tModLoader Terralands, By LeeTG3

Do you like my mod?

  • Yes

    Votes: 24 80.0%
  • No

    Votes: 6 20.0%

  • Total voters
    30
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This mod is awesome problem is that it crashes when trying to use with SpiritsMod =/
Hope we can get an update soon.
It works fine with spirit for me, and I use it with 14 other mods. Is it something to do with ram/memory, if it is just restart your computer. Its not the mods, its Terraria running out of memory, common to laptops
 
I have some ideas... :)
2 weapons, one Boss! :)

Let's go!

Weapon Nr. 1:
Chaotic Blade
64 melee damage
3% critical strike Chance
Average Speed
Good knockback

Made with..
10 Crystal Shards
20 Souls of Light
1 Chaos Soul (dropped by Chaos Elementals (30% Chance)
and 1 Mythril Sword
Made at an Mythril/Orichalcum Anvil

Weapon Nr.2:
Fury of Gods
150 melee damage
Insanely fast Speed
Strong knockback
5% crit strike Chance
"Bring them to the Knees!"

Made with...
10 Luminite Bars
1 Terra Blade
10 Souls of Might
At an Ancient Manipulator

and my Boss idea!

The Eater of Purity!

3500 HP
10 damage
10 defense

He tries to ram you like the other worm bosses. He cannot split.
In Expert Mode, he shoots you with dirt balls, like the Eater of Worlds with is Corruption Balls.
When he is defeated, he Drops:
6-10 Lesser Healing Potion
Grass Relic (now used to make the Blade of Grass)
4 Gold Coins
Finished 2, but I wont be adding chaos soul because i really want to get this update out now
 
Yes put it as CelestialMod.Items. Also the error message could help
well, it is suppost to be your workspace name danew dr is right
I have changed the code, here is it at it's most recent:
Code:
using Terraria.ID;
using Terraria.ModLoader;

namespace CelestialMod.Items
{
    public class CelestialIngot : ModItem
    {
        public override void SetDefaults()
        {
            item.name = "Celestial Ingot";
            item.width = 30;
            item.height = 30;
            item.maxStack = 999;
            AddTooltip("An ingot imbued with celestial powers.");
            item.value = 100;
            item.rare = 1;
        }

        public override void AddRecipes()
        {
            ModRecipe recipe = new ModRecipe(mod);
            recipe.AddIngredient(ItemID.HallowedBar, 2)
            recipe.AddIngredient(ItemID.FragmentVortex, 3)
            recipe.AddIngredient(ItemID.FragmentNebula, 3)
            recipe.AddIngredient(ItemID.FragmentSolar, 3)
            recipe.AddIngredient(ItemID.FragmentStardust, 3)
            recipe.AddTile(TileID.WorkBenches);
            recipe.SetResult(this, 2);
            recipe.AddRecipe();
        }
    }
}

Should I change/add anything into the CelestialMod.cs file? I have put in some code, but wasn't really sure what to put into it. Here is the code for the main .cs file:
Code:
using Terraria.ID;
using Terraria.ModLoader;

namespace CelestialMod
{
    public class CelestialMod : Mod
    {
        public override void AddRecipes()
        {
            ModRecipe recipe = new ModRecipe(this);
            recipe.AddIngredient(ItemID.HallowedBar, 2);
            recipe.AddIngredient(ItemID.FragmentVortex, 3);
            recipe.AddIngredient(ItemID.FragmentNebula, 3);
            recipe.AddIngredient(ItemID.FragmentSolar, 3);
            recipe.AddIngredient(ItemID.FragmentStardust, 3);
             recipe.AddTile(TileID.WorkBenches);
            recipe.SetResult(this, 5);
            recipe.AddRecipe();
        }
    }
}

They both look fine, although I get this error message when I try to compile it through tModLoader:
mNgMeBU.png

Please let me know if I've done something wrong or if there's things to add/remove from my codes, thanks in advance :happy:
 
I have changed the code, here is it at it's most recent:
Code:
using Terraria.ID;
using Terraria.ModLoader;

namespace CelestialMod.Items
{
    public class CelestialIngot : ModItem
    {
        public override void SetDefaults()
        {
            item.name = "Celestial Ingot";
            item.width = 30;
            item.height = 30;
            item.maxStack = 999;
            AddTooltip("An ingot imbued with celestial powers.");
            item.value = 100;
            item.rare = 1;
        }

        public override void AddRecipes()
        {
            ModRecipe recipe = new ModRecipe(mod);
            recipe.AddIngredient(ItemID.HallowedBar, 2)
            recipe.AddIngredient(ItemID.FragmentVortex, 3)
            recipe.AddIngredient(ItemID.FragmentNebula, 3)
            recipe.AddIngredient(ItemID.FragmentSolar, 3)
            recipe.AddIngredient(ItemID.FragmentStardust, 3)
            recipe.AddTile(TileID.WorkBenches);
            recipe.SetResult(this, 2);
            recipe.AddRecipe();
        }
    }
}

Should I change/add anything into the CelestialMod.cs file? I have put in some code, but wasn't really sure what to put into it. Here is the code for the main .cs file:
Code:
using Terraria.ID;
using Terraria.ModLoader;

namespace CelestialMod
{
    public class CelestialMod : Mod
    {
        public override void AddRecipes()
        {
            ModRecipe recipe = new ModRecipe(this);
            recipe.AddIngredient(ItemID.HallowedBar, 2);
            recipe.AddIngredient(ItemID.FragmentVortex, 3);
            recipe.AddIngredient(ItemID.FragmentNebula, 3);
            recipe.AddIngredient(ItemID.FragmentSolar, 3);
            recipe.AddIngredient(ItemID.FragmentStardust, 3);
             recipe.AddTile(TileID.WorkBenches);
            recipe.SetResult(this, 5);
            recipe.AddRecipe();
        }
    }
}

They both look fine, although I get this error message when I try to compile it through tModLoader:
mNgMeBU.png

Please let me know if I've done something wrong or if there's things to add/remove from my codes, thanks in advance :happy:
In CelestialMod.cs you have (set result this 5) you need to put celestial bar, not "this". But you don't really need the recipe there, I just leave it in the item itselfs code
 
I'd love to work n these sprites :) I've made a few games in the past. I could easily adpt to 2x pixel style
 
I'd love to work n these sprites :) I've made a few games in the past. I could easily adpt to 2x pixel style
That would be great! Thanks. Join the discord (unless you don't have an account, then I will invite you to a thing)
 
In CelestialMod.cs you have (set result this 5) you need to put celestial bar, not "this". But you don't really need the recipe there, I just leave it in the item itselfs code
I changed it from saying "this" to "CelestialIngot", Although I get this error now:
4cBaid2.png
What should I do, I'm not sure what it means by using it as a variable but is a "type"
 
I am good at spriting
If you want to help join the discord, if you don't have a discord account then say so, and I'll invite you to a message thing
[doublepost=1485632547,1485632504][/doublepost]
I changed it from saying "this" to "CelestialIngot", Although I get this error now:
4cBaid2.png
What should I do, I'm not sure what it means by using it as a variable but is a "type"
Only have the recipe on the items code itself. There is no need for the recipe in two different code files.
 
View attachment 157442
I am LeeTG3, and this is the Terralands mod, I made this mod to learn how to code. But I will continue once I am good. I am aiming to make the biggest Tmodloader mod in Terraria.
I really like swords, so there is going to be a lot of swords in my mod.

10,000 Downloads update is out!!
Discord: https://discord.gg/43ekveq
Official discussion group: https://forums.terraria.org/index.php?social-forums/the-official-terralands-discussion-group.1126/
Now updated to 0.9.1

Long ago there was a land known as the terralands, it has long been lost but remnants are still spread throughout the vast land of Terraria. It has been said that many have tried bringing the terralands back, but few try anymore, great suffering has occurred in the many attempts that people have had to free the terralands from its eternal rest. But someday a hero will rise, from the depths of this world, to bring the terralands back, and return the worlds glory!
4HmS4tm.gif
Dourite
The first things in the mod.
W0o5J5K.gif
Pickaxe Power: 45
Qe5OP8t.gif
Axe Power: 45
wdNpxwa.gif
Melee Damage: 17
dCrzz7t.png
Flail Damage: 27
RuCYniS.png
C1ByafW.png
Dourite Ore: Found anywhere generation in the world
Dourite sprite by @ca595
iTFZcHR.png
Holo Tools
LFWGTbf.png
Pickaxe Power: 55
TCefamz.png
Axe Power: 55
CWAbHdB.png
Melee Damage: 25
nsNYrVI.png
True Holoblade Damage: 75
68M8tgq.png
McsDjCp.png
Holobrick: Made out of holobars, just decoration.
Dc2YDuE.png
Dungeonite
y6JbmPc.png
Axe power: 70 Damage: 48
3oWaHCM.png
Pick Power: 70
ctDHmrt.png
Old Tools
6r9EgI3.png
Pickaxe Power: 45
Ay93isu.png
Axe Power:45
oMxMHpw.png
Melee Damage: 18
In the next update you will be able to repair old tools!
DaQeBAY.png
Genuine Swords
Items are made genuine by combining them with the Legend Sword
LQNDC7A.png
Hero's Sword: Used to make True Terrablade, Deals 45 Damage
3WX95QN.png
True TerraBlade: 105 Damage, Sprite by @BenGallegos
7RlRekV.png
Genuine Nights Edge: 110 Damage
aSZWvvj.png
Genuine Excalibur: 75 Damage
Ancient
5WKBbnd.png
Items collected from treasure boxes found in chests
ULxENhA.png
Melee Damage: 20
qJi0nP6.png
Ranged Damage: 20
BvYBKXw.png
Shield Defense: 3
Shield also increases melee speed by 15%
In the next update there will be a boss...
wZCXNzS.png
Stabinator: 10 Damage, Insanely fast speed
Sd390vr.png
rqum6qu.gif
Magma Charge: 35 Magic Damage, Shoots a projectile
l1N1gtn.png
Living Wood Sword: 15 Damage
5yQxWTx.png
oa6M9wO.png
Dark Blade: 35 Damage, Shoots a projectile
eAjuB6g.png
Water Sword: 30 Damage, New sprite by @ca595
hNdp199.png
2dn0NgL.gif
Antlion Staff: 21 Summon Damage
9kgmveC.png
Chaotic blade: Idea by @SonicBurst, 64 Damage
6I5SOm8.png
NjV54ib.png
Fury of gods: also suggested by @SonicBurst, 150 Damage, Can be swapped from sword to flail
oXTMpFV.png
A True Wizards Scepter: 186 Damage, Shoots a beam of green
UigNPwH.png
x6UpkW5.png
Plasmibeam: 42 Damage
ukEGK1W.png
Lihzahrd Sword: 40 Damage
8EA9MTl.png
miHmn2e.png
Tome of the Wizard: 42 Damage, Shoots a projectile
Akw2gvO.png
10 Damage, Rapidly shoots bullets randomly (consumes mana)
eMVP5jE.png
Twist: 18 Damage
0edo0T8.png
Broken Legends Sword: Used to make Legends Sword
NPC defence has been lowered.
HezouSp.gif
Frogoblin Scout: 50 Life, 20 Damage
ckf9AbE.gif
Enchanted Zombie: Drops broken legend sword, 250 Life, 14 Damage
EabRMd4.gif
Batter Powered Eye: 35 Life, 10 Damage, new sprite by @ca595
J6VXMl3.gif
Iron Slime: 25 Life, 10 Damage
1TQIsLL.gif
Graith: 30 Life, 10 Damage
KfCmqjN.gif
:25 Life, 10 Damage
ss82Exw.png
Portable Altar: Allows Demon Altar crafting, but it is movable. Recipe made cheaper in next update.
kPf1syY.png
Super Computer: Allows crafting for most of the items in the mod.
cnF67mS.png
Skull of Cthulhu: Summoned with
HSK95RA.png
and shoots
nuSk8b0.png
at you. Drops:
vXn3grs.png
6L8uesr.gif
QaLLobZ.png
cit7Mok.png

Cxih0DA.png
Goblin King: Summoned with
FfKzpZ2.png
and shoots
DzxsDVx.png
ceDfMyu.png
bVmBoon.png
at you. Drops:
7Q4hNSR.png
q3DmFOX.png
AVfHwzB.gif
6L8uesr.gif
xdxpYYk.png
Explorer: Sells themed items and has themed names and messages.
@MabiVsGames Video:
Code:
[URL=http://forums.terraria.org/index.php?threads/terralands-wip-by-leetg3-v0-4.49467/#post-1095836][IMG]http://i.imgur.com/6XcA9hW.png[/IMG][/URL]
-Over 1000 Items
-Over 20 Bosses
-Over 50 Tiles
-Over 1000 Enemies
-New Biomes
Developers:
@LeeTG3 - Everything
@ca595 - Spriter
@Deadfish388 - Spriter
@SamTerarrium - Spriter, Ideas
@Burst - Lots of ideas, Display Pictures
@Danew Dr
Trailer:
The mod currently has:
4 Tiles
10 NPCs
55 Items
Thanks to @ca595 for the new Dourite Sprites!!
Available On The Mod Browser or here: http://javid.ddns.net/tModLoader/download.php?Down=mods/Terralands.tmod
Terralands.png

how to make super computer
 
Iron/lead tin/copper and silver/gold I think. Just put iron/lead into guide and see what it said. I can't remember
 
Do I need to use the most recent version of modloader to make a mod? I've been sticking to v0.8.3.5 because the mods I use haven't been updated to v0.9.1

If you want to help join the discord, if you don't have a discord account then say so, and I'll invite you to a message thing
[doublepost=1485632547,1485632504][/doublepost]
Only have the recipe on the items code itself. There is no need for the recipe in two different code files.
It is in the item file only, I removed it from the main file but I get the error shown in the previous picture I had put into my post.
 
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