You can move the vertical position of the UI in the client config of the mod aswell as toggle if it should appear in inventory or alwaysI dunno if it's my resolution or what but the graphics of the items at the bottom left corner on the screen overlap with the text chat, so when an NPC joins the world I can't read what or who it is.
Warbanners need room to spawn if I'm not mistaken as I haven't seen them spawn over lappedquestion....how many warbanners can spawn in the world cause it seems that it can spawn unlimitedly and not go away...this is a little concerning
question....how many warbanners can spawn in the world cause it seems that it can spawn unlimitedly and not go away...this is a little concerning
Warbanners can overlap and the limit of them in the world is 100. 101st warbanner will delete the 1st one, allowing you to renew warbanners with better radii and buffs and remove the weaker earlier ones. Warbanners will NOT disappear from the world no matter how many times you reload the game, they're meant to stay in place at all times. You can remove them manually one by one with a warbanner remover while standing inside a warbanner radius.Warbanners need room to spawn if I'm not mistaken as I haven't seen them spawn over lapped
Huh even I didn't know about a limit or the renewing thing I just don't use them because last time I did they were very brokenWarbanners can overlap and the limit of them in the world is 100. 101st warbanner will delete the 1st one, allowing you to renew warbanners with better radii and buffs and remove the weaker earlier ones. Warbanners will NOT disappear from the world no matter how many times you reload the game, they're meant to stay in place at all times. You can remove them manually one by one with a warbanner remover while standing inside a warbanner radius.
Warbanners can overlap and the limit of them in the world is 100. 101st warbanner will delete the 1st one, allowing you to renew warbanners with better radii and buffs and remove the weaker earlier ones. Warbanners will NOT disappear from the world no matter how many times you reload the game, they're meant to stay in place at all times. You can remove them manually one by one with a warbanner remover while standing inside a warbanner radius.
Deployed Warbanners aren't items, they are projectileswont that interfere with the item limit that can drop in the world? preventing items from spawning?
Projectiles? Ok so what about a particle limit or the projectile limit? Also technically the limit for projectiles is infinite it's just that they turn invisibleDeployed Warbanners aren't items, they are projectiles
The projectiles are stored separately and only appear when needed, meaning only the warbanners that are on your screen are actually spawned, which also means that unless you visit every warbanner you have - you won't reach the limit. (Besides, the projectile limit is 1000, so you still have 900 more projectiles lol)Projectiles? Ok so what about a particle limit or the projectile limit? Also technically the limit for projectiles is infinite it's just that they turn invisible
post server.log of the host when it occured, aswell as client.log of everyone on the server. Aswell as how you summoned it and when/where.
From my testing it worked fine in multiplayer (just this mod+cheatsheet and server + 2 players)
Windows Logs: %UserProfile%\Documents\My Games\Terraria\ModLoader\Logs (This is typically found in C:\Documents)
Linux Logs: ~/.local/share/Terraria/ModLoader/Logs/ or $XDG_DATA_HOME/Terraria/ModLoader/Logs/
Mac Logs:~/Library/Application support/Terraria/ModLoader/Logs/
Oh nice; i'm glad it's exactly like that! Still for a pack for me and all my friends it would be nice so no one cheats & crafts the items- it would be really nice for an option to disable crafting recipes.The spawning behavior you described is exactly what's currently implemented in the mod. A toggle for recipes does not make much sense, either you craft it or you don't, it's entirely your choice (The same choice would be if it was a config).