neoselket
Ice Queen
Getting a good modifier for a weapon or accessory can be annoyingly difficult. With so many negative, useless, and unnecessary modifiers, i decided to make a suggestion to simplify things.
Basically, the amount of modifiers would be drastically lowered, and each one would be more unique so as to encourage choosing different modifiers, rather than just going for the 'best' one.
Weapon modifiers:
Forceful: +15% knockback piercing(15% of enemies' knockback resistance is ignored, does not apply to bosses)
Zealous: +10% critical strike chance
Light: +15% attack speed, can now be applied to all weapons, not just swords
Ruthless: +20% damage
Bulky: -10% attack speed, +10% damage
Legendary: +5% damage, attack speed, and critical strike chance(only applies to melee weapons). Also gives +10% size to swords.
Unreal: +5% damage, attack speed, and critical strike chance(basically the same as legendary, but only applies to ranged weapons)
Mythical: +5% damage, attack speed, critical strike chance, and -5% mana cost(only applies to magic weapons)
Sighted: +5% chance to not consume ammo(ranged only)
Intense: +10% damage and mana cost(only applies to magic weapons)
Godly: +5% damage and knockback piercing
All negative modifiers would be removed, and instead the weapon would have a chance to just lose it's modifier altogether.
Accessory modifiers:
Warding: +4 defense
Menacing: +4% damage
Lucky: +4% critical strike chance
Quick: +4% movement speed
Violent: +4% attack speed
Healthy: +10 max life
Warm: slightly increased life regen(roughly +0.1 per second)
Intimidating: +5% sword size
Arcane: +20 mana
Obedient: +1 max minion(only ever gives 1 extra minion regardless of how many equipped accessories have this prefix)
Loaded: +4% chance to not consume ammo
Godly: +1% damage, critical strike chance, movement speed, attack speed, sword size, and chance to not consume ammo, as well as +1 defense and +5 mana
This way, there would be a reason to choose different modifiers depending on what weapon you have and what stat you want to maximize. Also, it would remove a lot of the annoying negative modifiers and modifiers that only give +1 to a stat. The result of this is that it would be a lot easier to get the modifier you want, but it would also not give such a large bonus to all stats, but rather a large bonus to one, or a small bonus to all of them.
Any suggestions, thoughts, or feedback of any kind would be greatly appreciated!
Basically, the amount of modifiers would be drastically lowered, and each one would be more unique so as to encourage choosing different modifiers, rather than just going for the 'best' one.
Weapon modifiers:
Forceful: +15% knockback piercing(15% of enemies' knockback resistance is ignored, does not apply to bosses)
Zealous: +10% critical strike chance
Light: +15% attack speed, can now be applied to all weapons, not just swords
Ruthless: +20% damage
Bulky: -10% attack speed, +10% damage
Legendary: +5% damage, attack speed, and critical strike chance(only applies to melee weapons). Also gives +10% size to swords.
Unreal: +5% damage, attack speed, and critical strike chance(basically the same as legendary, but only applies to ranged weapons)
Mythical: +5% damage, attack speed, critical strike chance, and -5% mana cost(only applies to magic weapons)
Sighted: +5% chance to not consume ammo(ranged only)
Intense: +10% damage and mana cost(only applies to magic weapons)
Godly: +5% damage and knockback piercing
All negative modifiers would be removed, and instead the weapon would have a chance to just lose it's modifier altogether.
Accessory modifiers:
Warding: +4 defense
Menacing: +4% damage
Lucky: +4% critical strike chance
Quick: +4% movement speed
Violent: +4% attack speed
Healthy: +10 max life
Warm: slightly increased life regen(roughly +0.1 per second)
Intimidating: +5% sword size
Arcane: +20 mana
Obedient: +1 max minion(only ever gives 1 extra minion regardless of how many equipped accessories have this prefix)
Loaded: +4% chance to not consume ammo
Godly: +1% damage, critical strike chance, movement speed, attack speed, sword size, and chance to not consume ammo, as well as +1 defense and +5 mana
This way, there would be a reason to choose different modifiers depending on what weapon you have and what stat you want to maximize. Also, it would remove a lot of the annoying negative modifiers and modifiers that only give +1 to a stat. The result of this is that it would be a lot easier to get the modifier you want, but it would also not give such a large bonus to all stats, but rather a large bonus to one, or a small bonus to all of them.
Any suggestions, thoughts, or feedback of any kind would be greatly appreciated!