tModLoader Shadows of Abaddon mod

g3g3n

Terrarian
Hi, I have an odd issue with the mod, where the damage values of SoA (v 1.1.1.4) items are all over the place. I started noticing unusually high damage when looking at my options for crafting weapons in Recipe Browser, and indeed when I checked said items on SoA wiki, values didn't match. It's a real shame because I'm otherwise loving the mod, but crafting many weapons from SoA would just ruin any challenge. Below are some examples:
1592594707107.png

Harpy Gun's listed damage on wiki is 20.

1592594808489.png

Tome should be 24 dmg as per wiki.

Now next one bugs me the most:
1592594918290.png
1592594963391.png


Duskshine is listed at 18 dmg on wiki, while Duskpalm should be at 21. Here it's almost reversed. Duskpalm should be an upgrade, but it's completely pointless in my game.

I have about +6% dmg total from accessories.

Mods I'm running along with SoA:
Thorium v1.6.3.5
WeaponOut lite
MaxStack Plus
WMITF?
No more tombs
Accessory slots+
Yet another boss health bar
Directional melee
Wing slot
Boss checklist
Magic storage
Recipe browser

Any idea what could be causing these odd values? Thanks
 

Dan Yami

Empress of Light
Hi, I have an odd issue with the mod, where the damage values of SoA (v 1.1.1.4) items are all over the place. I started noticing unusually high damage when looking at my options for crafting weapons in Recipe Browser, and indeed when I checked said items on SoA wiki, values didn't match. It's a real shame because I'm otherwise loving the mod, but crafting many weapons from SoA would just ruin any challenge. Below are some examples:
View attachment 279559
Harpy Gun's listed damage on wiki is 20.

View attachment 279560
Tome should be 24 dmg as per wiki.

Now next one bugs me the most:
View attachment 279561View attachment 279562

Duskshine is listed at 18 dmg on wiki, while Duskpalm should be at 21. Here it's almost reversed. Duskpalm should be an upgrade, but it's completely pointless in my game.

I have about +6% dmg total from accessories.

Mods I'm running along with SoA:
Thorium v1.6.3.5
WeaponOut lite
MaxStack Plus
WMITF?
No more tombs
Accessory slots+
Yet another boss health bar
Directional melee
Wing slot
Boss checklist
Magic storage
Recipe browser

Any idea what could be causing these odd values? Thanks
nah that's just our wiki being outdated as usual, we don't have that many helpers to update stuff as the values change, this is all intended (the upgrade dealing less base damage is because it fires bouncing projectiles that leave behind lingering projectiles, effectively increasing its DPS. It's not all about damage y'know)
 

g3g3n

Terrarian
I see, thanks for replying. Indeed it's not all about damage; I haven't considered other mechanics, just raw numbers.
 

qwcane

Terrarian
the latest patch screwed up chicken mount. ik you wanted to nerf it but fr why is it speed now 2-3 mph heck i can go faster by just walking now. it even falls slowly. legit cant use this mount anymore :~:
 

Dan Yami

Empress of Light
the latest patch screwed up chicken mount. ik you wanted to nerf it but fr why is it speed now 2-3 mph heck i can go faster by just walking now. it even falls slowly. legit cant use this mount anymore :~:
That wasn't me. I nerfed its horizontal speed to 61 and falling speed to 51.
Check your equipment and other mods
 

Xnyl

Terrarian
first of sorry if this is already known but i found a glitch where if you take off the scarf of undying flame while the effect is happening (the missile effect) it will glitch out and spawn hundreds of them.
 

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When the next update drops, can you please make it so that the maii blades from the asthraltite armor would deal actual damage AND inflict Soulburn to make it better when used with other mods and so it would actually be useful.
 

Koopahunter197

Spazmatism
When the next update drops, can you please make it so that the maii blades from the asthraltite armor would deal actual damage AND inflict Soulburn to make it better when used with other mods and so it would actually be useful.
iirc Dan wanted to rework the Asthraltite armour setbonus a bit in general. He knows that the Maii blades are awful; 'specially since it's only even slightly useful for Mages.
aaaaaalso they wouldn't wanna balance around other mods in any regard. That's generally a very bad practice and makes balancing tedious and obnoxious.
 

Dan Yami

Empress of Light
When the next update drops, can you please make it so that the maii blades from the asthraltite armor would deal actual damage AND inflict Soulburn to make it better when used with other mods and so it would actually be useful.
iirc Dan wanted to rework the Asthraltite armour setbonus a bit in general. He knows that the Maii blades are awful; 'specially since it's only even slightly useful for Mages.
aaaaaalso they wouldn't wanna balance around other mods in any regard. That's generally a very bad practice and makes balancing tedious and obnoxious.
Byeah I am planning to rework the entire thing, and yes basically what Koop said
 
Can you pls buff the star scourge so that its damage is higher and it occasionally fires many projectiles in a ring, also I think that the stellar priest armor and several other items need to be buffed/reworked and maybe in the future you can include upgrades for the pillar fragment weapins using luminous energy, thanksQ
 

Dan Yami

Empress of Light
Can you pls buff the star scourge so that its damage is higher and it occasionally fires many projectiles in a ring, also I think that the stellar priest armor and several other items need to be buffed/reworked and maybe in the future you can include upgrades for the pillar fragment weapins using luminous energy, thanksQ
Thing is... we already have all that planned :vvvvvv we are rebalancing everything. The issue here is that our team is EXTREMELY small and slow, so updates tend to take a long time
 

Immortal Gunn

Terrarian
I decided to check out some Terraria mods for the first time, and I've got to say, Shadows of Abaddon is amazing.
But I added the Fargo's Soul Mod DLC and the whole sha-bang and it kept crashing.
After troubleshooting, I figured out that the issue was compatibility with SoA and Calamity and that tModLoader is a few versions ahead. I checked the Discord and found that hotfix download but then it conflicted with Fargo's for the same reason.
I'm assuming some tModLoader updates just occurred or something and this it will be fixed soon but I figured I'd comment about this just in case.
 

Dan Yami

Empress of Light
I decided to check out some Terraria mods for the first time, and I've got to say, Shadows of Abaddon is amazing.
But I added the Fargo's Soul Mod DLC and the whole sha-bang and it kept crashing.
After troubleshooting, I figured out that the issue was compatibility with SoA and Calamity and that tModLoader is a few versions ahead. I checked the Discord and found that hotfix download but then it conflicted with Fargo's for the same reason.
I'm assuming some tModLoader updates just occurred or something and this it will be fixed soon but I figured I'd comment about this just in case.
The mod will still work on the current TML version until the 1.4 version is released. Also, the next update for the mod is gonna take a while (as usual), will most likely happen after TML 1.4 is out
 

SSirus

Terrarian
I've been on a run with a friend in a world where we have the Fargo's Soul Mod as well as Shadows of Abaddon. One of the crafting requirements for endgame items, Void Warden Enchantment, requires the dev item Dragonslayer - Pandolarra in order to craft. Is there any method of obtaining this item normally or was this an oversight by the Fargo's team?
 
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