DicemanX
Brain of Cthulhu
I present a more in-depth look at the surface autofarm that I featured in my chain-autofarm video. I have changed a couple of things in the surface autofarm to expand the farming possibilities. First, here's a video of the farm in action:
The operation of the farm is simple - the player activates the bird statue which turns on all the 1-second timers, which power the dart traps in the dart trap batteries. The player then hops onto the tracks and moves back and forth automatically, collecting the fallen loot. Since invasions require an NPC nearby, a switch can be used to summon an NPC to the house in the middle of the farm.
One nice feature of this farm is the ability to endlessly farm Pirate Invasions while farming for Pirate Maps. Since this autofarm generates close to 1 spawn per second (60 spawns per minute), and since the pirate maps have a 1% chance to drop, the autofarm can potentially generate 6 maps every 10 minutes.
Surface Autofarm Spawn rates:
The overriding biome in this farm is the jungle biome. The spawn rates and max spawns differ based on whether the farming is done in the day or at night. Both can be modified by a placed Water Candle and a held Water Candle, and further boosted by a Battle Potion. The cap on spawn rate is 60 (the lower the better- 60 means 1/60 chance of a spawn occurring every 1/60th of a second) and the cap on maximum spawns is 15.
Spawn rates + maximum spawns in hardmode at the surface:
Jungle (daytime):
spawn rate = 216 (1/216 chance of a spawn every 1/60th of a second)
maximum spawns = 9
Jungle (night):
spawn rate = 129 (1129 chance of a spawn every 1/60th of a second)
maximum spawns = 11
Bonus multipliers to spawn rate + maximum spawns (all effects stack):
Water Candle (placed or held):
spawn rate bonus multipler = x0.75
maximum spawn bonus multiplier = x1.5
Battle Potion:
spawn rate bonus multipler = x0.50
maximum spawn bonus multiplier = x2
There is also a bonus to spawn rate if there are fewer mobs than the maximum allowed:
fewer than 80% of the maximum number of spawns - the spawn rate bonus multiplier is x0.9
fewer than 60% of the maximum number of spawns - the spawn rate bonus multiplier is x0.8
fewer than 40% of the maximum number of spawns - the spawn rate bonus multiplier is x0.7
fewer than 20% of the maximum number of spawns - the spawn rate bonus multiplier is x0.6
Spawn rates + Bonuses:
Jungle (surface, daytime) = placed Water Candle + held Water Candle + max spawn rate bonus multiplier (x0.6) = spawn rate of 73
Jungle (surface, nighttime) = placed Water Candle + held Water Candle + max spawn rate bonus multiplier (x0.6)= maximum spawn rate of 60
No need to use a Battle Potion if holding a Water Candle then, because you end up at or near the spawn rate cap with just the Candle. The held Water Candle still works even when riding in a cart. Also, the super dart traps kill enemies very quickly, so it's reasonable to assume that the bonus x0.6 multiplier is always in effect when farming.
Farming options:
Always available drops:
Hallowed Key Mold (hallow biome present; 1:2500 chance to drop from any slain enemy)
Jungle Key Mold (jungle biome present; 1:2500 chance to drop from any slain enemy)
Ice Key Mold (snow biome present; 1:2500 chance to drop from any slain enemy)
Pirate Maps (within 380 blocks of the edge of the world; 1:100 chance to drop from any slain enemy)
Invasion Farming:
The surface farm can be used for invasion farming (Goblin Invasion, Pirate Invasion, Frost Legion Invasion). Invasions occur either at the spawn point, or as long as at least 1 NPC is nearby. To farm invasions using this surface autofarm, either an NPC needs to be summoned via the King Statue, or an NPC needs to be assigned to the house below the autofarm. There is a blue switch to the right of the farm that summons an NPC from the statue.
http://terraria.wiki.gg/Pirate_invasion
http://terraria.wiki.gg/Goblin_invasion
http://terraria.wiki.gg/Frost_Legion
Event Farming:
Blood Moon, Solar Eclipse, and Rain/Blizzard all produce unique enemies with unique drops. The surface autofarm has both a hallow and snow biome throughout which allows for the farming of Rainbow Slimes. Here are the enemies and drops that can be farmed:
http://terraria.wiki.gg/Ice_Golem (during rain/blizzard)
http://terraria.wiki.gg/Rainbow_Slime (during rain/blizzard)
http://terraria.wiki.gg/Solar_Eclipse
http://terraria.wiki.gg/Blood_moon
Regular Farming:
There is a surface changer in this farm which switches from snow surface to a mix of desert, crimson desert, and hallowed desert. The former generates surface snow biome enemies:
http://terraria.wiki.gg/Snow_biome
The latter generates crimson surface enemies, hallowed surface enemies, and regular desert enemies:
http://terraria.wiki.gg/The_Hallow
http://terraria.wiki.gg/The_Crimson
http://terraria.wiki.gg/Desert
Special Mobs/Bosses:
On occasion certain special mobs can spawn in this farm, including King Slime and Goblin Scout:
http://terraria.wiki.gg/King_Slime
http://terraria.wiki.gg/Goblin_Scout
Snapshot of autofarm:
Wiring:
Map download:
http://www.filedropper.com/dicemanxhmworldv47 (previous version)
http://www.filedropper.com/dicemanxhmworldv51 (new version)
The operation of the farm is simple - the player activates the bird statue which turns on all the 1-second timers, which power the dart traps in the dart trap batteries. The player then hops onto the tracks and moves back and forth automatically, collecting the fallen loot. Since invasions require an NPC nearby, a switch can be used to summon an NPC to the house in the middle of the farm.
One nice feature of this farm is the ability to endlessly farm Pirate Invasions while farming for Pirate Maps. Since this autofarm generates close to 1 spawn per second (60 spawns per minute), and since the pirate maps have a 1% chance to drop, the autofarm can potentially generate 6 maps every 10 minutes.
Surface Autofarm Spawn rates:
The overriding biome in this farm is the jungle biome. The spawn rates and max spawns differ based on whether the farming is done in the day or at night. Both can be modified by a placed Water Candle and a held Water Candle, and further boosted by a Battle Potion. The cap on spawn rate is 60 (the lower the better- 60 means 1/60 chance of a spawn occurring every 1/60th of a second) and the cap on maximum spawns is 15.
Spawn rates + maximum spawns in hardmode at the surface:
Jungle (daytime):
spawn rate = 216 (1/216 chance of a spawn every 1/60th of a second)
maximum spawns = 9
Jungle (night):
spawn rate = 129 (1129 chance of a spawn every 1/60th of a second)
maximum spawns = 11
Bonus multipliers to spawn rate + maximum spawns (all effects stack):
Water Candle (placed or held):
spawn rate bonus multipler = x0.75
maximum spawn bonus multiplier = x1.5
Battle Potion:
spawn rate bonus multipler = x0.50
maximum spawn bonus multiplier = x2
There is also a bonus to spawn rate if there are fewer mobs than the maximum allowed:
fewer than 80% of the maximum number of spawns - the spawn rate bonus multiplier is x0.9
fewer than 60% of the maximum number of spawns - the spawn rate bonus multiplier is x0.8
fewer than 40% of the maximum number of spawns - the spawn rate bonus multiplier is x0.7
fewer than 20% of the maximum number of spawns - the spawn rate bonus multiplier is x0.6
Spawn rates + Bonuses:
Jungle (surface, daytime) = placed Water Candle + held Water Candle + max spawn rate bonus multiplier (x0.6) = spawn rate of 73
Jungle (surface, nighttime) = placed Water Candle + held Water Candle + max spawn rate bonus multiplier (x0.6)= maximum spawn rate of 60
No need to use a Battle Potion if holding a Water Candle then, because you end up at or near the spawn rate cap with just the Candle. The held Water Candle still works even when riding in a cart. Also, the super dart traps kill enemies very quickly, so it's reasonable to assume that the bonus x0.6 multiplier is always in effect when farming.
Farming options:
Always available drops:
Hallowed Key Mold (hallow biome present; 1:2500 chance to drop from any slain enemy)
Jungle Key Mold (jungle biome present; 1:2500 chance to drop from any slain enemy)
Ice Key Mold (snow biome present; 1:2500 chance to drop from any slain enemy)
Pirate Maps (within 380 blocks of the edge of the world; 1:100 chance to drop from any slain enemy)
Invasion Farming:
The surface farm can be used for invasion farming (Goblin Invasion, Pirate Invasion, Frost Legion Invasion). Invasions occur either at the spawn point, or as long as at least 1 NPC is nearby. To farm invasions using this surface autofarm, either an NPC needs to be summoned via the King Statue, or an NPC needs to be assigned to the house below the autofarm. There is a blue switch to the right of the farm that summons an NPC from the statue.
http://terraria.wiki.gg/Pirate_invasion
http://terraria.wiki.gg/Goblin_invasion
http://terraria.wiki.gg/Frost_Legion
Event Farming:
Blood Moon, Solar Eclipse, and Rain/Blizzard all produce unique enemies with unique drops. The surface autofarm has both a hallow and snow biome throughout which allows for the farming of Rainbow Slimes. Here are the enemies and drops that can be farmed:
http://terraria.wiki.gg/Ice_Golem (during rain/blizzard)
http://terraria.wiki.gg/Rainbow_Slime (during rain/blizzard)
http://terraria.wiki.gg/Solar_Eclipse
http://terraria.wiki.gg/Blood_moon
Regular Farming:
There is a surface changer in this farm which switches from snow surface to a mix of desert, crimson desert, and hallowed desert. The former generates surface snow biome enemies:
http://terraria.wiki.gg/Snow_biome
The latter generates crimson surface enemies, hallowed surface enemies, and regular desert enemies:
http://terraria.wiki.gg/The_Hallow
http://terraria.wiki.gg/The_Crimson
http://terraria.wiki.gg/Desert
Special Mobs/Bosses:
On occasion certain special mobs can spawn in this farm, including King Slime and Goblin Scout:
http://terraria.wiki.gg/King_Slime
http://terraria.wiki.gg/Goblin_Scout
Snapshot of autofarm:
Wiring:
Map download:
http://www.filedropper.com/dicemanxhmworldv47 (previous version)
http://www.filedropper.com/dicemanxhmworldv51 (new version)
Last edited: