Xylia
Terrarian
So....statues.
Something that's been in the game for a long time, was recently expanded somewhat in Patch 1.3.1, but it still feels incomplete and I think we could do better. It's one of those things in the game that I feel could serve a better purpose, and could be done a better way.
Step 1: Take the current statues off the Heavy Workbench. (that way, you won't clutter your crafting lists up while standing near one with some stone blocks in your inventory)
Step 2: New Crafting Machine: Sculptor's Bench. (12 Wood, 8 Iron/Lead Bar)
Step 3: 3 New Classes of Items: Statue Base, Unfinished Statue, Statue Heart
Step 4: Make a statue for every monster in the game except for Pirates, Goblins, Solar Eclipse, Pumpkin Moon, Frost Moon, Martians, Worms, Crawltipedes, and Wyverns.
Step 5: Give mimics a 1% chance to drop one of their items (so that they are in line with all the other enemy statues).
Step 6: Enemies spawned by statues will not drop items if killed by lava (Player's Weapon, Player's Projectile, or Player's Minion is the only way to get drops).
Statue Base
This is how we are going to categorize statues: We don't want a huge mega list of statues whenever we stand near the Sculptor's Bench, do we? No, we don't... so... Let's do this:
Artistic Statue Base: Stone Block x10 (Text Statues, statues that have no function, King&Queen Statue, etc)
Forest Statue Base: Stone Block x5, Dirt Block x5
Jungle Statue Base: Stone Block x5, Mud Block x5
Dungeon Statue Base: Stone Block x5, Dungeon Block (any) x5
Sky Statue Base: Stone Block x5, Cloud Block x5
Ocean Statue Base: Stone Block x5, Coral x5
Cavern Statue Base: Stone Block x10
Hallow Statue Base: Stone Block x5, Pearlstone Block x5
Crimson Statue Base: Stone Block x5, Crimstone x5
etc.
And all monsters would be grouped logically under their respective base.
Unfinished Statue
This is simply the unfinished statue, before sculpting. It'd simply look like a rounded block of stone that's ready to carve. Stone Block x10.
Statue Heart
Only Hardmode Enemies would need Statue Hearts; these are to limit the player from crafting statues of enemies they cannot meet yet:
Statue Heart: 5x Soul of Light, 5x Soul of Night
Lihzarhd Statue Heart: 5x Soul of Light, 5x Soul of Night, 5x Lihzarhd Block
Dungeon Statue Heart: 5x Soul of Light, 5x Soul of Night, 5x Ectoplasm
Celestial Statue Heart: 5x Soul of Light, 5x Soul of Night, 5x Luminite Bar
Optional: Enemies spawned by Celestial Statues would have a 5% chance of dropping Luminite Ore, and a 10% chance of dropping their respective Pillar Fragment, 1 item per drop. It'd be a nice alternative to farming Moon Lord over and over and over and over and over again.
Once we do all of this, the statue recipe is simple:
1x Statue Base + 1x Unfinished Statue + 1x Statue Heart (only for Hardmode Enemies) = Statue.
EDIT: Easymode/Artistic Statues would still randomly spawn in cabins. IMO, Mimic Statues should not as they are Hardmode enemies.
Something that's been in the game for a long time, was recently expanded somewhat in Patch 1.3.1, but it still feels incomplete and I think we could do better. It's one of those things in the game that I feel could serve a better purpose, and could be done a better way.
Step 1: Take the current statues off the Heavy Workbench. (that way, you won't clutter your crafting lists up while standing near one with some stone blocks in your inventory)
Step 2: New Crafting Machine: Sculptor's Bench. (12 Wood, 8 Iron/Lead Bar)
Step 3: 3 New Classes of Items: Statue Base, Unfinished Statue, Statue Heart
Step 4: Make a statue for every monster in the game except for Pirates, Goblins, Solar Eclipse, Pumpkin Moon, Frost Moon, Martians, Worms, Crawltipedes, and Wyverns.
Step 5: Give mimics a 1% chance to drop one of their items (so that they are in line with all the other enemy statues).
Step 6: Enemies spawned by statues will not drop items if killed by lava (Player's Weapon, Player's Projectile, or Player's Minion is the only way to get drops).
Statue Base
This is how we are going to categorize statues: We don't want a huge mega list of statues whenever we stand near the Sculptor's Bench, do we? No, we don't... so... Let's do this:
Artistic Statue Base: Stone Block x10 (Text Statues, statues that have no function, King&Queen Statue, etc)
Forest Statue Base: Stone Block x5, Dirt Block x5
Jungle Statue Base: Stone Block x5, Mud Block x5
Dungeon Statue Base: Stone Block x5, Dungeon Block (any) x5
Sky Statue Base: Stone Block x5, Cloud Block x5
Ocean Statue Base: Stone Block x5, Coral x5
Cavern Statue Base: Stone Block x10
Hallow Statue Base: Stone Block x5, Pearlstone Block x5
Crimson Statue Base: Stone Block x5, Crimstone x5
etc.
And all monsters would be grouped logically under their respective base.
Unfinished Statue
This is simply the unfinished statue, before sculpting. It'd simply look like a rounded block of stone that's ready to carve. Stone Block x10.
Statue Heart
Only Hardmode Enemies would need Statue Hearts; these are to limit the player from crafting statues of enemies they cannot meet yet:
Statue Heart: 5x Soul of Light, 5x Soul of Night
Lihzarhd Statue Heart: 5x Soul of Light, 5x Soul of Night, 5x Lihzarhd Block
Dungeon Statue Heart: 5x Soul of Light, 5x Soul of Night, 5x Ectoplasm
Celestial Statue Heart: 5x Soul of Light, 5x Soul of Night, 5x Luminite Bar
Optional: Enemies spawned by Celestial Statues would have a 5% chance of dropping Luminite Ore, and a 10% chance of dropping their respective Pillar Fragment, 1 item per drop. It'd be a nice alternative to farming Moon Lord over and over and over and over and over again.
Once we do all of this, the statue recipe is simple:
1x Statue Base + 1x Unfinished Statue + 1x Statue Heart (only for Hardmode Enemies) = Statue.
EDIT: Easymode/Artistic Statues would still randomly spawn in cabins. IMO, Mimic Statues should not as they are Hardmode enemies.