So in Terraria as long as I’ve played (since the mechanical bosses were also the final bosses) the summoner class was always more of a joke than anything else. Always falling short in damage and survivability. It was something you would equip so you could build in peace. But that change very drastically with this 1.4.1 update. For the first time ever I decided to try out a summoner only run. At first I was expecting it to still fall short but when I got my hands on that new obsidian armor it was immediately clear that this was the new strongest class. I’m currently in hard mode still using the obsidian armor for the sole reason that the set bonus is what makes the class good. +50% whip speed and length. It outclasses armors that are hard mode simply because of this but you are still left with less than 20 defense without modifiers. Summoner still seems to fall off late game which is why I’m suggesting one last thing to finish and solidify it as a valid class. Add that same whip speed and length set bonus to all summon armors or even add a helmet variant for each summon armor that chooses between whip buffs or summon buffs. This would be all it takes now to make summoner an actually valid and fun to play class.