Charmander27
Queen Bee
Will have to confirm with granny @Omnir.My mom thinks I'm funny.
Will have to confirm with granny @Omnir.My mom thinks I'm funny.
I'm treating them more like weapon blanches, look em up fun stuff, so no backfire chance. Also, funnily enough, what happens if you drink Alchemist's Fire is a widely debated thing in the tabletop community.I dont really know m uch bout DnD yet, but wouldnt the flasks be better of treated like poisons? Ergo backfire chance when coating weapons and such... also making someone drink liquid flames sounds like a... uh, fun thing to do. If your character is that cruel.
I included that in the Flask of Fire and I knew I forgot something when I was making the new ones. Edits coming soon.Problem with poison is that it's usually gone after the first hit. Poisoning weapons is pretty underpowered honestly.
That said, I hope you didn't make this a single-use thing. Maybe 3+ uses? Time limit?
So you would fill in the info you know and have me fill in the rest?Could I suggest something? Or is this all you Matsu?
Edit: I don't know all the details needed, but what I m suggesting is that I start one and fill in everything I know.
So you would fill in the info you know and have me fill in the rest?
Sounds fine to me.Exactly!
Sounds fine to me.
except make it a shield bonus (does not stack with other shield bonuses) and disregard the free hand requirement.Benefit: When fighting defensively with at least one hand free, you gain a +4 dodge bonus to AC against melee attacks. If a melee attack misses you by 4 or less, you lose this dodge bonus until the beginning of your next turn.