Hey! I'm almost done, but just in case it doesn't get posted today it'll be in tomorrow night because I'm going to visit relatives overnight later today. Probably not modding this round in just because even some simple copypaste code feels like too much work right now rip.
[doublepost=1537641401,1537626753][/doublepost]Alright let's see what we've got here...
I went for a very clean, sleek design with these, although some are, uh, noticeably disgusting. Like the axe and hammer. I hate making hammers.
Let's start with the tools:
View attachment 209912 View attachment 209910 View attachment 209916
Nothing special here, just fancy tools made of pink moon metal.
And now the shooty/stabby/weapony fun stuff!
View attachment 209917 Ranged - Selendithite Assault Sniper
-Has two main attack modes, bound to right and left click.
-Left click is a highly accurate rapid fire with significantly lower base damage. Fires at 7 usetime, so megashark speed.
-Right click fires a high velocity sniper round with extremely high damage, but a long cooldown. Enemies hit by the sniper round will glow bright pink and be frozen in place for two seconds, assuming they survive. Bosses obviously immune.
-Can scope by holding right click. Sniper round is fired when mouse is released to avoid conflicting keybinds/accidental shots.
View attachment 209913 View attachment 209914 Melee - Selendithite Lance
-Unlike most spears, this one is spun around the player, similar to the energy whirl special from Starbound.
-While spinning the spear reflects projectiles and deals low knockback, allowing you to easily trap enemies.
-Spinning the spear gives you five seconds of hover time in the air, unless you release attack early or fly up with wings.
View attachment 209919 Magic - Selendithite Crest
-Bear with me here, because this one is a little weird. Instead of a weapon, mages get an accessory.
-The Crest gives a nice boost to max mana as well as magic damage, but that's not the main purpose of it. Instead it grants a new ability, which replaces your dash (or grants it if you don't have a dash accessory equiped).
-When you dash, you now teleport to your mouse cursor, Rod of Discord style. When you teleport, a large explosion, which deals magic damage, appears both at your previous location and your new one.
-Has an internal cooldown of 3 seconds.
View attachment 209920 View attachment 209921 Summon - Lunar Strike Staff
-Uses a sentry slot
-Places a small marker down, which can be placed anywhere on screen.
-When an enemy comes near this marker, a huge pink laser of death comes down from who knows where and remains for about 4 seconds. Enemies caught in this laser are frozen in place and take constant damage until it disappears.
-Has an internal cooldown of about 10 seconds before another laser is ready, indicated by the light blinking green.
View attachment 209922 Armor
-Instead of having different pieces for different classes, Selendithite lets you use all four- but at a small cost.
-You can change your set bonus by double tapping down. However, weapons of any class that is not the one matching your current bonus will do absolutely no damage.
-On the other hand, the bonuses granted are much stronger than that of other gear sets. The bonuses are as follows:
-Melee: Gain 15% damage reduction, 10% increased melee speed, and a thorns effect that reflects full damage.
-Ranged: Gain +20 armor penetration, passive Stealth, and 12% increased movement speed.
-Magic: Surrounds yourself in a large damaging circle (think inferno potion). Enemies killed within this circle will fully restore your mana. Reduces mana usage by 30% and increases maximum mana by 100.
-Summon: Maxes your minion slots (10) and makes your minions attack twice as fast. Your non-sentry minions also gain lifesteal. Finally, reduces the cooldown of Lunar Strike lasers to 5 seconds.
-In addition to this, the armor pieces also grant +50% damage to whatever bonus you’re using, as well as 20% faster usetime/weapon speed, 18% increased critical hit chance, and 15% increased movement speed.