nealpd
Skeletron Prime
Martian Traps
I've found that the lihzahrd traps become quite ineffectual near the end of the game, and the variety of said traps gets bland after a while. Also, the martian madness event had quite bland drops, with only one enemy dropping the useful items. I've even had martian events in which the UFOs never appear! (Although that is an issue for another time.)
I've found that the lihzahrd traps become quite ineffectual near the end of the game, and the variety of said traps gets bland after a while. Also, the martian madness event had quite bland drops, with only one enemy dropping the useful items. I've even had martian events in which the UFOs never appear! (Although that is an issue for another time.)
Martian Trap Tool
(Needs a better sprite, wasn't really sure how this would actually look )
Material
Drops from all enemies in the Martian Madness event, except for Martian Saucer and Scutlix at a 20% rate
Ray Trap
"Pew pew"
80 Damage
Fires two projectiles consecutively, and has a 4 second cooldown. Fires the projectile that Ray Gunners fire.
Crafted With
1 Martian Trap Tool
2 Meteorite Bars
Tesla Trap
"Shocking! Electrifying, even."
65 Damage
Fires three projectiles inaccuratly in a spread, and has a 4 second cooldown. Fires the projectile that Tesla Turrets fire.
Inflicts Electrified
Crafted With
1 Martian Trap Tool
1 Soul of Light
Gigazap Trap
"Look! It rhymes!"
This trap behaves quite strangely. It has a five second cooldown, after that cooldown, when it receives a wire signal, it becomes primed. When an enemy walks infront of the Gigazap trap while it is primed, a projectile will shoot out in front of the trap, staying there for 3 seconds. After 3 seconds, the projectile retracts, and the cooldown begins.
70 Damage
Inflicts Slow
Crafted With
1 Martian Trap Tool
2 Hellstone Bar
Venom Dripper
"Rain on their parade."
When placed, it uses the inactive sprite, however when powered, it uses the animated sprite.
This is the only trap that doesn't require a pulse to activate. When turned on it drips venom down at random intervals of 0.5 to 2 seconds.
25 Damage
Inflicts Venom
Crafted With
1 Martian Trap Tool
1 Vial of Venom
Death Ray Trap
"There's a reason they put death in the name."
130 Damage
The Death Ray Trap is the only trap more than 1x1 blocks, (aside from the boulder) instead taking up 1x3.
It has a ten second cooldown, after that, it fires the death ray used by the Martian Saucer for 3 seconds.
Crafted With
3 Martian Trap Tool
4 Solar Fragments
And as a bonus...
Tesla Turret
"Is this thing on?"
A placeable Tesla Turret that acts as a friendly Tesla Turret while powered.
15 Damage
Inflicts Electrified
1% Drop from the Martian Engineer
"Pew pew"
80 Damage
Fires two projectiles consecutively, and has a 4 second cooldown. Fires the projectile that Ray Gunners fire.
Crafted With
1 Martian Trap Tool
2 Meteorite Bars
Tesla Trap
"Shocking! Electrifying, even."
65 Damage
Fires three projectiles inaccuratly in a spread, and has a 4 second cooldown. Fires the projectile that Tesla Turrets fire.
Inflicts Electrified
Crafted With
1 Martian Trap Tool
1 Soul of Light
Gigazap Trap
"Look! It rhymes!"
This trap behaves quite strangely. It has a five second cooldown, after that cooldown, when it receives a wire signal, it becomes primed. When an enemy walks infront of the Gigazap trap while it is primed, a projectile will shoot out in front of the trap, staying there for 3 seconds. After 3 seconds, the projectile retracts, and the cooldown begins.
70 Damage
Inflicts Slow
Crafted With
1 Martian Trap Tool
2 Hellstone Bar
Venom Dripper
"Rain on their parade."
When placed, it uses the inactive sprite, however when powered, it uses the animated sprite.
This is the only trap that doesn't require a pulse to activate. When turned on it drips venom down at random intervals of 0.5 to 2 seconds.
25 Damage
Inflicts Venom
Crafted With
1 Martian Trap Tool
1 Vial of Venom
Death Ray Trap
"There's a reason they put death in the name."
130 Damage
The Death Ray Trap is the only trap more than 1x1 blocks, (aside from the boulder) instead taking up 1x3.
It has a ten second cooldown, after that, it fires the death ray used by the Martian Saucer for 3 seconds.
Crafted With
3 Martian Trap Tool
4 Solar Fragments
And as a bonus...
Tesla Turret
"Is this thing on?"
A placeable Tesla Turret that acts as a friendly Tesla Turret while powered.
15 Damage
Inflicts Electrified
1% Drop from the Martian Engineer
And that's about it. This is my first suggestion so please, feel free to give constructive criticism, and tell me what I screwed up, what's unbalanced, poorly done, etc. I'm a bit new to this as you may be able to tell.
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