effect: Increased HP restoration.
View attachment 234024
MonsterTooth.png
Monster Tooth
MonsterTooth.png

Description: Killing enemies heals you.
In-depth effect on the player: 10 HP restored after killing an enemy.
Stacking effect: Increased HP restoration.
View attachment 234045
MortarTube.png
Mortar Tube
MortarTube.png

Description: Chance to fire a mortar when damage is dealt.
In-depth effect on the player: 9% chance to launch a mortar for 170% damage
Stacking effect: Increased damage.
View attachment 234026
MysteriousVial.png
Mysterious Vial
MysteriousVial.png

Description: Increased HP regeneration.
In-depth effect on the player: Increased HP regen by 1.2 HP/s.
Stacking effect: Increased HP regeneration rate.
View attachment 234027
PaulsGoatHoof.png
Paul's Goat Hoof
PaulsGoatHoof.png

Description: Run faster.
In-depth effect on the player: +20% max run speed.
Stacking effect: Increased running speed.
View attachment 234043
RustyKnife.png
Rusty Knife
RustyKnife.png

Description: Chance to bleed the enemy on attack.
In-depth effect on the player: 15% chance to cause bleed debuff for 4x35% damage.
Stacking effect: Increased proc chance.
View attachment 234028
SnakeEyes.png
Snake Eyes
SnakeEyes.png

Description: Increased crit chance when in peril.
In-depth effect on the player: +6% crit chance after falling below 5% HP. Stacks up to 6 times. Potions nullify this.
Stacking effect: +3% crit chance per stack.
index.php

View attachment 234033
SoldiersSyringe.png
Soldier's Syringe
SoldiersSyringe.png

Description: Attack faster.
In-depth effect on the player: +15% attack speed (aka -15% use time).
Stacking effect: Increased attack speed.
View attachment 234034
Spikestrip.png
Spikestrip
Spikestrip.png

Description: Drop a spikestrip when taking damage.
In-depth effect on the player: Slows down enemies by 20%.
Stacking effect: Increased slowdown duration.
View attachment 234035
SproutingEgg.png
Sprouting Egg
SproutingEgg.png

Description: Increases player's HP regeneration rate when out of combat.
In-depth effect on the player: +2.4 HP/s when out of combat for 7 seconds.
Stacking effect: Increased HP regeneration rate.
View attachment 234036
StickyBomb.png
Sticky Bomb
StickyBomb.png

Description: Chance to attach a bomb, that detonates 2 seconds later.
In-depth effect on the player: 8% chance to attach a bomb, detonating for 140% damage and deal explosive damage in a radius of 1 block.
Stacking effect: Increased bomb damage.
View attachment 234037
Taser.png
Taser
Taser.png

Description: Snare enemies on hit.
In-depth effect on the player: 7% chance to immobilize enemies for 1.5 seconds.
Stacking effect: Increased snare duration.
View attachment 234041
Warbanner.png
Warbanner
Warbanner.png

Description: Drop a Warbanner, giving you great strength.
In-depth effect on the player: When in Warbanner's AoE: +4 damage, +30% attack and move speed, 1% HP/s restored.
Stacking effect: Increased radius of effect of the next Warbanner spawned.
View attachment 234038

SOON TO COME!

SOON TO COME!

BurningWitness.png
Burning Witness
BurningWitness.png

Description:
In-depth effect on the player:
Stacking effect:

Enemies
The enemies you will find in the game usually spawn under specific conditions or in specific biomes. Upon their death they might drop a chest with a random item inside, however the chance is small. Bosses however are much more difficult - and they're guaranteed to drop an item.
SOON TO COME!

Friendly NPCs
The NPCs that will join your world can provide you with various information, sell various items, let you change you gamemode or do something else.
SOON TO COME!
SOON TO COME!

Biomes
SOON TO COME! (I hope)
Development team:
Alucard_I (design, balancing, code)
direwolf420 (balancing, code)
Rodathus (art)

Mod's Github: GodHybrid/RiskOfSlimeRain
Is this still being worked on
 
They do, but they don't count towards crit chance displayed in weapon tooltips. You'll hear a "dink" sound whenever a crit that is caused by Lens-makers Glasses occurs. The crit increase is displayed on mouseover in the UI
Ah, I just figured that since Snake Eyes did change tooltips, Len's Maker's would too. Is it like a secondary critical strike that may stack on top of regular critical strikes for additional damage or is it effectively the same and just isn't displayed in tool tips since it's a similar to a reroll but with it's own proc chance?
 
Ah, I just figured that since Snake Eyes did change tooltips, Len's Maker's would too. Is it like a secondary critical strike that may stack on top of regular critical strikes for additional damage or is it effectively the same and just isn't displayed in tool tips since it's a similar to a reroll but with it's own proc chance?
the Glasses do roll separately yes, this is in part due to the way tml deals with crits, so we can play the sound only when a crit caused by glasses occurs. As for the Snake Eyes, they don't require any actions when a crit is decided so we left it as just regular crit increase on weapons. (Plus, when we add shrines to the mod, their current effect will be obsolete so there's no point in making it consistent with Glasses)
 
I believe there is a option in the mods config which is set to true by default to keep it balanced if you turn it off it should undo the caps on legit everything be warned it's really op like being able to live any hit ever with only 1 damage taken
i dont see it anywhere in the in-game mod config. ive tried turning off and on every setting there and it doesnt seem to uncap anything
 
SURPRISE
We are alive and kicking.

New Update

Version 0.4 is out now
Added:

+ AtG Missile Mk.1
AtGMissileMK1.png

+ Deals damage as you deal damage (with a 10% chance)​
+ Just shoot the targets​
+ Secretly works as an AtA missile too​
+ Boxing Gloves
BoxingGloves.png

+ Attacking an enemy has a chance to deal high knockback​
+ But not knockout​
+ Too bad​
+ Dead Man's Foot
DeadMansFoot.png

+ Dropping to low health will leave behind a venomous trap​
+ Lure the enemy into it for some damage​
+ This isn't your foot​
+ Golden Gun
GoldenGun.png

+ Save up money to deal more damage. More money - more damage​
+ Much more potent than throwing literal money at zombies​
+ Unless you want to have good time with them​
+ Guardian's Heart
GuardiansHeart.png

+ Will protect you from ANY damage​
+ Recharges in 7 seconds​
+ This is like clinical death, but for your nerves​
+ Harvester's Scythe
HarvestersScythe.png

+ Dealing critical hits will reap benefits for you​
+ Reap​
+ Get it?​
+ Infusion
Infusion.png

+ Kill enemies to grow stronger​
+ This does not look safe at all​
+ Do not try at home or at mall or at school or...​
+ Leeching Seed
LeechingSeed.png

+ Dealing damage will heal you​
+ Or just pour some water on it? It's a seed, I dunno​
+ Panic Mines
PanicMines.png

+ Dropping to low health will also drop some mines​
+ Go backflip onto a landmine and don't explode​
+ This might have been a Danganronpa reference​
+ Tough Times
ToughTimes.png

+ Reduces all incoming damage​
+ Will help you through some Tough Times​
+ Heals wounds of the heart (metaphysically)​

Changes:
  • Paul's Goat Hoof now increases max speed in addition to acceleration
  • Post-Plantera dungeon chests now contain an uncommon item instead of a common item
  • Bosses now drop uncommon items instead of common items
Fixes:
  • Lens-Maker's Glasses don't make a sound anymore. As they should.
  • Added missing Burning Witness player sprites.
  • Fixed projectiles that fall to the ground hovering just above it.
 
i would ask for brilliant behemoth, dio best friend or will o wisp but that seems too hard

unless those items are already there, i know very little of this mod so idk if they are there
 
i would ask for brilliant behemoth, dio best friend or will o wisp but that seems too hard

unless those items are already there, i know very little of this mod so idk if they are there
Rare items won't be in the mod until approximately version 0.7 when we'll start adding them in!
Since Will-o-Wisp is an uncommon item it'll be added somewhere during versions 0.5-0.6
 
New Update

Version 0.4.0.1 is out now

Balancing Changes:
  • Buffed minion/sentry proc rate by 100% (0.1 -> 0.2).
    • Minions aren't always reliable in hitting targets, especially early on. As an additional chance to proc items and dish out damage minions were alright when paired with other weapons, but in summoner-only play-through players would quickly find how underpowered the proc rate for all minions is. We have currently doubled the proc rate and are planning to bring more to the table.
Fixes:
  • Fixed Magma Worm's fireballs making a sound and bouncing too many times
  • Fixed certain player bound textures showing up when they shouldn't
  • Fixed Barbed Wire tooltip (again)
  • Fixed projectiles with rocket AI not accelerating when no targets exist
 
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