Asthraltite*
Defeat Abaddon, Araghur and the Siblings in True Mode, then buy it from Erazor
Thanks! I copied the name from the wiki (Memento Mori).
Asthraltite*
Defeat Abaddon, Araghur and the Siblings in True Mode, then buy it from Erazor
View attachment 189922
(formerly known as SacredTools, the content mod known for NOT being a tool expansion and with no space)
I am literally doing nothing with wing code lmaoCurrently appears to conflict with Gensokyo, causing some of their wings to not work. Not sure why this mod appears to alter wing code and affect other mods, though.
just copy the content of the enabled.json fileI am using: SoA, calamity, thorium, magic storage, cheat sheet (in case there is something that i can't resolve or got something that takes loads of grinding then crashing b4 it saves (happened with sirens heart for me)), furniture food and fun, chad's furniture mod, the balance mod, recipe browser, calamity mod music, joost, alchemistnpc, corru and crim npc aswell as veinminer OH and imksushi's mod, i might have forgotten about something but yeah, it might be with one mod that it's conflicting or it might just be my garbo laptop, but i've ordered a custom pc which should arrive on wednesday or thursday
download em manually :v the links are therehey, the update won't work. It used to just stop when it reaches full progression but when the tModLoader dlc came out, it stops when it reaches full progression but it doesn't update the mod. 'm stuck on 1.1.1.1. I can't get 1.1.1.2 or 1.1.1.3. Is there a way to fix this?
did ya make sure you reloaded the modAm I the only one experiencing the issue where TModLoader just doesn't implement the bosses?
did ya make sure you reloaded the mod [/QUOTE said:yes, and it shows items and enemies, it just doesn't show the boss summon items or the bosses themselves when i use the boss checklist.
you entered the world with the mod disabled once, destroying all of the mod's walls permanently, so your biome is broken.So, I recently tried to fight Araneas, but for some reason the moment the fight started I got the debuff and my life drained out. I hadn't left the area, but it's keeping me from doing the fight. Is there a fix for this?
Also, I'm running on the version before the current one, because I can't update with the 64-bit version of TModLoader.
I didn't notice anything in the change logs about this and the rest of the mod seems to work fine.
nah that's just our wiki being outdated as usual, we don't have that many helpers to update stuff as the values change, this is all intended (the upgrade dealing less base damage is because it fires bouncing projectiles that leave behind lingering projectiles, effectively increasing its DPS. It's not all about damage y'know)Hi, I have an odd issue with the mod, where the damage values of SoA (v 1.1.1.4) items are all over the place. I started noticing unusually high damage when looking at my options for crafting weapons in Recipe Browser, and indeed when I checked said items on SoA wiki, values didn't match. It's a real shame because I'm otherwise loving the mod, but crafting many weapons from SoA would just ruin any challenge. Below are some examples:
View attachment 279559
Harpy Gun's listed damage on wiki is 20.
View attachment 279560
Tome should be 24 dmg as per wiki.
Now next one bugs me the most:
View attachment 279561View attachment 279562
Duskshine is listed at 18 dmg on wiki, while Duskpalm should be at 21. Here it's almost reversed. Duskpalm should be an upgrade, but it's completely pointless in my game.
I have about +6% dmg total from accessories.
Mods I'm running along with SoA:
Thorium v1.6.3.5
WeaponOut lite
MaxStack Plus
WMITF?
No more tombs
Accessory slots+
Yet another boss health bar
Directional melee
Wing slot
Boss checklist
Magic storage
Recipe browser
Any idea what could be causing these odd values? Thanks