Altaire
Terrarian
So if I'm not crazy, you're taking player questions, and to a degree, player feedback. To me, that's already a great sign, because it shows you're keeping on top of what your playerbase wants, and I think in most games, the best direction is somewhere between what the devs think is best and what the players think is best.
First of all, the game looks great. The new art style is gorgeous (reminds me a lot of the Vanillaware aesthetic), the new hook mechanics are awesome, and the automatic inventory sorting looks like a huge step up. That said, if I could ask for just one thing, it'd be this: Please, for the love of god, bring back the dash mechanic.
Seriously, this has to be the foremost reason that expert mode is so much more engaging to me. This type of maneuver is a staple of 2D platformers going back 30 years now, and I don't think anyone will argue that it's nothing but positive for the experience in the original Terraria. It's so simple, so straightforward, yet it adds so much depth to boss strategy. One thing I find really cool about Terraria in its current state is that the people like me, who grew up playing the hell out of games like Mega Man and Castlevania, can stack up on accessories that boost mobility (balloon bundle, frog leg, ninja gear, etc.) and try to take the technical approach to beating bosses, but the people who aren't so crazy about that type of gameplay can always just tank up for a less frantic approach to progressing through the game. The fact that the game caters to you whether you're trying to push the engine as far as it can be pushed in combat, or you just want to put your feet up and build stuff, is why I think it's a good game in the first place. It's the reason I've logged so many hours in it, while I could never get into Minecraft. What you're doing with hooks is already a step in this direction, so that's awesome. If Otherworld has some sort of dash option available relatively early on, like Terraria does currently (whether it's a core mechanic, or a component of your boots, or whatever it may be), I'll be smitten, and I'm sure I won't be the only one.
Also, this is very, very minor, but I noticed there were no vanity slots for accessories in the early screenshots of the inventory screen. I realize these are just alpha and pre-alpha screens here, so it's far from final, but I really hope this changes in the final version. I think most people will agree that being able to play with vanity accessories to put the finishing touches on your aesthetic is awesome. This is far from a dealbreaker, of course, just something I think we'd all like to see as a returning feature.
All in all, keep up the good work, and I'm looking forward to getting my hands on this whenever it drops.
First of all, the game looks great. The new art style is gorgeous (reminds me a lot of the Vanillaware aesthetic), the new hook mechanics are awesome, and the automatic inventory sorting looks like a huge step up. That said, if I could ask for just one thing, it'd be this: Please, for the love of god, bring back the dash mechanic.
Seriously, this has to be the foremost reason that expert mode is so much more engaging to me. This type of maneuver is a staple of 2D platformers going back 30 years now, and I don't think anyone will argue that it's nothing but positive for the experience in the original Terraria. It's so simple, so straightforward, yet it adds so much depth to boss strategy. One thing I find really cool about Terraria in its current state is that the people like me, who grew up playing the hell out of games like Mega Man and Castlevania, can stack up on accessories that boost mobility (balloon bundle, frog leg, ninja gear, etc.) and try to take the technical approach to beating bosses, but the people who aren't so crazy about that type of gameplay can always just tank up for a less frantic approach to progressing through the game. The fact that the game caters to you whether you're trying to push the engine as far as it can be pushed in combat, or you just want to put your feet up and build stuff, is why I think it's a good game in the first place. It's the reason I've logged so many hours in it, while I could never get into Minecraft. What you're doing with hooks is already a step in this direction, so that's awesome. If Otherworld has some sort of dash option available relatively early on, like Terraria does currently (whether it's a core mechanic, or a component of your boots, or whatever it may be), I'll be smitten, and I'm sure I won't be the only one.
Also, this is very, very minor, but I noticed there were no vanity slots for accessories in the early screenshots of the inventory screen. I realize these are just alpha and pre-alpha screens here, so it's far from final, but I really hope this changes in the final version. I think most people will agree that being able to play with vanity accessories to put the finishing touches on your aesthetic is awesome. This is far from a dealbreaker, of course, just something I think we'd all like to see as a returning feature.
All in all, keep up the good work, and I'm looking forward to getting my hands on this whenever it drops.