MemoryVoid
Skeletron
Regarding the abandonment of the 3DS version, it really is a darn shame to hear so many people feel that way. This edition has been one of my favorites, not only thanks to its precision touch controls, but also because it's on my favorite portable console, so I can take it anywhere. And if you play this version a lot, as I do, you learn to ignore the various minor bugs (such as Scorpion guts exploding into the ground when killed, Hallow dirt wall registering as a Jungle Biome, and that random Face Monster noise I still hear from time to time). If I think of them as "quirks" of the port rather than bugs, it makes me appreciate the 3DS version more.
Some bugs I can get used to. Items disappearing from people's inventories is one that I can't get used to though. While some of us here might know how that bug works (the disappearing items are affected by whatever item is in your first slot of the hotbar) many people don't use this forum and won't know how it ever works. They will get put off by the fact their ores, furniture, throwables, health containers and mana stars keep disappearing. The "mana refilled" visual and sound effect that plays for every swing of a sword that shoots projectiles can get annoying. And what about a couple of the weapons that still don't work properly?
Small bugs I can live with, but this stuff needs to be fixed for me to ever touch the 3ds version again