Terraria 1.3.0.4 is Live - Changelog Included

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Awesome, so the moon lord is now impossible on expert mode. Awesome, just awesome. he 1 shots me with his lazer. the only way to kill him was with the phantasm/ razorblade and his health is too high. Eh. I killed him and terraria's end game is crap anyway so time to go back to burnout.

So... why don't you "dodge" the laser, then?
 
So... why don't you "dodge" the laser, then?
Here we go again. I try, I do. but when I can't without endgame armor because I play legit unlike the rest of pc. He one shots me, then I have to go back and demoralize myself for the next hour with the now boring moon lord event.
 
Thank God. I remember fighting the Moon Lord and a Moon Probe showed up and flew away before I could do anything about it, so I had to deal with the event before I could rest and enjoy Moon Lord's loot. :D
 
Good Day Terrarians!
As always thank you for your ongoing patience, support, and feedback! Below you will find a list of all the changes you can expect in the new live version of Terraria!

To keep you updated on Mac and Linux as well: they are both currently in development and @Skiphs is making some great progress. Thus far they are both capable of running 1.3.0.4, and Linux is running on Steam! There are still some major things that need to be addressed before we can release either version, but we are still on track for a release later this month. We will keep you posted on our progress!


*Please remember that all information is important when reporting a bug, even if you think it is minor. In addition, if you are using a mod that is VERY important to include in your report!*

Changes:
  • In addition to the fixes to Medusa's line of sight, she now makes sound and emits particles when petrifying players.
  • Cactus Dresser and Pumpkin Dresser now both require the Sawmill to craft.
  • Skeleton Mage Banner and Spider Banner have been renamed to accurately reflect against which enemies they will buff you in combat.
  • Enemies should no longer count towards tally counters / banners if no player has touched them before they died (i.e. random mob deaths by lava pool no longer count).
  • When dropping a banner, enemies will now give the banner to the last player to hit them rather than the nearest player.
  • "Dye Hard" now really requires having all of the equipment slots include dye, rather than just armor/accessory slots.
  • In addition to the fix for Phantasm (see below), it has been slightly nerfed.
  • Vortex beater has been slightly buffed.
  • Mothron's Wings are now obtainable as a drop from Mothron after Plantera has been defeated.
  • In addition to the dye plants spelunking fix (see below) Strange Plants should now be more common.
  • Teleportation should no longer black out the screen if the end point is located on the same screen area.
  • Portal gun's portals now apply portal physics even to players who do not hold it, and are lost when landing or if pressing jump
  • In addition to the Martian Probe fix (see below) Martian Probes can no longer spawn near the world center, and their spawn chance has been reduced.
  • Reduced the chance of a natural Solar Eclipse happening.
  • Added Config.json setting "UseSmartAxeAfterSmartPickaxe", which is off by default. If you enable this: Smart Pickaxe would be prioritized over Smart Axe for items that can mine both.
  • Red's Yoyo & Valkyrie Yoyo are now both obtained from Red's and Lazure's developer sets, and their stats have been rebalanced.
  • Yorai's Spell no longer counts as vanity (this was not a bug)
  • Bloody Spine now required 30 Vicious Powder in its recipe.
  • You can no longer escape from the final boss's wrath.
  • Dedicated servers can now be launched with -forcepriority to override server settings file's process priority.
  • Dedicated server can now use -ip again to set their local IP address
Optimizations:
  • Chat text should no longer draw if chat string length is zero.
  • Reduced Steam call count. (should solve most of the multiplayer framedrop issues)
  • Improved cancelling the process of joining games.
  • Reduced some packet sizes for multiplayer.
Fixes:
  • Fixed Pinky not appearing on life form analyzer.
  • Fixed banners not applying to melee hits (swords, maces , axes, pickaxes , etc)
  • Fixed Solar Tablet not being consumed when used in multiplayer.
  • Fixed minecart generated tracks removing wires they go through.
  • Fixed certain banners turning into other banners when placed in multiplayer.
  • Fixed (almost unnoticeable) bug where if the player comes to a standstill in multiplayer you might see them walking for another bit of time.
  • Fixed bug where cultists can respawn while Moonlord's countdown happens.
  • Fixed Sticky Dynamite tooltip.
  • Fixed Red's wings letting you noclip .
  • Fixed Fireplace not counting as a light source for houses.
  • Fixed Invasion progress going negative in Frost/Pumpkin Moon if you exceed ~32k points in multiplayer.
  • Fixed Tax Collector not granting money in multiplayer.
  • Fixed Eye of Cthulhu dealing WAYYYYY too much damage in normal mode.
  • Fixed issue that caused maps to go black along with a handful of related issues.
  • Fixed issue where you could get new characters with the 6th accessory slot unlocked.
  • Fixed walls not framing properly in camera mode snapshots.
  • Fixed electrocution debuff being removable by right clicking.
  • Fixed some inconsistencies between minimap heads and character heads .
  • Fixed some typos regarding item tooltips.
  • Fixed hittable enemy projectiles not scaling in expert mode.
  • Fixed Solar Shields drawing even when you're dead.
  • Fixed certain items continuing their use even if you're under heavy crowd control (petrified , frozen , etc).
  • Fixed Skyware Sink requiring the Living Loom to craft.
  • Fixed bug where worms would leave floating heads around when dying in multiplayer (hopefully!)
  • Fixed 'out of bounds' very rare crash with smart cursor.
  • Fixed Shadow Orbs spawning in Crimson worlds by mistake.
  • Fixed air items being left over when monsters pick up coins in expert mode.
  • Fixed Familiar Wig requiring a hair dye in order to apply normal dyes to itself.
  • Fixed enemies despawning when hit by weak attacks with high armor penetration (bosses not dropping loot bags).
  • Fixed Martian Saucer and Flying Dutchman having invisible, invincible pieces in multiplayer.
  • Fixed loot from fishing not being highlighted in the highlight system.
  • Fixed Fireblossoms not fiercely glowing when in bloom.
  • Fixed certain achievements not being obtainable in multiplayer (you should now be able to get them all).
  • Fixed beekeeper and beetle offense proccing their effects on dummies.
  • Fixed 'quick stack to all chests' potentially eating loot in old/modded worlds.
  • Fixed Solar debuff spreading to friendly NPCs, killing them.
  • Fixed high velocities allowing players to travel through blocks.
  • Fixed Target Dummies sometime being invisible in multiplayer.
  • Fixed fishing achievements not being counted on Steam / resetting on startup.
  • Fixed recalling while renaming a chest would lock your controls out until a restart.
  • Fixed weird interactions between dashing and ropes.
  • Fixed bug where Phantasm dealt unintentional high damage.
  • Fixed dye plants not glowing to spelunking effects.
  • Fixed Booster tracks not switching directions in multiplayer.
  • Fixed Medusa petrifying players who are out of her vision.
  • Fixed Corites not charging at players who are unreachable.
  • Fixed Alien Vortexes and Lightning Vortexes spawning in places where they are ineffective.
  • Fixed Martian Probe / Cultists spawning while other important things are happening (boss fights, invasions)
  • Fixed a large multitude of NPCs not dropping their banners / counting tally.
  • Fixed Goblin Archer not counting tally / dropping his banner.
  • Fixed controls being reversed for Anti-Gravity hook when used in Reverse Gravity.
  • Fixed Extractinator drops appearing weirdly when used in Reverse Gravity.
  • Fixed Moonlord's body parts not showing display names.
  • Fixed Plantera flag not triggering for non-English users.
  • Fixed being unable to leave settings menu under rare and unfortunate circumstances.
  • Fixed parallax not loading correctly.
  • Fixed 'falling blocks over door' dupe bug.
  • Fixed Cultists sinking into the floor in multiplayer rarely.
  • Fixed falling blocks not taking actuated tiles into account.
  • (Potentially) Fixed boss bags disappearing after death.
  • Fixed Portal Gun right click working in Camera Mode.
  • Fixed thick cursor point being the inner edge's and not the outer's.
  • Fixed Stardust Dragon size going bonkers.
  • Fixed mobs targeting hardcore player ghosts.
  • Fixed Martian Probe detecting players above it.
  • Fixed miscellaneous chat tag errors.
Noooo, Terraria is still crashing and shutting down steam ! :,(
 
"the" laser is dodgeable. Two of them, also. But when all three are firing, it's too much. Am I the only one getting ganked by beams all the time (when all eyes are out) every battle against Moon Lord?
No don't worry. He is pc masterace so he has the skill to do it because he mods like the rest of pc.
 
Here we go again. I try, I do. but when I can't without endgame armor because I play legit unlike the rest of pc. He one shots me, then I have to go back and demoralize myself for the next hour with the now boring moon lord event.

Assuming you mean with endgame armor, not that that changes your mobility aside from the Solar Dash. So, you are the only "legit" player on PC? This update also changed nothing about his laser, so not sure what your complaint is about.

Also, you're doing something very wrong if you spend an hour on the pillars.

"the" laser is dodgeable. Two of them, also. But when all three are firing, it's too much. Am I the only one getting ganked by beams all the time (when all eyes are out) every battle against Moon Lord?

You can kill them all around the same time to reduce the amount of time that there are 3 out. Whittle each eye down.
 
The destroyers head needs nerd badly. I was just fooling amount on a giant tree waiting for night and when I summoned him, he crashes right into me doing a whopping -350 damage! I don't know if this was just a crit or what.
 
yeah, for example. give terraria a damn good endgame so it's actually playable after you kill all the bosses and build your town.
Only way to do that is to make something super grindy like Wow or other MMORPG's or to keep coming up with new content at an impossible rate.

I like the way it is. I love that it's a game I can get on and play and enjoy the heck out of it but at the end of the day feel like I can set it down to do other things in my life. And for such a small one time price tag you really can't ask much more from it.

I'm still enjoying this patch. It's slowed down a bit but I'm still going at it. I guess after a few play throughs I'll be ready for Terraria Otherworld!
 
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