Le tromp du Jawa
Eye of Cthulhu
sounds OP and goodHey I just wanted to let you know that the True Terra Blade's sparks that come off when it hits the ground do about 25k each.
sounds OP and goodHey I just wanted to let you know that the True Terra Blade's sparks that come off when it hits the ground do about 25k each.
Really? That will be fixed in the next update thenHey I just wanted to let you know that the True Terra Blade's sparks that come off when it hits the ground do about 25k each.
Yes. Your sprites are great. The sprites you posted on terralands discord will be in the next update!I will be continued to some sprites of Orson's Mod and Terralands Mod soon so I should gonna come back and do some more sprites but for now, I had other things to do and that means it so yep. I will do some sprites, I had some ideas of the tools and much
1 out of 2 coded!I have some ideas...
2 weapons, one Boss!
Let's go!
Weapon Nr. 1:
Chaotic Blade
64 melee damage
3% critical strike Chance
Average Speed
Good knockback
Made with..
10 Crystal Shards
20 Souls of Light
1 Chaos Soul (dropped by Chaos Elementals (30% Chance)
and 1 Mythril Sword
Made at an Mythril/Orichalcum Anvil
Weapon Nr.2:
Fury of Gods
150 melee damage
Insanely fast Speed
Strong knockback
5% crit strike Chance
"Bring them to the Knees!"
Made with...
10 Luminite Bars
1 Terra Blade
10 Souls of Might
At an Ancient Manipulator
and my Boss idea!
The Eater of Purity!
3500 HP
10 damage
10 defense
He tries to ram you like the other worm bosses. He cannot split.
In Expert Mode, he shoots you with dirt balls, like the Eater of Worlds with is Corruption Balls.
When he is defeated, he Drops:
6-10 Lesser Healing Potion
Grass Relic (now used to make the Blade of Grass)
4 Gold Coins
I'm back! I will be making theses youtube videos for all the important things in the 10000 Downloads update!
Good to see the sprites are improving!another episode:
Do you know how to code an item? It is the same code but with a bar as the sprite. Al0n37 makes code tutorial (the only downside to them is it just tells you to paste some code instead of telling how everything works)@LeeTG3 , May I ask how you've coded in the Dourite bar? I've been starting to make my own mod, but I've been having trouble getting the bar properly coded. I can't seem to find any tutorials either, and I barely have any C# knowledge...
I followed the video's instructions a while ago before posting, I had followed everything and typed it correctly but it didn't work it just came up with an error. I then tried to go through Gorateron's tutorials but they didn't explain how to make a bar.Do you know how to code an item? It is the same code but with a bar as the sprite. Al0n37 makes code tutorial (the only downside to them is it just tells you to paste some code instead of telling how everything works)
well, here is the code from a bar in my mod:I followed the video's instructions a while ago before posting, I had followed everything and typed it correctly but it didn't work it just came up with an error. I then tried to go through Gorateron's tutorials but they didn't explain how to make a bar.
If I'm honest I've never really done coding before and this is very new to me, but I'd like to learn as I've always wanted to be able to make something that I can share with everyone else in the community
using Terraria.ID;
using Terraria.ModLoader;
namespace Terralands.Items
{
public class DouriteBar : ModItem
{
public override void SetDefaults()
{
item.name = "Dourite Bar";
item.width = 20;
item.height = 20;
item.maxStack = 999;
item.value = 100;
item.rare = 1;
}
public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(ItemID.TinBar, 1);
recipe.AddIngredient(null, "SteelBar", 1);
recipe.SetResult(this, 1);
recipe.AddRecipe();
recipe = new ModRecipe(mod);
recipe.AddIngredient(ItemID.CopperBar, 1);
recipe.AddIngredient(null, "SteelBar", 1);
recipe.SetResult(this, 1);
recipe.AddRecipe();
recipe = new ModRecipe(mod);
recipe.AddIngredient(null, "DouriteOre", 2);
recipe.SetResult(this, 2);
recipe.AddRecipe();
}
}
}
well, here is the code from a bar in my mod:
Code:using Terraria.ID; using Terraria.ModLoader; namespace Terralands.Items { public class DouriteBar : ModItem { public override void SetDefaults() { item.name = "Dourite Bar"; item.width = 20; item.height = 20; item.maxStack = 999; item.value = 100; item.rare = 1; } public override void AddRecipes() { ModRecipe recipe = new ModRecipe(mod); recipe.AddIngredient(ItemID.TinBar, 1); recipe.AddIngredient(null, "SteelBar", 1); recipe.SetResult(this, 1); recipe.AddRecipe(); recipe = new ModRecipe(mod); recipe.AddIngredient(ItemID.CopperBar, 1); recipe.AddIngredient(null, "SteelBar", 1); recipe.SetResult(this, 1); recipe.AddRecipe(); recipe = new ModRecipe(mod); recipe.AddIngredient(null, "DouriteOre", 2); recipe.SetResult(this, 2); recipe.AddRecipe(); } } }
If you have a discord account, join, otherwise I will invite you to a thingI'll help (I'm not really a sprinter or coder, but I've got good ideas, and can Sprite in a pinch)
namespace CelestialIngot.Items
Unless you have called your whole mod CelestialIngot, that wont work
[doublepost=1485121180,1485121118][/doublepost]
If you have a discord account, join, otherwise I will invite you to a thing
Yes put it as CelestialMod.Items. Also the error message could helpShould I change it to CelestialMod.Items then? as the mod is called CelestialMod, but by the few tutorials I read and watched they had said to put "ItemName".Items if it was the .cs file in the items folder.
well, it is suppost to be your workspace name danew dr is rightShould I change it to CelestialMod.Items then? as the mod is called CelestialMod, but by the few tutorials I read and watched they had said to put "ItemName".Items if it was the .cs file in the items folder.