Surfpup
Terrarian
tConfig is best described as a content creation tool and content loader, where the content can be: items (weapons, armor, potions, accessories), tiles (blocks, furniture, crafting stations), projectiles (stuff that goes flying through the air), and NPCs. By using tConfig, all of these things can be created and organized into Mod Packs - folders containing modified or custom content.
Downloads:
It says, by the way, that you can play a new Terraria and the old, 1.1.2, one, which is cool.
Useful pages:
If there's more, than tell me.
Thanks and enjoy.
Edited: I have a website: Surfpup.net
I still have a lot of learning and will be back in 10 years maybe.
Downloads:
- tConfig 0.38 - Surfpup.net Downloads
- tConfig 0.35.1 (0.38)
- Default Items, Projectiles, Buffs, NPCs, Tiles, and Walls
- Avalon v16.6
- 100+ Mods, .obj
- Omnirs Melee Weapons is done, 2 errors
- Obsidian is done, 3 errors
- Classy Magic 1.1.1, Classy Melee 1.1.1, Classy Vanity 1.1 is done
- W1K Mods - 12 Mods, including Difficult Changer and Hunger System. Terrariastuck is working, but when I go back, there is an error
- The Story of Red Cloud
- Surfpup Mods: Portal Mod, Gamepad Mod, Examples
- Shockah Mods - 13 Mods, including Final Cheat Menu
- Dragonpriest4 - The Kase Mod
- Dragonpriest4 - Industrail Revolution Mod
- Modify & Create Items
- Armor - Set Bonuses and other effects defined using C#
- Accessories - Effects defined using C#
- Weapons - Add debuff effects to enemies or alter various variables using C#
- Write Save & Load methods to save any data related to your custom item
- Modify & Create Projectiles
- Define unique AI using C#
- Modify & Create Buffs (requires C#)
- Modify & Create NPCs
- Town NPCs - Setup shops; define dialogue, spawn requirements
- Enemy mobs - Define AI, spawn conditions
- Use custom Gore images
- Define an interface. Make an NPC which can enchant items, for instance.
- Modify & Create Tiles
- Create new Active/Inactive blocks, Furniture, and more
- Modify the world when it is generated - Add new ores, place items in chests, do whatever you like! (Advanced programming may be required...)
- Modify & Create Walls
- Optionally use Visual Studio to have more control over your code
- Add new sound effects for use with Items and NPCs
- 'ModPack Builder' tool that compiles INI files and .cs code files into a single file
- Multiplayer - works only if you have the same mods loaded as the server
- New save file format for worlds - save files are named after the world names, and there is no longer any limit to the number of worlds you can have.
- New save file format for players.
- Create new Prefixes, or override the Prefix System entirely
- See the Changelog for more details
- Have a legitimate copy of Terraria installed through Steam
- C:\Program Files (x86)\Steam\steamapps\common\
- Extract: 'tConfig 0.38'
- tConfig <- Create shortcut <- Move to Desktop
- ModPack Builder <- Create shortcut <- Move to Desktop
- tConfigServer <- Create shortcut <- Move to Desktop
- Go back to: C:\Program Files (x86)\Steam\steamapps\common\Terraria\
- Copy 'steam_api.dll' and 'steam_appid.txt' for 'tConfig' folder
- Run the tConfig
- Mod files are placed in: 'My Documents\My Games\Terraria\ModPacks\'
It says, by the way, that you can play a new Terraria and the old, 1.1.2, one, which is cool.
Useful pages:
If there's more, than tell me.
Thanks and enjoy.
Edited: I have a website: Surfpup.net
I still have a lot of learning and will be back in 10 years maybe.
Last edited: