Blanc#6336
Official Terrarian
v READ THIS BEFORE READING THE TIERS LIST v
I can't stress this enough; Yes, overall, the higher ranked weapons are better than the lower ranked weapons. That being said, the lower ranked weapons can still very easily perform as well as the higher ranked weapons. It depends more on the beholder than the actual stats. The original saying isn't quite as viable for Terraria Weapons, but it still does hold true to a point.
To make matters worse, on MOST servers, ALMOST all of the weapons up to the A+ class will be banned, provided said server regulates their PvP. Depending on where you are, you'll have to modify your kit accordingly.
While this tier list is most relevant for PC Terraria, it still holds true within mobile, and console versions as well, hence why this isn't set as a PC Guide.
Furthermore, this list was NOT made by one person, but was instead made by 3 people, and will be modified further by those same people, plus a few others that I trust.
I will post after the weapon name whether they are Always Banned, Almost Always Banned, Often Banned, Occasionally Banned, Almost Never Banned, or Never Banned on a Regulated PvP Server.
^ READ THIS BEFORE READING THE TIERS LIST ^
[ S+ ]
S+ weapons are defined simply by being super useful in a ton of scenarios, having few real counters, and having minuscule weaknesses, if any at all.
If no restrictions apply, then these weapons are pretty much the only things that would ever be used, and rightfully so, as they are all impeccable on almost all fronts.
#1
Last Prism [Always banned]
The Last Prism is easily the best weapon for PvP in the game. It has insane damage, both in the final beam, and the startup of it, has incredible reach, with an instant beam projectile. Coupled with an absolutely massive hitbox, and you have the potential to basically mow down everyone in pvp, tanky or not. The only downside to this weapon is that it doesn't have a way to bypass obstacles. That being said, the gigantic laser that's 3 - 5 blocks in width is enough to win over the title of the best weapon in Terraria PvP.
#2
Terrarian [Almost always banned]
The Terrarian is the only weapon in the game that is nearly uncounterable. It has incredible damage, is very fast, is easy to aim due to it being a yoyo, and the extra projectiles that encircle it just increase its already large hitbox. The only downside that this weapon has is its semi-limited range by the players screen. It's still a very very difficult weapon to counter, and as such, secures its place as the 2nd best weapon in Terraria.
#3
Star Wrath [Almost always banned]
The Star Wrath is insane. The unique effect that it brings completely covers the screen, making the only real counter play to it is to hide beneath a solid wall. You CANNOT hide above the player either, as the Star Wrath avoids block detection for a bit after the stars are summoned. If it didn't have such an obvious flaw, it could potentially surpass the Terrarian.
#4
Meowmere [Almost always banned]
Some people would probably be surprised that the Meowmere is the worst of the S+ weapons, and I can see why. It's almost the perfect sword weapon when you think about it. It is very fast, has incredible damage, has a very very suitable projectile that can travel immense distances, while still being affected by gravity, which helps it become overall, more versatile than the Star Wrath does. The only reason I rank it beneath the Star Wrath, besides personal preference, is that the Meowmere is very very easy to avoid through the use of proper obstacles, corners, and walls. Yes, the projectiles can bounce, but they lose considerable speed at that point (on most kits at least)
[ S ]
S tier weapons are pretty much the same as S+ tier weapons, just with slightly more exploitable weaknesses
#5
Rainbow Crystal Staff [Often Banned]
I bet people would never expect a summon weapon to be potentially the best weapon in the game. Easiest way to explain why this weapon is so amazing is to simply make an osu reference, and realize that alongside this weapon dealing 200 impact damage, it having no exploitable weakness aside from an immensely large skill cap, makes this potentially an S+ tier weapon.
#6
Coin Gun (Platinum Coins) [Almost always banned]
Do I really need to say much?
Obviously, it's only this good with Platinum Coins, so we're assuming that's what you'd use with it.
Coin Gun would be top tier poke. Outclassing even the S.D.M.G. Yes it's slower, but the damage it deals EASILY makes up for that loss in firerate and projectiles speed.
#7
Daybreak [Occasionally banned]
The Daybreak has been the go to weapon for almost every melee kit on regulated PvP servers, and as such, almost all the online pvpers have a bias to say that it's fair, but when you take a look at it, it's seriously not a fair weapon in any sense. It hits as hard as a Sniper Rifle, it has the speed of a Meowmere, along with the melee speed scaling, it's a large, fast projectile that is easily spammable. It's only downside is that it's not as versatile as something like the Meowmere is, as it has no bounce or added effect. Sheer Power Baby.
#8
S.D.M.G. [Often banned]
S.D.M.G. is basically the ultimate true poke weapon. What I mean by this, is that it stays true to the nature of a poke, in that it's a fast clean light poke, that can potentially deal decent damage. S.D.M.G. is forgiving with its aim due to its speed, is a very powerful weapon due to the ranger scaling of 1.3, and the bullet types give this weapon the added versatility it needs to potentially raise itself to the top of the S tier, or maybe even beyond, depending on how it gets used in the meta.
#9
Sniper Rifle [Occasionally banned]
While S.D.M.G. is the ultimate true poke weapon, Sniper Rifle is the ultimate false poke. The easiest way to explain a false poke is to take the properties of the true poke, and reverse them. A false poke should hit hard. REALLY hard. It shouldn't be something you can use often, but the power it has behind it is evidence enough that it doesn't need it. The Sniper Rifle is not only powerful, but the 1.3 buffs it got made it even faster than before, giving it far more use in PvP, solidifying it as the most frequently used poke weapon in regulated PvP. To further how good the sniper is, the added scope on it makes it great for scouting around and helping to spot enemies out of reach.
[ S- ]
S- tier weapons should be strong, reliable, and overall a very good addition to nearly every kit, but they shouldn't quite be strong enough to be considered op on their own, nor should their weakness be big enough to make it easily countered.
#10
Lunar Flare [Often banned]
The most controversial weapon here, the Lunar Flare is almost point and click win. As such, many will say it deserves much higher on the list, and I can honestly agree. It's basically the mage equivalent to the Star Wrath. That being said, the Lunar Flare is more aim reliant than the Star Wrath, granted, not by much, and it is also limited by your mana pool. To rub it in, it does deal significantly less than the Star Wrath does, and when it does match damage, the user must sacrifice a ton of defense, damage reduction, and mobility for it.
Of course, it's still far from bad.
#11
Nebula Blaze [Often banned]
The initial Nebula Blaze projectile seriously isn't that strong on its own. It's far from weak, don't get me wrong, but it's seriously nothing special. It doesn't help that they are slow, and are near impossible to aim properly. The real kicker here is the Nebula Blaze Ex projectile. It deals massive chunks of damage, is much faster, and is far more accurate, as well as having a larger hitbox, it just makes the Nebula Blaze a stable mage weapon for anyone's kit. Just think about it dealing upwards of 800 damage against a kit with 100 defense and 57% damage reduction, and being terribly unpredictable. It's like the Luigi Missfire of Terraria.
#12
Paladin's Hammer [Never banned]
Paladin's Hammer is seriously one of the most stable weapons in the game. Unfortunately, it has lost a lot of flare due to being overshadowed by other weapons and dealing less damage slower due to the iframe glitch. However, it is seriously still a great weapon. It is easy to aim, deals decent damage, and is super versatile for cqc. If the Daybreak wasn't so powerful, then this thing would rule the regulated PvP Servers. It also has great melee speed scaling, thus making it a must have for almost any melee kit.
I would recommend this weapon even to kits that focus on one weapon only, that's how consistent it is. Of course, it can easily be outranged, or avoided via walls/obstacles, so it's not amazing for everything. As such, it most likely won't climb back up anytime soon, but neither will it drop.
[ A+ ]
A+ weapons are, like S- weapons, overall very solid weapons in terms of nearly all fronts, but, like S-, shouldn't ever be considered op on their own.
#13
Snowman Cannon [Often banned]
This is such a solid weapon. It's easy to aim, easy to spam, has great damage, has fast, relatively large projectiles, and has quite the large hitbox as well. Top that off with great ranger damage scaling, and you've got one of the best weapons in pvp. Its major downfalls are that the projectile isn't too fast, making it easy enough to dodge, and that the explosion is only a big threat on cqc arenas, which are almost never used anymore. It has the potential to be better, but right now it just lacks so much versatility and speed, that it falls off.
#14
Terra Blade [Almost never banned]
Arguably the best melee weapon for a regulated PvP server, the Terra Blade can shred in an environment with 1.2 iframes, due to the sword and projectile both hitting individually, giving it potentially some of the best dps of any melee weapon on a regulated pvp server. Of course, overall, it's not quite so strong
#15
Tsunami [Never banned]
Tsunami is the most versatile weapon that's above an A- by a long shot, and as such, is a great addition to almost every kit. It doesn't quite deal as much damage as the weapons above it, but it's far from dealing low amounts of damage. The fact that it shoots 5 arrows at a time means that it's great for medium range poke, or even cqc spam, as it gives it quite a large hitbox, coupled with venom arrows for solid medium range poke, luminite for powerful short range poke, jester's arrow for long range horizontal distance, holy arrows for impossible projectile rain, chlorophyte for good area coverage, or even something like ichor as a venom arrow replacement. The options are many, and each one works differently than the last. Almost anything is viable with it, so pick your poison, and prepare to taste it.
[ A ]
A tier weapons are where it starts to become a little bit weirder. Weapons will become more unreliable, and you'll have to put more effort into using these weapons in order to be successful in PvP. Regardless, when used correctly, an A tier weapon should be very strong, but have an easily exploitable weakness.
#16
Celebration [Often banned]
I'll try to keep it short from now on.
Celebration has insane damage, a huge hitbox, and fires multiple rockets at a time. Its only downfall is that the initial projectiles are slow, and so is the firerate, making it easy to out dps.
#17
The Eye of Cthulhu [Almost never banned]
The Eye of Cthulhu, while having limited reach, is a great way to full to 0 someone who doesn't use a shield, and is seriously lethal if a tabi isn't being used, as that means there's literally no escape. It has great damage, and hits consistently fast, as well as moving at a decent speed itself. The only downside is the limited reach, making it easy to outrange.
#18
Electrosphere Launcher [Occasionally banned]
Easily the best trap weapon right now, while it's not as versatile as the other traps, it makes up for it by being fully spammable, and dealing considerable damage. If you're not careful, you can take anywhere from 100 - 300 damage just from running through one. Of course, it's not effective at all as an offensive weapon, so keep that in mind.
#19
Charged Blaster Cannon [Often banned]
This thing has quite a lot of potential. It can be used to sweep entire arenas, as the final beam does quite heavy damage, while also being invisible half the time due to an in-game bug. I've heard that the projectiles prior to the beam also have quite a lot of use, but the large charge time makes it questionable for worth.
#20
Influx Waver [Almost never banned]
This is the counterpart to the Terra Blade. It's nearly the exact same, except it trades speed for damage, as it has lower swing speed, projectile speed, and projectile movement speed. On the other hand, it is quieter, deals more damage, and has a slightly bigger hitbox (at least it looks that way)
[ A- ]
The difference between A and A- tier weapons is very very fickle. I can see nearly all of the weapons here (apart from the traps) jumping between the two ranks often. The main difference in A- and A is mostly just how often they are used well. Or in other words, the skill cap. These weapons have a higher skill cap than A tier weapons, and generally aren't used to their full potential.
#21
Solar Eruption [Occasionally banned]
The Solar Eruption is very underrated in my opinion, and is honestly used incorrectly a lot of the time. Some use it like a paladin's hammer, but I feel that it serves its role better as something to attack through walls with, or to hit hard when an opponent is forced to go through a small tunnel that you can reach it with. Of course, its reach makes it very situational, but the damage it can potentially deal helps with that.
#22
Nailgun [Almost never banned]
Nail Gun serves just about the same purpose that Eruption does, just from more of a distance, and with a bit more window to escape. The explosion delay means that if you're paying attention you can avoid taking damage, but if you're not, prepare to take between 120 - 300 damage. Coupled with a fast fire rate, make this a beast. The range is limited, so use carefully.
#23
Pulse Bow [Never banned]
One of the kings of 1.2, the Pulse Bow is a good example of true poke. It hits semi-quickly, deals decent damage, and moves quite quick. That being said, the projectile is quite small, and the bounce is ineffective in open arenas, so it's quite situational. I have high hopes that this along with its counterpart will rise in the ranks soon.
#24
Daedalus Stormbow [Never banned]
The equivalent to Blizzard Staff, just with more overall versatility due to arrow types, this thing is very annoying to deal with, but thankfully doesn't deal too much damage without sacrificing defense and mobility.
#25
Blizzard Staff [Never banned]
The younger brother of the Lunar Flare, it holds true to the style, giving it overall decent versatility, but it doesn't have as much damage as the alternative daedalus stormbow, nor as much versatility, making it considerably worse.
#26
Vortex Beater [Occasionally banned]
Mainly useful for random poke, it deals a fair chunk of damage, and is super super annoying due to its unpredictability. Unfortunately, that often backfires, making it a bad weapon for anything other than random poke.
#27
Nimbus Rod [Never banned]
The OG trap from 1.2, this thing will NEVER hurt you, but it could lead to you taking additional damage, as well as giving away your position very easily. If the user is not equipped with a shield, this could also basically wall an area/path off from said user.
#28
Rainbow Gun [Almost never banned]
Nimbus Rod's older brother, this thing will occasionally deal damage, but rarely more than 40, and it's only placable once, making it less versatile than 2 nimbus clouds, thus ranking it slightly lower on the list. The arc helps make up for this, but it's still not quite enough.
[ B+ ]
B+ weapons are the beginning of what is just about unviable in the current meta. A staple B+ weapon can find use in a good gimmick player, but shouldn't be able to be used without immense practice, or in very specific scenarios.
#29
North Pole [Never banned]
Insane coverage for people beneath you, easily counterable with cover, and deals low damage. Easiest way to counter a speed pvper who has no shield.
#30
Shadowbeam Staff [Never banned]
Deals minuscule damage, but still has great versatility.
#31
Proximity Mine Launcher [Often banned]
Often banned due to the ability to kill almost instantly, and basically walling off the user from touching the ground, in 1.3, this isn't a very big issue to begin with, so it has lost a ton of its viability.
#32
Razorblade Typhoon [Never banned]
Great poke, massive hitbox, fast projectile. Unfortunately, it's loud, and kind of slow in terms of use time, and doesn't deal enough damage to be a good option in pvp.
[ B ]
B tier weapons start to become straight up unviable. Of course, there will be exceptions, but these are generally only used for shield/beetle poke, and that's just about it. A good B tier weapon should have what it takes to be useful as a shield/beetle destroyer, nothing more, but nothing less.
#33
Venom Staff [Never banned]
Great for scout poke, low damage means it's very risky and unviable, as well as the lack of speed just worsens its ranking.
#34
Heat Ray [Never banned]
The king of poke from 1.2, this thing unfortunately just doesn't have the versatility to match its brother, Shadowbeam Staff, and the extra damage just doesn't help it enough in the current meta.
#35
Nebula Arcanum [Never banned]
Great poke, just very slow and easy to avoid taking more than 1 damage. Would recommend for running tool if electrosphere is off the table.
#36
Laser Machinegun [Never banned]
Potentially the greatest mage weapon for regulated pvp, if it didn't guzzle mana, and take a few seconds to get going, this things relentless speed and decent damage would make it wonderful.
#37
Staff of the Frost Hydra [Occasionally banned]
Because it's so easily overshadowed by the Soler Eruption, and the Eye of Cthulhu, it's not as useful as it once was, but it still holds true, and is still quite good at giving out instant damage.
#38
Possessed Hatchet [Never banned]
Paladin's Hammers younger forgotten brother, the Hatchet doesn't hit hard enough to live up to the paladin's hammer, but it still has the speed to back it up for being a decent weapon.
#39
Phantasm [Almost never banned]
Tsunami top tier? Better nerf Phantasm
#40
Scourge of the Corruptor [Never banned]
Easiest poke in the game... Okay, maybe not....
#41
Chain Gun [Never banned]
If Scourge isn't, Chain Gun is. Rapid Chain Gun is impossible to dodge with high-velocity bullets. Easiest way to get rid of beetles and shield by far.
[ B- ]
Now we enter 'gimmick land'. All the weapons from here must be used to their utmost best in order to be effective without straight up sucking.
From here on out, almost nothing would be used in a normal meta kit.
#42
Stake Launcher [Never banned]
Stake Launcher has always been overshadowed by Pulse Bow, but it still has more damage and a slightly faster projectile, making it still a viable choice when used well.
#43
Candy Corn Rifle [Never banned]
Probably the strongest weapon beneath the B- tier, the Candy Corn Rifle is super annoying to deal with if you're not prepared for it, or you're on a squishy kit. That being said, aiming it properly is kind of a pain when not used in a cqc arena
#44
Jack 'O Lantern Launcher [Never banned]
Like the S.D.M.G and Sniper Rifle, the Jack 'O Lantern Launcher is the heavy hitting counterpart to the CCR. Same projectile, bigger hitbox, more damage, slower projectile, slower usetime.
#45
Bananarang [Never banned]
Think of Bananarang like the Possessed Hatchet's wacky cousin that you never expect to do good, but is secretly amazing when needed to be.
#46
Bubble Gun [Never banned]
If the Phammer line is all related, then I guess this is kind of like the Bananarang's gay brother.....?
It's an odd weapon, in that it deals great dps, but it doesn't have the raw damage to back it up, nor does it have the range to be used effectively. Rapid Bubble Gun helps, but not enough, unfortunately.
#47
Bat Scepter [Never banned]
Keeping it simple, Bat Scepter is the same as Venom Staff, just with the power - speed tradeoff
#48
Lunar Portal Staff [Almost never banned]
Basically the forgotten brother of the Rainbow Crystal Staff, the Lunar Portal has a bigger hitbox, but deals tiny damage in comparison, as well as being slower. As such, it's almost completely unviable in all forms.
[ C+ ]
C+ weapons are weapons that are bad, but not bad to the point where they would just about never see use. Gimmickers love these things, and for good reason.
Seedler
Flairon
Tactical Shotgun
Razorpine
Venus Magnum
Chlorophyte Shotbow
Shadowflame Bow
Life Drain
Unholy Trident
Crystal Serpent
Elf Melter
Marrow
Spectre Staff
[ C ]
Everything in the C tier sucks. None of these should be used in normal PvP, but that being said, none of these are bad to the point where a gimmicker wouldn't even touch them.
True Night's Edge
True Excalibur
Rainbow Rod
Kraken
Rocket Launcher
Xenopopper
Stynger
Bee Keeper [Occasionally banned] (the confusion debuff actually works, and as such, makes it insanely annoying to play against, thus leading to it being banned on the odd chance)
Flower Pow
Clinger Staff
Star Cannon
Death Sickle
Staff of Earth
Ice Bow
Light Disc
Inferno Fork
Cursed Flames
Chlorophyte Partisan
Shadowflame Hex Doll
Toxic Flask
Magic Harp
Magic Dagger
Meteor Staff
Frost Staff
Toxikarp
Golem Fist
Flower of Frost
Nettle Burst
Obsidian Swordfish
[ C- ]
The honor of Master Gimmicker goes to whoever can effectively use anything from here, or anything not mentioned. These weapons are pure trash, no second thoughts.
The Horseman's Blade
Psycho Knife
Grenade Launcher
Uzi
Dart Rifle
Crimson Rod
Flying Knife
Poison Staff
Leaf Blower
Magnet Sphere
Crystal Storm
Queen Spider Staff
Paintball Gun
Before you comment asking why your precious copper shortsword isn't ranked as tier S++, just keep in mind that these are, while not overly influenced by opinion, they are ranked based on how well they perform in the current meta, with their respective kits, damage, speed, projectile speed, hitbox, potential, usetime, and everything we could think of in consideration.
I suppose I should explain why this is posted as a guide. Basically, this list was created to help people who are new to the multiplayer side of things get into pvp easier. This was made to show what is currently viable, and what isn't, and what will be banned, and what won't. While it's not a direct guide, It was still created with the intention of helping the community.
This list will be actively updated as the meta changes
More info on what the meta is will come soon!
I can't stress this enough; Yes, overall, the higher ranked weapons are better than the lower ranked weapons. That being said, the lower ranked weapons can still very easily perform as well as the higher ranked weapons. It depends more on the beholder than the actual stats. The original saying isn't quite as viable for Terraria Weapons, but it still does hold true to a point.
To make matters worse, on MOST servers, ALMOST all of the weapons up to the A+ class will be banned, provided said server regulates their PvP. Depending on where you are, you'll have to modify your kit accordingly.
While this tier list is most relevant for PC Terraria, it still holds true within mobile, and console versions as well, hence why this isn't set as a PC Guide.
Furthermore, this list was NOT made by one person, but was instead made by 3 people, and will be modified further by those same people, plus a few others that I trust.
I will post after the weapon name whether they are Always Banned, Almost Always Banned, Often Banned, Occasionally Banned, Almost Never Banned, or Never Banned on a Regulated PvP Server.
^ READ THIS BEFORE READING THE TIERS LIST ^
[ S+ ]
S+ weapons are defined simply by being super useful in a ton of scenarios, having few real counters, and having minuscule weaknesses, if any at all.
If no restrictions apply, then these weapons are pretty much the only things that would ever be used, and rightfully so, as they are all impeccable on almost all fronts.
#1
The Last Prism is easily the best weapon for PvP in the game. It has insane damage, both in the final beam, and the startup of it, has incredible reach, with an instant beam projectile. Coupled with an absolutely massive hitbox, and you have the potential to basically mow down everyone in pvp, tanky or not. The only downside to this weapon is that it doesn't have a way to bypass obstacles. That being said, the gigantic laser that's 3 - 5 blocks in width is enough to win over the title of the best weapon in Terraria PvP.
#2
The Terrarian is the only weapon in the game that is nearly uncounterable. It has incredible damage, is very fast, is easy to aim due to it being a yoyo, and the extra projectiles that encircle it just increase its already large hitbox. The only downside that this weapon has is its semi-limited range by the players screen. It's still a very very difficult weapon to counter, and as such, secures its place as the 2nd best weapon in Terraria.
#3
The Star Wrath is insane. The unique effect that it brings completely covers the screen, making the only real counter play to it is to hide beneath a solid wall. You CANNOT hide above the player either, as the Star Wrath avoids block detection for a bit after the stars are summoned. If it didn't have such an obvious flaw, it could potentially surpass the Terrarian.
#4
Some people would probably be surprised that the Meowmere is the worst of the S+ weapons, and I can see why. It's almost the perfect sword weapon when you think about it. It is very fast, has incredible damage, has a very very suitable projectile that can travel immense distances, while still being affected by gravity, which helps it become overall, more versatile than the Star Wrath does. The only reason I rank it beneath the Star Wrath, besides personal preference, is that the Meowmere is very very easy to avoid through the use of proper obstacles, corners, and walls. Yes, the projectiles can bounce, but they lose considerable speed at that point (on most kits at least)
[ S ]
S tier weapons are pretty much the same as S+ tier weapons, just with slightly more exploitable weaknesses
#5
I bet people would never expect a summon weapon to be potentially the best weapon in the game. Easiest way to explain why this weapon is so amazing is to simply make an osu reference, and realize that alongside this weapon dealing 200 impact damage, it having no exploitable weakness aside from an immensely large skill cap, makes this potentially an S+ tier weapon.
#6
Do I really need to say much?
Obviously, it's only this good with Platinum Coins, so we're assuming that's what you'd use with it.
Coin Gun would be top tier poke. Outclassing even the S.D.M.G. Yes it's slower, but the damage it deals EASILY makes up for that loss in firerate and projectiles speed.
#7
The Daybreak has been the go to weapon for almost every melee kit on regulated PvP servers, and as such, almost all the online pvpers have a bias to say that it's fair, but when you take a look at it, it's seriously not a fair weapon in any sense. It hits as hard as a Sniper Rifle, it has the speed of a Meowmere, along with the melee speed scaling, it's a large, fast projectile that is easily spammable. It's only downside is that it's not as versatile as something like the Meowmere is, as it has no bounce or added effect. Sheer Power Baby.
#8
S.D.M.G. is basically the ultimate true poke weapon. What I mean by this, is that it stays true to the nature of a poke, in that it's a fast clean light poke, that can potentially deal decent damage. S.D.M.G. is forgiving with its aim due to its speed, is a very powerful weapon due to the ranger scaling of 1.3, and the bullet types give this weapon the added versatility it needs to potentially raise itself to the top of the S tier, or maybe even beyond, depending on how it gets used in the meta.
#9
While S.D.M.G. is the ultimate true poke weapon, Sniper Rifle is the ultimate false poke. The easiest way to explain a false poke is to take the properties of the true poke, and reverse them. A false poke should hit hard. REALLY hard. It shouldn't be something you can use often, but the power it has behind it is evidence enough that it doesn't need it. The Sniper Rifle is not only powerful, but the 1.3 buffs it got made it even faster than before, giving it far more use in PvP, solidifying it as the most frequently used poke weapon in regulated PvP. To further how good the sniper is, the added scope on it makes it great for scouting around and helping to spot enemies out of reach.
[ S- ]
S- tier weapons should be strong, reliable, and overall a very good addition to nearly every kit, but they shouldn't quite be strong enough to be considered op on their own, nor should their weakness be big enough to make it easily countered.
#10
The most controversial weapon here, the Lunar Flare is almost point and click win. As such, many will say it deserves much higher on the list, and I can honestly agree. It's basically the mage equivalent to the Star Wrath. That being said, the Lunar Flare is more aim reliant than the Star Wrath, granted, not by much, and it is also limited by your mana pool. To rub it in, it does deal significantly less than the Star Wrath does, and when it does match damage, the user must sacrifice a ton of defense, damage reduction, and mobility for it.
Of course, it's still far from bad.
#11
The initial Nebula Blaze projectile seriously isn't that strong on its own. It's far from weak, don't get me wrong, but it's seriously nothing special. It doesn't help that they are slow, and are near impossible to aim properly. The real kicker here is the Nebula Blaze Ex projectile. It deals massive chunks of damage, is much faster, and is far more accurate, as well as having a larger hitbox, it just makes the Nebula Blaze a stable mage weapon for anyone's kit. Just think about it dealing upwards of 800 damage against a kit with 100 defense and 57% damage reduction, and being terribly unpredictable. It's like the Luigi Missfire of Terraria.
#12
Paladin's Hammer is seriously one of the most stable weapons in the game. Unfortunately, it has lost a lot of flare due to being overshadowed by other weapons and dealing less damage slower due to the iframe glitch. However, it is seriously still a great weapon. It is easy to aim, deals decent damage, and is super versatile for cqc. If the Daybreak wasn't so powerful, then this thing would rule the regulated PvP Servers. It also has great melee speed scaling, thus making it a must have for almost any melee kit.
I would recommend this weapon even to kits that focus on one weapon only, that's how consistent it is. Of course, it can easily be outranged, or avoided via walls/obstacles, so it's not amazing for everything. As such, it most likely won't climb back up anytime soon, but neither will it drop.
[ A+ ]
A+ weapons are, like S- weapons, overall very solid weapons in terms of nearly all fronts, but, like S-, shouldn't ever be considered op on their own.
#13
This is such a solid weapon. It's easy to aim, easy to spam, has great damage, has fast, relatively large projectiles, and has quite the large hitbox as well. Top that off with great ranger damage scaling, and you've got one of the best weapons in pvp. Its major downfalls are that the projectile isn't too fast, making it easy enough to dodge, and that the explosion is only a big threat on cqc arenas, which are almost never used anymore. It has the potential to be better, but right now it just lacks so much versatility and speed, that it falls off.
#14
Arguably the best melee weapon for a regulated PvP server, the Terra Blade can shred in an environment with 1.2 iframes, due to the sword and projectile both hitting individually, giving it potentially some of the best dps of any melee weapon on a regulated pvp server. Of course, overall, it's not quite so strong
#15
Tsunami is the most versatile weapon that's above an A- by a long shot, and as such, is a great addition to almost every kit. It doesn't quite deal as much damage as the weapons above it, but it's far from dealing low amounts of damage. The fact that it shoots 5 arrows at a time means that it's great for medium range poke, or even cqc spam, as it gives it quite a large hitbox, coupled with venom arrows for solid medium range poke, luminite for powerful short range poke, jester's arrow for long range horizontal distance, holy arrows for impossible projectile rain, chlorophyte for good area coverage, or even something like ichor as a venom arrow replacement. The options are many, and each one works differently than the last. Almost anything is viable with it, so pick your poison, and prepare to taste it.
[ A ]
A tier weapons are where it starts to become a little bit weirder. Weapons will become more unreliable, and you'll have to put more effort into using these weapons in order to be successful in PvP. Regardless, when used correctly, an A tier weapon should be very strong, but have an easily exploitable weakness.
#16
I'll try to keep it short from now on.
Celebration has insane damage, a huge hitbox, and fires multiple rockets at a time. Its only downfall is that the initial projectiles are slow, and so is the firerate, making it easy to out dps.
#17
The Eye of Cthulhu, while having limited reach, is a great way to full to 0 someone who doesn't use a shield, and is seriously lethal if a tabi isn't being used, as that means there's literally no escape. It has great damage, and hits consistently fast, as well as moving at a decent speed itself. The only downside is the limited reach, making it easy to outrange.
#18
Easily the best trap weapon right now, while it's not as versatile as the other traps, it makes up for it by being fully spammable, and dealing considerable damage. If you're not careful, you can take anywhere from 100 - 300 damage just from running through one. Of course, it's not effective at all as an offensive weapon, so keep that in mind.
#19
This thing has quite a lot of potential. It can be used to sweep entire arenas, as the final beam does quite heavy damage, while also being invisible half the time due to an in-game bug. I've heard that the projectiles prior to the beam also have quite a lot of use, but the large charge time makes it questionable for worth.
#20
This is the counterpart to the Terra Blade. It's nearly the exact same, except it trades speed for damage, as it has lower swing speed, projectile speed, and projectile movement speed. On the other hand, it is quieter, deals more damage, and has a slightly bigger hitbox (at least it looks that way)
[ A- ]
The difference between A and A- tier weapons is very very fickle. I can see nearly all of the weapons here (apart from the traps) jumping between the two ranks often. The main difference in A- and A is mostly just how often they are used well. Or in other words, the skill cap. These weapons have a higher skill cap than A tier weapons, and generally aren't used to their full potential.
#21
The Solar Eruption is very underrated in my opinion, and is honestly used incorrectly a lot of the time. Some use it like a paladin's hammer, but I feel that it serves its role better as something to attack through walls with, or to hit hard when an opponent is forced to go through a small tunnel that you can reach it with. Of course, its reach makes it very situational, but the damage it can potentially deal helps with that.
#22
Nail Gun serves just about the same purpose that Eruption does, just from more of a distance, and with a bit more window to escape. The explosion delay means that if you're paying attention you can avoid taking damage, but if you're not, prepare to take between 120 - 300 damage. Coupled with a fast fire rate, make this a beast. The range is limited, so use carefully.
#23
One of the kings of 1.2, the Pulse Bow is a good example of true poke. It hits semi-quickly, deals decent damage, and moves quite quick. That being said, the projectile is quite small, and the bounce is ineffective in open arenas, so it's quite situational. I have high hopes that this along with its counterpart will rise in the ranks soon.
#24
The equivalent to Blizzard Staff, just with more overall versatility due to arrow types, this thing is very annoying to deal with, but thankfully doesn't deal too much damage without sacrificing defense and mobility.
#25
The younger brother of the Lunar Flare, it holds true to the style, giving it overall decent versatility, but it doesn't have as much damage as the alternative daedalus stormbow, nor as much versatility, making it considerably worse.
#26
Mainly useful for random poke, it deals a fair chunk of damage, and is super super annoying due to its unpredictability. Unfortunately, that often backfires, making it a bad weapon for anything other than random poke.
#27
The OG trap from 1.2, this thing will NEVER hurt you, but it could lead to you taking additional damage, as well as giving away your position very easily. If the user is not equipped with a shield, this could also basically wall an area/path off from said user.
#28
Nimbus Rod's older brother, this thing will occasionally deal damage, but rarely more than 40, and it's only placable once, making it less versatile than 2 nimbus clouds, thus ranking it slightly lower on the list. The arc helps make up for this, but it's still not quite enough.
[ B+ ]
B+ weapons are the beginning of what is just about unviable in the current meta. A staple B+ weapon can find use in a good gimmick player, but shouldn't be able to be used without immense practice, or in very specific scenarios.
#29
North Pole [Never banned]
Insane coverage for people beneath you, easily counterable with cover, and deals low damage. Easiest way to counter a speed pvper who has no shield.
#30
Shadowbeam Staff [Never banned]
Deals minuscule damage, but still has great versatility.
#31
Proximity Mine Launcher [Often banned]
Often banned due to the ability to kill almost instantly, and basically walling off the user from touching the ground, in 1.3, this isn't a very big issue to begin with, so it has lost a ton of its viability.
#32
Razorblade Typhoon [Never banned]
Great poke, massive hitbox, fast projectile. Unfortunately, it's loud, and kind of slow in terms of use time, and doesn't deal enough damage to be a good option in pvp.
[ B ]
B tier weapons start to become straight up unviable. Of course, there will be exceptions, but these are generally only used for shield/beetle poke, and that's just about it. A good B tier weapon should have what it takes to be useful as a shield/beetle destroyer, nothing more, but nothing less.
#33
Venom Staff [Never banned]
Great for scout poke, low damage means it's very risky and unviable, as well as the lack of speed just worsens its ranking.
#34
Heat Ray [Never banned]
The king of poke from 1.2, this thing unfortunately just doesn't have the versatility to match its brother, Shadowbeam Staff, and the extra damage just doesn't help it enough in the current meta.
#35
Nebula Arcanum [Never banned]
Great poke, just very slow and easy to avoid taking more than 1 damage. Would recommend for running tool if electrosphere is off the table.
#36
Laser Machinegun [Never banned]
Potentially the greatest mage weapon for regulated pvp, if it didn't guzzle mana, and take a few seconds to get going, this things relentless speed and decent damage would make it wonderful.
#37
Staff of the Frost Hydra [Occasionally banned]
Because it's so easily overshadowed by the Soler Eruption, and the Eye of Cthulhu, it's not as useful as it once was, but it still holds true, and is still quite good at giving out instant damage.
#38
Possessed Hatchet [Never banned]
Paladin's Hammers younger forgotten brother, the Hatchet doesn't hit hard enough to live up to the paladin's hammer, but it still has the speed to back it up for being a decent weapon.
#39
Phantasm [Almost never banned]
Tsunami top tier? Better nerf Phantasm
#40
Scourge of the Corruptor [Never banned]
Easiest poke in the game... Okay, maybe not....
#41
Chain Gun [Never banned]
If Scourge isn't, Chain Gun is. Rapid Chain Gun is impossible to dodge with high-velocity bullets. Easiest way to get rid of beetles and shield by far.
[ B- ]
Now we enter 'gimmick land'. All the weapons from here must be used to their utmost best in order to be effective without straight up sucking.
From here on out, almost nothing would be used in a normal meta kit.
#42
Stake Launcher [Never banned]
Stake Launcher has always been overshadowed by Pulse Bow, but it still has more damage and a slightly faster projectile, making it still a viable choice when used well.
#43
Candy Corn Rifle [Never banned]
Probably the strongest weapon beneath the B- tier, the Candy Corn Rifle is super annoying to deal with if you're not prepared for it, or you're on a squishy kit. That being said, aiming it properly is kind of a pain when not used in a cqc arena
#44
Jack 'O Lantern Launcher [Never banned]
Like the S.D.M.G and Sniper Rifle, the Jack 'O Lantern Launcher is the heavy hitting counterpart to the CCR. Same projectile, bigger hitbox, more damage, slower projectile, slower usetime.
#45
Bananarang [Never banned]
Think of Bananarang like the Possessed Hatchet's wacky cousin that you never expect to do good, but is secretly amazing when needed to be.
#46
Bubble Gun [Never banned]
If the Phammer line is all related, then I guess this is kind of like the Bananarang's gay brother.....?
It's an odd weapon, in that it deals great dps, but it doesn't have the raw damage to back it up, nor does it have the range to be used effectively. Rapid Bubble Gun helps, but not enough, unfortunately.
#47
Bat Scepter [Never banned]
Keeping it simple, Bat Scepter is the same as Venom Staff, just with the power - speed tradeoff
#48
Lunar Portal Staff [Almost never banned]
Basically the forgotten brother of the Rainbow Crystal Staff, the Lunar Portal has a bigger hitbox, but deals tiny damage in comparison, as well as being slower. As such, it's almost completely unviable in all forms.
[ C+ ]
C+ weapons are weapons that are bad, but not bad to the point where they would just about never see use. Gimmickers love these things, and for good reason.
Seedler
Flairon
Tactical Shotgun
Razorpine
Venus Magnum
Chlorophyte Shotbow
Shadowflame Bow
Life Drain
Unholy Trident
Crystal Serpent
Elf Melter
Marrow
Spectre Staff
[ C ]
Everything in the C tier sucks. None of these should be used in normal PvP, but that being said, none of these are bad to the point where a gimmicker wouldn't even touch them.
True Night's Edge
True Excalibur
Rainbow Rod
Kraken
Rocket Launcher
Xenopopper
Stynger
Bee Keeper [Occasionally banned] (the confusion debuff actually works, and as such, makes it insanely annoying to play against, thus leading to it being banned on the odd chance)
Flower Pow
Clinger Staff
Star Cannon
Death Sickle
Staff of Earth
Ice Bow
Light Disc
Inferno Fork
Cursed Flames
Chlorophyte Partisan
Shadowflame Hex Doll
Toxic Flask
Magic Harp
Magic Dagger
Meteor Staff
Frost Staff
Toxikarp
Golem Fist
Flower of Frost
Nettle Burst
Obsidian Swordfish
[ C- ]
The honor of Master Gimmicker goes to whoever can effectively use anything from here, or anything not mentioned. These weapons are pure trash, no second thoughts.
The Horseman's Blade
Psycho Knife
Grenade Launcher
Uzi
Dart Rifle
Crimson Rod
Flying Knife
Poison Staff
Leaf Blower
Magnet Sphere
Crystal Storm
Queen Spider Staff
Paintball Gun
Before you comment asking why your precious copper shortsword isn't ranked as tier S++, just keep in mind that these are, while not overly influenced by opinion, they are ranked based on how well they perform in the current meta, with their respective kits, damage, speed, projectile speed, hitbox, potential, usetime, and everything we could think of in consideration.
I suppose I should explain why this is posted as a guide. Basically, this list was created to help people who are new to the multiplayer side of things get into pvp easier. This was made to show what is currently viable, and what isn't, and what will be banned, and what won't. While it's not a direct guide, It was still created with the intention of helping the community.
This list will be actively updated as the meta changes
More info on what the meta is will come soon!
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