I accidentally put on the "item sprites randomization" and now all the items have different sprites even when I turned it off and even when I uninstalled the mod.
Hey ad, for some reason I cannot load the mod the. I've disabled all the mod except for yours but still not working. The weird part it, I've already play this mod few weeks ago and now when I tried to play it again, suddenly this error occured. Any idea why?
That is some good feedback, thanks for enjoying my mod!Finally had a couple of playthroughs with this. It was really fun, though it did make each playthrough quite short due to overpoweredness.
(I only randomized player weapon projectiles + stats, chest loot, shop selection and NPC size)
Originally I thought this mod would simply slightly shift values here and there, that most weapons and armor would behave different or have different stats for each playthrough, but now I recognize that this mod is more about absolute chaos and absurdity. I stopped worrying about a normal balanced playthrough and embraced it as it was - an insane exploitathon, then I really loved it.
@NuovaPrime I'd like to suggest two points to change:
1. When the game is reloaded (exit and enter world via main menu) any previously randomized weapons are reset to their original values. Please make it so that upon world load, re-randomize the weapons' stats / projectiles etc again.
2. The meme option for scaling NPCs between 0.1 - 3.0x size is super great, but I'd love it I could either tweak the min-max values or make the range change to 0.8 - 3.0x size. Characters that go below 1.0 size - especially the 0.1, the tiniest ones - are more annoying than fun. Meanwhile the giant sizes are super cool. Meeting a gigantic bone serpent in hell was a really cool moment thanks to this mod!
Ah yeah, I misread that point before now that I look at it. Changing randomization to occur on world load sounds possible and I can look into it.No, don't keep the old values!
I figured as much it would be bothersome to store and load values for things, so I specifically requested that all items are re-randomized to whatever new values it gets on world load, overwriting the old ones.
The point is to simply prevent and avoid the items / weapons from becoming neutralized back to their original vanilla values.
Hope that clarifies point #1.